mImpl->uniformSetters[index].type = UniformSetter::Type::INT;
break;
}
+ case GLType::INT:
+ {
+ mImpl->uniformSetters[index].uniformiProc = &GlAbstraction::Uniform1iv;
+ mImpl->uniformSetters[index].type = UniformSetter::Type::INT;
+ break;
+ }
case GLType::BOOL:
case GLType::BOOL_VEC2:
case GLType::BOOL_VEC3: