[Tizen] Add Overlay Layer in window
[platform/core/uifw/dali-adaptor.git] / dali / integration-api / adaptor-framework / scene-holder-impl.cpp
1 /*
2  * Copyright (c) 2022 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
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6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali/integration-api/adaptor-framework/scene-holder-impl.h>
20
21 // EXTERNAL INCLUDES
22 #include <dali/integration-api/debug.h>
23 #include <dali/integration-api/events/hover-event-integ.h>
24 #include <dali/integration-api/events/key-event-integ.h>
25 #include <dali/integration-api/events/touch-event-integ.h>
26 #include <dali/integration-api/events/wheel-event-integ.h>
27 #include <dali/public-api/actors/actor.h>
28 #include <dali/public-api/actors/layer.h>
29 #include <dali/public-api/common/dali-common.h>
30
31 // INTERNAL INCLUDES
32 #include <dali/internal/adaptor/common/adaptor-impl.h>
33 #include <dali/internal/adaptor/common/lifecycle-observer.h>
34 #include <dali/internal/graphics/gles/egl-graphics.h>
35 #include <dali/internal/input/common/key-impl.h>
36 #include <dali/internal/input/common/physical-keyboard-impl.h>
37 #include <dali/internal/system/common/time-service.h>
38
39 namespace Dali
40 {
41 namespace Internal
42 {
43 namespace Adaptor
44 {
45 namespace
46 {
47 #if defined(DEBUG_ENABLED)
48 Debug::Filter* gSceneHolderLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_SCENE_HOLDER");
49 #endif
50 } // unnamed namespace
51
52 uint32_t SceneHolder::mSceneHolderCounter = 0;
53
54 class SceneHolder::SceneHolderLifeCycleObserver : public LifeCycleObserver
55 {
56 public:
57   SceneHolderLifeCycleObserver(Adaptor*& adaptor)
58   : mAdaptor(adaptor){};
59
60 private: // Adaptor::LifeCycleObserver interface
61   void OnStart() override{};
62   void OnPause() override{};
63   void OnResume() override{};
64   void OnStop() override{};
65   void OnDestroy() override
66   {
67     mAdaptor = nullptr;
68   };
69
70 private:
71   Adaptor*& mAdaptor;
72 };
73
74 SceneHolder::SceneHolder()
75 : mLifeCycleObserver(new SceneHolderLifeCycleObserver(mAdaptor)),
76   mId(mSceneHolderCounter++),
77   mSurface(nullptr),
78   mAdaptor(nullptr),
79   mDpi(),
80   mIsBeingDeleted(false),
81   mAdaptorStarted(false),
82   mVisible(true)
83 {
84 }
85
86 SceneHolder::~SceneHolder()
87 {
88   if(mAdaptor)
89   {
90     mAdaptor->RemoveObserver(*mLifeCycleObserver.get());
91     mAdaptor->RemoveWindow(this);
92
93     mAdaptor->DeleteSurface(*mSurface.get());
94
95     mAdaptor = nullptr;
96   }
97
98   if(mScene)
99   {
100     mScene.Discard();
101   }
102 }
103
104 void SceneHolder::Add(Dali::Actor actor)
105 {
106   if(mScene)
107   {
108     mScene.Add(actor);
109   }
110 }
111
112 void SceneHolder::Remove(Dali::Actor actor)
113 {
114   if(mScene)
115   {
116     mScene.Remove(actor);
117   }
118 }
119
120 Dali::Layer SceneHolder::GetRootLayer() const
121 {
122   return mScene ? mScene.GetRootLayer() : Dali::Layer();
123 }
124
125 Dali::Layer SceneHolder::GetOverlayLayer()
126 {
127   return mScene ? mScene.GetOverlayLayer() : Dali::Layer();
128 }
129
130 uint32_t SceneHolder::GetId() const
131 {
132   return mId;
133 }
134
135 std::string SceneHolder::GetName() const
136 {
137   return mName;
138 }
139
140 bool SceneHolder::IsVisible() const
141 {
142   return mVisible;
143 }
144
145 Dali::Integration::Scene SceneHolder::GetScene()
146 {
147   return mScene;
148 }
149
150 Uint16Pair SceneHolder::GetDpi() const
151 {
152   return mDpi;
153 }
154
155 void SceneHolder::SetSurface(Dali::RenderSurfaceInterface* surface)
156 {
157   mSurface.reset(surface);
158
159   mScene.SurfaceReplaced();
160
161   PositionSize surfacePositionSize = surface->GetPositionSize();
162
163   SurfaceResized(static_cast<float>(surfacePositionSize.width), static_cast<float>(surfacePositionSize.height));
164
165   InitializeDpi();
166
167   mSurface->SetAdaptor(*mAdaptor);
168   mSurface->SetScene(mScene);
169
170   // Recreate the render target
171   CreateRenderTarget();
172
