2 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/window-system/common/gl-window-impl.h>
23 #include <dali/integration-api/core.h>
24 #include <dali/devel-api/adaptor-framework/orientation.h>
25 #include <dali/devel-api/adaptor-framework/gl-window.h>
26 #include <dali/integration-api/events/touch-integ.h>
27 #include <dali/integration-api/events/key-event-integ.h>
30 //#include <dali/internal/graphics/gles/egl-graphics.h>
31 #include <dali/internal/window-system/common/event-handler.h>
32 #include <dali/internal/window-system/common/orientation-impl.h>
33 #include <dali/internal/window-system/common/window-factory.h>
34 #include <dali/internal/window-system/common/window-base.h>
35 #include <dali/internal/window-system/common/window-system.h>
36 #include <dali/internal/window-system/common/window-impl.h>
37 #include <dali/internal/window-system/common/window-render-surface.h>
38 #include <dali/internal/window-system/common/window-visibility-observer.h>
39 #include <dali/internal/graphics/gles/egl-graphics-factory.h>
40 #include <dali/internal/window-system/common/display-utils.h>
51 const int MINIMUM_DIMENSION_CHANGE( 1 );
53 #if defined(DEBUG_ENABLED)
54 Debug::Filter* gWindowLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_WINDOW" );
57 } // unnamed namespace
59 GlWindow* GlWindow::New( const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent )
61 GlWindow* window = new GlWindow();
62 window->mIsTransparent = isTransparent;
63 window->Initialize( positionSize, name, className );
70 mDisplayConnection( nullptr ),
71 mEventHandler( nullptr ),
73 mColorDepth( COLOR_DEPTH_24 ),
74 mIsTransparent( false ),
75 mIsFocusAcceptable( false ),
77 mOpaqueState( false ),
78 mResizedEnabled( false ),
81 mIsWindowRotated( false ),
85 mTotalRotationAngle( 0 ),
86 mWindowRotationAngle( 0 ),
87 mScreenRotationAngle( 0 ),
88 mOrientationMode( 0 ),
91 mNativeWindowId( -1 ),
96 mVisibilityChangedSignal(),
98 mGLRenderFrameCallback( 0 ),
99 mGLTerminateCallback( 0 ),
100 mGLRenderCallback( nullptr ),
101 mEGLSurface( nullptr ),
102 mEGLContext( nullptr ),
103 mGLESVersion( Dali::GlWindow::GlesVersion::VERSION_3_0 ),
104 mInitCallback( false ),
107 mIsEGLInitialize( false ),
112 GlWindow::~GlWindow()
116 mEventHandler->RemoveObserver( *this );
119 if( mGLTerminateCallback )
121 mGLTerminateCallback();
124 if( mIsEGLInitialize )
126 GraphicsInterface* graphics = mGraphics.get();
127 EglGraphics *eglGraphics = static_cast<EglGraphics*>( graphics );
128 Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
132 eglImpl.DestroySurface( mEGLSurface );
133 mEGLSurface = nullptr;
138 eglImpl.DestroyContext( mEGLContext );
139 mEGLContext = nullptr;
142 eglImpl.TerminateGles();
144 mGraphics->Destroy();
147 delete mDisplayConnection;
150 void GlWindow::Initialize( const PositionSize& positionSize, const std::string& name, const std::string& className )
152 int screenWidth, screenHeight;
154 mPositionSize = positionSize;
155 WindowSystem::GetScreenSize( screenWidth, screenHeight );
156 if ( (mPositionSize.width == 0) || (mPositionSize.height == 0) )
160 mPositionSize.width = screenWidth;
161 mPositionSize.height = screenHeight;
164 if( screenWidth > screenHeight )
166 mOrientationMode = 1; // Default mode is landscape
170 mOrientationMode = 0; // Default mode is portrate
173 // Create a window base
174 auto windowFactory = Dali::Internal::Adaptor::GetWindowFactory();
176 mWindowBase = windowFactory->CreateWindowBase( mPositionSize, surface, ( mIsTransparent ? true : false ) );
177 mWindowBase->IconifyChangedSignal().Connect( this, &GlWindow::OnIconifyChanged );
178 mWindowBase->FocusChangedSignal().Connect( this, &GlWindow::OnFocusChanged );
182 if( !mPositionSize.IsEmpty() )
184 AddAuxiliaryHint( "wm.policy.win.user.geometry", "1" );
185 mResizedEnabled = true;
192 mColorDepth = COLOR_DEPTH_32;
196 mColorDepth = COLOR_DEPTH_24;
199 SetClass( name, className );
