if(!buffer->IsCPUAllocated())
{
buffer->Bind(BufferUsage::VERTEX_BUFFER);
- gl->BufferSubData(GL_ARRAY_BUFFER, mMapBufferInfo.offset, GLsizeiptr(mMapBufferInfo.size), mMappedPointer);
+ gl->BufferSubData(GL_ARRAY_BUFFER, GLintptr(mMapBufferInfo.offset), GLsizeiptr(mMapBufferInfo.size), mMappedPointer);
}
}