castring between uint32_t --> long
Change-Id: I7831a10724a06dc75d83cbf6061f734afd40b1d9
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
if(!buffer->IsCPUAllocated())
{
buffer->Bind(BufferUsage::VERTEX_BUFFER);
- gl->BufferSubData(GL_ARRAY_BUFFER, mMapBufferInfo.offset, GLsizeiptr(mMapBufferInfo.size), mMappedPointer);
+ gl->BufferSubData(GL_ARRAY_BUFFER, GLintptr(mMapBufferInfo.offset), GLsizeiptr(mMapBufferInfo.size), mMappedPointer);
}
}
// @TODO: trashing vertex binding, better find target that is rarely used
buffer->Bind(Graphics::BufferUsage::VERTEX_BUFFER);
void* ptr = nullptr;
- ptr = gl->MapBufferRange(GL_ARRAY_BUFFER, mMapBufferInfo.offset, GLsizeiptr(mMapBufferInfo.size), GL_MAP_WRITE_BIT);
+ ptr = gl->MapBufferRange(GL_ARRAY_BUFFER, GLintptr(mMapBufferInfo.offset), GLsizeiptr(mMapBufferInfo.size), GL_MAP_WRITE_BIT);
mMappedPointer = ptr;
}
return mMappedPointer;