+
+ // Remove cached VAO map
+ auto* gl = mImpl->mController.GetGL();
+ if(gl)
+ {
+ const auto* program = pipeline->GetCreateInfo().programState->program;
+ if(program)
+ {
+ const auto* programImpl = static_cast<const GLES::Program*>(program)->GetImplementation();
+ if(programImpl)
+ {
+ auto iter = mImpl->mProgramVAOMap.find(programImpl);
+ if(iter != mImpl->mProgramVAOMap.end())
+ {
+ for(auto& attributeHashPair : iter->second)
+ {
+ auto vao = attributeHashPair.second;
+ gl->DeleteVertexArrays(1, &vao);
+ if(mImpl->mProgramVAOCurrentState == vao)
+ {
+ mImpl->mProgramVAOCurrentState = 0u;
+ }
+ }
+ mImpl->mProgramVAOMap.erase(iter);
+ }
+ }
+ }
+ }