1 #ifndef DALI_INTERNAL_GL_IMPLEMENTATION_H
2 #define DALI_INTERNAL_GL_IMPLEMENTATION_H
5 * Copyright (c) 2019 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
24 #include <GLES2/gl2.h>
25 #include <dali/integration-api/gl-abstraction.h>
26 #include <dali/devel-api/threading/conditional-wait.h>
29 #include <dali/internal/graphics/gles/gles-abstraction.h>
30 #include <dali/internal/graphics/gles/gles2-implementation.h>
31 #include <dali/internal/graphics/gles/gles3-implementation.h>
43 * GlImplementation is a concrete implementation for GlAbstraction.
44 * The class provides an OpenGL-ES 2.0 or 3.0 implementation.
45 * The class is provided when creating the Integration::Core object.
47 class GlImplementation : public Dali::Integration::GlAbstraction
53 mIsSurfacelessContextSupported( false ),
54 mIsContextCreated( false ),
55 mContextCreatedWaitCondition(),
58 mImpl.reset( new Gles3Implementation() );
61 virtual ~GlImplementation() {}
63 void PreRender() override
65 /* Do nothing in main implementation */
68 void PostRender() override
70 /* Do nothing in main implementation */
75 glGetIntegerv( GL_MAX_TEXTURE_SIZE, &mMaxTextureSize );
77 if( !mIsContextCreated )
79 mContextCreatedWaitCondition.Notify();
81 mIsContextCreated = true;
84 void SetGlesVersion( const int32_t glesVersion )
86 if( mGlesVersion != glesVersion )
88 mGlesVersion = glesVersion;
89 if( mGlesVersion >= 30 )
91 mImpl.reset( new Gles3Implementation() );
95 mImpl.reset( new Gles2Implementation() );
100 void SetIsSurfacelessContextSupported( const bool isSupported )
102 mIsSurfacelessContextSupported = isSupported;
105 bool IsSurfacelessContextSupported() const override
107 return mIsSurfacelessContextSupported;
110 bool TextureRequiresConverting( const GLenum imageGlFormat, const GLenum textureGlFormat, const bool isSubImage ) const override
112 bool convert = ( ( imageGlFormat == GL_RGB ) && ( textureGlFormat == GL_RGBA ) );
113 if( mGlesVersion >= 30 )
115 // Don't convert manually from RGB to RGBA if GLES >= 3.0 and a sub-image is uploaded.
116 convert = ( convert && !isSubImage );
121 int GetMaxTextureSize()
123 if( !mIsContextCreated )
125 mContextCreatedWaitCondition.Wait();
127 return mMaxTextureSize;
132 void ActiveTexture( GLenum texture ) override
134 glActiveTexture( texture );
137 void AttachShader( GLuint program, GLuint shader ) override
139 glAttachShader( program, shader );
142 void BindAttribLocation( GLuint program, GLuint index, const char* name ) override
144 glBindAttribLocation( program, index, name );
147 void BindBuffer( GLenum target, GLuint buffer ) override
149 glBindBuffer( target, buffer );
152 void BindFramebuffer( GLenum target, GLuint framebuffer ) override
154 glBindFramebuffer( target, framebuffer );
157 void BindRenderbuffer( GLenum target, GLuint renderbuffer ) override
159 glBindRenderbuffer( target, renderbuffer );
162 void BindTexture( GLenum target, GLuint texture ) override
164 glBindTexture( target, texture );
167 void BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) override
169 glBlendColor( red, green, blue, alpha );
172 void BlendEquation( GLenum mode ) override
174 glBlendEquation( mode );
177 void BlendEquationSeparate( GLenum modeRGB, GLenum modeAlpha ) override
179 glBlendEquationSeparate( modeRGB, modeAlpha );
182 void BlendFunc( GLenum sfactor, GLenum dfactor ) override
184 glBlendFunc( sfactor, dfactor );
187 void BlendFuncSeparate( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha ) override
189 glBlendFuncSeparate( srcRGB, dstRGB, srcAlpha, dstAlpha );
192 void BufferData( GLenum target, GLsizeiptr size, const void* data, GLenum usage ) override
194 glBufferData( target, size, data, usage );
197 void BufferSubData( GLenum target, GLintptr offset, GLsizeiptr size, const void* data ) override
199 glBufferSubData( target, offset, size, data );
202 GLenum CheckFramebufferStatus( GLenum target ) override
204 return glCheckFramebufferStatus( target );
207 void Clear( GLbitfield mask ) override
212 void ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) override
214 glClearColor( red, green, blue, alpha );
217 void ClearDepthf( GLclampf depth ) override
