2 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 #include "gles-graphics-reflection.h"
19 #include <dali/integration-api/gl-abstraction.h>
20 #include <dali/integration-api/gl-defines.h>
23 #include "egl-graphics-controller.h"
25 #include <GLES3/gl3.h>
26 #include <GLES3/gl31.h>
28 #include "gles-graphics-program.h"
34 Dali::Graphics::VertexInputAttributeFormat GetVertexAttributeTypeFormat(GLenum type)
39 return Dali::Graphics::VertexInputAttributeFormat::FLOAT;
41 return Dali::Graphics::VertexInputAttributeFormat::VEC2;
43 return Dali::Graphics::VertexInputAttributeFormat::VEC3;
45 return Dali::Graphics::VertexInputAttributeFormat::VEC4;
47 return Dali::Graphics::VertexInputAttributeFormat::INTEGER;
49 return Dali::Graphics::VertexInputAttributeFormat::UNDEFINED;
53 uint32_t GetGLDataTypeSize(GLenum type)
55 // There are many more types than what are covered here, but
56 // they are not supported in dali.
59 case GL_FLOAT: // "float", 1 float, 4 bytes
61 case GL_FLOAT_VEC2: // "vec2", 2 floats, 8 bytes
63 case GL_FLOAT_VEC3: // "vec3", 3 floats, 12 bytes
65 case GL_FLOAT_VEC4: // "vec4", 4 floats, 16 bytes
67 case GL_INT: // "int", 1 integer, 4 bytes
69 case GL_FLOAT_MAT2: // "mat2", 4 floats, 16 bytes
71 case GL_FLOAT_MAT3: // "mat3", 3 vec3, 36 bytes
73 case GL_FLOAT_MAT4: // "mat4", 4 vec4, 64 bytes
80 bool IsSampler(GLenum type)
82 return type == GL_SAMPLER_2D || type == GL_SAMPLER_3D || type == GL_SAMPLER_CUBE || type == GL_SAMPLER_EXTERNAL_OES;
85 bool SortUniformInfoByLocation(Dali::Graphics::UniformInfo a, Dali::Graphics::UniformInfo b)
87 return a.location < b.location;
90 bool SortUniformExtraInfoByLocation(Dali::Graphics::GLES::Reflection::UniformExtraInfo a, Dali::Graphics::GLES::Reflection::UniformExtraInfo b)
92 return a.location < b.location;
97 namespace Dali::Graphics::GLES
99 Reflection::Reflection(GLES::ProgramImpl& program, Graphics::EglGraphicsController& controller)
100 : Graphics::Reflection(),
101 mController(controller),
106 Reflection::~Reflection() = default;
108 void Reflection::BuildVertexAttributeReflection()
110 auto glProgram = mProgram.GetGlProgram();
112 int written, size, location, maxLength, nAttribs;
116 auto gl = mController.GetGL();
118 gl->GetProgramiv(glProgram, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxLength);
119 gl->GetProgramiv(glProgram, GL_ACTIVE_ATTRIBUTES, &nAttribs);
121 mVertexInputAttributes.clear();
122 mVertexInputAttributes.resize(nAttribs);
124 name = new GLchar[maxLength];
125 for(int i = 0; i < nAttribs; i++)
127 gl->GetActiveAttrib(glProgram, i, maxLength, &written, &size, &type, name);
128 location = gl->GetAttribLocation(glProgram, name);
132 AttributeInfo attributeInfo;
133 attributeInfo.location = location;
134 attributeInfo.name = name;
135 attributeInfo.format = GetVertexAttributeTypeFormat(type);
136 mVertexInputAttributes.insert(mVertexInputAttributes.begin() + location, attributeInfo);
142 void Reflection::BuildUniformReflection()
144 auto glProgram = mProgram.GetGlProgram();
151 auto gl = mController.GetGL();
153 gl->GetProgramiv(glProgram, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxLen);
154 gl->GetProgramiv(glProgram, GL_ACTIVE_UNIFORMS, &numUniforms);
156 mUniformBlocks.clear();
157 mDefaultUniformBlock.members.clear();
158 mUniformOpaques.clear();
160 name = new char[maxLen];
162 mStandaloneUniformExtraInfos.clear();
164 for(int i = 0; i < numUniforms; ++i)
169 gl->GetActiveUniform(glProgram, i, maxLen, &written, &size, &type, name);
170 int location = gl->GetUniformLocation(glProgram, name);
172 Dali::Graphics::UniformInfo uniformInfo;
173 uniformInfo.name = name;
174 uniformInfo.uniformClass = IsSampler(type) ? Dali::Graphics::UniformClass::COMBINED_IMAGE_SAMPLER : Dali::Graphics::UniformClass::UNIFORM;
175 uniformInfo.location = IsSampler(type) ? 0 : location;
176 uniformInfo.binding = IsSampler(type) ? location : 0;
177 uniformInfo.bufferIndex = 0;
181 mUniformOpaques.push_back(uniformInfo);
185 mDefaultUniformBlock.members.push_back(uniformInfo);
186 mStandaloneUniformExtraInfos.push_back(UniformExtraInfo(location, GetGLDataTypeSize(type), type));
190 // Re-order according to uniform locations.
