<method name="contains">
<arg direction="in" name="x" type="i"/>
<arg direction="in" name="y" type="i"/>
- <arg direction="in" name="coord_type" type="n" tp:type="short"/>
+ <arg direction="in" name="coord_type" type="u" tp:type="COORD_TYPE"/>
<arg direction="out" type="b" tp:type="boolean">
<tp:docstring>
<code>True</code>if the specified point lies within the Component's bounding box, <code>False</code> otherwise.
<method name="getAccessibleAtPoint">
<arg direction="in" name="x" type="i"/>
<arg direction="in" name="y" type="i"/>
- <arg direction="in" name="coord_type" type="n" tp:type="short"/>
+ <arg direction="in" name="coord_type" type="u" tp:type="COORD_TYPE"/>
<arg direction="out" type="o" tp:type="Accessible">
<tp:docstring>
The Accessible child whose bounding box contains the specified point.
<tp:docstring>
Obtain the Component's bounding box, in pixels, relative to the specified coordinate system.
</tp:docstring>
- <arg direction="in" name="coord_type" type="n" tp:type="short"/>
+ <arg direction="in" name="coord_type" type="u" tp:type="COORD_TYPE"/>
<arg direction="out" type="(iiii)" tp:type="BoundingBox">
<tp:docstring>
A BoundingBox which entirely contains the object's onscreen visual representation.
by <code>coord_type.</code>
</p>
</tp:docstring>
- <arg direction="in" name="coord_type" type="n" tp:type="short">
+ <arg direction="in" name="coord_type" type="u" tp:type="COORD_TYPE">
<tp:docstring>
<ol>
<li>0 indicates coord_type_xy_screen, coordinates are relative to the display screen, in pixels.</li>