Window can get KeyEvent even if control already use it.
Change-Id: I20e69ad3838640de7da309bc6ad2d1b37e51cbfc
return GetImplementation( window ).KeyEventSignal();
}
+KeyEventGeneratedSignalType& KeyEventGeneratedSignal( Window window )
+{
+ return GetImplementation( window ).KeyEventGeneratedSignal();
+}
+
TouchSignalType& TouchSignal( Window window )
{
return GetImplementation( window ).TouchSignal();
typedef Signal< void (const KeyEvent&) > KeyEventSignalType; ///< Key event signal type
+typedef Signal< bool (const KeyEvent&) > KeyEventGeneratedSignalType; ///< Key event generated signal type
+
typedef Signal< void (const TouchData&) > TouchSignalType; ///< Touch signal type
typedef Signal< void (const WheelEvent&) > WheelEventSignalType; ///< Touched signal type
DALI_ADAPTOR_API KeyEventSignalType& KeyEventSignal( Window window );
/**
+ * @brief This signal is emitted when key event is received.
+ *
+ * A callback of the following type may be connected:
+ * @code
+ * bool YourCallbackName(const KeyEvent& event);
+ * @endcode
+ * @param[in] window The window instance
+ * @return The signal to connect to
+ */
+DALI_ADAPTOR_API KeyEventGeneratedSignalType& KeyEventGeneratedSignal( Window window );
+
+/**
* @brief This signal is emitted when the screen is touched and when the touch ends
* (i.e. the down & up touch events only).
*
/**
* @copydoc Dali::Window::SignalEventProcessingFinished()
*/
- Dali::DevelWindow::EventProcessingFinishedSignalType& EventProcessingFinishedSignal() { return mScene.EventProcessingFinishedSignal(); };
+ Dali::DevelWindow::EventProcessingFinishedSignalType& EventProcessingFinishedSignal() { return mScene.EventProcessingFinishedSignal(); }
/**
* @copydoc Dali::Window::KeyEventSignal()
*/
- Dali::DevelWindow::KeyEventSignalType& KeyEventSignal() { return mScene.KeyEventSignal(); };
+ Dali::DevelWindow::KeyEventSignalType& KeyEventSignal() { return mScene.KeyEventSignal(); }
+
+ /**
+ * @copydoc Dali::Window::KeyEventGeneratedSignal()
+ */
+ Dali::DevelWindow::KeyEventGeneratedSignalType& KeyEventGeneratedSignal() { return mScene.KeyEventGeneratedSignal(); }
/**
* @copydoc Dali::Window::TouchSignal()
*/
- Dali::DevelWindow::TouchSignalType& TouchSignal() { return mScene.TouchSignal(); };
+ Dali::DevelWindow::TouchSignalType& TouchSignal() { return mScene.TouchSignal(); }
/**
* @copydoc Dali::Window::WheelEventSignal()
*/
- Dali::DevelWindow::WheelEventSignalType& WheelEventSignal() { return mScene.WheelEventSignal(); };
+ Dali::DevelWindow::WheelEventSignalType& WheelEventSignal() { return mScene.WheelEventSignal(); }
private: