2 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/integration-api/adaptor-framework/scene-holder-impl.h>
23 #include <dali/public-api/actors/actor.h>
24 #include <dali/public-api/actors/layer.h>
25 #include <dali/integration-api/debug.h>
26 #include <dali/integration-api/events/key-event-integ.h>
27 #include <dali/integration-api/events/touch-event-integ.h>
28 #include <dali/integration-api/events/hover-event-integ.h>
29 #include <dali/integration-api/events/wheel-event-integ.h>
32 #include <dali/internal/adaptor/common/adaptor-impl.h>
33 #include <dali/internal/adaptor/common/lifecycle-observer.h>
34 #include <dali/internal/input/common/key-impl.h>
35 #include <dali/internal/input/common/physical-keyboard-impl.h>
49 #if defined(DEBUG_ENABLED)
50 Integration::Log::Filter* gTouchEventLogFilter = Integration::Log::Filter::New(Debug::NoLogging, false, "LOG_ADAPTOR_EVENTS_TOUCH");
53 // Copied from x server
54 static uint32_t GetCurrentMilliSeconds(void)
59 static clockid_t clockid;
63 #ifdef CLOCK_MONOTONIC_COARSE
64 if (clock_getres(CLOCK_MONOTONIC_COARSE, &tp) == 0 &&
65 (tp.tv_nsec / 1000) <= 1000 && clock_gettime(CLOCK_MONOTONIC_COARSE, &tp) == 0)
67 clockid = CLOCK_MONOTONIC_COARSE;
71 if (clock_gettime(CLOCK_MONOTONIC, &tp) == 0)
73 clockid = CLOCK_MONOTONIC;
80 if (clockid != ~0L && clock_gettime(clockid, &tp) == 0)
82 return static_cast<uint32_t>( (tp.tv_sec * 1000 ) + (tp.tv_nsec / 1000000L) );
85 gettimeofday(&tv, NULL);
86 return static_cast<uint32_t>( (tv.tv_sec * 1000 ) + (tv.tv_usec / 1000) );
89 } // unnamed namespace
91 uint32_t SceneHolder::mSceneHolderCounter = 0;
93 class SceneHolder::SceneHolderLifeCycleObserver : public LifeCycleObserver
97 SceneHolderLifeCycleObserver(Adaptor*& adaptor)
102 private: // Adaptor::LifeCycleObserver interface
104 void OnStart() override {};
105 void OnPause() override {};
106 void OnResume() override {};
107 void OnStop() override {};
108 void OnDestroy() override
118 SceneHolder::SceneHolder()
119 : mLifeCycleObserver( new SceneHolderLifeCycleObserver( mAdaptor ) ),
120 mId( mSceneHolderCounter++ ),
123 mIsBeingDeleted( false ),
124 mAdaptorStarted( false ),
129 SceneHolder::~SceneHolder()
133 mAdaptor->RemoveObserver( *mLifeCycleObserver.get() );
134 mAdaptor->RemoveWindow( this );
145 void SceneHolder::Add( Dali::Actor actor )
153 void SceneHolder::Remove( Dali::Actor actor )
157 mScene.Remove( actor );
161 Dali::Layer SceneHolder::GetRootLayer() const
163 return mScene ? mScene.GetRootLayer() : Dali::Layer();
166 uint32_t SceneHolder::GetId() const
171 std::string SceneHolder::GetName() const
176 bool SceneHolder::IsVisible() const
181 Dali::Integration::Scene SceneHolder::GetScene()
186 void SceneHolder::SetSurface(Dali::RenderSurfaceInterface* surface)
188 mSurface.reset( surface );
190 mScene.SurfaceReplaced();
192 SurfaceResized( false );
194 unsigned int dpiHorizontal, dpiVertical;
195 dpiHorizontal = dpiVertical = 0;
197 mSurface->GetDpi( dpiHorizontal, dpiVertical );
198 mScene.SetDpi( Vector2( static_cast<float>( dpiHorizontal ), static_cast<float>( dpiVertical ) ) );
200 mSurface->SetAdaptor( *mAdaptor );
202 OnSurfaceSet( surface );
205 void SceneHolder::SurfaceResized( bool forceUpdate )
207 PositionSize surfacePositionSize = mSurface->GetPositionSize();
208 int orientation = mSurface->GetOrientation();
209 mScene.SurfaceResized( static_cast<float>( surfacePositionSize.width ), static_cast<float>( surfacePositionSize.height ), orientation, forceUpdate );
212 Dali::RenderSurfaceInterface* SceneHolder::GetSurface() const
214 return mSurface.get();
217 void SceneHolder::SetBackgroundColor( const Vector4& color )
221 mScene.SetBackgroundColor( color );
225 Vector4 SceneHolder::GetBackgroundColor() const
227 return mScene ? mScene.GetBackgroundColor() : Color::BLACK;
230 void SceneHolder::SetAdaptor(Dali::Adaptor& adaptor)
232 // Avoid doing this more than once
233 if( mAdaptorStarted )
238 mAdaptorStarted = true;
241 PositionSize surfacePositionSize = mSurface->GetPositionSize();
