2 * Copyright (c) 2019 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/window-system/common/window-render-surface.h>
22 #include <dali/integration-api/gl-abstraction.h>
23 #include <dali/integration-api/debug.h>
26 #include <dali/integration-api/trigger-event-factory-interface.h>
27 #include <dali/integration-api/thread-synchronization-interface.h>
28 #include <dali/internal/graphics/gles/egl-implementation.h>
29 #include <dali/internal/adaptor/common/adaptor-impl.h>
30 #include <dali/internal/adaptor/common/adaptor-internal-services.h>
31 #include <dali/internal/window-system/common/window-base.h>
32 #include <dali/internal/window-system/common/window-factory.h>
33 #include <dali/internal/window-system/common/window-system.h>
34 #include <dali/internal/graphics/gles/egl-graphics.h>
47 const int MINIMUM_DIMENSION_CHANGE( 1 ); ///< Minimum change for window to be considered to have moved
49 #if defined(DEBUG_ENABLED)
50 Debug::Filter* gWindowRenderSurfaceLogFilter = Debug::Filter::New(Debug::Verbose, false, "LOG_WINDOW_RENDER_SURFACE");
53 } // unnamed namespace
55 WindowRenderSurface::WindowRenderSurface( Dali::PositionSize positionSize, Any surface, bool isTransparent )
57 mDisplayConnection( nullptr ),
58 mPositionSize( positionSize ),
60 mThreadSynchronization( NULL ),
61 mRenderNotification( NULL ),
62 mRotationTrigger( NULL ),
64 mEGLSurface( nullptr ),
65 mEGLContext( nullptr ),
66 mColorDepth( isTransparent ? COLOR_DEPTH_32 : COLOR_DEPTH_24 ),
67 mOutputTransformedSignal(),
69 mScreenRotationAngle( 0 ),
71 mRotationSupported( false ),
72 mRotationFinished( true ),
73 mScreenRotationFinished( true ),
74 mResizeFinished( true )
76 DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "Creating Window\n" );
77 Initialize( surface );
80 WindowRenderSurface::~WindowRenderSurface()
82 if( mRotationTrigger )
84 delete mRotationTrigger;
93 void WindowRenderSurface::Initialize( Any surface )
95 // If width or height are zero, go full screen.
96 if ( (mPositionSize.width == 0) || (mPositionSize.height == 0) )
98 // Default window size == screen size
102 WindowSystem::GetScreenSize( mPositionSize.width, mPositionSize.height );
105 // Create a window base
106 auto windowFactory = Dali::Internal::Adaptor::GetWindowFactory();
107 mWindowBase = windowFactory->CreateWindowBase( mPositionSize, surface, ( mColorDepth == COLOR_DEPTH_32 ? true : false ) );
110 mWindowBase->OutputTransformedSignal().Connect( this, &WindowRenderSurface::OutputTransformed );
112 // Check screen rotation
113 mScreenRotationAngle = mWindowBase->GetScreenRotationAngle();
114 if( mScreenRotationAngle != 0 )
116 mScreenRotationFinished = false;
117 mResizeFinished = false;
121 Any WindowRenderSurface::GetNativeWindow()
123 return mWindowBase->GetNativeWindow();
126 int WindowRenderSurface::GetNativeWindowId()
128 return mWindowBase->GetNativeWindowId();
131 void WindowRenderSurface::Map()
136 void WindowRenderSurface::SetRenderNotification( TriggerEventInterface* renderNotification )
138 mRenderNotification = renderNotification;
141 void WindowRenderSurface::SetTransparency( bool transparent )
143 mWindowBase->SetTransparency( transparent );
146 void WindowRenderSurface::RequestRotation( int angle, int width, int height )
148 if( !mRotationTrigger )
150 TriggerEventFactoryInterface& triggerFactory = Internal::Adaptor::Adaptor::GetImplementation( Adaptor::Get() ).GetTriggerEventFactoryInterface();
151 mRotationTrigger = triggerFactory.CreateTriggerEvent( MakeCallback( this, &WindowRenderSurface::ProcessRotationRequest ), TriggerEventInterface::KEEP_ALIVE_AFTER_TRIGGER );
154 mPositionSize.width = width;
155 mPositionSize.height = height;
157 mRotationAngle = angle;
158 mRotationFinished = false;
160 mWindowBase->SetWindowRotationAngle( mRotationAngle );
162 DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::Rotate: angle = %d screen rotation = %d\n", mRotationAngle, mScreenRotationAngle );
165 WindowBase* WindowRenderSurface::GetWindowBase()
167 return mWindowBase.get();
170 WindowBase::OutputSignalType& WindowRenderSurface::OutputTransformedSignal()
