2 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 #include "gles-context.h"
19 #include <dali/integration-api/gl-abstraction.h>
20 #include <dali/integration-api/gl-defines.h>
21 #include "gles-graphics-buffer.h"
22 #include "gles-graphics-command-buffer.h"
23 #include "gles-graphics-pipeline.h"
25 namespace Dali::Graphics::GLES
29 Impl(EglGraphicsController& controller)
30 : mController(controller)
36 EglGraphicsController& mController;
38 const GLES::Pipeline* mCurrentPipeline{nullptr}; ///< Currently bound pipeline
39 const GLES::Pipeline* mNewPipeline{nullptr}; ///< New pipeline to be set on flush
41 std::vector<Graphics::TextureBinding> mCurrentTextureBindings{};
42 std::vector<Graphics::SamplerBinding> mCurrentSamplerBindings{};
43 GLES::IndexBufferBindingDescriptor mCurrentIndexBufferBinding{};
45 struct VertexBufferBinding
47 GLES::Buffer* buffer{nullptr};
51 // Currently bound buffers
52 std::vector<VertexBufferBindingDescriptor> mCurrentVertexBufferBindings{};
55 Context::Context(EglGraphicsController& controller)
57 mImpl = std::make_unique<Impl>(controller);
60 Context::~Context() = default;
62 void Context::Flush(bool reset, const GLES::DrawCallDescriptor& drawCall)
64 auto& gl = *mImpl->mController.GetGL();
67 if(mImpl->mNewPipeline)
69 // Execute states if different
70 mImpl->mCurrentPipeline = mImpl->mNewPipeline;
71 mImpl->mNewPipeline = nullptr;
77 // Resolve rasterization state
78 ResolveRasterizationState();
81 for(const auto& binding : mImpl->mCurrentTextureBindings)
83 gl.ActiveTexture(GL_TEXTURE0 + binding.binding);
84 gl.BindTexture(GL_TEXTURE_2D,
85 static_cast<const GLES::Texture*>(binding.texture)
89 // for each attribute bind vertices
90 const auto& pipelineState = mImpl->mCurrentPipeline->GetCreateInfo();
91 const auto& vi = pipelineState.vertexInputState;
92 for(const auto& attr : vi->attributes)
95 gl.EnableVertexAttribArray(attr.location);
96 const auto& bufferSlot = mImpl->mCurrentVertexBufferBindings[attr.binding];
97 const auto& bufferBinding = vi->bufferBindings[attr.binding];
99 auto glesBuffer = bufferSlot.buffer->GetGLBuffer();
102 gl.BindBuffer(GL_ARRAY_BUFFER, glesBuffer);
103 gl.VertexAttribPointer(attr.location,
104 GLVertexFormat(attr.format).size,
105 GLVertexFormat(attr.format).format,
107 bufferBinding.stride,
108 reinterpret_cast<void*>(attr.offset));
112 const auto& ia = mImpl->mCurrentPipeline->GetCreateInfo().inputAssemblyState;
115 switch(drawCall.type)
117 case DrawCallDescriptor::Type::DRAW:
119 gl.DrawArrays(GLESTopology(ia->topology),
120 drawCall.draw.firstVertex,
121 drawCall.draw.vertexCount);
124 case DrawCallDescriptor::Type::DRAW_INDEXED:
126 const auto& binding = mImpl->mCurrentIndexBufferBinding;
127 const auto* glesBuffer = binding.buffer;
128 gl.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, glesBuffer->GetGLBuffer());
129 auto indexBufferFormat = GLIndexFormat(binding.format).format;
130 gl.DrawElements(GLESTopology(ia->topology),
131 drawCall.drawIndexed.indexCount,
133 reinterpret_cast<void*>(binding.offset));
136 case DrawCallDescriptor::Type::DRAW_INDEXED_INDIRECT:
143 void Context::BindTextures(const std::vector<Graphics::TextureBinding>& bindings)
145 // for each texture allocate slot
146 for(const auto& binding : bindings)
148 // Resize binding array if needed
149 if(mImpl->mCurrentTextureBindings.size() <= binding.binding)
151 mImpl->mCurrentTextureBindings.resize(binding.binding + 1);
153 // Store the binding details
154 mImpl->mCurrentTextureBindings[binding.binding] = binding;
158 void Context::BindVertexBuffers(const std::vector<GLES::VertexBufferBindingDescriptor>& bindings)
160 if(bindings.size() > mImpl->mCurrentVertexBufferBindings.size())
162 mImpl->mCurrentVertexBufferBindings.resize(bindings.size());
164 // Copy only set slots
165 std::copy_if(bindings.begin(), bindings.end(), mImpl->mCurrentVertexBufferBindings.begin(), [](auto& item) {
166 return (nullptr != item.buffer);
170 void Context::BindIndexBuffer(const IndexBufferBindingDescriptor& indexBufferBinding)
172 mImpl->mCurrentIndexBufferBinding = indexBufferBinding;
175 void Context::BindPipeline(const GLES::Pipeline* newPipeline)
177 mImpl->mNewPipeline = newPipeline;
180 void Context::ResolveBlendState()
182 const auto& state = mImpl->mCurrentPipeline->GetCreateInfo();
183 const auto& bs = state.colorBlendState;
184 auto& gl = *mImpl->mController.GetGL();
186 // TODO: prevent leaking the state
192 bs->blendEnable ? gl.Enable(GL_BLEND) : gl.Disable(GL_BLEND);
198 gl.BlendFunc(GLBlendFunc(bs->srcColorBlendFactor), GLBlendFunc(bs->dstColorBlendFactor));
200 if((GLBlendFunc(bs->srcColorBlendFactor) == GLBlendFunc(bs->srcAlphaBlendFactor)) &&
201 (GLBlendFunc(bs->dstColorBlendFactor) == GLBlendFunc(bs->dstAlphaBlendFactor)))
203 gl.BlendFunc(GLBlendFunc(bs->srcColorBlendFactor), GLBlendFunc(bs->dstColorBlendFactor));
207 gl.BlendFuncSeparate(GLBlendFunc(bs->srcColorBlendFactor),
208 GLBlendFunc(bs->dstColorBlendFactor),
209 GLBlendFunc(bs->srcAlphaBlendFactor),
210 GLBlendFunc(bs->dstAlphaBlendFactor));
212 if(GLBlendOp(bs->colorBlendOp) == GLBlendOp(bs->alphaBlendOp))
214 gl.BlendEquation(GLBlendOp(bs->colorBlendOp));
218 gl.BlendEquationSeparate(GLBlendOp(bs->colorBlendOp), GLBlendOp(bs->alphaBlendOp));
222 void Context::ResolveRasterizationState()
224 const auto& state = mImpl->mCurrentPipeline->GetCreateInfo();
225 const auto& rs = state.rasterizationState;
226 auto& gl = *mImpl->mController.GetGL();
228 // TODO: prevent leaking the state
234 if(rs->cullMode == CullMode::NONE)
236 gl.Disable(GL_CULL_FACE);
240 gl.Enable(GL_CULL_FACE);
241 gl.CullFace(GLCullMode(rs->cullMode));
244 // TODO: implement polygon mode (fill, line, points)
245 // seems like we don't support it (no glPolygonMode())
248 } // namespace Dali::Graphics::GLES