Fix race-condition when window is resized or rotated.
[platform/core/uifw/dali-adaptor.git] / dali / integration-api / adaptor-framework / scene-holder-impl.cpp
1 /*
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17
18 // CLASS HEADER
19 #include <dali/integration-api/adaptor-framework/scene-holder-impl.h>
20
21 // EXTERNAL INCLUDES
22 #include <dali/integration-api/debug.h>
23 #include <dali/integration-api/events/hover-event-integ.h>
24 #include <dali/integration-api/events/key-event-integ.h>
25 #include <dali/integration-api/events/touch-event-integ.h>
26 #include <dali/integration-api/events/wheel-event-integ.h>
27 #include <dali/public-api/actors/actor.h>
28 #include <dali/public-api/actors/layer.h>
29 #include <dali/public-api/common/dali-common.h>
30
31 // INTERNAL INCLUDES
32 #include <dali/internal/adaptor/common/adaptor-impl.h>
33 #include <dali/internal/adaptor/common/lifecycle-observer.h>
34 #include <dali/internal/graphics/gles/egl-graphics.h>
35 #include <dali/internal/input/common/key-impl.h>
36 #include <dali/internal/input/common/physical-keyboard-impl.h>
37 #include <dali/internal/system/common/time-service.h>
38
39 namespace Dali
40 {
41 namespace Internal
42 {
43 namespace Adaptor
44 {
45 namespace
46 {
47 #if defined(DEBUG_ENABLED)
48 Debug::Filter* gSceneHolderLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_SCENE_HOLDER");
49 #endif
50 } // unnamed namespace
51
52 uint32_t SceneHolder::mSceneHolderCounter = 0;
53
54 class SceneHolder::SceneHolderLifeCycleObserver : public LifeCycleObserver
55 {
56 public:
57   SceneHolderLifeCycleObserver(Adaptor*& adaptor)
58   : mAdaptor(adaptor){};
59
60 private: // Adaptor::LifeCycleObserver interface
61   void OnStart() override{};
62   void OnPause() override{};
63   void OnResume() override{};
64   void OnStop() override{};
65   void OnDestroy() override
66   {
67     mAdaptor = nullptr;
68   };
69
70 private:
71   Adaptor*& mAdaptor;
72 };
73
74 SceneHolder::SceneHolder()
75 : mLifeCycleObserver(new SceneHolderLifeCycleObserver(mAdaptor)),
76   mId(mSceneHolderCounter++),
77   mSurface(nullptr),
78   mAdaptor(nullptr),
79   mDpi(),
80   mIsBeingDeleted(false),
81   mAdaptorStarted(false),
82   mVisible(true)
83 {
84 }
85
86 SceneHolder::~SceneHolder()
87 {
88   if(mAdaptor)
89   {
90     mAdaptor->RemoveObserver(*mLifeCycleObserver.get());
91     mAdaptor->RemoveWindow(this);
92
93     mAdaptor->DeleteSurface(*mSurface.get());
94
95     mAdaptor = nullptr;
96   }
97
98   if(mScene)
99   {
100     mScene.Discard();
101   }
102 }
103
104 void SceneHolder::Add(Dali::Actor actor)
105 {
106   if(mScene)
107   {
108     mScene.Add(actor);
109   }
110 }
111
112 void SceneHolder::Remove(Dali::Actor actor)
113 {
114   if(mScene)
115   {
116     mScene.Remove(actor);
117   }
118 }
119
120 Dali::Layer SceneHolder::GetRootLayer() const
121 {
122   return mScene ? mScene.GetRootLayer() : Dali::Layer();
123 }
124
125 uint32_t SceneHolder::GetId() const
126 {
127   return mId;
128 }
129
130 std::string SceneHolder::GetName() const
131 {
132   return mName;
133 }
134
135 bool SceneHolder::IsVisible() const
136 {
137   return mVisible;
138 }
139
140 Dali::Integration::Scene SceneHolder::GetScene()
141 {
142   return mScene;
143 }
144
145 Uint16Pair SceneHolder::GetDpi() const
146 {
147   return mDpi;
148 }
149
150 void SceneHolder::SetSurface(Dali::RenderSurfaceInterface* surface)
151 {
152   mSurface.reset(surface);
153
154   mScene.SurfaceReplaced();
155
156   PositionSize surfacePositionSize = surface->GetPositionSize();
157
158   SurfaceResized(static_cast<float>(surfacePositionSize.width), static_cast<float>(surfacePositionSize.height));
159
160   InitializeDpi();
161
162   mSurface->SetAdaptor(*mAdaptor);
163   mSurface->SetScene(mScene);
164
165   // Recreate the render target
166   CreateRenderTarget();
167