219 glClearDepthf( depth );
222 void ClearStencil( GLint s ) override
227 void ColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) override
229 glColorMask( red, green, blue, alpha );
232 void CompileShader( GLuint shader ) override
234 glCompileShader( shader );
237 void CompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data ) override
239 glCompressedTexImage2D( target, level, internalformat, width, height, border, imageSize, data );
242 void CompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data ) override
244 glCompressedTexSubImage2D( target, level, xoffset, yoffset, width, height, format, imageSize, data );
247 void CopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) override
249 glCopyTexImage2D( target, level, internalformat, x, y, width, height, border );
252 void CopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) override
254 glCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height );
257 GLuint CreateProgram( void ) override
259 return glCreateProgram();
262 GLuint CreateShader( GLenum type ) override
264 return glCreateShader( type );
267 void CullFace( GLenum mode ) override
272 void DeleteBuffers( GLsizei n, const GLuint* buffers ) override
274 glDeleteBuffers( n, buffers );
277 void DeleteFramebuffers( GLsizei n, const GLuint* framebuffers ) override
279 glDeleteFramebuffers( n, framebuffers );
282 void DeleteProgram( GLuint program ) override
284 glDeleteProgram( program );
287 void DeleteRenderbuffers( GLsizei n, const GLuint* renderbuffers ) override
289 glDeleteRenderbuffers( n, renderbuffers );
292 void DeleteShader( GLuint shader ) override
294 glDeleteShader( shader );
297 void DeleteTextures( GLsizei n, const GLuint* textures ) override
299 glDeleteTextures( n, textures );
302 void DepthFunc( GLenum func ) override
307 void DepthMask( GLboolean flag ) override
312 void DepthRangef( GLclampf zNear, GLclampf zFar ) override
314 glDepthRangef( zNear, zFar );
317 void DetachShader( GLuint program, GLuint shader ) override
319 glDetachShader( program, shader );
322 void Disable( GLenum cap ) override
327 void DisableVertexAttribArray( GLuint index ) override
329 glDisableVertexAttribArray( index );
332 void DrawArrays( GLenum mode, GLint first, GLsizei count ) override
334 glDrawArrays( mode, first, count );
337 void DrawElements( GLenum mode, GLsizei count, GLenum type, const void* indices ) override
339 glDrawElements( mode, count, type, indices );
342 void Enable( GLenum cap ) override
347 void EnableVertexAttribArray( GLuint index ) override
349 glEnableVertexAttribArray( index );
352 void Finish( void ) override
357 void Flush( void ) override
362 void FramebufferRenderbuffer( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer ) override
364 glFramebufferRenderbuffer( target, attachment, renderbuffertarget, renderbuffer );
367 void FramebufferTexture2D( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) override
369 glFramebufferTexture2D( target, attachment, textarget, texture, level );
372 void FrontFace( GLenum mode ) override
377 void GenBuffers( GLsizei n, GLuint* buffers ) override
379 glGenBuffers( n, buffers );
382 void GenerateMipmap( GLenum target ) override
384 glGenerateMipmap( target );
387 void GenFramebuffers( GLsizei n, GLuint* framebuffers ) override
389 glGenFramebuffers( n, framebuffers );
392 void GenRenderbuffers( GLsizei n, GLuint* renderbuffers ) override
394 glGenRenderbuffers( n, renderbuffers );
397 void GenTextures( GLsizei n, GLuint* textures ) override
399 glGenTextures( n, textures );
402 void GetActiveAttrib( GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name ) override
404 glGetActiveAttrib( program, index, bufsize, length, size, type, name );
407 void GetActiveUniform( GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name ) override
409 glGetActiveUniform( program, index, bufsize, length, size, type, name );
412 void GetAttachedShaders( GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders ) override
414 glGetAttachedShaders( program, maxcount, count, shaders );
417 int GetAttribLocation( GLuint program, const char* name ) override
