2 # module: graphics, backend: gles
3 SET( adaptor_graphics_gles_src_files
4 ${adaptor_graphics_dir}/gles/egl-debug.cpp
5 ${adaptor_graphics_dir}/gles/egl-implementation.cpp
6 ${adaptor_graphics_dir}/gles/egl-sync-implementation.cpp
7 ${adaptor_graphics_dir}/gles/egl-context-helper-implementation.cpp
8 ${adaptor_graphics_dir}/gles/gl-extensions.cpp
9 ${adaptor_graphics_dir}/gles/gl-extensions-support.cpp
10 ${adaptor_graphics_dir}/gles/gl-proxy-implementation.cpp
11 ${adaptor_graphics_dir}/gles/egl-graphics-factory.cpp
12 ${adaptor_graphics_dir}/gles/egl-graphics.cpp
15 INCLUDE( ${adaptor_graphics_dir}/gles-impl/file.list )
17 # module: graphics, backend: tizen
18 SET( adaptor_graphics_tizen_src_files
19 ${adaptor_graphics_dir}/tizen/egl-image-extensions-tizen.cpp
22 # module: graphics, backend: ubuntu
23 SET( adaptor_graphics_ubuntu_src_files
24 ${adaptor_graphics_dir}/generic/egl-image-extensions-generic.cpp
27 # module: graphics, backend: libuv-x11
28 SET( adaptor_graphics_x11_src_files
29 ${adaptor_graphics_dir}/generic/egl-image-extensions-generic.cpp
32 # module: graphics, backend: android
33 SET( adaptor_graphics_android_src_files
34 ${adaptor_graphics_dir}/android/egl-image-extensions-android.cpp
37 # module: graphics, backend: windows
38 SET( adaptor_graphics_windows_src_files
39 ${adaptor_graphics_dir}/windows-gl/egl-image-extensions.cpp
42 # module: graphics, backend: macos
43 SET( adaptor_graphics_macos_src_files
44 ${adaptor_graphics_dir}/macos/egl-image-extensions.cpp
47 # include GLES implementation
48 # TODO: the implementaion should probably be dependent on the build flags