202 mNativeWindowId = mWindowBase->GetNativeWindowId();
205 void GlWindow::SetEventHandler()
207 mEventHandler = EventHandlerPtr( new EventHandler( mWindowBase.get(), *this ) );
208 mEventHandler->AddObserver( *this );
211 void GlWindow::SetClass( const std::string name, const std::string className )
214 mClassName = className;
215 mWindowBase->SetClass( name, className );
218 void GlWindow::SetEglConfig( bool depth, bool stencil, int msaa, Dali::GlWindow::GlesVersion version )
224 mGLESVersion = version;
226 InitializeGraphics();
229 void GlWindow::Raise()
231 mWindowBase->Raise();
232 DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Raise() \n", this, mNativeWindowId );
235 void GlWindow::Lower()
237 mWindowBase->Lower();
238 DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Lower() \n", this, mNativeWindowId );
241 void GlWindow::Activate()
243 mWindowBase->Activate();
244 DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Activate() \n", this, mNativeWindowId );
247 void GlWindow::Show()
255 Dali::GlWindow handle( this );
256 mVisibilityChangedSignal.Emit( handle, true );
261 mEventHandler->Resume();
264 DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Show(): iconified = %d, visible = %d\n", this, mNativeWindowId, mIconified, mVisible );
267 void GlWindow::Hide()
275 Dali::GlWindow handle( this );
276 mVisibilityChangedSignal.Emit( handle, false );
281 mEventHandler->Pause();
284 DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Hide(): iconified = %d, visible = %d\n", this, mNativeWindowId, mIconified, mVisible );
287 unsigned int GlWindow::GetSupportedAuxiliaryHintCount() const
289 return mWindowBase->GetSupportedAuxiliaryHintCount();
292 std::string GlWindow::GetSupportedAuxiliaryHint( unsigned int index ) const
294 return mWindowBase->GetSupportedAuxiliaryHint( index );
297 unsigned int GlWindow::AddAuxiliaryHint( const std::string& hint, const std::string& value )
299 return mWindowBase->AddAuxiliaryHint( hint, value );
302 bool GlWindow::RemoveAuxiliaryHint( unsigned int id )
304 return mWindowBase->RemoveAuxiliaryHint( id );
307 bool GlWindow::SetAuxiliaryHintValue( unsigned int id, const std::string& value )
309 return mWindowBase->SetAuxiliaryHintValue( id, value );
312 std::string GlWindow::GetAuxiliaryHintValue( unsigned int id ) const
314 return mWindowBase->GetAuxiliaryHintValue( id );
317 unsigned int GlWindow::GetAuxiliaryHintId( const std::string& hint ) const
319 return mWindowBase->GetAuxiliaryHintId( hint );
322 void GlWindow::SetInputRegion( const Rect< int >& inputRegion )
324 mWindowBase->SetInputRegion( inputRegion );
326 DALI_LOG_INFO( gWindowLogFilter, Debug::Verbose, "GlWindow::SetInputRegion: x = %d, y = %d, w = %d, h = %d\n", inputRegion.x, inputRegion.y, inputRegion.width, inputRegion.height );
329 void GlWindow::SetOpaqueState( bool opaque )
331 mOpaqueState = opaque;
333 mWindowBase->SetOpaqueState( opaque );
335 DALI_LOG_INFO( gWindowLogFilter, Debug::Verbose, "GlWindow::SetOpaqueState: opaque = %d\n", opaque );
338 bool GlWindow::IsOpaqueState() const
343 void GlWindow::SetPositionSize( PositionSize positionSize )
345 if( !mResizedEnabled )
347 AddAuxiliaryHint( "wm.policy.win.user.geometry", "1" );
348 mResizedEnabled = true;
351 bool needToMove = false;
352 bool needToResize = false;
355 if( (fabs(positionSize.x - mPositionSize.x) > MINIMUM_DIMENSION_CHANGE) ||
356 (fabs(positionSize.y - mPositionSize.y) > MINIMUM_DIMENSION_CHANGE) )
362 if( (fabs(positionSize.width - mPositionSize.width) > MINIMUM_DIMENSION_CHANGE) ||
363 (fabs(positionSize.height - mPositionSize.height) > MINIMUM_DIMENSION_CHANGE) )
372 mWindowBase->MoveResize( positionSize );
376 mWindowBase->Resize( positionSize );
378 mPositionSize = positionSize;
384 mWindowBase->Move( positionSize );
385 mPositionSize = positionSize;
389 // If window's size or position is changed, the signal will be emitted to user.