419 return glGetAttribLocation( program, name );
422 void GetBooleanv( GLenum pname, GLboolean* params ) override
424 glGetBooleanv( pname, params );
427 void GetBufferParameteriv( GLenum target, GLenum pname, GLint* params ) override
429 glGetBufferParameteriv( target, pname, params );
432 GLenum GetError( void ) override
437 void GetFloatv( GLenum pname, GLfloat* params ) override
439 glGetFloatv( pname, params );
442 void GetFramebufferAttachmentParameteriv( GLenum target, GLenum attachment, GLenum pname, GLint* params ) override
444 glGetFramebufferAttachmentParameteriv( target, attachment, pname, params );
447 void GetIntegerv( GLenum pname, GLint* params ) override
449 glGetIntegerv( pname, params );
452 void GetProgramiv( GLuint program, GLenum pname, GLint* params ) override
454 glGetProgramiv( program, pname, params );
457 void GetProgramInfoLog( GLuint program, GLsizei bufsize, GLsizei* length, char* infolog ) override
459 glGetProgramInfoLog( program, bufsize, length, infolog );
462 void GetRenderbufferParameteriv( GLenum target, GLenum pname, GLint* params ) override
464 glGetRenderbufferParameteriv( target, pname, params );
467 void GetShaderiv( GLuint shader, GLenum pname, GLint* params ) override
469 glGetShaderiv( shader, pname, params );
472 void GetShaderInfoLog( GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog ) override
474 glGetShaderInfoLog( shader, bufsize, length, infolog );
477 void GetShaderPrecisionFormat( GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision ) override
479 glGetShaderPrecisionFormat( shadertype, precisiontype, range, precision );
482 void GetShaderSource( GLuint shader, GLsizei bufsize, GLsizei* length, char* source ) override
484 glGetShaderSource( shader, bufsize, length, source );
487 const GLubyte* GetString( GLenum name ) override
489 return glGetString( name );
492 void GetTexParameterfv( GLenum target, GLenum pname, GLfloat* params ) override
494 glGetTexParameterfv( target, pname, params );
497 void GetTexParameteriv( GLenum target, GLenum pname, GLint* params ) override
499 glGetTexParameteriv( target, pname, params );
502 void GetUniformfv( GLuint program, GLint location, GLfloat* params ) override
504 glGetUniformfv( program, location, params );
507 void GetUniformiv( GLuint program, GLint location, GLint* params ) override
509 glGetUniformiv( program, location, params );
512 int GetUniformLocation( GLuint program, const char* name ) override
514 return glGetUniformLocation( program, name );
517 void GetVertexAttribfv( GLuint index, GLenum pname, GLfloat* params ) override
519 glGetVertexAttribfv( index, pname, params );
522 void GetVertexAttribiv( GLuint index, GLenum pname, GLint* params ) override
524 glGetVertexAttribiv( index, pname, params );
527 void GetVertexAttribPointerv( GLuint index, GLenum pname, void** pointer ) override
529 glGetVertexAttribPointerv( index, pname, pointer );
532 void Hint( GLenum target, GLenum mode ) override
534 glHint( target, mode );
537 GLboolean IsBuffer( GLuint buffer ) override
539 return glIsBuffer( buffer );
542 GLboolean IsEnabled( GLenum cap ) override
544 return glIsEnabled( cap );
547 GLboolean IsFramebuffer( GLuint framebuffer ) override
549 return glIsFramebuffer( framebuffer );
552 GLboolean IsProgram( GLuint program ) override
554 return glIsProgram( program );
557 GLboolean IsRenderbuffer( GLuint renderbuffer ) override
559 return glIsRenderbuffer( renderbuffer );
562 GLboolean IsShader( GLuint shader ) override
564 return glIsShader( shader );
567 GLboolean IsTexture( GLuint texture ) override
569 return glIsTexture( texture );
572 void LineWidth( GLfloat width ) override
574 glLineWidth( width );
577 void LinkProgram( GLuint program ) override
579 glLinkProgram( program );
582 void PixelStorei( GLenum pname, GLint param ) override
584 glPixelStorei( pname, param );
587 void PolygonOffset( GLfloat factor, GLfloat units ) override
589 glPolygonOffset( factor, units );
592 void ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels ) override
594 glReadPixels( x, y, width, height, format, type, pixels );
597 void ReleaseShaderCompiler( void ) override
599 glReleaseShaderCompiler();