172 return mOutputTransformedSignal;
175 PositionSize WindowRenderSurface::GetPositionSize() const
177 return mPositionSize;
180 void WindowRenderSurface::GetDpi( unsigned int& dpiHorizontal, unsigned int& dpiVertical )
182 mWindowBase->GetDpi( dpiHorizontal, dpiVertical );
185 int WindowRenderSurface::GetOrientation() const
187 return mWindowBase->GetOrientation();
190 void WindowRenderSurface::InitializeGraphics()
193 mGraphics = &mAdaptor->GetGraphicsInterface();
195 auto eglGraphics = static_cast<EglGraphics *>(mGraphics);
196 mEGL = &eglGraphics->GetEglInterface();
198 if ( mEGLContext == NULL )
200 // Create the OpenGL context for this window
201 Internal::Adaptor::EglImplementation& eglImpl = static_cast<Internal::Adaptor::EglImplementation&>(*mEGL);
202 eglImpl.ChooseConfig(true, mColorDepth);
203 eglImpl.CreateWindowContext( mEGLContext );
205 // Create the OpenGL surface
210 void WindowRenderSurface::CreateSurface()
212 DALI_LOG_TRACE_METHOD( gWindowRenderSurfaceLogFilter );
215 if( mScreenRotationAngle == 0 || mScreenRotationAngle == 180 )
217 width = mPositionSize.width;
218 height = mPositionSize.height;
222 width = mPositionSize.height;
223 height = mPositionSize.width;
226 // Create the EGL window
227 EGLNativeWindowType window = mWindowBase->CreateEglWindow( width, height );
229 auto eglGraphics = static_cast<EglGraphics *>(mGraphics);
231 Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
232 mEGLSurface = eglImpl.CreateSurfaceWindow( window, mColorDepth );
234 // Check rotation capability
235 mRotationSupported = mWindowBase->IsEglWindowRotationSupported();
237 int screenWidth, screenHeight;
238 WindowSystem::GetScreenSize( screenWidth, screenHeight );
239 DALI_LOG_RELEASE_INFO("WindowRenderSurface::CreateSurface: w = %d h = %d screenWidth = %d screenHeight = %d angle = %d screen rotation = %d\n",
240 mPositionSize.width, mPositionSize.height, screenWidth, screenHeight, mRotationAngle, mScreenRotationAngle );
243 void WindowRenderSurface::DestroySurface()
245 DALI_LOG_TRACE_METHOD( gWindowRenderSurfaceLogFilter );
247 auto eglGraphics = static_cast<EglGraphics *>(mGraphics);
249 Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
250 eglImpl.DestroySurface( mEGLSurface );
252 mWindowBase->DestroyEglWindow();
255 bool WindowRenderSurface::ReplaceGraphicsSurface()
257 DALI_LOG_TRACE_METHOD( gWindowRenderSurfaceLogFilter );
259 // Destroy the old one
260 mWindowBase->DestroyEglWindow();
263 if( mScreenRotationAngle == 0 || mScreenRotationAngle == 180 )
265 width = mPositionSize.width;
266 height = mPositionSize.height;
270 width = mPositionSize.height;
271 height = mPositionSize.width;
274 // Create the EGL window
275 EGLNativeWindowType window = mWindowBase->CreateEglWindow( width, height );
277 // Set screen rotation
278 mScreenRotationFinished = false;
280 auto eglGraphics = static_cast<EglGraphics *>(mGraphics);
282 Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
283 return eglImpl.ReplaceSurfaceWindow( window, mEGLSurface, mEGLContext );
286 void WindowRenderSurface::MoveResize( Dali::PositionSize positionSize )
288 bool needToMove = false;
289 bool needToResize = false;
292 if( (fabs(positionSize.x - mPositionSize.x) > MINIMUM_DIMENSION_CHANGE) ||
293 (fabs(positionSize.y - mPositionSize.y) > MINIMUM_DIMENSION_CHANGE) )
299 if( (fabs(positionSize.width - mPositionSize.width) > MINIMUM_DIMENSION_CHANGE) ||
300 (fabs(positionSize.height - mPositionSize.height) > MINIMUM_DIMENSION_CHANGE) )
309 mWindowBase->MoveResize( positionSize );
313 mWindowBase->Resize( positionSize );
316 mResizeFinished = false;
317 mPositionSize = positionSize;
323 mWindowBase->Move( positionSize );
325 mPositionSize = positionSize;
329 DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::MoveResize: %d, %d, %d, %d\n", mPositionSize.x, mPositionSize.y, mPositionSize.width, mPositionSize.height );
332 void WindowRenderSurface::StartRender()
336 bool WindowRenderSurface::PreRender( bool resizingSurface )
338 MakeContextCurrent();
340 if( resizingSurface )
342 int totalAngle = (mRotationAngle + mScreenRotationAngle) % 360;