390 if( ( needToMove ) || ( needToResize ) )
392 Uint16Pair newSize( mPositionSize.width, mPositionSize.height );
393 mResizedSignal.Emit( newSize );
397 PositionSize GlWindow::GetPositionSize() const
399 PositionSize positionSize( mPositionSize );
400 if( mTotalRotationAngle == 90 || mTotalRotationAngle == 270 )
402 positionSize.height = mPositionSize.width;
403 positionSize.width = mPositionSize.height;
409 void GlWindow::OnIconifyChanged( bool iconified )
417 Dali::GlWindow handle( this );
418 mVisibilityChangedSignal.Emit( handle, false );
423 mEventHandler->Pause();
426 DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Iconified: visible = %d\n", this, mNativeWindowId, mVisible );
434 Dali::GlWindow handle( this );
435 mVisibilityChangedSignal.Emit( handle, true );
440 mEventHandler->Resume();
443 DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Deiconified: visible = %d\n", this, mNativeWindowId, mVisible );
447 void GlWindow::OnFocusChanged( bool focusIn )
449 Dali::GlWindow handle( this );
450 mFocusChangeSignal.Emit( handle, focusIn );
453 void GlWindow::OnOutputTransformed()
455 int screenRotationAngle = mWindowBase->GetScreenRotationAngle();
456 if( screenRotationAngle != mScreenRotationAngle )
458 mScreenRotationAngle = screenRotationAngle;
459 mTotalRotationAngle = (mWindowRotationAngle + mScreenRotationAngle) % 360;
461 if( mTotalRotationAngle == 90 || mTotalRotationAngle == 270 )
463 mWindowWidth = mPositionSize.height;
464 mWindowHeight = mPositionSize.width;
468 mWindowWidth = mPositionSize.width;
469 mWindowHeight = mPositionSize.height;
472 // Emit Resized signal
473 mResizedSignal.Emit( Dali::Uint16Pair( mWindowWidth, mWindowHeight ) );
477 void GlWindow::OnTouchPoint( Dali::Integration::Point& point, int timeStamp )
479 PointState::Type state = point.GetState();
481 if( state == PointState::DOWN )
486 if( state == PointState::UP )
491 if( !mIsTouched && state == PointState::MOTION )
496 Dali::TouchEvent touchEvent = Dali::Integration::NewTouchEvent( timeStamp, point );
497 mTouchSignal.Emit( touchEvent );
500 void GlWindow::OnWheelEvent( Dali::Integration::WheelEvent& wheelEvent )
503 //FeedWheelEvent( wheelEvent );
506 void GlWindow::OnKeyEvent( Dali::Integration::KeyEvent& keyEvent )
508 Dali::KeyEvent event = Dali::Integration::KeyEvent::Convert( keyEvent );
509 mKeyEventSignal.Emit( event );
512 void GlWindow::OnRotation( const RotationEvent& rotation )
514 mWindowRotationAngle = rotation.angle;
515 mTotalRotationAngle = ( mWindowRotationAngle + mScreenRotationAngle ) % 360;
516 if( mTotalRotationAngle == 90 || mTotalRotationAngle == 270 )
518 mWindowWidth = mPositionSize.height;
519 mWindowHeight = mPositionSize.width;
523 mWindowWidth = mPositionSize.width;
524 mWindowHeight = mPositionSize.height;
528 mIsWindowRotated = true;
529 DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), OnRotation(): resized signal emit [%d x %d]\n", this, mNativeWindowId, mWindowWidth, mWindowHeight );
531 // Emit Resized signal
532 mResizedSignal.Emit( Dali::Uint16Pair( mWindowWidth, mWindowHeight ) );
535 void GlWindow::RecalculateTouchPosition( Integration::Point& point )
537 Vector2 position = point.GetScreenPosition();
538 Vector2 convertedPosition;
540 switch( mTotalRotationAngle )
544 convertedPosition.x = static_cast<float>( mWindowWidth ) - position.y;
545 convertedPosition.y = position.x;
550 convertedPosition.x = static_cast<float>( mWindowWidth ) - position.x;
551 convertedPosition.y = static_cast<float>( mWindowHeight ) - position.y;
556 convertedPosition.x = position.y;
557 convertedPosition.y = static_cast<float>( mWindowHeight ) - position.x;