602 void RenderbufferStorage( GLenum target, GLenum internalformat, GLsizei width, GLsizei height ) override
604 glRenderbufferStorage( target, internalformat, width, height );
607 void SampleCoverage( GLclampf value, GLboolean invert ) override
609 glSampleCoverage( value, invert );
612 void Scissor( GLint x, GLint y, GLsizei width, GLsizei height ) override
614 glScissor( x, y, width, height );
617 void ShaderBinary( GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length ) override
619 glShaderBinary( n, shaders, binaryformat, binary, length );
622 void ShaderSource( GLuint shader, GLsizei count, const char** string, const GLint* length ) override
624 glShaderSource( shader, count, string, length );
627 void StencilFunc( GLenum func, GLint ref, GLuint mask ) override
629 glStencilFunc( func, ref, mask );
632 void StencilFuncSeparate( GLenum face, GLenum func, GLint ref, GLuint mask ) override
634 glStencilFuncSeparate( face, func, ref, mask );
637 void StencilMask( GLuint mask ) override
639 glStencilMask( mask );
642 void StencilMaskSeparate( GLenum face, GLuint mask ) override
644 glStencilMaskSeparate( face, mask );
647 void StencilOp( GLenum fail, GLenum zfail, GLenum zpass ) override
649 glStencilOp( fail, zfail, zpass );
652 void StencilOpSeparate( GLenum face, GLenum fail, GLenum zfail, GLenum zpass ) override
654 glStencilOpSeparate( face, fail, zfail, zpass );
657 void TexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels ) override
659 glTexImage2D( target, level, internalformat, width, height, border, format, type, pixels );
662 void TexParameterf( GLenum target, GLenum pname, GLfloat param ) override
664 glTexParameterf( target, pname, param );
667 void TexParameterfv( GLenum target, GLenum pname, const GLfloat* params ) override
669 glTexParameterfv( target, pname, params );
672 void TexParameteri( GLenum target, GLenum pname, GLint param ) override
674 glTexParameteri( target, pname, param );
677 void TexParameteriv( GLenum target, GLenum pname, const GLint* params ) override
679 glTexParameteriv( target, pname, params );
682 void TexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels ) override
684 glTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, pixels );
687 void Uniform1f( GLint location, GLfloat x ) override
689 glUniform1f( location, x );
692 void Uniform1fv( GLint location, GLsizei count, const GLfloat* v ) override
694 glUniform1fv( location, count, v );
697 void Uniform1i( GLint location, GLint x ) override
699 glUniform1i( location, x );
702 void Uniform1iv( GLint location, GLsizei count, const GLint* v ) override
704 glUniform1iv( location, count, v );
707 void Uniform2f( GLint location, GLfloat x, GLfloat y ) override
709 glUniform2f( location, x, y );
712 void Uniform2fv( GLint location, GLsizei count, const GLfloat* v ) override
714 glUniform2fv( location, count, v );
717 void Uniform2i( GLint location, GLint x, GLint y ) override
719 glUniform2i( location, x, y );
722 void Uniform2iv( GLint location, GLsizei count, const GLint* v ) override
724 glUniform2iv( location, count, v );
727 void Uniform3f( GLint location, GLfloat x, GLfloat y, GLfloat z ) override
729 glUniform3f( location, x, y, z );
732 void Uniform3fv( GLint location, GLsizei count, const GLfloat* v ) override
734 glUniform3fv( location, count, v );
737 void Uniform3i( GLint location, GLint x, GLint y, GLint z ) override
739 glUniform3i( location, x, y, z );
742 void Uniform3iv( GLint location, GLsizei count, const GLint* v ) override
744 glUniform3iv( location, count, v );
747 void Uniform4f( GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) override
749 glUniform4f( location, x, y, z, w );
752 void Uniform4fv( GLint location, GLsizei count, const GLfloat* v ) override
754 glUniform4fv( location, count, v );
757 void Uniform4i( GLint location, GLint x, GLint y, GLint z, GLint w ) override
759 glUniform4i( location, x, y, z, w );
762 void Uniform4iv( GLint location, GLsizei count, const GLint* v ) override
764 glUniform4iv( location, count, v );
767 void UniformMatrix2fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) override