173   OnSurfaceSet(surface);
174 }
175
176 void SceneHolder::SurfaceResized(float width, float height)
177 {
178   if(DALI_LIKELY(mScene))
179   {
180     mScene.SurfaceResized(width, height);
181   }
182
183   mSurface->SetFullSwapNextFrame();
184
185   // Recreate the render target
186   CreateRenderTarget();
187 }
188
189 Dali::RenderSurfaceInterface* SceneHolder::GetSurface() const
190 {
191   return mSurface.get();
192 }
193
194 void SceneHolder::SetBackgroundColor(const Vector4& color)
195 {
196   if(mScene)
197   {
198     mScene.SetBackgroundColor(color);
199
200     mSurface->SetFullSwapNextFrame();
201   }
202 }
203
204 Vector4 SceneHolder::GetBackgroundColor() const
205 {
206   return mScene ? mScene.GetBackgroundColor() : Color::BLACK;
207 }
208
209 void SceneHolder::SetAdaptor(Dali::Adaptor& adaptor)
210 {
211   // Avoid doing this more than once
212   if(mAdaptorStarted)
213   {
214     return;
215   }
216
217   DALI_ASSERT_DEBUG(mSurface && "Surface needs to be set before calling this method\n");
218
219   mAdaptorStarted = true;
220
221   // Create the scene
222   PositionSize surfacePositionSize = mSurface->GetPositionSize();
223   int          windowOrientation   = mSurface->GetSurfaceOrientation();
224   int          screenOrientation   = mSurface->GetScreenOrientation();
225
226   mScene = Dali::Integration::Scene::New(Size(static_cast<float>(surfacePositionSize.width), static_cast<float>(surfacePositionSize.height)), windowOrientation, screenOrientation);
227
228   Internal::Adaptor::Adaptor& adaptorImpl = Internal::Adaptor::Adaptor::GetImplementation(adaptor);
229   mAdaptor                                = &adaptorImpl;
230
231   // Create an observer for the adaptor lifecycle
232   mAdaptor->AddObserver(*mLifeCycleObserver);
233
234   InitializeDpi();
235
236   mSurface->SetAdaptor(*mAdaptor);
237   mSurface->SetScene(mScene);
238
239   // Create the render target
240   CreateRenderTarget();
241
242   OnAdaptorSet(adaptor);
243 }
244
245 void SceneHolder::CreateRenderTarget()
246 {
247   Graphics::RenderTargetCreateInfo rtInfo{};
248   rtInfo
249     .SetSurface(mSurface.get())
250     .SetExtent({static_cast<uint32_t>(mSurface->GetPositionSize().width), static_cast<uint32_t>(mSurface->GetPositionSize().height)})
251     .SetPreTransform(0 | Graphics::RenderTargetTransformFlagBits::TRANSFORM_IDENTITY_BIT);
252
253   mScene.SetSurfaceRenderTarget(rtInfo);
254 }
255
256 void SceneHolder::Pause()
257 {
258   Reset();
259
260   OnPause();
261 }
262
263 void SceneHolder::Resume()
264 {
265   Reset();
266
267   OnResume();
268 }
269
270 void SceneHolder::SurfaceRotated(float width, float height, int32_t windowOrientation, int32_t screenOrientation)
271 {
272   if(DALI_LIKELY(mScene))
273   {
274     mScene.SurfaceRotated(width, height, windowOrientation, screenOrientation);
275   }
276 }
277
278 void SceneHolder::SetRotationCompletedAcknowledgement()
279 {
280   if(DALI_LIKELY(mScene))
281   {
282     mScene.SetRotationCompletedAcknowledgement();
283   }
284 }
285
286 void SceneHolder::FeedTouchPoint(Dali::Integration::Point& point, int timeStamp)
287 {
288   if(timeStamp < 1)
289   {
290     timeStamp = TimeService::GetMilliSeconds();
291   }
292
293   Vector2 convertedPosition = RecalculatePosition(point.GetScreenPosition());
294   point.SetScreenPosition(convertedPosition);
295
296   Integration::TouchEvent                            touchEvent;
297   Integration::HoverEvent                            hoverEvent;
298   Integration::TouchEventCombiner::EventDispatchType type = mCombiner.GetNextTouchEvent(point, timeStamp, touchEvent, hoverEvent);
299   if(type != Integration::TouchEventCombiner::DISPATCH_NONE)
300   {
301     DALI_LOG_INFO(gSceneHolderLogFilter, Debug::Verbose, "%d: Device %d: Button state %d (%.2f, %.2f)\n", timeStamp, point.GetDeviceId(), point.GetState(), point.GetScreenPosition().x, point.GetScreenPosition().y);
302
303     // Signals can be emitted while processing core events, and the scene holder could be deleted in the signal callback.
