Change-Id: I9e4dc4ec3428792e4d4936af673f4324b1f4b05f
Signed-off-by: David Steele <david.steele@partner.samsung.com>
mBackgroundActor = Dali::MeshActor::New(mBackgroundMesh);
mBackgroundActor.SetAffectedByLighting(false);
Dali::ShaderEffect shaderEffect = Dali::ShaderEffect::New( MESH_VERTEX_SHADER, MESH_FRAGMENT_SHADER,
- GEOMETRY_TYPE_MESH, // Using vertex color
+ GEOMETRY_TYPE_UNTEXTURED_MESH, // Using vertex color
Dali::ShaderEffect::HINT_BLENDING );
mBackgroundActor.SetShaderEffect(shaderEffect);
}