2 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/window-system/common/gl-window-impl.h>
23 #include <dali/integration-api/core.h>
24 #include <dali/devel-api/adaptor-framework/orientation.h>
25 #include <dali/devel-api/adaptor-framework/gl-window.h>
26 #include <dali/integration-api/events/touch-integ.h>
27 #include <dali/integration-api/events/key-event-integ.h>
28 #include <dali/devel-api/events/key-event-devel.h>
31 //#include <dali/internal/graphics/gles/egl-graphics.h>
32 #include <dali/internal/window-system/common/event-handler.h>
33 #include <dali/internal/window-system/common/orientation-impl.h>
34 #include <dali/internal/window-system/common/window-factory.h>
35 #include <dali/internal/window-system/common/window-base.h>
36 #include <dali/internal/window-system/common/window-system.h>
37 #include <dali/internal/window-system/common/window-impl.h>
38 #include <dali/internal/window-system/common/window-render-surface.h>
39 #include <dali/internal/window-system/common/window-visibility-observer.h>
40 #include <dali/internal/graphics/gles/egl-graphics-factory.h>
41 #include <dali/internal/window-system/common/display-utils.h>
52 const int MINIMUM_DIMENSION_CHANGE( 1 );
54 #if defined(DEBUG_ENABLED)
55 Debug::Filter* gWindowLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_WINDOW" );
58 } // unnamed namespace
60 GlWindow* GlWindow::New( const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent )
62 GlWindow* window = new GlWindow();
63 window->mIsTransparent = isTransparent;
64 window->Initialize( positionSize, name, className );
71 mDisplayConnection( nullptr ),
72 mEventHandler( nullptr ),
74 mColorDepth( COLOR_DEPTH_24 ),
75 mIsTransparent( false ),
76 mIsFocusAcceptable( false ),
78 mOpaqueState( false ),
79 mResizedEnabled( false ),
82 mIsWindowRotated( false ),
86 mTotalRotationAngle( 0 ),
87 mWindowRotationAngle( 0 ),
88 mScreenRotationAngle( 0 ),
89 mOrientationMode( 0 ),
92 mNativeWindowId( -1 ),
97 mVisibilityChangedSignal(),
98 mGLRenderCallback( nullptr ),
99 mEGLSurface( nullptr ),
100 mEGLContext( nullptr ),
101 mGLESVersion( Dali::GlWindow::GlesVersion::VERSION_3_0 ),
102 mInitCallback( false ),
105 mIsEGLInitialize( false ),
110 GlWindow::~GlWindow()
114 mEventHandler->RemoveObserver( *this );
117 mGLTerminateCallback();
119 if( mIsEGLInitialize )
121 GraphicsInterface* graphics = mGraphics.get();
122 EglGraphics *eglGraphics = static_cast<EglGraphics*>( graphics );
123 Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
127 eglImpl.DestroySurface( mEGLSurface );
128 mEGLSurface = nullptr;
133 eglImpl.DestroyContext( mEGLContext );
134 mEGLContext = nullptr;
137 eglImpl.TerminateGles();
139 mGraphics->Destroy();
142 delete mDisplayConnection;
145 void GlWindow::Initialize( const PositionSize& positionSize, const std::string& name, const std::string& className )
147 int screenWidth, screenHeight;
149 mPositionSize = positionSize;
150 WindowSystem::GetScreenSize( screenWidth, screenHeight );
151 if ( (mPositionSize.width == 0) || (mPositionSize.height == 0) )
155 mPositionSize.width = screenWidth;
156 mPositionSize.height = screenHeight;
159 if( screenWidth > screenHeight )
161 mOrientationMode = 1; // Default mode is landscape
165 mOrientationMode = 0; // Default mode is portrate
168 // Create a window base
169 auto windowFactory = Dali::Internal::Adaptor::GetWindowFactory();
171 mWindowBase = windowFactory->CreateWindowBase( mPositionSize, surface, ( mIsTransparent ? true : false ) );
172 mWindowBase->IconifyChangedSignal().Connect( this, &GlWindow::OnIconifyChanged );
173 mWindowBase->FocusChangedSignal().Connect( this, &GlWindow::OnFocusChanged );
177 if( !mPositionSize.IsEmpty() )
179 AddAuxiliaryHint( "wm.policy.win.user.geometry", "1" );
180 mResizedEnabled = true;
187 mColorDepth = COLOR_DEPTH_32;
191 mColorDepth = COLOR_DEPTH_24;
194 SetClass( name, className );