168   OnSurfaceSet(surface);
169 }
170
171 void SceneHolder::SurfaceResized(float width, float height)
172 {
173   mScene.SurfaceResized(width, height);
174
175   mSurface->SetFullSwapNextFrame();
176
177   // Recreate the render target
178   CreateRenderTarget();
179 }
180
181 Dali::RenderSurfaceInterface* SceneHolder::GetSurface() const
182 {
183   return mSurface.get();
184 }
185
186 void SceneHolder::SetBackgroundColor(const Vector4& color)
187 {
188   if(mScene)
189   {
190     mScene.SetBackgroundColor(color);
191
192     mSurface->SetFullSwapNextFrame();
193   }
194 }
195
196 Vector4 SceneHolder::GetBackgroundColor() const
197 {
198   return mScene ? mScene.GetBackgroundColor() : Color::BLACK;
199 }
200
201 void SceneHolder::SetAdaptor(Dali::Adaptor& adaptor)
202 {
203   // Avoid doing this more than once
204   if(mAdaptorStarted)
205   {
206     return;
207   }
208
209   DALI_ASSERT_DEBUG(mSurface && "Surface needs to be set before calling this method\n");
210
211   mAdaptorStarted = true;
212
213   // Create the scene
214   PositionSize surfacePositionSize = mSurface->GetPositionSize();
215   int          windowOrientation         = mSurface->GetSurfaceOrientation();
216   int          screenOrientation         = mSurface->GetScreenOrientation();
217
218   mScene                           = Dali::Integration::Scene::New(Size(static_cast<float>(surfacePositionSize.width), static_cast<float>(surfacePositionSize.height)), windowOrientation, screenOrientation);
219
220   Internal::Adaptor::Adaptor& adaptorImpl = Internal::Adaptor::Adaptor::GetImplementation(adaptor);
221   mAdaptor                                = &adaptorImpl;
222
223   // Create an observer for the adaptor lifecycle
224   mAdaptor->AddObserver(*mLifeCycleObserver);
225
226   InitializeDpi();
227
228   mSurface->SetAdaptor(*mAdaptor);
229   mSurface->SetScene(mScene);
230
231   // Create the render target
232   CreateRenderTarget();
233
234   OnAdaptorSet(adaptor);
235 }
236
237 void SceneHolder::CreateRenderTarget()
238 {
239   Graphics::RenderTargetCreateInfo rtInfo{};
240   rtInfo
241     .SetSurface(mSurface.get())
242     .SetExtent({static_cast<uint32_t>(mSurface->GetPositionSize().width), static_cast<uint32_t>(mSurface->GetPositionSize().height)})
243     .SetPreTransform(0 | Graphics::RenderTargetTransformFlagBits::TRANSFORM_IDENTITY_BIT);
244
245   mScene.SetSurfaceRenderTarget(rtInfo);
246 }
247
248 void SceneHolder::Pause()
249 {
250   Reset();
251
252   OnPause();
253 }
254
255 void SceneHolder::Resume()
256 {
257   Reset();
258
259   OnResume();
260 }
261
262 void SceneHolder::SurfaceRotated(float width, float height, int32_t windowOrientation, int32_t screenOrientation)
263 {
264   mScene.SurfaceRotated(width, height, windowOrientation, screenOrientation);
265 }
266
267 void SceneHolder::SetRotationCompletedAcknowledgement()
268 {
269   mScene.SetRotationCompletedAcknowledgement();
270 }
271
272 void SceneHolder::FeedTouchPoint(Dali::Integration::Point& point, int timeStamp)
273 {
274   if(timeStamp < 1)
275   {
276     timeStamp = TimeService::GetMilliSeconds();
277   }
278
279   RecalculateTouchPosition(point);
280
281   Integration::TouchEvent                            touchEvent;
282   Integration::HoverEvent                            hoverEvent;
283   Integration::TouchEventCombiner::EventDispatchType type = mCombiner.GetNextTouchEvent(point, timeStamp, touchEvent, hoverEvent);
284   if(type != Integration::TouchEventCombiner::DISPATCH_NONE)
285   {
286     DALI_LOG_INFO(gSceneHolderLogFilter, Debug::Verbose, "%d: Device %d: Button state %d (%.2f, %.2f)\n", timeStamp, point.GetDeviceId(), point.GetState(), point.GetScreenPosition().x, point.GetScreenPosition().y);
287
288     // Signals can be emitted while processing core events, and the scene holder could be deleted in the signal callback.
