2 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/integration-api/adaptor-framework/scene-holder-impl.h>
22 #include <dali/integration-api/debug.h>
23 #include <dali/integration-api/events/hover-event-integ.h>
24 #include <dali/integration-api/events/key-event-integ.h>
25 #include <dali/integration-api/events/touch-event-integ.h>
26 #include <dali/integration-api/events/wheel-event-integ.h>
27 #include <dali/public-api/actors/actor.h>
28 #include <dali/public-api/actors/layer.h>
29 #include <dali/public-api/common/dali-common.h>
32 #include <dali/internal/adaptor/common/adaptor-impl.h>
33 #include <dali/internal/adaptor/common/lifecycle-observer.h>
34 #include <dali/internal/graphics/gles/egl-graphics.h>
35 #include <dali/internal/input/common/key-impl.h>
36 #include <dali/internal/input/common/physical-keyboard-impl.h>
37 #include <dali/internal/system/common/time-service.h>
47 #if defined(DEBUG_ENABLED)
48 Debug::Filter* gSceneHolderLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_SCENE_HOLDER");
50 } // unnamed namespace
52 uint32_t SceneHolder::mSceneHolderCounter = 0;
54 class SceneHolder::SceneHolderLifeCycleObserver : public LifeCycleObserver
57 SceneHolderLifeCycleObserver(Adaptor*& adaptor)
58 : mAdaptor(adaptor){};
60 private: // Adaptor::LifeCycleObserver interface
61 void OnStart() override{};
62 void OnPause() override{};
63 void OnResume() override{};
64 void OnStop() override{};
65 void OnDestroy() override
74 SceneHolder::SceneHolder()
75 : mLifeCycleObserver(new SceneHolderLifeCycleObserver(mAdaptor)),
76 mId(mSceneHolderCounter++),
80 mIsBeingDeleted(false),
81 mAdaptorStarted(false),
86 SceneHolder::~SceneHolder()
90 mAdaptor->RemoveObserver(*mLifeCycleObserver.get());
91 mAdaptor->RemoveWindow(this);
93 mAdaptor->DeleteSurface(*mSurface.get());
104 void SceneHolder::Add(Dali::Actor actor)
112 void SceneHolder::Remove(Dali::Actor actor)
116 mScene.Remove(actor);
120 Dali::Layer SceneHolder::GetRootLayer() const
122 return mScene ? mScene.GetRootLayer() : Dali::Layer();
125 Dali::Layer SceneHolder::GetOverlayLayer()
127 return mScene ? mScene.GetOverlayLayer() : Dali::Layer();
130 uint32_t SceneHolder::GetId() const
135 std::string SceneHolder::GetName() const
140 bool SceneHolder::IsVisible() const
145 Dali::Integration::Scene SceneHolder::GetScene()
150 Uint16Pair SceneHolder::GetDpi() const
155 void SceneHolder::SetSurface(Dali::RenderSurfaceInterface* surface)
157 mSurface.reset(surface);
159 mScene.SurfaceReplaced();
161 PositionSize surfacePositionSize = surface->GetPositionSize();
163 SurfaceResized(static_cast<float>(surfacePositionSize.width), static_cast<float>(surfacePositionSize.height));
167 mSurface->SetAdaptor(*mAdaptor);
168 mSurface->SetScene(mScene);
170 // Recreate the render target
171 CreateRenderTarget();
173 OnSurfaceSet(surface);
176 void SceneHolder::SurfaceResized(float width, float height)
178 mScene.SurfaceResized(width, height);
180 mSurface->SetFullSwapNextFrame();
182 // Recreate the render target
183 CreateRenderTarget();
186 Dali::RenderSurfaceInterface* SceneHolder::GetSurface() const
188 return mSurface.get();
191 void SceneHolder::SetBackgroundColor(const Vector4& color)
195 mScene.SetBackgroundColor(color);
197 mSurface->SetFullSwapNextFrame();
201 Vector4 SceneHolder::GetBackgroundColor() const
203 return mScene ? mScene.GetBackgroundColor() : Color::BLACK;
206 void SceneHolder::SetAdaptor(Dali::Adaptor& adaptor)
208 // Avoid doing this more than once
214 DALI_ASSERT_DEBUG(mSurface && "Surface needs to be set before calling this method\n");
216 mAdaptorStarted = true;
219 PositionSize surfacePositionSize = mSurface->GetPositionSize();
220 int windowOrientation = mSurface->GetSurfaceOrientation();
221 int screenOrientation = mSurface->GetScreenOrientation();
223 mScene = Dali::Integration::Scene::New(Size(static_cast<float>(surfacePositionSize.width), static_cast<float>(surfacePositionSize.height)), windowOrientation, screenOrientation);
225 Internal::Adaptor::Adaptor& adaptorImpl = Internal::Adaptor::Adaptor::GetImplementation(adaptor);
226 mAdaptor = &adaptorImpl;
228 // Create an observer for the adaptor lifecycle
229 mAdaptor->AddObserver(*mLifeCycleObserver);
233 mSurface->SetAdaptor(*mAdaptor);
234 mSurface->SetScene(mScene);
236 // Create the render target
237 CreateRenderTarget();
239 OnAdaptorSet(adaptor);
242 void SceneHolder::CreateRenderTarget()
244 Graphics::RenderTargetCreateInfo rtInfo{};
246 .SetSurface(mSurface.get())
247 .SetExtent({static_cast<uint32_t>(mSurface->GetPositionSize().width), static_cast<uint32_t>(mSurface->GetPositionSize().height)})
248 .SetPreTransform(0 | Graphics::RenderTargetTransformFlagBits::TRANSFORM_IDENTITY_BIT);
250 mScene.SetSurfaceRenderTarget(rtInfo);
253 void SceneHolder::Pause()
260 void SceneHolder::Resume()
267 void SceneHolder::SurfaceRotated(float width, float height, int32_t windowOrientation, int32_t screenOrientation)
269 mScene.SurfaceRotated(width, height, windowOrientation, screenOrientation);
272 void SceneHolder::SetRotationCompletedAcknowledgement()
274 mScene.SetRotationCompletedAcknowledgement();
277 void SceneHolder::FeedTouchPoint(Dali::Integration::Point& point, int timeStamp)
281 timeStamp = TimeService::GetMilliSeconds();
284 Vector2 convertedPosition = RecalculatePosition(point.GetScreenPosition());
285 point.SetScreenPosition(convertedPosition);
287 Integration::TouchEvent touchEvent;
288 Integration::HoverEvent hoverEvent;
289 Integration::TouchEventCombiner::EventDispatchType type = mCombiner.GetNextTouchEvent(point, timeStamp, touchEvent, hoverEvent);
290 if(type != Integration::TouchEventCombiner::DISPATCH_NONE)
292 DALI_LOG_INFO(gSceneHolderLogFilter, Debug::Verbose, "%d: Device %d: Button state %d (%.2f, %.2f)\n", timeStamp, point.GetDeviceId(), point.GetState(), point.GetScreenPosition().x, point.GetScreenPosition().y);
294 // Signals can be emitted while processing core events, and the scene holder could be deleted in the signal callback.