197 mNativeWindowId = mWindowBase->GetNativeWindowId();
200 void GlWindow::SetEventHandler()
202 mEventHandler = EventHandlerPtr( new EventHandler( mWindowBase.get(), *this ) );
203 mEventHandler->AddObserver( *this );
206 void GlWindow::SetClass( const std::string name, const std::string className )
209 mClassName = className;
210 mWindowBase->SetClass( name, className );
213 void GlWindow::SetEglConfig( bool depth, bool stencil, int msaa, Dali::GlWindow::GlesVersion version )
219 mGLESVersion = version;
221 InitializeGraphics();
224 void GlWindow::Raise()
226 mWindowBase->Raise();
227 DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Raise() \n", this, mNativeWindowId );
230 void GlWindow::Lower()
232 mWindowBase->Lower();
233 DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Lower() \n", this, mNativeWindowId );
236 void GlWindow::Activate()
238 mWindowBase->Activate();
239 DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Activate() \n", this, mNativeWindowId );
242 void GlWindow::Show()
250 Dali::GlWindow handle( this );
251 mVisibilityChangedSignal.Emit( handle, true );
256 mEventHandler->Resume();
259 DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Show(): iconified = %d, visible = %d\n", this, mNativeWindowId, mIconified, mVisible );
262 void GlWindow::Hide()
270 Dali::GlWindow handle( this );
271 mVisibilityChangedSignal.Emit( handle, false );
276 mEventHandler->Pause();
279 DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Hide(): iconified = %d, visible = %d\n", this, mNativeWindowId, mIconified, mVisible );
282 unsigned int GlWindow::GetSupportedAuxiliaryHintCount() const
284 return mWindowBase->GetSupportedAuxiliaryHintCount();
287 std::string GlWindow::GetSupportedAuxiliaryHint( unsigned int index ) const
289 return mWindowBase->GetSupportedAuxiliaryHint( index );
292 unsigned int GlWindow::AddAuxiliaryHint( const std::string& hint, const std::string& value )
294 return mWindowBase->AddAuxiliaryHint( hint, value );
297 bool GlWindow::RemoveAuxiliaryHint( unsigned int id )
299 return mWindowBase->RemoveAuxiliaryHint( id );
302 bool GlWindow::SetAuxiliaryHintValue( unsigned int id, const std::string& value )
304 return mWindowBase->SetAuxiliaryHintValue( id, value );
307 std::string GlWindow::GetAuxiliaryHintValue( unsigned int id ) const
309 return mWindowBase->GetAuxiliaryHintValue( id );
312 unsigned int GlWindow::GetAuxiliaryHintId( const std::string& hint ) const
314 return mWindowBase->GetAuxiliaryHintId( hint );
317 void GlWindow::SetInputRegion( const Rect< int >& inputRegion )
319 mWindowBase->SetInputRegion( inputRegion );
321 DALI_LOG_INFO( gWindowLogFilter, Debug::Verbose, "GlWindow::SetInputRegion: x = %d, y = %d, w = %d, h = %d\n", inputRegion.x, inputRegion.y, inputRegion.width, inputRegion.height );
324 void GlWindow::SetOpaqueState( bool opaque )
326 mOpaqueState = opaque;
328 mWindowBase->SetOpaqueState( opaque );
330 DALI_LOG_INFO( gWindowLogFilter, Debug::Verbose, "GlWindow::SetOpaqueState: opaque = %d\n", opaque );
333 bool GlWindow::IsOpaqueState() const
338 void GlWindow::SetPositionSize( PositionSize positionSize )
340 if( !mResizedEnabled )
342 AddAuxiliaryHint( "wm.policy.win.user.geometry", "1" );
343 mResizedEnabled = true;
346 bool needToMove = false;
347 bool needToResize = false;
350 if( (fabs(positionSize.x - mPositionSize.x) > MINIMUM_DIMENSION_CHANGE) ||
351 (fabs(positionSize.y - mPositionSize.y) > MINIMUM_DIMENSION_CHANGE) )
357 if( (fabs(positionSize.width - mPositionSize.width) > MINIMUM_DIMENSION_CHANGE) ||
358 (fabs(positionSize.height - mPositionSize.height) > MINIMUM_DIMENSION_CHANGE) )
367 mWindowBase->MoveResize( positionSize );
371 mWindowBase->Resize( positionSize );
373 mPositionSize = positionSize;
379 mWindowBase->Move( positionSize );
380 mPositionSize = positionSize;
384 // If window's size or position is changed, the signal will be emitted to user.