289     // Keep the handle alive until the core events are processed.
290     Dali::BaseHandle sceneHolder(this);
291
292     // First the touch and/or hover event & related gesture events are queued
293     if(type == Integration::TouchEventCombiner::DISPATCH_TOUCH || type == Integration::TouchEventCombiner::DISPATCH_BOTH)
294     {
295       mScene.QueueEvent(touchEvent);
296     }
297
298     if(type == Integration::TouchEventCombiner::DISPATCH_HOVER || type == Integration::TouchEventCombiner::DISPATCH_BOTH)
299     {
300       mScene.QueueEvent(hoverEvent);
301     }
302
303     // Next the events are processed with a single call into Core
304     mAdaptor->ProcessCoreEvents();
305   }
306 }
307
308 void SceneHolder::FeedWheelEvent(Dali::Integration::WheelEvent& wheelEvent)
309 {
310   // Signals can be emitted while processing core events, and the scene holder could be deleted in the signal callback.
311   // Keep the handle alive until the core events are processed.
312   Dali::BaseHandle sceneHolder(this);
313
314   mScene.QueueEvent(wheelEvent);
315   mAdaptor->ProcessCoreEvents();
316 }
317
318 void SceneHolder::FeedKeyEvent(Dali::Integration::KeyEvent& keyEvent)
319 {
320   Dali::PhysicalKeyboard physicalKeyboard = PhysicalKeyboard::Get();
321   if(physicalKeyboard)
322   {
323     if(!KeyLookup::IsDeviceButton(keyEvent.keyName.c_str()))
324     {
325       GetImplementation(physicalKeyboard).KeyReceived(keyEvent.time > 1);
326     }
327   }
328
329   // Signals can be emitted while processing core events, and the scene holder could be deleted in the signal callback.
330   // Keep the handle alive until the core events are processed.
331   Dali::BaseHandle sceneHolder(this);
332
333   // Create send KeyEvent to Core.
334   mScene.QueueEvent(keyEvent);
335   mAdaptor->ProcessCoreEvents();
336 }
337
338 void SceneHolder::AddFrameRenderedCallback(std::unique_ptr<CallbackBase> callback, int32_t frameId)
339 {
340   mScene.AddFrameRenderedCallback(std::move(callback), frameId);
341
342   DALI_LOG_RELEASE_INFO("SceneHolder::AddFrameRenderedCallback:: Added [%d]\n", frameId);
343 }
344
345 void SceneHolder::AddFramePresentedCallback(std::unique_ptr<CallbackBase> callback, int32_t frameId)
346 {
347   mScene.AddFramePresentedCallback(std::move(callback), frameId);
348
349   DALI_LOG_RELEASE_INFO("SceneHolder::AddFramePresentedCallback:: Added [%d]\n", frameId);
350 }
351
352 Dali::Integration::SceneHolder SceneHolder::Get(Dali::Actor actor)
353 {
354   SceneHolder* sceneHolderImpl = nullptr;
355
356   if(Internal::Adaptor::Adaptor::IsAvailable())
357   {
358     Dali::Internal::Adaptor::Adaptor& adaptor = Internal::Adaptor::Adaptor::GetImplementation(Internal::Adaptor::Adaptor::Get());
359     sceneHolderImpl                           = adaptor.GetWindow(actor);
360   }
361
362   return Dali::Integration::SceneHolder(sceneHolderImpl);
363 }
364
365 void SceneHolder::Reset()
366 {
367   mCombiner.Reset();
368
369   // Any touch listeners should be told of the interruption.
370   Integration::TouchEvent event;
371   Integration::Point      point;
372   point.SetState(PointState::INTERRUPTED);
373   event.AddPoint(point);
374
375   // First the touch event & related gesture events are queued
376   mScene.QueueEvent(event);
377
378   // Next the events are processed with a single call into Core
379   mAdaptor->ProcessCoreEvents();
380 }
381
382 void SceneHolder::InitializeDpi()
383 {
384   unsigned int dpiHorizontal, dpiVertical;
385   dpiHorizontal = dpiVertical = 0;
386
387   mSurface->GetDpi(dpiHorizontal, dpiVertical);
388   mScene.SetDpi(Vector2(static_cast<float>(dpiHorizontal), static_cast<float>(dpiVertical)));
389
390   mDpi.SetX(dpiHorizontal);
391   mDpi.SetY(dpiVertical);
392 }
393
394 } // namespace Adaptor
395
396 } // namespace Internal
397
398 } // namespace Dali