295 // Keep the handle alive until the core events are processed.
296 Dali::BaseHandle sceneHolder(this);
298 // First the touch and/or hover event & related gesture events are queued
299 if(type == Integration::TouchEventCombiner::DISPATCH_TOUCH || type == Integration::TouchEventCombiner::DISPATCH_BOTH)
301 mScene.QueueEvent(touchEvent);
304 if(type == Integration::TouchEventCombiner::DISPATCH_HOVER || type == Integration::TouchEventCombiner::DISPATCH_BOTH)
306 mScene.QueueEvent(hoverEvent);
309 // Next the events are processed with a single call into Core
310 mAdaptor->ProcessCoreEvents();
314 void SceneHolder::FeedWheelEvent(Dali::Integration::WheelEvent& wheelEvent)
316 // Signals can be emitted while processing core events, and the scene holder could be deleted in the signal callback.
317 // Keep the handle alive until the core events are processed.
318 Dali::BaseHandle sceneHolder(this);
320 Vector2 convertedPosition = RecalculatePosition(wheelEvent.point);
321 wheelEvent.point = convertedPosition;
323 mScene.QueueEvent(wheelEvent);
324 mAdaptor->ProcessCoreEvents();
327 void SceneHolder::FeedKeyEvent(Dali::Integration::KeyEvent& keyEvent)
329 Dali::PhysicalKeyboard physicalKeyboard = PhysicalKeyboard::Get();
332 if(!KeyLookup::IsDeviceButton(keyEvent.keyName.c_str()))
334 GetImplementation(physicalKeyboard).KeyReceived(keyEvent.time > 1);
338 // Signals can be emitted while processing core events, and the scene holder could be deleted in the signal callback.
339 // Keep the handle alive until the core events are processed.
340 Dali::BaseHandle sceneHolder(this);
342 // Create send KeyEvent to Core.
343 mScene.QueueEvent(keyEvent);
344 mAdaptor->ProcessCoreEvents();
347 void SceneHolder::AddFrameRenderedCallback(std::unique_ptr<CallbackBase> callback, int32_t frameId)
349 mScene.AddFrameRenderedCallback(std::move(callback), frameId);
351 DALI_LOG_RELEASE_INFO("SceneHolder::AddFrameRenderedCallback:: Added [%d]\n", frameId);
354 void SceneHolder::AddFramePresentedCallback(std::unique_ptr<CallbackBase> callback, int32_t frameId)
356 mScene.AddFramePresentedCallback(std::move(callback), frameId);
358 DALI_LOG_RELEASE_INFO("SceneHolder::AddFramePresentedCallback:: Added [%d]\n", frameId);
361 Dali::Integration::SceneHolder SceneHolder::Get(Dali::Actor actor)
363 SceneHolder* sceneHolderImpl = nullptr;
365 if(Internal::Adaptor::Adaptor::IsAvailable())
367 Dali::Internal::Adaptor::Adaptor& adaptor = Internal::Adaptor::Adaptor::GetImplementation(Internal::Adaptor::Adaptor::Get());
368 sceneHolderImpl = adaptor.GetWindow(actor);
371 return Dali::Integration::SceneHolder(sceneHolderImpl);
374 void SceneHolder::Reset()
378 // Any touch listeners should be told of the interruption.
379 Integration::TouchEvent event;
380 Integration::Point point;
381 point.SetState(PointState::INTERRUPTED);
382 event.AddPoint(point);
384 // First the touch event & related gesture events are queued
385 mScene.QueueEvent(event);
387 // Next the events are processed with a single call into Core
388 mAdaptor->ProcessCoreEvents();
391 void SceneHolder::InitializeDpi()
393 unsigned int dpiHorizontal, dpiVertical;
394 dpiHorizontal = dpiVertical = 0;
396 mSurface->GetDpi(dpiHorizontal, dpiVertical);
397 mScene.SetDpi(Vector2(static_cast<float>(dpiHorizontal), static_cast<float>(dpiVertical)));
399 mDpi.SetX(dpiHorizontal);
400 mDpi.SetY(dpiVertical);
403 } // namespace Adaptor
405 } // namespace Internal