385 if( ( needToMove ) || ( needToResize ) )
387 Uint16Pair newSize( mPositionSize.width, mPositionSize.height );
388 mResizedSignal.Emit( newSize );
392 PositionSize GlWindow::GetPositionSize() const
394 PositionSize positionSize( mPositionSize );
395 if( mTotalRotationAngle == 90 || mTotalRotationAngle == 270 )
397 positionSize.height = mPositionSize.width;
398 positionSize.width = mPositionSize.height;
404 void GlWindow::OnIconifyChanged( bool iconified )
412 Dali::GlWindow handle( this );
413 mVisibilityChangedSignal.Emit( handle, false );
418 mEventHandler->Pause();
421 DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Iconified: visible = %d\n", this, mNativeWindowId, mVisible );
429 Dali::GlWindow handle( this );
430 mVisibilityChangedSignal.Emit( handle, true );
435 mEventHandler->Resume();
438 DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), Deiconified: visible = %d\n", this, mNativeWindowId, mVisible );
442 void GlWindow::OnFocusChanged( bool focusIn )
444 Dali::GlWindow handle( this );
445 mFocusChangeSignal.Emit( handle, focusIn );
448 void GlWindow::OnOutputTransformed()
450 int screenRotationAngle = mWindowBase->GetScreenRotationAngle();
451 if( screenRotationAngle != mScreenRotationAngle )
453 mScreenRotationAngle = screenRotationAngle;
454 mTotalRotationAngle = (mWindowRotationAngle + mScreenRotationAngle) % 360;
456 if( mTotalRotationAngle == 90 || mTotalRotationAngle == 270 )
458 mWindowWidth = mPositionSize.height;
459 mWindowHeight = mPositionSize.width;
463 mWindowWidth = mPositionSize.width;
464 mWindowHeight = mPositionSize.height;
467 // Emit Resized signal
468 mResizedSignal.Emit( Dali::Uint16Pair( mWindowWidth, mWindowHeight ) );
472 void GlWindow::OnTouchPoint( Dali::Integration::Point& point, int timeStamp )
474 PointState::Type state = point.GetState();
476 if( state == PointState::DOWN )
481 if( state == PointState::UP )
486 if( !mIsTouched && state == PointState::MOTION )
491 Dali::TouchEvent touchEvent = Dali::Integration::NewTouchEvent( timeStamp, point );
492 mTouchSignal.Emit( touchEvent );
495 void GlWindow::OnWheelEvent( Dali::Integration::WheelEvent& wheelEvent )
498 //FeedWheelEvent( wheelEvent );
501 void GlWindow::OnKeyEvent( Dali::Integration::KeyEvent& keyEvent )
503 Dali::KeyEvent event = Dali::DevelKeyEvent::New( keyEvent.keyName, keyEvent.logicalKey, keyEvent.keyString, keyEvent.keyCode,
504 keyEvent.keyModifier, keyEvent.time, static_cast<Dali::KeyEvent::State>(keyEvent.state),
505 keyEvent.compose, keyEvent.deviceName, keyEvent.deviceClass, keyEvent.deviceSubclass );
506 mKeyEventSignal.Emit( event );
509 void GlWindow::OnRotation( const RotationEvent& rotation )
511 mWindowRotationAngle = rotation.angle;
512 mTotalRotationAngle = ( mWindowRotationAngle + mScreenRotationAngle ) % 360;
513 if( mTotalRotationAngle == 90 || mTotalRotationAngle == 270 )
515 mWindowWidth = mPositionSize.height;
516 mWindowHeight = mPositionSize.width;
520 mWindowWidth = mPositionSize.width;
521 mWindowHeight = mPositionSize.height;
525 mIsWindowRotated = true;
526 DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), OnRotation(): resized signal emit [%d x %d]\n", this, mNativeWindowId, mWindowWidth, mWindowHeight );
528 // Emit Resized signal
529 mResizedSignal.Emit( Dali::Uint16Pair( mWindowWidth, mWindowHeight ) );
532 void GlWindow::RecalculateTouchPosition( Integration::Point& point )
534 Vector2 position = point.GetScreenPosition();
535 Vector2 convertedPosition;
537 switch( mTotalRotationAngle )
541 convertedPosition.x = static_cast<float>( mWindowWidth ) - position.y;
542 convertedPosition.y = position.x;
547 convertedPosition.x = static_cast<float>( mWindowWidth ) - position.x;
