namespace Dali
{
+namespace Integration
+{
+
class RenderSurface;
+}
+
namespace Internal
{
* @param[in] damageObserver The damage observer (to pass damage events to).
* @param[in] dndDetector The Drag & Drop listener (to pass DnD events to).
*/
- EventHandler( RenderSurface* surface, CoreEventInterface& coreEventInterface, GestureManager& gestureManager, DamageObserver& damageObserver, DragAndDropDetectorPtr dndDetector );
+ EventHandler( Integration::RenderSurface* surface, CoreEventInterface& coreEventInterface, GestureManager& gestureManager, DamageObserver& damageObserver, DragAndDropDetectorPtr dndDetector );
/**
* Destructor.