769 glUniformMatrix2fv( location, count, transpose, value );
772 void UniformMatrix3fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) override
774 glUniformMatrix3fv( location, count, transpose, value );
777 void UniformMatrix4fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) override
779 glUniformMatrix4fv( location, count, transpose, value );
782 void UseProgram( GLuint program ) override
784 glUseProgram( program );
787 void ValidateProgram( GLuint program ) override
789 glValidateProgram( program );
792 void VertexAttrib1f( GLuint indx, GLfloat x ) override
794 glVertexAttrib1f( indx, x );
797 void VertexAttrib1fv( GLuint indx, const GLfloat* values ) override
799 glVertexAttrib1fv( indx, values );
802 void VertexAttrib2f( GLuint indx, GLfloat x, GLfloat y ) override
804 glVertexAttrib2f( indx, x, y );
807 void VertexAttrib2fv( GLuint indx, const GLfloat* values ) override
809 glVertexAttrib2fv( indx, values );
812 void VertexAttrib3f( GLuint indx, GLfloat x, GLfloat y, GLfloat z ) override
814 glVertexAttrib3f( indx, x, y, z );
817 void VertexAttrib3fv( GLuint indx, const GLfloat* values ) override
819 glVertexAttrib3fv( indx, values );
822 void VertexAttrib4f( GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) override
824 glVertexAttrib4f( indx, x, y, z, w );
827 void VertexAttrib4fv( GLuint indx, const GLfloat* values ) override
829 glVertexAttrib4fv( indx, values );
832 void VertexAttribPointer( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr ) override
834 glVertexAttribPointer( indx, size, type, normalized, stride, ptr );
837 void Viewport( GLint x, GLint y, GLsizei width, GLsizei height ) override
839 glViewport( x, y, width, height );
844 void ReadBuffer( GLenum mode ) override
846 mImpl->ReadBuffer( mode );
849 void DrawRangeElements( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices ) override
851 mImpl->DrawRangeElements( mode, start, end, count, type, indices );
854 void TexImage3D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels ) override
856 mImpl->TexImage3D( target, level, internalformat, width, height, depth, border, format, type, pixels );
859 void TexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels ) override
861 mImpl->TexSubImage3D( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels );
864 void CopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) override
866 mImpl->CopyTexSubImage3D( target, level, xoffset, yoffset, zoffset, x, y, width, height );
869 void CompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data ) override
871 mImpl->CompressedTexImage3D( target, level, internalformat, width, height, depth, border, imageSize, data );
874 void CompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data ) override
876 mImpl->CompressedTexSubImage3D( target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data );
879 void GenQueries( GLsizei n, GLuint* ids ) override
881 mImpl->GenQueries( n, ids );
884 void DeleteQueries( GLsizei n, const GLuint* ids ) override
886 mImpl->DeleteQueries( n, ids );
889 GLboolean IsQuery( GLuint id ) override
891 return mImpl->IsQuery( id );
894 void BeginQuery( GLenum target, GLuint id ) override
896 mImpl->BeginQuery( target, id );
899 void EndQuery( GLenum target ) override
901 mImpl->EndQuery( target );
904 void GetQueryiv( GLenum target, GLenum pname, GLint* params ) override
906 mImpl->GetQueryiv( target, pname, params );
909 void GetQueryObjectuiv( GLuint id, GLenum pname, GLuint* params ) override
911 mImpl->GetQueryObjectuiv( id, pname, params );
914 GLboolean UnmapBuffer( GLenum target ) override
916 return mImpl->UnmapBuffer( target );
919 void GetBufferPointerv( GLenum target, GLenum pname, GLvoid** params ) override
921 mImpl->GetBufferPointerv( target, pname, params );
924 void DrawBuffers( GLsizei n, const GLenum* bufs ) override
926 mImpl->DrawBuffers( n, bufs );
929 void UniformMatrix2x3fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) override
931 mImpl->UniformMatrix2x3fv( location, count, transpose, value );
934 void UniformMatrix3x2fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) override
936 mImpl->UniformMatrix3x2fv( location, count, transpose, value );
