Removing call to Render from adaptor devel/vulkan
authorDavid Steele <david.steele@samsung.com>
Mon, 4 Jun 2018 17:21:39 +0000 (18:21 +0100)
committerDavid Steele <david.steele@samsung.com>
Mon, 4 Jun 2018 17:21:39 +0000 (18:21 +0100)
Change-Id: Ie409374f44e987234ed0536cc7416d5918c309de

dali/internal/adaptor/common/combined-update-render-controller.cpp

index a517dfe..9adefdd 100644 (file)
@@ -502,10 +502,11 @@ void CombinedUpdateRenderController::UpdateRenderThread()
     //////////////////////////////
 
     mRenderHelper.ConsumeEvents();
-    mRenderHelper.PreRender();
-
     Integration::RenderStatus renderStatus;
 
+#if 0
+    mRenderHelper.PreRender();
+
     AddPerformanceMarker( PerformanceInterface::RENDER_START );
     mCore.Render( renderStatus, mForceClear );
     AddPerformanceMarker( PerformanceInterface::RENDER_END );
@@ -516,6 +517,7 @@ void CombinedUpdateRenderController::UpdateRenderThread()
     {
       mRenderHelper.PostRender( isRenderingToFbo );
     }
+#endif
 
     // Trigger event thread to request Update/Render thread to sleep if update not required
     if( ( Integration::KeepUpdating::NOT_REQUESTED == keepUpdatingStatus ) &&