Add OffscreenApplication
[platform/core/uifw/dali-adaptor.git] / dali / devel-api / adaptor-framework / offscreen-window.cpp
1 /*
2  * Copyright (c) 2020 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali/devel-api/adaptor-framework/offscreen-window.h>
20
21 // EXTENRAL INCLUDES
22 #include <dali/public-api/actors/layer.h>
23
24 // INTERNAL INCLUDES
25 #include <dali/internal/offscreen/common/offscreen-window-impl.h>
26
27 namespace Dali
28 {
29 OffscreenWindow OffscreenWindow::New(uint16_t width, uint16_t height, bool isTranslucent)
30 {
31   Any                                     surface;
32   IntrusivePtr<Internal::OffscreenWindow> impl   = Internal::OffscreenWindow::New(width, height, surface, isTranslucent);
33   OffscreenWindow                         window = OffscreenWindow(impl.Get());
34   impl->Initialize(false);
35
36   return window;
37 }
38
39 OffscreenWindow OffscreenWindow::New(Any surface)
40 {
41   IntrusivePtr<Internal::OffscreenWindow> impl   = Internal::OffscreenWindow::New(0, 0, surface, false);
42   OffscreenWindow                         window = OffscreenWindow(impl.Get());
43   impl->Initialize(false);
44
45   return window;
46 }
47
48 OffscreenWindow::OffscreenWindow() = default;
49
50 OffscreenWindow::OffscreenWindow(const OffscreenWindow& window) = default;
51
52 OffscreenWindow& OffscreenWindow::operator=(const OffscreenWindow& window) = default;
53
54 OffscreenWindow::~OffscreenWindow() = default;
55
56 void OffscreenWindow::Add(Actor actor)
57 {
58   Internal::GetImplementation(*this).Add(actor);
59 }
60
61 void OffscreenWindow::Remove(Actor actor)
62 {
63   Internal::GetImplementation(*this).Remove(actor);
64 }
65
66 void OffscreenWindow::SetBackgroundColor(const Vector4& color)
67 {
68   Internal::GetImplementation(*this).SetBackgroundColor(color);
69 }
70
71 Vector4 OffscreenWindow::GetBackgroundColor() const
72 {
73   return Internal::GetImplementation(*this).GetBackgroundColor();
74 }
75
76 Layer OffscreenWindow::GetRootLayer() const
77 {
78   return Internal::GetImplementation(*this).GetRootLayer();
79 }
80
81 uint32_t OffscreenWindow::GetLayerCount() const
82 {
83   return Internal::GetImplementation(*this).GetLayerCount();
84 }
85
86 Layer OffscreenWindow::GetLayer(uint32_t depth) const
87 {
88   return Internal::GetImplementation(*this).GetLayer(depth);
89 }
90
91 OffscreenWindow::WindowSize OffscreenWindow::GetSize() const
92 {
93   return Internal::GetImplementation(*this).GetSize();
94 }
95
96 Any OffscreenWindow::GetNativeHandle() const
97 {
98   return Internal::GetImplementation(*this).GetNativeHandle();
99 }
100
101 Uint16Pair OffscreenWindow::GetDpi() const
102 {
103   return Internal::GetImplementation(*this).GetDpi();
104 }
105
106 OffscreenWindow::PostRenderSignalType& OffscreenWindow::PostRenderSignal()
107 {
108   return Internal::GetImplementation(*this).PostRenderSignal();
109 }
110
111 OffscreenWindow::OffscreenWindow(Internal::OffscreenWindow* window)
112 : BaseHandle(window)
113 {
114 }
115
116 } // namespace Dali