1 #ifndef DALI_INTERNAL_WINDOWSYSTEM_COMMON_WINDOW_RENDER_SURFACE_H
2 #define DALI_INTERNAL_WINDOWSYSTEM_COMMON_WINDOW_RENDER_SURFACE_H
5 * Copyright (c) 2018 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/integration-api/render-surface.h>
27 class TriggerEventInterface;
35 * Window interface of render surface.
37 class WindowRenderSurface : public Dali::RenderSurface
42 * @brief Default constructor
44 WindowRenderSurface() = default;
49 virtual ~WindowRenderSurface() = default;
54 * @brief Get the render surface the adaptor is using to render to.
55 * @return reference to current render surface
57 virtual Any GetWindow() = 0;
62 virtual void Map() = 0;
65 * @brief Sets the render notification trigger to call when render thread is completed a frame
66 * @param renderNotification to use
68 virtual void SetRenderNotification( TriggerEventInterface* renderNotification ) = 0;
71 * @brief Sets whether the surface is transparent or not.
72 * @param[in] transparent Whether the surface is transparent
74 virtual void SetTransparency( bool transparent ) = 0;
77 * Request surface rotation
78 * @param[in] angle A new angle of the surface
79 * @param[in] width A new width of the surface
80 * @param[in] height A new height of the surface
82 virtual void RequestRotation( int angle, int width, int height ) = 0;
87 * @brief Second stage construction
89 virtual void Initialize( Any surface ) = 0;
92 * @brief Create window
94 virtual void CreateRenderable() = 0;
97 * @brief Use an existing render surface
98 * @param surfaceId the id of the surface
100 virtual void UseExistingRenderable( unsigned int surfaceId ) = 0;
105 WindowRenderSurface(const WindowRenderSurface&) = delete;
108 WindowRenderSurface& operator=(const WindowRenderSurface& rhs) = delete;
110 }; // class WindowRenderSurface
112 } // namespace Adaptor
114 } // namespace internal
118 #endif // DALI_INTERNAL_WINDOWSYSTEM_COMMON_WINDOW_RENDER_SURFACE_H