548 convertedPosition.y = static_cast<float>( mWindowHeight ) - position.y;
553 convertedPosition.x = position.y;
554 convertedPosition.y = static_cast<float>( mWindowHeight ) - position.x;
559 convertedPosition = position;
564 point.SetScreenPosition( convertedPosition );
567 void GlWindow::SetAvailableAnlges( const std::vector< int >& angles )
569 if( angles.size() > 4 )
571 DALI_LOG_INFO( gWindowLogFilter, Debug::Verbose, "Window::SetAvailableAnlges: Invalid vector size! [%d]\n", angles.size() );
575 mWindowBase->SetAvailableAnlges( angles );
578 bool GlWindow::IsOrientationAvailable( Dali::GlWindow::GlWindowOrientation orientation ) const
580 if( orientation <= Dali::GlWindow::GlWindowOrientation::NO_ORIENTATION_PREFERENCE
581 || orientation > Dali::GlWindow::GlWindowOrientation::LANDSCAPE_INVERSE )
583 DALI_LOG_INFO( gWindowLogFilter, Debug::Verbose, "Window::IsOrientationAvailable: Invalid input orientation [%d]\n", orientation );
589 int GlWindow::ConvertToAngle( Dali::GlWindow::GlWindowOrientation orientation )
591 int convertAngle = 0;
592 if ( mOrientationMode == 0 )
594 convertAngle = ( static_cast< int >( orientation ) ) * 90;
596 else if( mOrientationMode == 1)
598 switch( orientation )
600 case Dali::GlWindow::GlWindowOrientation::LANDSCAPE:
605 case Dali::GlWindow::GlWindowOrientation::PORTRAIT:
610 case Dali::GlWindow::GlWindowOrientation::LANDSCAPE_INVERSE:
615 case Dali::GlWindow::GlWindowOrientation::PORTRAIT_INVERSE:
620 case Dali::GlWindow::GlWindowOrientation::NO_ORIENTATION_PREFERENCE:
630 Dali::GlWindow::GlWindowOrientation GlWindow::ConvertToOrientation( int angle ) const
632 Dali::GlWindow::GlWindowOrientation orientation = Dali::GlWindow::GlWindowOrientation::NO_ORIENTATION_PREFERENCE;
633 if ( mOrientationMode == 0 ) // Portrate mode
635 orientation = static_cast< Dali::GlWindow::GlWindowOrientation >( angle / 90 );
637 else if( mOrientationMode == 1 ) // Landscape mode
643 orientation = Dali::GlWindow::GlWindowOrientation::LANDSCAPE;
648 orientation = Dali::GlWindow::GlWindowOrientation::PORTRAIT;
653 orientation = Dali::GlWindow::GlWindowOrientation::LANDSCAPE_INVERSE;
658 orientation = Dali::GlWindow::GlWindowOrientation::PORTRAIT_INVERSE;
663 orientation = Dali::GlWindow::GlWindowOrientation::NO_ORIENTATION_PREFERENCE;
671 Dali::GlWindow::GlWindowOrientation GlWindow::GetCurrentOrientation() const
673 DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), GetCurrentOrientation(): %d\n", this, mNativeWindowId, mTotalRotationAngle );
674 return ConvertToOrientation( mTotalRotationAngle );
677 void GlWindow::SetAvailableOrientations( const Dali::Vector< Dali::GlWindow::GlWindowOrientation >& orientations )
679 Dali::Vector<float>::SizeType count = orientations.Count();
680 for( Dali::Vector<float>::SizeType index = 0; index < count; ++index )
682 if( IsOrientationAvailable( orientations[index] ) == false )
684 DALI_LOG_ERROR("Window::SetAvailableRotationAngles, invalid angle: %d\n", orientations[index]);
689 int angle = ConvertToAngle( orientations[index] );
691 for( std::size_t i = 0; i < mAvailableAngles.size(); i++ )
693 if( mAvailableAngles[i] == angle )
702 DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), SetAvailableOrientations: %d\n", this, mNativeWindowId, angle );
703 mAvailableAngles.push_back( angle );
706 SetAvailableAnlges( mAvailableAngles );
709 void GlWindow::SetPreferredOrientation( Dali::GlWindow::GlWindowOrientation orientation )
711 if( IsOrientationAvailable( orientation ) == false )
713 DALI_LOG_ERROR( "Window::SetPreferredOrientation, invalid orientation: %d\n", orientation );
716 mPreferredAngle = ConvertToAngle( orientation );
