[Tizen] Support int uniform in shader
[platform/core/uifw/dali-adaptor.git] / dali / internal / graphics / gles-impl / gles-graphics-types.h
index 5e0025e..dc2d503 100644 (file)
@@ -1715,6 +1715,11 @@ struct GLTypeConversion
         type = GLType::FLOAT;
         break;
       }
+      case GL_INT:
+      {
+        type = GLType::INT;
+        break;
+      }
       default:
       {
         type = GLType::UNDEFINED;