*
*/
+#include <cspi/spi-private.h>
+
/**
* AccessibleComponent_ref:
* @obj: a pointer to an object implementing #AccessibleComponent on which to operate.
int
AccessibleComponent_ref (AccessibleComponent *obj)
{
- Accessibility_Component_ref (*obj, &ev);
+ cspi_object_ref (obj);
return 0;
}
int
AccessibleComponent_unref (AccessibleComponent *obj)
{
- Accessibility_Component_unref (*obj, &ev);
+ cspi_object_unref (obj);
return 0;
}
* @x: a #long specifying the x coordinate in question.
* @y: a #long specifying the y coordinate in question.
* @ctype: the desired coordinate system of the point (@x, @y)
- * (e.g. SPI_COORD_TYPE_WINDOW, SPI_COORD_TYPE_SCREEN).
+ * (e.g. CSPI_COORD_TYPE_WINDOW, CSPI_COORD_TYPE_SCREEN).
*
* Query whether a given #AccessibleComponent contains a particular point.
*
+ * Returns: a #TRUE if the specified component contains the point (@x, @y),
+ * otherwise #FALSE.
**/
-boolean
+SPIBoolean
AccessibleComponent_contains (AccessibleComponent *obj,
- long x,
- long y,
+ long int x,
+ long int y,
AccessibleCoordType ctype)
{
- return Accessibility_Component_contains (*obj,
+ return Accessibility_Component_contains (CSPI_OBJREF (obj),
(CORBA_long) x,
(CORBA_long) y,
ctype,
- &ev);
+ cspi_ev ());
}
/**
* @x: a #long specifying the x coordinate of the point in question.
* @y: a #long specifying the y coordinate of the point in question.
* @ctype: the coordinate system of the point (@x, @y)
- * (e.g. SPI_COORD_TYPE_WINDOW, SPI_COORD_TYPE_SCREEN).
+ * (e.g. CSPI_COORD_TYPE_WINDOW, CSPI_COORD_TYPE_SCREEN).
*
* Get the accessible child at a given coordinate within an #AccessibleComponent.
*
**/
Accessible *
AccessibleComponent_getAccessibleAtPoint (AccessibleComponent *obj,
- long x,
- long y,
+ long int x,
+ long int y,
AccessibleCoordType ctype)
{
- Accessible child;
- child = Accessibility_Component_getAccessibleAtPoint(*obj,
+ Accessibility_Accessible child;
+
+ child = Accessibility_Component_getAccessibleAtPoint(CSPI_OBJREF (obj),
(CORBA_long) x,
(CORBA_long) y,
ctype,
- &ev);
- return (child != NULL) ? Obj_Add (child) : NULL;
+ cspi_ev ());
+ return cspi_object_add (child);
}
/**
* @width: a pointer to a #long into which the x extents (width) will be returned.
* @height: a pointer to a #long into which the y extents (height) will be returned.
* @ctype: the desired coordinate system into which to return the results,
- * (e.g. SPI_COORD_TYPE_WINDOW, SPI_COORD_TYPE_SCREEN).
+ * (e.g. CSPI_COORD_TYPE_WINDOW, CSPI_COORD_TYPE_SCREEN).
*
* Get the bounding box of the specified #AccessibleComponent.
*
**/
void
AccessibleComponent_getExtents (AccessibleComponent *obj,
- long *x,
- long *y,
- long *width,
- long *height,
+ long int *x,
+ long int *y,
+ long int *width,
+ long int *height,
AccessibleCoordType ctype)
{
- CORBA_long cx, cy, cw, ch;
- Accessibility_Component_getExtents (*obj,
- &cx,
- &cy,
- &cw,
- &ch,
- ctype,
- &ev);
- spi_warn_ev (&ev, "AccessibleComponent_getExtents");
- *x = (long) cx;
- *y = (long) cy;
- *width = (long) cw;
- *height = (long) ch;
+ Accessibility_BoundingBox bbox;
+ bbox = Accessibility_Component_getExtents (CSPI_OBJREF (obj),
+ ctype,
+ cspi_ev ());
+ cspi_warn_ev (cspi_ev (), "AccessibleComponent_getExtents");
+ *x = bbox.x;
+ *y = bbox.y;
+ *width = bbox.width;
+ *height = bbox.height;
}
/**
* @x: a pointer to a #long into which the minimum x coordinate will be returned.
