Dali::Window instance;
try
{
- Dali::Window::WindowPosition arg1;
+ Dali::Uint16Pair arg1;
instance.SetPosition(arg1);
DALI_TEST_CHECK(false); // Should not get here
}
typedef Signal<void(const std::string&, const std::string&, const Property::Array&)> AuxiliaryMessageSignalType; ///< Auxiliary message signal type
typedef Signal<void(Window, bool)> AccessibilityHighlightSignalType; ///< Accessibility Highlight signal type
typedef Signal<bool(const KeyEvent&)> InterceptKeyEventSignalType; ///< Intercept Key event signal type
-typedef Signal<void(Window, Dali::Window::WindowPosition)> MovedSignalType; ///< Window Moved signal type
+typedef Signal<void(Window, Window::WindowPosition)> MovedSignalType; ///< Window Moved signal type
/**
* @brief Creates an initialized handle to a new Window.
*
* A callback of the following type may be connected:
* @code
- * void YourCallbackName( Window window, Dali::Window::WindowPosition position );
+ * void YourCallbackName( Window window, Uint16Pair position );
* @endcode
* The parameters are the moved x and y coordinates.
* and window means this signal was called from what window
void Window::SetPosition(Dali::Window::WindowPosition position)
{
PositionSize oldRect = mSurface->GetPositionSize();
- int32_t newX = position.GetX();
- int32_t newY = position.GetY();
- mWindowSurface->MoveResize(PositionSize(newX, newY, oldRect.width, oldRect.height));
-
- if((oldRect.x != newX) || (oldRect.y != newY))
- {
- Dali::Window handle(this);
- Dali::Window::WindowPosition newPosition(newX, newY);
-
- DALI_LOG_RELEASE_INFO("send moved signal with new position: %d, %d\n", newPosition.GetX(), newPosition.GetY());
- mMovedSignal.Emit(handle, newPosition);
- }
+ mWindowSurface->MoveResize(PositionSize(position.GetX(), position.GetY(), oldRect.width, oldRect.height));
mSurface->SetFullSwapNextFrame();
return GetImplementation(*this).GetSize();
}
-void Window::SetPosition(Dali::Window::WindowPosition position)
+void Window::SetPosition(Window::WindowPosition position)
{
GetImplementation(*this).SetPosition(position);
}
-Dali::Window::WindowPosition Window::GetPosition() const
+Window::WindowPosition Window::GetPosition() const
{
return GetImplementation(*this).GetPosition();
}
class DALI_ADAPTOR_API Window : public BaseHandle
{
public:
- /**
- * @brief Simple class for window position pairs of integers.
- *
- * Use this for integer position with window coordinates.
- * @SINCE_2_1.43
- */
- class IntPair
- {
- public:
- /**
- * @brief Default constructor, initialises to 0.
- * @SINCE_2_1.43
- */
- IntPair()
- : mX(0),
- mY(0)
- {
- };
-
- /**
- * @brief Constructor taking separate x and y parameters.
- * @SINCE_2_1.43
- * @param[in] x The X coordinate of the window.
- * @param[in] y The Y coordinate of the window.
- */
- IntPair(int32_t x, int32_t y)
- {
- mX = x;
- mY = y;
- }
-
- /**
- * @brief Returns the x coordinate.
- * @SINCE_2_1.43
- * @return Y
- */
- int32_t GetX() const
- {
- return mX;
- }
-
- /**
- * @brief Returns the y coordinate.
- * @SINCE_2_1.43
- * @return Y
- */
- int32_t GetY() const
- {
- return mY;
- }
-
- /**
- * @brief Sets the x coordinate
- * @SINCE_2_1.43
- * @param[in] x the x coordinate value
- */
- void SetX(int32_t x)
- {
- mX = x;
- }
-
- /**
- * @brief Sets the y coordinate
- * @SINCE_2_1.43
- * @param[in] y the y coordinate value
- */
- void SetY(int32_t y)
- {
- mY = y;
- }
-
- // Default operation
- public:
- IntPair(const IntPair&) = default; ///< Default copy constructor
- IntPair(IntPair&&) = default; ///< Default move constructor
- IntPair& operator=(const IntPair&) = default; ///< Default copy assignment operator
- IntPair& operator=(IntPair&&) = default; ///< Default move assignment operator
-
- // member data
- private:
- int32_t mX;
- int32_t mY;
- };
-
-public:
using WindowSize = Uint16Pair; ///< Window size type @SINCE_1_2.60
- using WindowPosition = IntPair; ///< Window position type @SINCE_2_1.43
+ using WindowPosition = Uint16Pair; ///< Window position type @SINCE_1_2.60
using FocusChangeSignalType = Signal<void(Window, bool)>; ///< Window focus signal type @SINCE_1_4.35
using ResizeSignalType = Signal<void(Window, WindowSize)>; ///< Window resized signal type @SINCE_1_4.35