1 #ifndef DALI_WINDOW_DEVEL_H
2 #define DALI_WINDOW_DEVEL_H
5 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
25 #include <dali/public-api/adaptor-framework/window.h>
26 #include <dali/public-api/common/vector-wrapper.h>
27 #include <dali/public-api/adaptor-framework/window-enumerations.h>
39 typedef Signal<void()> EventProcessingFinishedSignalType; ///< Event Processing finished signal type
41 typedef Signal<void(const KeyEvent&)> KeyEventSignalType; ///< Key event signal type
43 typedef Signal<void(const TouchEvent&)> TouchEventSignalType; ///< Touch signal type
45 typedef Signal<void(const WheelEvent&)> WheelEventSignalType; ///< Touched signal type
47 typedef Signal<void(Window, bool)> VisibilityChangedSignalType; ///< Visibility changed signal type
49 typedef Signal<void(Window, WindowEffectState, WindowEffectType)> TransitionEffectEventSignalType; ///< Effect signal type and state
51 typedef Signal<void()> KeyboardRepeatSettingsChangedSignalType; ///< Keyboard repeat settings changed signal type
54 * @brief Creates an initialized handle to a new Window.
56 * @param[in] surface Can be a window or pixmap.
57 * @param[in] windowPosition The position and size of the Window
58 * @param[in] name The Window title
59 * @param[in] isTransparent Whether Window is transparent
60 * @return A new window
61 * @note This creates an extra window in addition to the default main window
63 DALI_ADAPTOR_API Window New(Any surface, PositionSize windowPosition, const std::string& name, bool isTransparent = false);
66 * @brief Creates an initialized handle to a new Window.
68 * @param[in] surface Can be a window or pixmap.
69 * @param[in] windowPosition The position and size of the Window
70 * @param[in] name The Window title
71 * @param[in] className The Window class name
72 * @param[in] isTransparent Whether Window is transparent
73 * @note This creates an extra window in addition to the default main window
74 * @return A new Window
76 DALI_ADAPTOR_API Window New(Any surface, PositionSize windowPosition, const std::string& name, const std::string& className, bool isTransparent = false);
79 * @brief Sets position and size of the window. This API guarantees that both moving and resizing of window will appear on the screen at once.
81 * @param[in] window The window instance
82 * @param[in] positionSize The new window position and size
84 DALI_ADAPTOR_API void SetPositionSize(Window window, PositionSize positionSize);
87 * @brief Retrieve the window that the given actor is added to.
89 * @param[in] actor The actor
90 * @return The window the actor is added to or an empty handle if the actor is not added to any window.
92 DALI_ADAPTOR_API Window Get(Actor actor);
95 * @brief This signal is emitted just after the event processing is finished.
97 * @param[in] window The window instance
98 * @return The signal to connect to
100 DALI_ADAPTOR_API EventProcessingFinishedSignalType& EventProcessingFinishedSignal(Window window);
103 * @brief This signal is emitted when wheel event is received.
105 * A callback of the following type may be connected:
107 * void YourCallbackName(const WheelEvent& event);
109 * @param[in] window The window instance
110 * @return The signal to connect to
112 DALI_ADAPTOR_API WheelEventSignalType& WheelEventSignal(Window window);
115 * @brief This signal is emitted when the window is shown or hidden.
117 * A callback of the following type may be connected:
119 * void YourCallbackName( Window window, bool visible );
121 * @param[in] window The window instance
122 * @return The signal to connect to
124 DALI_ADAPTOR_API VisibilityChangedSignalType& VisibilityChangedSignal(Window window);
127 * @brief This signal is emitted for transition effect.
129 * The transition animation is appeared when the window is shown/hidden.
130 * When the animation is started, START signal is emitted.
131 * Then the animation is ended, END signal is emitted, too.
132 * A callback of the following type may be connected:
134 * void YourCallbackName( Window window, EffectState state, EffectType type );
136 * @param[in] window The window instance
137 * @return The signal to connect to
139 DALI_ADAPTOR_API TransitionEffectEventSignalType& TransitionEffectEventSignal(Window window);
142 * @brief This signal is emitted just after the keyboard repeat setting is changed globally.
144 * @param[in] window The window instance
145 * @return The signal to connect to
147 DALI_ADAPTOR_API KeyboardRepeatSettingsChangedSignalType& KeyboardRepeatSettingsChangedSignal(Window window);
150 * @brief Sets parent window of the window.
152 * After setting that, these windows do together when raise-up, lower and iconified/deiconified.
153 * Initially, the window is located on top of the parent. The window can go below parent by calling Lower().
154 * If parent's window stack is changed by calling Raise() or Lower(), child windows are located on top of the parent again.
156 * @param[in] window The window instance
157 * @param[in] parent The parent window instance
159 DALI_ADAPTOR_API void SetParent(Window window, Window parent);
162 * @brief Unsets parent window of the window.
164 * After unsetting, the window is disconnected his parent window.
166 * @param[in] window The window instance
168 DALI_ADAPTOR_API void Unparent(Window window);
171 * @brief Gets parent window of the window.
173 * @param[in] window The window instance
174 * @return The parent window of the window
176 DALI_ADAPTOR_API Window GetParent(Window window);
179 * @brief Downcast sceneHolder to window
181 * @param[in] handle The handle need to downcast
182 * @return The window cast from SceneHolder
184 DALI_ADAPTOR_API Window DownCast(BaseHandle handle);
187 * @brief Gets current orientation of the window.
189 * @param[in] window The window instance
190 * @return The current window orientation if previously set, or none
192 DALI_ADAPTOR_API WindowOrientation GetCurrentOrientation(Window window);
195 * @brief Sets available orientations of the window.
197 * This API is for setting several orientations one time.
199 * @param[in] window The window instance
200 * @param[in] orientations The available orientation list to add
202 DALI_ADAPTOR_API void SetAvailableOrientations(Window window, const Dali::Vector<WindowOrientation>& orientations);
205 * @brief Gets current window ID.
207 * @param[in] window The window instance
209 DALI_ADAPTOR_API int32_t GetNativeId(Window window);
212 * @brief Adds a callback that is called when the frame rendering is done by the graphics driver.
214 * @param[in] window The window instance
215 * @param[in] callback The function to call
216 * @param[in] frameId The Id to specify the frame. It will be passed when the callback is called.
218 * @note A callback of the following type may be used:
220 * void MyFunction( int frameId );
222 * This callback will be deleted once it is called.
224 * @note Ownership of the callback is passed onto this class.
226 DALI_ADAPTOR_API void AddFrameRenderedCallback(Window window, std::unique_ptr<CallbackBase> callback, int32_t frameId);
229 * @brief Adds a callback that is called when the frame is displayed on the display.
231 * @param[in] window The window instance
232 * @param[in] callback The function to call
233 * @param[in] frameId The Id to specify the frame. It will be passed when the callback is called.
235 * @note A callback of the following type may be used:
237 * void MyFunction( int frameId );
239 * This callback will be deleted once it is called.
241 * @note Ownership of the callback is passed onto this class.
243 DALI_ADAPTOR_API void AddFramePresentedCallback(Window window, std::unique_ptr<CallbackBase> callback, int32_t frameId);
245 } // namespace DevelWindow
249 #endif // DALI_WINDOW_DEVEL_H