2 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "gles-graphics-command-buffer.h"
22 #include "egl-graphics-controller.h"
23 #include "gles-graphics-buffer.h"
24 #include "gles-graphics-framebuffer.h"
25 #include "gles-graphics-pipeline.h"
26 #include "gles-graphics-render-pass.h"
27 #include "gles-graphics-render-target.h"
28 #include "gles-graphics-texture.h"
30 namespace Dali::Graphics::GLES
34 static constexpr uint32_t COMMAND_POOL_DEFAULT_INCREMENT = 1024 * 32 / sizeof(Command); // 32kb banks
35 static const uint32_t MEMORY_POOL_DEFAULT_INCREMENT = 1024; // 1kb memory pool increment
36 static const uint32_t MEMORY_POOL_DEFAULT_ALIGNMENT = 64; // 64bytes alignment
51 uint32_t dataSize{0u};
52 uint32_t capacity{0u};
53 inline T& operator[](int index) const
65 inline void resize(int newSize)
67 ptr = reinterpret_cast<T*>(realloc(ptr, newSize * sizeof(T)));
72 inline T* data() const
77 inline uint32_t size() const
82 // This memory pool guarantees all items will be placed
83 // in the continuous memory area but returned pointers are relative
84 // and require translation before using
85 template<class T, int Increment, int Alignment = 0>
89 inline T& operator[](int index)
93 MemoryPool() = default;
95 IndirectPtr<T> Allocate(uint32_t count)
100 // resize data size when capacity is not setuped.
101 // Note if totalCapacity is bigger than fixedCapacity,
102 // just skip here and resize dynamically
103 if(DALI_UNLIKELY(totalCapacity < fixedCapacity))
105 data.resize(fixedCapacity);
106 totalCapacity = data.size();
110 // Resize dynamically
111 if(DALI_UNLIKELY(totalCapacity < offset + count))
113 // Resize the memory size as ceil((offset + count - totalCapacity)) / Increment) * Increment
114 // So the incremented size of data is always multiplied of the value Increment.
115 data.resize(data.size() + ((offset + count - totalCapacity - 1) / Increment + 1) * Increment);
117 // update base pointer, required for address translation
118 totalCapacity = data.size();
121 basePtr = data.data();
123 IndirectPtr<T> retval{uint32_t(uintptr_t(&data[offset]) - uintptr_t(basePtr)), &basePtr};
127 // align offset if needed (only if type size is 1)
128 if(Alignment && sizeof(T) == 1)
130 offset = ((offset / Alignment) * Alignment) + ((offset % Alignment) ? Alignment : 0);
142 // Discards all data and storage
152 uint32_t totalCapacity{0u};
154 uint32_t increment{Increment};
155 uint32_t alignment{Alignment};
156 uint32_t fixedCapacity{0u};
157 void* basePtr{nullptr};
160 MemoryPool<uint8_t, MEMORY_POOL_DEFAULT_INCREMENT, MEMORY_POOL_DEFAULT_ALIGNMENT> memoryPool;
161 MemoryPool<Command, COMMAND_POOL_DEFAULT_INCREMENT, MEMORY_POOL_DEFAULT_ALIGNMENT> commandPool;
164 CommandPool() = default;
165 CommandPool(uint32_t fixedCapacity)
167 commandPool.fixedCapacity = fixedCapacity;
168 memoryPool.fixedCapacity = fixedCapacity * 1024;
172 * Return value may become invalid if pool is resized (by allocating another command)
176 Command* AllocateCommand(CommandType type)
178 auto command = commandPool.Allocate(1);
179 command->type = type;
180 auto* cmd = command.Ptr();
185 IndirectPtr<T> Allocate(uint32_t count)
187 const auto typeSize = sizeof(T);
188 const auto memoryRequired = typeSize * count;
189 auto ptr = memoryPool.Allocate(memoryRequired);
191 // Convert generic pointer and return
192 return IndirectPtr<T>{ptr.ptr, ptr.base};
195 // New (should not be needed)
197 T* New(uint32_t count)
199 auto ptr = Allocate<T>(count);
200 for(auto i = 0u; i < count; ++i)
207 // TODO: explicit delete?