344 // Window rotate or screen rotate
345 if( !mRotationFinished || !mScreenRotationFinished )
347 mWindowBase->SetEglWindowRotation( totalAngle );
348 mWindowBase->SetEglWindowBufferTransform( totalAngle );
350 // Reset only screen rotation flag
351 mScreenRotationFinished = true;
353 DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::PreRender: Set rotation [%d] [%d]\n", mRotationAngle, mScreenRotationAngle );
356 // Only window rotate
357 if( !mRotationFinished )
359 mWindowBase->SetEglWindowTransform( mRotationAngle );
363 if ( !mResizeFinished )
365 Dali::PositionSize positionSize;
366 positionSize.x = mPositionSize.x;
367 positionSize.y = mPositionSize.y;
368 if( totalAngle == 0 || totalAngle == 180 )
370 positionSize.width = mPositionSize.width;
371 positionSize.height = mPositionSize.height;
375 positionSize.width = mPositionSize.height;
376 positionSize.height = mPositionSize.width;
379 mWindowBase->ResizeEglWindow( positionSize );
380 mResizeFinished = true;
382 DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::PreRender: Set resize\n" );
386 auto eglGraphics = static_cast<EglGraphics *>(mGraphics);
389 GlImplementation& mGLES = eglGraphics->GetGlesInterface();
396 void WindowRenderSurface::PostRender( bool renderToFbo, bool replacingSurface, bool resizingSurface )
398 // Inform the gl implementation that rendering has finished before informing the surface
399 auto eglGraphics = static_cast<EglGraphics *>(mGraphics);
402 GlImplementation& mGLES = eglGraphics->GetGlesInterface();
412 if( resizingSurface )
414 if( !mRotationFinished )
416 DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::PostRender: Trigger rotation event\n" );
418 mRotationTrigger->Trigger();
420 if( mThreadSynchronization )
422 // Wait until the event-thread complete the rotation event processing
423 mThreadSynchronization->PostRenderWaitForCompletion();
429 Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
430 eglImpl.SwapBuffers( mEGLSurface );
432 if( mRenderNotification )
434 mRenderNotification->Trigger();
439 void WindowRenderSurface::StopRender()
443 void WindowRenderSurface::SetThreadSynchronization( ThreadSynchronizationInterface& threadSynchronization )
445 DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::SetThreadSynchronization: called\n" );
447 mThreadSynchronization = &threadSynchronization;
450 void WindowRenderSurface::ReleaseLock()
455 Integration::RenderSurface::Type WindowRenderSurface::GetSurfaceType()
457 return RenderSurface::WINDOW_RENDER_SURFACE;
460 void WindowRenderSurface::MakeContextCurrent()
462 if ( mEGL != nullptr )
464 mEGL->MakeContextCurrent( mEGLSurface, mEGLContext );
468 Integration::DepthBufferAvailable WindowRenderSurface::GetDepthBufferRequired()
470 return mGraphics ? mGraphics->GetDepthBufferRequired() : Integration::DepthBufferAvailable::FALSE;
473 Integration::StencilBufferAvailable WindowRenderSurface::GetStencilBufferRequired()
475 return mGraphics ? mGraphics->GetStencilBufferRequired() : Integration::StencilBufferAvailable::FALSE;
478 void WindowRenderSurface::OutputTransformed()
480 int screenRotationAngle = mWindowBase->GetScreenRotationAngle();
482 if( mScreenRotationAngle != screenRotationAngle )
484 mScreenRotationAngle = screenRotationAngle;
485 mScreenRotationFinished = false;
486 mResizeFinished = false;
488 mOutputTransformedSignal.Emit();
490 DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::OutputTransformed: angle = %d screen rotation = %d\n", mRotationAngle, mScreenRotationAngle );
494 DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::OutputTransformed: Ignore output transform [%d]\n", mScreenRotationAngle );
498 void WindowRenderSurface::ProcessRotationRequest()
500 mRotationFinished = true;
502 mWindowBase->WindowRotationCompleted( mRotationAngle, mPositionSize.width, mPositionSize.height );
504 DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::ProcessRotationRequest: Rotation Done\n" );
506 if( mThreadSynchronization )
508 mThreadSynchronization->PostRenderComplete();
512 } // namespace Adaptor
514 } // namespace internal