242 mScene = Dali::Integration::Scene::New( Size(static_cast<float>( surfacePositionSize.width ), static_cast<float>( surfacePositionSize.height )) );
244 Internal::Adaptor::Adaptor& adaptorImpl = Internal::Adaptor::Adaptor::GetImplementation( adaptor );
245 mAdaptor = &adaptorImpl;
247 // Create an observer for the adaptor lifecycle
248 mAdaptor->AddObserver( *mLifeCycleObserver );
252 unsigned int dpiHorizontal, dpiVertical;
253 dpiHorizontal = dpiVertical = 0;
255 mSurface->GetDpi( dpiHorizontal, dpiVertical );
256 mScene.SetDpi( Vector2( static_cast<float>( dpiHorizontal ), static_cast<float>( dpiVertical ) ) );
258 mSurface->SetAdaptor( *mAdaptor );
261 OnAdaptorSet( adaptor );
264 void SceneHolder::Pause()
271 void SceneHolder::Resume()
278 void SceneHolder::FeedTouchPoint( Dali::Integration::Point& point, int timeStamp )
282 timeStamp = GetCurrentMilliSeconds();
285 RecalculateTouchPosition( point );
287 Integration::TouchEvent touchEvent;
288 Integration::HoverEvent hoverEvent;
289 Integration::TouchEventCombiner::EventDispatchType type = mCombiner.GetNextTouchEvent(point, timeStamp, touchEvent, hoverEvent);
290 if( type != Integration::TouchEventCombiner::DispatchNone )
292 DALI_LOG_INFO( gTouchEventLogFilter, Debug::General, "%d: Device %d: Button state %d (%.2f, %.2f)\n", timeStamp, point.GetDeviceId(), point.GetState(), point.GetScreenPosition().x, point.GetScreenPosition().y );
294 // Signals can be emitted while processing core events, and the scene holder could be deleted in the signal callback.
295 // Keep the handle alive until the core events are processed.
296 Dali::BaseHandle sceneHolder( this );
298 // First the touch and/or hover event & related gesture events are queued
299 if( type == Integration::TouchEventCombiner::DispatchTouch || type == Integration::TouchEventCombiner::DispatchBoth )
301 mScene.QueueEvent( touchEvent );
304 if( type == Integration::TouchEventCombiner::DispatchHover || type == Integration::TouchEventCombiner::DispatchBoth )
306 mScene.QueueEvent( hoverEvent );
309 // Next the events are processed with a single call into Core
310 mAdaptor->ProcessCoreEvents();
314 void SceneHolder::FeedWheelEvent( Dali::Integration::WheelEvent& wheelEvent )
316 // Signals can be emitted while processing core events, and the scene holder could be deleted in the signal callback.
317 // Keep the handle alive until the core events are processed.
318 Dali::BaseHandle sceneHolder( this );
320 mScene.QueueEvent( wheelEvent );
321 mAdaptor->ProcessCoreEvents();
324 void SceneHolder::FeedKeyEvent( Dali::Integration::KeyEvent& keyEvent )
326 Dali::PhysicalKeyboard physicalKeyboard = PhysicalKeyboard::Get();
327 if( physicalKeyboard )
329 if( ! KeyLookup::IsDeviceButton( keyEvent.keyName.c_str() ) )
331 GetImplementation( physicalKeyboard ).KeyReceived( keyEvent.time > 1 );
335 // Signals can be emitted while processing core events, and the scene holder could be deleted in the signal callback.
336 // Keep the handle alive until the core events are processed.
337 Dali::BaseHandle sceneHolder( this );
339 // Create send KeyEvent to Core.
340 mScene.QueueEvent( keyEvent );
341 mAdaptor->ProcessCoreEvents();
344 Dali::Integration::SceneHolder SceneHolder::Get( Dali::Actor actor )
346 SceneHolder* sceneHolderImpl = nullptr;
348 if ( Internal::Adaptor::Adaptor::IsAvailable() )
350 Dali::Internal::Adaptor::Adaptor& adaptor = Internal::Adaptor::Adaptor::GetImplementation( Internal::Adaptor::Adaptor::Get() );
351 sceneHolderImpl = adaptor.GetWindow( actor );
354 return Dali::Integration::SceneHolder( sceneHolderImpl );
357 void SceneHolder::Reset()
361 // Any touch listeners should be told of the interruption.
362 Integration::TouchEvent event;
363 Integration::Point point;
364 point.SetState( PointState::INTERRUPTED );
365 event.AddPoint( point );
367 // First the touch event & related gesture events are queued
368 mScene.QueueEvent( event );
370 // Next the events are processed with a single call into Core
371 mAdaptor->ProcessCoreEvents();