[Tizen] Fix video underlay issue
authorWonsik Jung <sidein@samsung.com>
Mon, 1 Jul 2019 05:21:43 +0000 (14:21 +0900)
committerWonsik Jung <sidein@samsung.com>
Mon, 1 Jul 2019 05:21:54 +0000 (14:21 +0900)
This reverts commit 20e6565317a6027e8d5966ed55478c2b6d36bd8a.

dali/internal/graphics/gles/egl-implementation.cpp

index 76fa78a..1cd3520 100755 (executable)
@@ -326,8 +326,6 @@ bool EglImplementation::ChooseConfig( bool isWindowType, ColorDepth depth )
     return true;
   }
 
-  bool isTransparent = ( depth == COLOR_DEPTH_32 );
-
   mColorDepth = depth;
   mIsWindow = isWindowType;
 
@@ -372,18 +370,10 @@ bool EglImplementation::ChooseConfig( bool isWindowType, ColorDepth depth )
   configAttribs.PushBack( EGL_BLUE_SIZE );
   configAttribs.PushBack( 8 );
 
-  if ( isTransparent )
-  {
-    configAttribs.PushBack( EGL_ALPHA_SIZE );
-#ifdef _ARCH_ARM_
-    // For underlay video playback, we also need to set the alpha value of the 24/32bit window.
-    configAttribs.PushBack( 8 );
-#else
-    // There is a bug in the desktop emulator
-    // setting EGL_ALPHA_SIZE to 8 results in eglChooseConfig failing
-    configAttribs.PushBack( 8 );
-#endif // _ARCH_ARM_
-  }
+  // In the previous code, there was a branch for ARM.
+  // If there is an issue in only ARM, we need to check here again.
+  configAttribs.PushBack( EGL_ALPHA_SIZE );
+  configAttribs.PushBack( 8 );
 
   configAttribs.PushBack( EGL_DEPTH_SIZE );
   configAttribs.PushBack( mDepthBufferRequired ? 24 : 0 );