eglGraphics->SetGlesVersion( 20 );
eglImpl.ChooseConfig( true, COLOR_DEPTH_32 );
}
+ else
+ {
+ if( !eglImpl.CreateContext() )
+ {
+ // Retry to use OpenGL es 2.0
+ eglGraphics->SetGlesVersion( 20 );
+ eglImpl.ChooseConfig( true, COLOR_DEPTH_32 );
+ }
+ }
// Check whether surfaceless context is supported
bool isSurfacelessContextSupported = eglImpl.IsSurfacelessContextSupported();
if ( isSurfacelessContextSupported )
{
// Create a surfaceless OpenGL context for shared resources
- eglImpl.CreateContext();
+ if( eglImpl.GetContext() == 0 )
+ {
+ eglImpl.CreateContext();
+ }
eglImpl.MakeContextCurrent( EGL_NO_SURFACE, eglImpl.GetContext() );
}
else
DALI_ASSERT_ALWAYS( (mEglContext == 0) && "EGL context recreated" );
mEglContext = eglCreateContext(mEglDisplay, mEglConfig, NULL, &(mContextAttribs[0]));
+ if ( eglGetError() != EGL_SUCCESS )
+ {
+ if( mGlesVersion >= 30 )
+ {
+ eglDestroySurface( mEglDisplay, mEglContext );
+ mEglContext = NULL;
+ mEglConfig = NULL;
+ DALI_LOG_ERROR("Fail to use OpenGL es 3.0. Retrying to use OpenGL es 2.0.");
+ return false;
+ }
+ }
TEST_EGL_ERROR("eglCreateContext render thread");
DALI_ASSERT_ALWAYS( EGL_NO_CONTEXT != mEglContext && "EGL context not created" );