Revert "[4.0] Fast bounding-box clipping feature" 67/154767/1
authortaeyoon0.lee <taeyoon0.lee@samsung.com>
Wed, 11 Oct 2017 08:35:26 +0000 (17:35 +0900)
committertaeyoon0.lee <taeyoon0.lee@samsung.com>
Wed, 11 Oct 2017 08:35:37 +0000 (17:35 +0900)
This reverts commit 2f379271c1ede9af6c3d90cc5802c0c4027084aa.

Change-Id: Id295e584521c5daeb39a5d474aaa8d268a77a6f0

automated-tests/src/dali-adaptor/dali-test-suite-utils/test-gl-abstraction.cpp
automated-tests/src/dali-adaptor/dali-test-suite-utils/test-gl-abstraction.h

index 02439bc..c4bc01d 100644 (file)
@@ -85,7 +85,6 @@ void TestGlAbstraction::Initialize()
   mEnableDisableTrace.Reset();
   mShaderTrace.Reset();
   mStencilFunctionTrace.Reset();
-  mScissorTrace.Reset();
   mTextureTrace.Reset();
   mTexParamaterTrace.Reset();
   mDrawTrace.Reset();
index b306c3e..8408b10 100644 (file)
@@ -949,15 +949,6 @@ public:
     mScissorParams.y = y;
     mScissorParams.width = width;
     mScissorParams.height = height;
-
-    std::stringstream out;
-    out << x << ", " << y << ", " << width << ", " << height;
-    TraceCallStack::NamedParams namedParams;
-    namedParams["x"] = ToString( x );
-    namedParams["y"] = ToString( y );
-    namedParams["width"] = ToString( width );
-    namedParams["height"] = ToString( height );
-    mScissorTrace.PushCall( "Scissor", out.str(), namedParams );
   }
 
   inline void ShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length)
@@ -1960,11 +1951,6 @@ public: // TEST FUNCTIONS
   inline void ResetStencilFunctionCallStack() { mStencilFunctionTrace.Reset(); }
   inline TraceCallStack& GetStencilFunctionTrace() { return mStencilFunctionTrace; }
 
-  //Methods for Scissor verification
-  inline void EnableScissorCallTrace(bool enable) { mScissorTrace.Enable(enable); }
-  inline void ResetScissorCallStack() { mScissorTrace.Reset(); }
-  inline TraceCallStack& GetScissorTrace() { return mScissorTrace; }
-
   //Methods for Uniform function verification
   inline void EnableSetUniformCallTrace(bool enable) { mSetUniformTrace.Enable(enable); }
   inline void ResetSetUniformCallStack() { mSetUniformTrace.Reset(); }
@@ -2203,7 +2189,6 @@ private:
   TraceCallStack mDrawTrace;
   TraceCallStack mDepthFunctionTrace;
   TraceCallStack mStencilFunctionTrace;
-  TraceCallStack mScissorTrace;
   TraceCallStack mSetUniformTrace;
 
   // Shaders & Uniforms