717 DALI_LOG_RELEASE_INFO( "Window (%p), WinId (%d), SetPreferredOrientation: %d\n", this, mNativeWindowId, mPreferredAngle );
718 mWindowBase->SetPreferredAngle( mPreferredAngle );
721 void GlWindow::SetChild( Dali::Window& child )
723 if( DALI_UNLIKELY( child ) )
725 mChildWindow = child;
726 Internal::Adaptor::Window& windowImpl = Dali::GetImplementation( mChildWindow );
727 WindowRenderSurface* renderSurface = static_cast<WindowRenderSurface*>( windowImpl.GetSurface() );
728 WindowBase* childWindowBase = renderSurface->GetWindowBase();
729 childWindowBase->SetParent( mWindowBase.get() );
733 void GlWindow::RegisterGlCallback( GlInitialize glInit, GlRenderFrame glRenderFrame, GlTerminate glTerminate )
735 if( mIsEGLInitialize == false )
737 InitializeGraphics();
739 mGLInitCallback = glInit;
740 mGLRenderFrameCallback = glRenderFrame;
741 mGLTerminateCallback = glTerminate;
743 mInitCallback = false;
745 if( !mGLRenderCallback )
747 mGLRenderCallback = MakeCallback( this, &GlWindow::RunCallback );
749 Dali::Adaptor::Get().AddIdle( mGLRenderCallback, true );
753 bool GlWindow::RunCallback()
755 GraphicsInterface* graphics = mGraphics.get();
756 EglGraphics *eglGraphics = static_cast<EglGraphics*>( graphics );
757 Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
759 eglImpl.MakeContextCurrent( mEGLSurface, mEGLContext );
763 mWindowBase->SetEglWindowBufferTransform( mTotalRotationAngle );
764 if( mIsWindowRotated )
766 mWindowBase->SetEglWindowTransform( mWindowRotationAngle );
774 mInitCallback = true;
777 mGLRenderFrameCallback();
779 if( mIsWindowRotated )
781 mWindowBase->WindowRotationCompleted( mWindowRotationAngle, mPositionSize.width, mPositionSize.height );
782 mIsWindowRotated = false;
785 eglImpl.SwapBuffers( mEGLSurface );
790 void GlWindow::RenderOnce()
795 int32_t GlWindow::GetNativeId() const
797 return mWindowBase->GetNativeWindowId();
800 void GlWindow::InitializeGraphics()
802 if( !mIsEGLInitialize )
805 std::unique_ptr< GraphicsFactory > graphicsFactoryPtr = Utils::MakeUnique< GraphicsFactory >();
806 auto graphicsFactory = *graphicsFactoryPtr.get();
808 mGraphics = std::unique_ptr< GraphicsInterface >( &graphicsFactory.Create() );
809 GraphicsInterface* graphics = mGraphics.get();
810 EglGraphics *eglGraphics = static_cast<EglGraphics*>( graphics );
811 eglGraphics->Initialize( mDepth, mStencil, mMSAA );
812 eglGraphics->Create();
814 mDisplayConnection = Dali::DisplayConnection::New( *graphics, Dali::RenderSurfaceInterface::Type::WINDOW_RENDER_SURFACE );
815 mDisplayConnection->Initialize();
817 Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
818 if( mGLESVersion == Dali::GlWindow::GlesVersion::VERSION_2_0 )
820 eglImpl.SetGlesVersion( 20 );
822 else if( mGLESVersion == Dali::GlWindow::GlesVersion::VERSION_3_0 )
824 eglImpl.SetGlesVersion( 30 );
827 if( eglImpl.ChooseConfig(true, mColorDepth) == false )
829 if( mGLESVersion == Dali::GlWindow::GlesVersion::VERSION_3_0 )
831 DALI_LOG_RELEASE_INFO( "InitializeGraphics: Fail to choose config with GLES30, retry with GLES20\n" );
832 eglImpl.SetGlesVersion( 20 );
833 mGLESVersion = Dali::GlWindow::GlesVersion::VERSION_2_0;
834 if( eglImpl.ChooseConfig(true, mColorDepth) == false )
836 DALI_LOG_ERROR("InitializeGraphics: Fail to choose config with GLES20");
842 DALI_LOG_ERROR("InitializeGraphics: Fail to choose config with GLES20");
846 eglImpl.CreateWindowContext( mEGLContext );
848 // Create the EGL window
849 EGLNativeWindowType window = mWindowBase->CreateEglWindow( mPositionSize.width, mPositionSize.height );
850 mEGLSurface = eglImpl.CreateSurfaceWindow( window, mColorDepth );
852 mIsEGLInitialize = true;
856 void GlWindow::OnDamaged( const DamageArea& area )