208 void Rollback(bool discard)
217 commandPool.Rollback();
218 memoryPool.Rollback();
222 const Command* GetCommands(uint32_t& size) const
224 size = commandPool.size;
225 return commandPool.data.ptr;
229 CommandBuffer::CommandBuffer(const Graphics::CommandBufferCreateInfo& createInfo, EglGraphicsController& controller)
230 : CommandBufferResource(createInfo, controller)
232 mCommandPool = std::make_unique<CommandPool>(createInfo.fixedCapacity);
235 CommandBuffer::~CommandBuffer() = default;
237 void CommandBuffer::BindVertexBuffers(uint32_t firstBinding,
238 const std::vector<const Graphics::Buffer*>& buffers,
239 const std::vector<uint32_t>& offsets)
241 auto command = mCommandPool->AllocateCommand(CommandType::BIND_VERTEX_BUFFERS);
242 command->bindVertexBuffers.vertexBufferBindingsCount = firstBinding + buffers.size();
243 auto pBindings = mCommandPool->Allocate<GLES::VertexBufferBindingDescriptor>(firstBinding + buffers.size());
245 command->bindVertexBuffers.vertexBufferBindings = pBindings;
246 auto index = firstBinding;
247 for(auto& buf : buffers)
249 pBindings[index].buffer = static_cast<const GLES::Buffer*>(buf);
250 pBindings[index].offset = offsets[index - firstBinding];
255 void CommandBuffer::BindUniformBuffers(const std::vector<Graphics::UniformBufferBinding>& bindings)
257 auto command = mCommandPool->AllocateCommand(CommandType::BIND_UNIFORM_BUFFER);
259 auto& cmd = *command;
260 auto& bindCmd = cmd.bindUniformBuffers;
262 // temporary static set of binding slots (thread local)
263 static const auto MAX_UNIFORM_BUFFER_BINDINGS = 64; // TODO: this should be read from introspection
265 // TODO: could use vector?
266 static thread_local UniformBufferBindingDescriptor sTempBindings[MAX_UNIFORM_BUFFER_BINDINGS];
268 // reset temp bindings
269 memset(sTempBindings, 0, sizeof(UniformBufferBindingDescriptor) * MAX_UNIFORM_BUFFER_BINDINGS);
271 auto maxBinding = 0u;
273 // find max binding and standalone UBO
274 for(const auto& binding : bindings)
278 auto glesBuffer = static_cast<const GLES::Buffer*>(binding.buffer);
279 if(glesBuffer->IsCPUAllocated()) // standalone uniforms
281 bindCmd.standaloneUniformsBufferBinding.buffer = glesBuffer;
282 bindCmd.standaloneUniformsBufferBinding.offset = binding.offset;
283 bindCmd.standaloneUniformsBufferBinding.binding = binding.binding;
284 bindCmd.standaloneUniformsBufferBinding.emulated = true;
286 else // Bind regular UBO
288 auto& slot = sTempBindings[binding.binding];
289 slot.buffer = glesBuffer;
290 slot.offset = binding.offset;
291 slot.binding = binding.binding;
292 slot.emulated = false;
293 maxBinding = std::max(maxBinding, binding.binding);
297 bindCmd.uniformBufferBindings = nullptr;
298 bindCmd.uniformBufferBindingsCount = 0u;
303 auto destBindings = mCommandPool->Allocate<UniformBufferBindingDescriptor>(maxBinding + 1);
305 memcpy(destBindings.Ptr(), sTempBindings, sizeof(UniformBufferBindingDescriptor) * (maxBinding + 1));
306 bindCmd.uniformBufferBindings = destBindings;
307 bindCmd.uniformBufferBindingsCount = maxBinding + 1;
311 void CommandBuffer::BindPipeline(const Graphics::Pipeline& pipeline)
313 auto command = mCommandPool->AllocateCommand(CommandType::BIND_PIPELINE);
314 command->bindPipeline.pipeline = static_cast<const GLES::Pipeline*>(&pipeline);
317 void CommandBuffer::BindTextures(const std::vector<TextureBinding>& textureBindings)
319 auto command = mCommandPool->AllocateCommand(CommandType::BIND_TEXTURES);
320 auto& bindTexturesCmd = command->bindTextures;
321 bindTexturesCmd.textureBindings = mCommandPool->Allocate<TextureBinding>(textureBindings.size());
