mPinchMinimumDistance = pinchMinimumDistance;
}
+ int pinchMinimumTouchEvents = -1;
+ if( GetIntegerEnvironmentVariable( DALI_ENV_PINCH_MINIMUM_TOUCH_EVENTS, pinchMinimumTouchEvents ) )
+ {
+ mPinchMinimumTouchEvents = pinchMinimumTouchEvents;
+ }
+
+ int pinchMinimumTouchEventsAfterStart = -1;
+ if( GetIntegerEnvironmentVariable( DALI_ENV_PINCH_MINIMUM_TOUCH_EVENTS_AFTER_START, pinchMinimumTouchEventsAfterStart ) )
+ {
+ mPinchMinimumTouchEventsAfterStart = pinchMinimumTouchEventsAfterStart;
+ }
+
+ int rotationMinimumTouchEvents = -1;
+ if( GetIntegerEnvironmentVariable( DALI_ENV_ROTATION_MINIMUM_TOUCH_EVENTS, rotationMinimumTouchEvents ) )
+ {
+ mRotationMinimumTouchEvents = rotationMinimumTouchEvents;
+ }
+
+ int rotationMinimumTouchEventsAfterStart = -1;
+ if( GetIntegerEnvironmentVariable( DALI_ENV_ROTATION_MINIMUM_TOUCH_EVENTS_AFTER_START, rotationMinimumTouchEventsAfterStart ) )
+ {
+ mRotationMinimumTouchEventsAfterStart = rotationMinimumTouchEventsAfterStart;
+ }
+
int longPressMinimumHoldingTime = -1;
if( GetIntegerEnvironmentVariable( DALI_ENV_LONG_PRESS_MINIMUM_HOLDING_TIME, longPressMinimumHoldingTime ) )
{
mCameraActor.Unparent();
mCameraActor.Reset();
- DALI_ASSERT_ALWAYS(mRenderTask && "RenderTask is NULL.");
+ DALI_ASSERT_ALWAYS( mRenderTask && "RenderTask is NULL." );
Dali::RenderTaskList taskList = Dali::Stage::GetCurrent().GetRenderTaskList();
- Dali::RenderTask firstTask = taskList.GetTask( 0u );
-
- // Stop rendering via frame-buffers as empty handle is used to clear target
- firstTask.SetFrameBuffer( Dali::FrameBuffer() );
-
taskList.RemoveTask( mRenderTask );
mRenderTask.Reset();
}