562 convertedPosition = position;
567 point.SetScreenPosition( convertedPosition );
570 void GlWindow::SetAvailableAnlges( const std::vector< int >& angles )
572 if( angles.size() > 4 )
574 DALI_LOG_INFO( gWindowLogFilter, Debug::Verbose, "Window::SetAvailableAnlges: Invalid vector size! [%d]\n", angles.size() );
578 mWindowBase->SetAvailableAnlges( angles );
581 bool GlWindow::IsOrientationAvailable( Dali::GlWindow::GlWindowOrientation orientation ) const
583 if( orientation <= Dali::GlWindow::GlWindowOrientation::NO_ORIENTATION_PREFERENCE
584 || orientation > Dali::GlWindow::GlWindowOrientation::LANDSCAPE_INVERSE )
586 DALI_LOG_INFO( gWindowLogFilter, Debug::Verbose, "Window::IsOrientationAvailable: Invalid input orientation [%d]\n", orientation );
592 int GlWindow::ConvertToAngle( Dali::GlWindow::GlWindowOrientation orientation )
594 int convertAngle = 0;
595 if ( mOrientationMode == 0 )
597 convertAngle = ( static_cast< int >( orientation ) ) * 90;
599 else if( mOrientationMode == 1)
601 switch( orientation )
603 case Dali::GlWindow::GlWindowOrientation::LANDSCAPE:
608 case Dali::GlWindow::GlWindowOrientation::PORTRAIT:
613 case Dali::GlWindow::GlWindowOrientation::LANDSCAPE_INVERSE:
618 case Dali::GlWindow::GlWindowOrientation::PORTRAIT_INVERSE:
623 case Dali::GlWindow::GlWindowOrientation::NO_ORIENTATION_PREFERENCE:
633 Dali::GlWindow::GlWindowOrientation GlWindow::ConvertToOrientation( int angle ) const
635 Dali::GlWindow::GlWindowOrientation orientation = Dali::GlWindow::GlWindowOrientation::NO_ORIENTATION_PREFERENCE;
636 if ( mOrientationMode == 0 ) // Portrate mode
638 orientation = static_cast< Dali::GlWindow::GlWindowOrientation >( angle / 90 );
640 else if( mOrientationMode == 1 ) // Landscape mode
646 orientation = Dali::GlWindow::GlWindowOrientation::LANDSCAPE;
651 orientation = Dali::GlWindow::GlWindowOrientation::PORTRAIT;
656 orientation = Dali::GlWindow::GlWindowOrientation::LANDSCAPE_INVERSE;
661 orientation = Dali::GlWindow::GlWindowOrientation::PORTRAIT_INVERSE;
666 orientation = Dali::GlWindow::GlWindowOrientation::NO_ORIENTATION_PREFERENCE;
674 Dali::GlWindow::GlWindowOrientation GlWindow::GetCurrentOrientation() const
676 DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), GetCurrentOrientation(): %d\n", this, mNativeWindowId, mTotalRotationAngle );
677 return ConvertToOrientation( mTotalRotationAngle );
680 void GlWindow::SetAvailableOrientations( const Dali::Vector< Dali::GlWindow::GlWindowOrientation >& orientations )
682 Dali::Vector<float>::SizeType count = orientations.Count();
683 for( Dali::Vector<float>::SizeType index = 0; index < count; ++index )
685 if( IsOrientationAvailable( orientations[index] ) == false )
687 DALI_LOG_ERROR("Window::SetAvailableRotationAngles, invalid angle: %d\n", orientations[index]);
692 int angle = ConvertToAngle( orientations[index] );
694 for( std::size_t i = 0; i < mAvailableAngles.size(); i++ )
696 if( mAvailableAngles[i] == angle )
705 DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), SetAvailableOrientations: %d\n", this, mNativeWindowId, angle );
706 mAvailableAngles.push_back( angle );
709 SetAvailableAnlges( mAvailableAngles );
712 void GlWindow::SetPreferredOrientation( Dali::GlWindow::GlWindowOrientation orientation )
714 if( IsOrientationAvailable( orientation ) == false )
716 DALI_LOG_ERROR( "Window::SetPreferredOrientation, invalid orientation: %d\n", orientation );
719 mPreferredAngle = ConvertToAngle( orientation );
720 DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), SetPreferredOrientation: %d\n", this, mNativeWindowId, mPreferredAngle );