191 if(mDefaultUniformBlock.members.size() > 1)
193 std::sort(mDefaultUniformBlock.members.begin(), mDefaultUniformBlock.members.end(), SortUniformInfoByLocation);
196 if(mUniformOpaques.size() > 1)
198 std::sort(mUniformOpaques.begin(), mUniformOpaques.end(), SortUniformInfoByLocation);
201 // Calculate the uniform offset
202 for(unsigned int i = 0; i < mDefaultUniformBlock.members.size(); ++i)
206 mDefaultUniformBlock.members[i].offset = 0;
210 uint32_t previousUniformLocation = mDefaultUniformBlock.members[i - 1].location;
211 auto previousUniform = std::find_if(mStandaloneUniformExtraInfos.begin(), mStandaloneUniformExtraInfos.end(), [&previousUniformLocation](const UniformExtraInfo& iter) { return iter.location == previousUniformLocation; });
212 mDefaultUniformBlock.members[i].offset = mDefaultUniformBlock.members[i - 1].offset + previousUniform->size;
216 if(mDefaultUniformBlock.members.size() > 0)
218 uint32_t lastUniformLocation = mDefaultUniformBlock.members.back().location;
219 auto lastUniform = std::find_if(mStandaloneUniformExtraInfos.begin(), mStandaloneUniformExtraInfos.end(), [&lastUniformLocation](const UniformExtraInfo& iter) { return iter.location == lastUniformLocation; });
220 mDefaultUniformBlock.size = mDefaultUniformBlock.members.back().offset + lastUniform->size;
222 mUniformBlocks.push_back(mDefaultUniformBlock);
226 mDefaultUniformBlock.size = 0;
229 // Re-order according to uniform locations.
230 if(mStandaloneUniformExtraInfos.size() > 1)
232 std::sort(mStandaloneUniformExtraInfos.begin(), mStandaloneUniformExtraInfos.end(), SortUniformExtraInfoByLocation);
238 // TODO: Maybe this is not needed if uniform block is not support by dali shaders?
239 void Reflection::BuildUniformBlockReflection()
241 auto gl = mController.GetGL();
242 auto glProgram = mProgram.GetGlProgram();
243 int numUniformBlocks = 0;
244 gl->GetProgramiv(glProgram, GL_ACTIVE_UNIFORM_BLOCKS, &numUniformBlocks);
246 mUniformBlocks.clear();
247 mUniformBlocks.resize(numUniformBlocks);
249 int uniformBlockMaxLength = 0;
250 gl->GetProgramiv(glProgram, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, &uniformBlockMaxLength);
252 char* uniformBlockName = new char[uniformBlockMaxLength];
253 for(int i = 0; i < numUniformBlocks; i++)
258 gl->GetActiveUniformBlockName(glProgram, i, uniformBlockMaxLength, &length, uniformBlockName);
259 gl->GetActiveUniformBlockiv(glProgram, i, GL_UNIFORM_BLOCK_BINDING, &blockBinding);
260 gl->GetActiveUniformBlockiv(glProgram, i, GL_UNIFORM_BLOCK_DATA_SIZE, &blockDataSize);
262 Dali::Graphics::UniformBlockInfo uniformBlockInfo;
263 uniformBlockInfo.name = uniformBlockName;
264 uniformBlockInfo.size = blockDataSize;
265 uniformBlockInfo.binding = blockBinding;
268 gl->GetActiveUniformBlockiv(glProgram, i, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &nUnis);
269 int* unifIndexes = new GLint[nUnis];
270 gl->GetActiveUniformBlockiv(glProgram, i, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, unifIndexes);
273 gl->GetProgramiv(glProgram, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxUniLen);
275 for(int unif = 0; unif < nUnis; ++unif)
277 int uniIndex = unifIndexes[unif];
281 gl->GetActiveUniform(glProgram, uniIndex, maxUniLen, &length, &size, &type, uniformName);
282 int location = gl->GetUniformLocation(glProgram, uniformName);
284 Dali::Graphics::UniformInfo uniform;
285 uniform.name = uniformName;
286 uniform.location = location;
287 uniformBlockInfo.members.push_back(uniform);
290 delete[] unifIndexes;
292 mUniformBlocks.push_back(uniformBlockInfo);
294 delete[] uniformBlockName;
297 uint32_t Reflection::GetVertexAttributeLocation(const std::string& name) const
299 for(auto&& attr : mVertexInputAttributes)
301 if(attr.name == name)
303 return attr.location;
306 return ERROR_ATTRIBUTE_NOT_FOUND;
309 Dali::Graphics::VertexInputAttributeFormat Reflection::GetVertexAttributeFormat(uint32_t location) const
311 if(location >= mVertexInputAttributes.size())
313 return Dali::Graphics::VertexInputAttributeFormat::UNDEFINED;
316 return mVertexInputAttributes[location].format;
319 std::string Reflection::GetVertexAttributeName(uint32_t location) const
321 if(location >= mVertexInputAttributes.size())