322 bindTexturesCmd.textureBindingsCount = textureBindings.size();
323 memcpy(bindTexturesCmd.textureBindings.Ptr(), textureBindings.data(), sizeof(TextureBinding) * textureBindings.size());
326 void CommandBuffer::BindSamplers(const std::vector<SamplerBinding>& samplerBindings)
328 auto command = mCommandPool->AllocateCommand(CommandType::BIND_SAMPLERS);
329 auto& bindSamplersCmd = command->bindSamplers;
330 bindSamplersCmd.samplerBindings = mCommandPool->Allocate<SamplerBinding>(samplerBindings.size());
331 bindSamplersCmd.samplerBindingsCount = samplerBindings.size();
332 memcpy(bindSamplersCmd.samplerBindings.Ptr(), samplerBindings.data(), sizeof(TextureBinding) * samplerBindings.size());
335 void CommandBuffer::BindPushConstants(void* data,
341 void CommandBuffer::BindIndexBuffer(const Graphics::Buffer& buffer,
345 auto command = mCommandPool->AllocateCommand(CommandType::BIND_INDEX_BUFFER);
346 command->bindIndexBuffer.buffer = static_cast<const GLES::Buffer*>(&buffer);
347 command->bindIndexBuffer.offset = offset;
348 command->bindIndexBuffer.format = format;
351 void CommandBuffer::BeginRenderPass(
352 Graphics::RenderPass* renderPass,
353 Graphics::RenderTarget* renderTarget,
355 const std::vector<ClearValue>& clearValues)
357 auto command = mCommandPool->AllocateCommand(CommandType::BEGIN_RENDERPASS);
358 auto& cmd = *command;
359 cmd.beginRenderPass.renderPass = static_cast<GLES::RenderPass*>(renderPass);
360 cmd.beginRenderPass.renderTarget = static_cast<GLES::RenderTarget*>(renderTarget);
361 cmd.beginRenderPass.renderArea = renderArea;
363 cmd.beginRenderPass.clearValues = mCommandPool->Allocate<ClearValue>(clearValues.size());
364 memcpy(cmd.beginRenderPass.clearValues.Ptr(), clearValues.data(), sizeof(ClearValue) * clearValues.size());
365 cmd.beginRenderPass.clearValuesCount = clearValues.size();
368 void CommandBuffer::EndRenderPass(Graphics::SyncObject* syncObject)
370 auto command = mCommandPool->AllocateCommand(CommandType::END_RENDERPASS);
371 command->endRenderPass.syncObject = static_cast<GLES::SyncObject*>(syncObject);
374 void CommandBuffer::ExecuteCommandBuffers(std::vector<const Graphics::CommandBuffer*>&& commandBuffers)
376 auto command = mCommandPool->AllocateCommand(CommandType::EXECUTE_COMMAND_BUFFERS);
377 auto& cmd = command->executeCommandBuffers;
378 cmd.buffers = mCommandPool->Allocate<const GLES::CommandBuffer*>(commandBuffers.size());
379 cmd.buffersCount = commandBuffers.size();
380 for(auto i = 0u; i < cmd.buffersCount; ++i)
382 cmd.buffers[i] = static_cast<const GLES::CommandBuffer*>(commandBuffers[i]);
386 void CommandBuffer::Draw(
387 uint32_t vertexCount,
388 uint32_t instanceCount,
389 uint32_t firstVertex,
390 uint32_t firstInstance)
392 auto command = mCommandPool->AllocateCommand(CommandType::DRAW);
393 auto& cmd = command->draw;
394 cmd.type = DrawCallDescriptor::Type::DRAW;
395 cmd.draw.vertexCount = vertexCount;
396 cmd.draw.instanceCount = instanceCount;
397 cmd.draw.firstInstance = firstInstance;
398 cmd.draw.firstVertex = firstVertex;
401 void CommandBuffer::DrawIndexed(
403 uint32_t instanceCount,
405 int32_t vertexOffset,
406 uint32_t firstInstance)
408 auto command = mCommandPool->AllocateCommand(CommandType::DRAW_INDEXED);
409 auto& cmd = command->draw;
410 cmd.type = DrawCallDescriptor::Type::DRAW_INDEXED;
411 cmd.drawIndexed.firstIndex = firstIndex;
412 cmd.drawIndexed.firstInstance = firstInstance;
413 cmd.drawIndexed.indexCount = indexCount;
414 cmd.drawIndexed.vertexOffset = vertexOffset;
415 cmd.drawIndexed.instanceCount = instanceCount;
418 void CommandBuffer::DrawIndexedIndirect(
419 Graphics::Buffer& buffer,