939 void UniformMatrix2x4fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) override
941 mImpl->UniformMatrix2x4fv( location, count, transpose, value );
944 void UniformMatrix4x2fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) override
946 mImpl->UniformMatrix4x2fv( location, count, transpose, value );
949 void UniformMatrix3x4fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) override
951 mImpl->UniformMatrix3x4fv( location, count, transpose, value );
954 void UniformMatrix4x3fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) override
956 mImpl->UniformMatrix4x3fv( location, count, transpose, value );
959 void BlitFramebuffer( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter ) override
961 mImpl->BlitFramebuffer( srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter );
964 void RenderbufferStorageMultisample( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height ) override
966 mImpl->RenderbufferStorageMultisample( target, samples, internalformat, width, height );
969 void FramebufferTextureLayer( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer ) override
971 mImpl->FramebufferTextureLayer( target, attachment, texture, level, layer );
974 GLvoid* MapBufferRange( GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access ) override
976 return mImpl->MapBufferRange( target, offset, length, access );
979 void FlushMappedBufferRange( GLenum target, GLintptr offset, GLsizeiptr length ) override
981 mImpl->FlushMappedBufferRange( target, offset, length );
984 void BindVertexArray( GLuint array ) override
986 mImpl->BindVertexArray( array );
989 void DeleteVertexArrays( GLsizei n, const GLuint* arrays ) override
991 mImpl->DeleteVertexArrays( n, arrays );
994 void GenVertexArrays( GLsizei n, GLuint* arrays ) override
996 mImpl->GenVertexArrays( n, arrays );
999 GLboolean IsVertexArray( GLuint array ) override
1001 return mImpl->IsVertexArray( array );
1004 void GetIntegeri_v( GLenum target, GLuint index, GLint* data ) override
1006 mImpl->GetIntegeri_v( target, index, data );
1009 void BeginTransformFeedback( GLenum primitiveMode ) override
1011 mImpl->BeginTransformFeedback( primitiveMode );
1014 void EndTransformFeedback( void ) override
1016 mImpl->EndTransformFeedback();
1019 void BindBufferRange( GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size ) override
1021 mImpl->BindBufferRange( target, index, buffer, offset, size );
1024 void BindBufferBase( GLenum target, GLuint index, GLuint buffer ) override
1026 mImpl->BindBufferBase( target, index, buffer );
1029 void TransformFeedbackVaryings( GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode ) override
1031 mImpl->TransformFeedbackVaryings( program, count, varyings, bufferMode );
1034 void GetTransformFeedbackVarying( GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name ) override
1036 mImpl->GetTransformFeedbackVarying( program, index, bufSize, length, size, type, name );
1039 void VertexAttribIPointer( GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer ) override
1041 mImpl->VertexAttribIPointer( index, size, type, stride, pointer );
1044 void GetVertexAttribIiv( GLuint index, GLenum pname, GLint* params ) override
1046 mImpl->GetVertexAttribIiv( index, pname, params );
1049 void GetVertexAttribIuiv( GLuint index, GLenum pname, GLuint* params ) override
1051 mImpl->GetVertexAttribIuiv( index, pname, params );
1054 void VertexAttribI4i( GLuint index, GLint x, GLint y, GLint z, GLint w ) override
1056 mImpl->VertexAttribI4i( index, x, y, z, w );
1059 void VertexAttribI4ui( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w ) override
1061 mImpl->VertexAttribI4ui( index, x, y, z, w );
1064 void VertexAttribI4iv( GLuint index, const GLint* v ) override
1066 mImpl->VertexAttribI4iv( index, v );
1069 void VertexAttribI4uiv( GLuint index, const GLuint* v ) override
1071 mImpl->VertexAttribI4uiv( index, v );
1074 void GetUniformuiv( GLuint program, GLint location, GLuint* params ) override
1076 mImpl->GetUniformuiv( program, location, params );
1079 GLint GetFragDataLocation( GLuint program, const GLchar *name ) override