721 mWindowBase->SetPreferredAngle( mPreferredAngle );
724 void GlWindow::SetChild( Dali::Window& child )
726 if( DALI_UNLIKELY( child ) )
728 mChildWindow = child;
729 Internal::Adaptor::Window& windowImpl = Dali::GetImplementation( mChildWindow );
730 WindowRenderSurface* renderSurface = static_cast<WindowRenderSurface*>( windowImpl.GetSurface() );
731 WindowBase* childWindowBase = renderSurface->GetWindowBase();
732 childWindowBase->SetParent( mWindowBase.get() );
736 void GlWindow::RegisterGlCallback( GlInitialize glInit, GlRenderFrame glRenderFrame, GlTerminate glTerminate )
738 if( mIsEGLInitialize == false )
740 InitializeGraphics();
742 mGLInitCallback = glInit;
743 mGLRenderFrameCallback = glRenderFrame;
744 mGLTerminateCallback = glTerminate;
746 mInitCallback = false;
748 if( !mGLRenderCallback )
750 mGLRenderCallback = MakeCallback( this, &GlWindow::RunCallback );
752 Dali::Adaptor::Get().AddIdle( mGLRenderCallback, true );
756 bool GlWindow::RunCallback()
758 GraphicsInterface* graphics = mGraphics.get();
759 EglGraphics *eglGraphics = static_cast<EglGraphics*>( graphics );
760 Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
762 eglImpl.MakeContextCurrent( mEGLSurface, mEGLContext );
766 mWindowBase->SetEglWindowBufferTransform( mTotalRotationAngle );
767 if( mIsWindowRotated )
769 mWindowBase->SetEglWindowTransform( mWindowRotationAngle );
776 if( mGLInitCallback )
780 mInitCallback = true;
783 if( mGLRenderFrameCallback )
785 mGLRenderFrameCallback();
788 if( mIsWindowRotated )
790 mWindowBase->WindowRotationCompleted( mWindowRotationAngle, mPositionSize.width, mPositionSize.height );
791 mIsWindowRotated = false;
794 eglImpl.SwapBuffers( mEGLSurface );
799 void GlWindow::RenderOnce()
804 int32_t GlWindow::GetNativeId() const
806 return mWindowBase->GetNativeWindowId();
809 void GlWindow::InitializeGraphics()
811 if( !mIsEGLInitialize )
814 std::unique_ptr< GraphicsFactory > graphicsFactoryPtr = Utils::MakeUnique< GraphicsFactory >();
815 auto graphicsFactory = *graphicsFactoryPtr.get();
817 mGraphics = std::unique_ptr< GraphicsInterface >( &graphicsFactory.Create() );
818 GraphicsInterface* graphics = mGraphics.get();
819 EglGraphics *eglGraphics = static_cast<EglGraphics*>( graphics );
820 eglGraphics->Initialize( mDepth, mStencil, mMSAA );
821 eglGraphics->Create();
823 mDisplayConnection = Dali::DisplayConnection::New( *graphics, Dali::RenderSurfaceInterface::Type::WINDOW_RENDER_SURFACE );
824 mDisplayConnection->Initialize();
826 Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
827 if( mGLESVersion == Dali::GlWindow::GlesVersion::VERSION_2_0 )
829 eglImpl.SetGlesVersion( 20 );
831 else if( mGLESVersion == Dali::GlWindow::GlesVersion::VERSION_3_0 )
833 eglImpl.SetGlesVersion( 30 );
836 if( eglImpl.ChooseConfig(true, mColorDepth) == false )
838 if( mGLESVersion == Dali::GlWindow::GlesVersion::VERSION_3_0 )
840 DALI_LOG_RELEASE_INFO( "InitializeGraphics: Fail to choose config with GLES30, retry with GLES20\n" );
841 eglImpl.SetGlesVersion( 20 );
842 mGLESVersion = Dali::GlWindow::GlesVersion::VERSION_2_0;
843 if( eglImpl.ChooseConfig(true, mColorDepth) == false )
845 DALI_LOG_ERROR("InitializeGraphics: Fail to choose config with GLES20");
851 DALI_LOG_ERROR("InitializeGraphics: Fail to choose config with GLES20");
855 eglImpl.CreateWindowContext( mEGLContext );
857 // Create the EGL window
858 EGLNativeWindowType window = mWindowBase->CreateEglWindow( mPositionSize.width, mPositionSize.height );
859 mEGLSurface = eglImpl.CreateSurfaceWindow( window, mColorDepth );
861 mIsEGLInitialize = true;
865 void GlWindow::OnDamaged( const DamageArea& area )