304     // Keep the handle alive until the core events are processed.
305     Dali::BaseHandle sceneHolder(this);
306
307     // First the touch and/or hover event & related gesture events are queued
308     if(type == Integration::TouchEventCombiner::DISPATCH_TOUCH || type == Integration::TouchEventCombiner::DISPATCH_BOTH)
309     {
310       mScene.QueueEvent(touchEvent);
311     }
312
313     if(type == Integration::TouchEventCombiner::DISPATCH_HOVER || type == Integration::TouchEventCombiner::DISPATCH_BOTH)
314     {
315       mScene.QueueEvent(hoverEvent);
316     }
317
318     // Next the events are processed with a single call into Core
319     mAdaptor->ProcessCoreEvents();
320   }
321 }
322
323 void SceneHolder::FeedWheelEvent(Dali::Integration::WheelEvent& wheelEvent)
324 {
325   // Signals can be emitted while processing core events, and the scene holder could be deleted in the signal callback.
326   // Keep the handle alive until the core events are processed.
327   Dali::BaseHandle sceneHolder(this);
328
329   Vector2 convertedPosition = RecalculatePosition(wheelEvent.point);
330   wheelEvent.point          = convertedPosition;
331
332   mScene.QueueEvent(wheelEvent);
333   mAdaptor->ProcessCoreEvents();
334 }
335
336 void SceneHolder::FeedKeyEvent(Dali::Integration::KeyEvent& keyEvent)
337 {
338   Dali::PhysicalKeyboard physicalKeyboard = PhysicalKeyboard::Get();
339   if(physicalKeyboard)
340   {
341     if(!KeyLookup::IsDeviceButton(keyEvent.keyName.c_str()))
342     {
343       GetImplementation(physicalKeyboard).KeyReceived(keyEvent.time > 1);
344     }
345   }
346
347   // Signals can be emitted while processing core events, and the scene holder could be deleted in the signal callback.
348   // Keep the handle alive until the core events are processed.
349   Dali::BaseHandle sceneHolder(this);
350
351   // Create send KeyEvent to Core.
352   mScene.QueueEvent(keyEvent);
353   mAdaptor->ProcessCoreEvents();
354 }
355
356 void SceneHolder::AddFrameRenderedCallback(std::unique_ptr<CallbackBase> callback, int32_t frameId)
357 {
358   mScene.AddFrameRenderedCallback(std::move(callback), frameId);
359
360   DALI_LOG_RELEASE_INFO("SceneHolder::AddFrameRenderedCallback:: Added [%d]\n", frameId);
361 }
362
363 void SceneHolder::AddFramePresentedCallback(std::unique_ptr<CallbackBase> callback, int32_t frameId)
364 {
365   mScene.AddFramePresentedCallback(std::move(callback), frameId);
366
367   DALI_LOG_RELEASE_INFO("SceneHolder::AddFramePresentedCallback:: Added [%d]\n", frameId);
368 }
369
370 Dali::Integration::SceneHolder SceneHolder::Get(Dali::Actor actor)
371 {
372   SceneHolder* sceneHolderImpl = nullptr;
373
374   if(Internal::Adaptor::Adaptor::IsAvailable())
375   {
376     Dali::Internal::Adaptor::Adaptor& adaptor = Internal::Adaptor::Adaptor::GetImplementation(Internal::Adaptor::Adaptor::Get());
377     sceneHolderImpl                           = adaptor.GetWindow(actor);
378   }
379
380   return Dali::Integration::SceneHolder(sceneHolderImpl);
381 }
382
383 void SceneHolder::Reset()
384 {
385   mCombiner.Reset();
386
387   // Any touch listeners should be told of the interruption.
388   Integration::TouchEvent event;
389   Integration::Point      point;
390   point.SetState(PointState::INTERRUPTED);
391   event.AddPoint(point);
392
393   // First the touch event & related gesture events are queued
394   mScene.QueueEvent(event);
395
396   // Next the events are processed with a single call into Core
397   mAdaptor->ProcessCoreEvents();
398 }
399
400 void SceneHolder::InitializeDpi()
401 {
402   unsigned int dpiHorizontal, dpiVertical;
403   dpiHorizontal = dpiVertical = 0;
404
405   mSurface->GetDpi(dpiHorizontal, dpiVertical);
406   mScene.SetDpi(Vector2(static_cast<float>(dpiHorizontal), static_cast<float>(dpiVertical)));
407
408   mDpi.SetX(dpiHorizontal);
409   mDpi.SetY(dpiVertical);
410 }
411
412 } // namespace Adaptor
413
414 } // namespace Internal
415
416 } // namespace Dali