* @y: a pointer to a #long into which the minimum y coordinate will be returned.
* @ctype: the desired coordinate system into which to return the results,
- * (e.g. SPI_COORD_TYPE_WINDOW, SPI_COORD_TYPE_SCREEN).
+ * (e.g. CSPI_COORD_TYPE_WINDOW, CSPI_COORD_TYPE_SCREEN).
*
* Get the minimum x and y coordinates of the specified #AccessibleComponent.
*
**/
void
AccessibleComponent_getPosition (AccessibleComponent *obj,
- long *x,
- long *y,
+ long int *x,
+ long int *y,
AccessibleCoordType ctype)
{
- Accessibility_Component_getPosition (*obj,
+ Accessibility_Component_getPosition (CSPI_OBJREF (obj),
(CORBA_long *) x,
(CORBA_long *) y,
ctype,
- &ev);
+ cspi_ev ());
}
/**
**/
void
AccessibleComponent_getSize (AccessibleComponent *obj,
- long *width,
- long *height)
+ long int *width,
+ long int *height)
{
- Accessibility_Component_getSize (*obj,
+ Accessibility_Component_getSize (CSPI_OBJREF (obj),
(CORBA_long *) width,
(CORBA_long *) height,
- &ev);
+ cspi_ev ());
+}
+
+/**
+ * AccessibleComponent_getLayer:
+ * @obj: a pointer to the #AccessibleComponent to query.
+ *
+ * Query which layer the component is painted into, to help determine its
+ * visibility in terms of stacking order.
+ *
+ * Returns: the #AccessibleComponentLayer into which this component is painted.
+ **/
+AccessibleComponentLayer
+AccessibleComponent_getLayer (AccessibleComponent *obj)
+{
+ Accessibility_ComponentLayer zlayer;
+ AccessibleComponentLayer retval;
+
+ zlayer = Accessibility_Component_getLayer (CSPI_OBJREF (obj),
+ cspi_ev ());
+ switch (retval)
+ {
+ case Accessibility_LAYER_BACKGROUND:
+ retval = SPI_LAYER_BACKGROUND;
+ break;
+ case Accessibility_LAYER_CANVAS:
+ retval = SPI_LAYER_CANVAS;
+ break;
+ case Accessibility_LAYER_WIDGET:
+ retval = SPI_LAYER_WIDGET;
+ break;
+ case Accessibility_LAYER_MDI:
+ retval = SPI_LAYER_MDI;
+ break;
+ case Accessibility_LAYER_POPUP:
+ retval = SPI_LAYER_POPUP;
+ break;
+ case Accessibility_LAYER_OVERLAY:
+ retval = SPI_LAYER_OVERLAY;
+ break;
+ default:
+ retval = SPI_LAYER_INVALID;
+ }
+ return retval;
+}
+
+/**
+ * AccessibleComponent_getMDIZOrder:
+ * @obj: a pointer to the #AccessibleComponent to query.
+ *
+ * Query the z stacking order of a component which is in the MDI layer.
+ * (Bigger z-order numbers mean nearer the top)
+ *
+ * Returns: a short integer indicating the stacking order of the component
+ * in the MDI layer, or -1 if the component is not in the MDI layer.
+ **/
+short
+AccessibleComponent_getMDIZOrder (AccessibleComponent *obj)
+{
+ return (short) Accessibility_Component_getMDIZOrder (CSPI_OBJREF (obj),
+ cspi_ev ());
}
-/* Not Yet Implemented */
+/**
+ * AccessibleComponent_grabFocus:
+ * @obj: a pointer to the #AccessibleComponent on which to operate.
+ *
+ * Attempt to set the keyboard input focus to the specified
+ * #AccessibleComponent.
+ *
+ **/
void
AccessibleComponent_grabFocus (AccessibleComponent *obj)
{