1081 return mImpl->GetFragDataLocation( program, name );
1084 void Uniform1ui( GLint location, GLuint v0 ) override
1086 mImpl->Uniform1ui( location, v0 );
1089 void Uniform2ui( GLint location, GLuint v0, GLuint v1 ) override
1091 mImpl->Uniform2ui( location, v0, v1 );
1094 void Uniform3ui( GLint location, GLuint v0, GLuint v1, GLuint v2 ) override
1096 mImpl->Uniform3ui( location, v0, v1, v2 );
1099 void Uniform4ui( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) override
1101 mImpl->Uniform4ui( location, v0, v1, v2, v3 );
1104 void Uniform1uiv( GLint location, GLsizei count, const GLuint* value ) override
1106 mImpl->Uniform1uiv( location, count, value );
1109 void Uniform2uiv( GLint location, GLsizei count, const GLuint* value ) override
1111 mImpl->Uniform2uiv( location, count, value );
1114 void Uniform3uiv( GLint location, GLsizei count, const GLuint* value ) override
1116 mImpl->Uniform3uiv( location, count, value );
1119 void Uniform4uiv( GLint location, GLsizei count, const GLuint* value ) override
1121 mImpl->Uniform4uiv( location, count, value );
1124 void ClearBufferiv( GLenum buffer, GLint drawbuffer, const GLint* value ) override
1126 mImpl->ClearBufferiv( buffer, drawbuffer, value );
1129 void ClearBufferuiv( GLenum buffer, GLint drawbuffer, const GLuint* value ) override
1131 mImpl->ClearBufferuiv( buffer, drawbuffer, value );
1134 void ClearBufferfv( GLenum buffer, GLint drawbuffer, const GLfloat* value ) override
1136 mImpl->ClearBufferfv( buffer, drawbuffer, value );
1139 void ClearBufferfi( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil ) override
1141 mImpl->ClearBufferfi( buffer, drawbuffer, depth, stencil );
1144 const GLubyte* GetStringi( GLenum name, GLuint index ) override
1146 return mImpl->GetStringi( name, index );
1149 void CopyBufferSubData( GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size ) override
1151 mImpl->CopyBufferSubData( readTarget, writeTarget, readOffset, writeOffset, size );
1154 void GetUniformIndices( GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices ) override
1156 mImpl->GetUniformIndices( program, uniformCount, uniformNames, uniformIndices );
1159 void GetActiveUniformsiv( GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params ) override
1161 mImpl->GetActiveUniformsiv( program, uniformCount, uniformIndices, pname, params );
1164 GLuint GetUniformBlockIndex( GLuint program, const GLchar* uniformBlockName ) override
1166 return mImpl->GetUniformBlockIndex( program, uniformBlockName );
1169 void GetActiveUniformBlockiv( GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params ) override
1171 mImpl->GetActiveUniformBlockiv( program, uniformBlockIndex, pname, params );
1174 void GetActiveUniformBlockName( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName ) override
1176 mImpl->GetActiveUniformBlockName( program, uniformBlockIndex, bufSize, length, uniformBlockName );
1179 void UniformBlockBinding( GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding ) override
1181 mImpl->UniformBlockBinding( program, uniformBlockIndex, uniformBlockBinding );
1184 void DrawArraysInstanced( GLenum mode, GLint first, GLsizei count, GLsizei instanceCount ) override
1186 mImpl->DrawArraysInstanced( mode, first, count, instanceCount );
1189 void DrawElementsInstanced( GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount ) override
1191 mImpl->DrawElementsInstanced( mode, count, type, indices, instanceCount );
1194 GLsync FenceSync( GLenum condition, GLbitfield flags ) override
1196 return mImpl->FenceSync( condition, flags );
1199 GLboolean IsSync( GLsync sync ) override
1201 return mImpl->IsSync( sync );
1204 void DeleteSync( GLsync sync ) override
1206 mImpl->DeleteSync( sync );
1209 GLenum ClientWaitSync( GLsync sync, GLbitfield flags, GLuint64 timeout ) override
1211 return mImpl->ClientWaitSync( sync, flags, timeout );
1214 void WaitSync( GLsync sync, GLbitfield flags, GLuint64 timeout ) override
1216 mImpl->WaitSync( sync, flags, timeout );
1219 void GetInteger64v( GLenum pname, GLint64* params ) override
1221 mImpl->GetInteger64v( pname, params );
1224 void GetSynciv( GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values ) override