323 return std::string();
326 return mVertexInputAttributes[location].name;
329 std::vector<uint32_t> Reflection::GetVertexAttributeLocations() const
331 std::vector<uint32_t> locations;
332 for(auto&& attr : mVertexInputAttributes)
334 if(attr.format != Dali::Graphics::VertexInputAttributeFormat::UNDEFINED)
336 locations.push_back(attr.location);
343 uint32_t Reflection::GetUniformBlockCount() const
345 return mUniformBlocks.size();
348 uint32_t Reflection::GetUniformBlockBinding(uint32_t index) const
350 return index < mUniformBlocks.size() ? mUniformBlocks[index].binding : 0u;
353 uint32_t Reflection::GetUniformBlockSize(uint32_t index) const
355 return index < mUniformBlocks.size() ? mUniformBlocks[index].size : 0u;
358 bool Reflection::GetUniformBlock(uint32_t index, Dali::Graphics::UniformBlockInfo& out) const
360 if(index >= mUniformBlocks.size())
365 const auto& block = mUniformBlocks[index];
367 out.name = block.name;
368 out.binding = block.binding;
369 out.descriptorSet = block.descriptorSet;
370 auto membersSize = block.members.size();
371 out.members.resize(membersSize);
372 out.size = block.size;
373 for(auto i = 0u; i < out.members.size(); ++i)
375 const auto& memberUniform = block.members[i];
376 out.members[i].name = memberUniform.name;
377 out.members[i].binding = block.binding;
378 out.members[i].uniformClass = Graphics::UniformClass::UNIFORM;
379 out.members[i].offset = memberUniform.offset;
380 out.members[i].location = memberUniform.location;
386 std::vector<uint32_t> Reflection::GetUniformBlockLocations() const
388 std::vector<uint32_t> retval{};
389 for(auto&& ubo : mUniformBlocks)
391 retval.emplace_back(ubo.binding);
396 std::string Reflection::GetUniformBlockName(uint32_t blockIndex) const
398 if(blockIndex < mUniformBlocks.size())
400 return mUniformBlocks[blockIndex].name;
404 return std::string();
408 uint32_t Reflection::GetUniformBlockMemberCount(uint32_t blockIndex) const
410 if(blockIndex < mUniformBlocks.size())
412 return static_cast<uint32_t>(mUniformBlocks[blockIndex].members.size());
420 std::string Reflection::GetUniformBlockMemberName(uint32_t blockIndex, uint32_t memberLocation) const
422 if(blockIndex < mUniformBlocks.size() && memberLocation < mUniformBlocks[blockIndex].members.size())
424 return mUniformBlocks[blockIndex].members[memberLocation].name;
428 return std::string();
432 uint32_t Reflection::GetUniformBlockMemberOffset(uint32_t blockIndex, uint32_t memberLocation) const
434 if(blockIndex < mUniformBlocks.size() && memberLocation < mUniformBlocks[blockIndex].members.size())
436 return mUniformBlocks[blockIndex].members[memberLocation].offset;
444 bool Reflection::GetNamedUniform(const std::string& name, Dali::Graphics::UniformInfo& out) const
447 for(auto&& ubo : mUniformBlocks)
449 for(auto&& member : ubo.members)
451 if(name == member.name || name == (ubo.name + "." + member.name))
454 out.location = member.location;
455 out.binding = ubo.binding;
456 out.bufferIndex = index;
457 out.offset = member.offset;
458 out.uniformClass = Graphics::UniformClass::UNIFORM;
466 for(auto&& uniform : mUniformOpaques)
468 if(uniform.name == name)
470 out.uniformClass = Graphics::UniformClass::COMBINED_IMAGE_SAMPLER;
471 out.binding = uniform.binding;
474 out.location = uniform.location;
482 std::vector<GLenum> Reflection::GetStandaloneUniformTypes() const
484 std::vector<GLenum> retval{};
485 for(auto&& uniform : mStandaloneUniformExtraInfos)
487 retval.emplace_back(uniform.type);
492 std::vector<Dali::Graphics::UniformInfo> Reflection::GetSamplers() const
494 return mUniformOpaques;
497 Graphics::ShaderLanguage Reflection::GetLanguage() const
499 auto gl = mController.GetGL();
501 int majorVersion, minorVersion;
502 gl->GetIntegerv(GL_MAJOR_VERSION, &majorVersion);
503 gl->GetIntegerv(GL_MINOR_VERSION, &minorVersion);
504 printf("GL Version (integer) : %d.%d\n", majorVersion, minorVersion);
505 printf("GLSL Version : %s\n", gl->GetString(GL_SHADING_LANGUAGE_VERSION));
507 // TODO: the language version is hardcoded for now, but we may use what we get
508 // from GL_SHADING_LANGUAGE_VERSION?
509 return Graphics::ShaderLanguage::GLSL_3_2;
512 } // namespace Dali::Graphics::GLES