424 auto command = mCommandPool->AllocateCommand(CommandType::DRAW_INDEXED_INDIRECT);
425 auto& cmd = command->draw;
426 cmd.type = DrawCallDescriptor::Type::DRAW_INDEXED_INDIRECT;
427 cmd.drawIndexedIndirect.buffer = static_cast<const GLES::Buffer*>(&buffer);
428 cmd.drawIndexedIndirect.offset = offset;
429 cmd.drawIndexedIndirect.drawCount = drawCount;
430 cmd.drawIndexedIndirect.stride = stride;
433 void CommandBuffer::Reset()
435 mCommandPool->Rollback(false);
438 void CommandBuffer::SetScissor(Graphics::Rect2D value)
440 auto command = mCommandPool->AllocateCommand(CommandType::SET_SCISSOR);
441 command->scissor.region = value;
444 void CommandBuffer::SetScissorTestEnable(bool value)
446 auto command = mCommandPool->AllocateCommand(CommandType::SET_SCISSOR_TEST);
447 command->scissorTest.enable = value;
450 void CommandBuffer::SetViewport(Viewport value)
452 auto command = mCommandPool->AllocateCommand(CommandType::SET_VIEWPORT);
453 command->viewport.region = value;
456 void CommandBuffer::SetViewportEnable(bool value)
458 // There is no GL equivalent
461 void CommandBuffer::SetColorMask(bool enabled)
463 auto command = mCommandPool->AllocateCommand(CommandType::SET_COLOR_MASK);
464 command->colorMask.enabled = enabled;
467 void CommandBuffer::ClearStencilBuffer()
469 mCommandPool->AllocateCommand(CommandType::CLEAR_STENCIL_BUFFER);
472 void CommandBuffer::SetStencilTestEnable(bool stencilEnable)
474 auto command = mCommandPool->AllocateCommand(CommandType::SET_STENCIL_TEST_ENABLE);
475 command->stencilTest.enabled = stencilEnable;
478 void CommandBuffer::SetStencilWriteMask(uint32_t writeMask)
480 auto command = mCommandPool->AllocateCommand(CommandType::SET_STENCIL_WRITE_MASK);
481 command->stencilWriteMask.mask = writeMask;
484 void CommandBuffer::SetStencilOp(Graphics::StencilOp failOp,
485 Graphics::StencilOp passOp,
486 Graphics::StencilOp depthFailOp)
488 auto command = mCommandPool->AllocateCommand(CommandType::SET_STENCIL_OP);
489 auto& cmd = command->stencilOp;
492 cmd.depthFailOp = depthFailOp;
495 void CommandBuffer::SetStencilFunc(Graphics::CompareOp compareOp,
497 uint32_t compareMask)
499 auto command = mCommandPool->AllocateCommand(CommandType::SET_STENCIL_FUNC);
500 auto& cmd = command->stencilFunc;
501 cmd.compareOp = compareOp;
502 cmd.compareMask = compareMask;
503 cmd.reference = reference;
506 void CommandBuffer::SetDepthCompareOp(Graphics::CompareOp compareOp)
508 auto command = mCommandPool->AllocateCommand(CommandType::SET_DEPTH_COMPARE_OP);
509 command->depth.compareOp = compareOp;
512 void CommandBuffer::SetDepthTestEnable(bool depthTestEnable)
514 auto command = mCommandPool->AllocateCommand(CommandType::SET_DEPTH_TEST_ENABLE);
515 command->depth.testEnabled = depthTestEnable;
517 void CommandBuffer::SetDepthWriteEnable(bool depthWriteEnable)
519 auto command = mCommandPool->AllocateCommand(CommandType::SET_DEPTH_WRITE_ENABLE);
520 command->depth.writeEnabled = depthWriteEnable;
522 void CommandBuffer::ClearDepthBuffer()
524 mCommandPool->AllocateCommand(CommandType::CLEAR_DEPTH_BUFFER);
527 void CommandBuffer::PresentRenderTarget(GLES::RenderTarget* renderTarget)
529 auto command = mCommandPool->AllocateCommand(CommandType::PRESENT_RENDER_TARGET);
530 command->presentRenderTarget.targetToPresent = renderTarget;
533 [[nodiscard]] const Command* CommandBuffer::GetCommands(uint32_t& size) const
535 return mCommandPool->GetCommands(size);
538 void CommandBuffer::DestroyResource()
543 bool CommandBuffer::InitializeResource()
549 void CommandBuffer::DiscardResource()
551 GetController().DiscardResource(this);
554 } // namespace Dali::Graphics::GLES