1226 mImpl->GetSynciv( sync, pname, bufSize, length, values );
1229 void GetInteger64i_v( GLenum target, GLuint index, GLint64* data ) override
1231 mImpl->GetInteger64i_v( target, index, data );
1234 void GetBufferParameteri64v( GLenum target, GLenum pname, GLint64* params ) override
1236 mImpl->GetBufferParameteri64v( target, pname, params );
1239 void GenSamplers( GLsizei count, GLuint* samplers ) override
1241 mImpl->GenSamplers( count, samplers );
1244 void DeleteSamplers( GLsizei count, const GLuint* samplers ) override
1246 mImpl->DeleteSamplers( count, samplers );
1249 GLboolean IsSampler( GLuint sampler ) override
1251 return mImpl->IsSampler( sampler );
1254 void BindSampler( GLuint unit, GLuint sampler ) override
1256 mImpl->BindSampler( unit, sampler );
1259 void SamplerParameteri( GLuint sampler, GLenum pname, GLint param ) override
1261 mImpl->SamplerParameteri( sampler, pname, param );
1264 void SamplerParameteriv( GLuint sampler, GLenum pname, const GLint* param ) override
1266 mImpl->SamplerParameteriv( sampler, pname, param );
1269 void SamplerParameterf( GLuint sampler, GLenum pname, GLfloat param ) override
1271 mImpl->SamplerParameterf( sampler, pname, param );
1274 void SamplerParameterfv( GLuint sampler, GLenum pname, const GLfloat* param ) override
1276 mImpl->SamplerParameterfv( sampler, pname, param );
1279 void GetSamplerParameteriv( GLuint sampler, GLenum pname, GLint* params ) override
1281 mImpl->GetSamplerParameteriv( sampler, pname, params );
1284 void GetSamplerParameterfv( GLuint sampler, GLenum pname, GLfloat* params ) override
1286 mImpl->GetSamplerParameterfv( sampler, pname, params );
1289 void VertexAttribDivisor( GLuint index, GLuint divisor ) override
1291 mImpl->VertexAttribDivisor( index, divisor );
1294 void BindTransformFeedback( GLenum target, GLuint id ) override
1296 mImpl->BindTransformFeedback( target, id );
1299 void DeleteTransformFeedbacks( GLsizei n, const GLuint* ids ) override
1301 mImpl->DeleteTransformFeedbacks( n, ids );
1304 void GenTransformFeedbacks( GLsizei n, GLuint* ids ) override
1306 mImpl->GenTransformFeedbacks( n, ids );
1309 GLboolean IsTransformFeedback( GLuint id ) override
1311 return mImpl->IsTransformFeedback( id );
1314 void PauseTransformFeedback( void ) override
1316 mImpl->PauseTransformFeedback();
1319 void ResumeTransformFeedback( void ) override
1321 mImpl->ResumeTransformFeedback();
1324 void GetProgramBinary( GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary ) override
1326 mImpl->GetProgramBinary( program, bufSize, length, binaryFormat, binary );
1329 void ProgramBinary( GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length ) override
1331 mImpl->ProgramBinary( program, binaryFormat, binary, length );
1334 void ProgramParameteri( GLuint program, GLenum pname, GLint value ) override
1336 mImpl->ProgramParameteri( program, pname, value );
1339 void InvalidateFramebuffer( GLenum target, GLsizei numAttachments, const GLenum* attachments ) override
1341 mImpl->InvalidateFramebuffer( target, numAttachments, attachments );
1344 void InvalidateSubFramebuffer( GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height ) override
1346 mImpl->InvalidateSubFramebuffer( target, numAttachments, attachments, x, y, width, height );
1349 void TexStorage2D( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height ) override
1351 mImpl->TexStorage2D( target, levels, internalformat, width, height );
1354 void TexStorage3D( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth ) override
1356 mImpl->TexStorage3D( target, levels, internalformat, width, height, depth );
1359 void GetInternalformativ( GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params ) override
1361 mImpl->GetInternalformativ( target, internalformat, pname, bufSize, params );
1365 int32_t mGlesVersion;
1366 bool mIsSurfacelessContextSupported;
1367 bool mIsContextCreated;
1368 ConditionalWait mContextCreatedWaitCondition;
1369 GLint mMaxTextureSize;
1370 std::unique_ptr<GlesAbstraction> mImpl;
1373 } // namespace Adaptor
1375 } // namespace Internal
1379 #endif // DALI_INTERNAL_GL_IMPLEMENTATION_H