AccessibleStateSet_equals (AccessibleStateSet *obj,
AccessibleStateSet *obj2);
-void
+AccessibleStateSet *
AccessibleStateSet_compare (AccessibleStateSet *obj,
- AccessibleStateSet *obj2,
- AccessibleStateSet **differenceSet);
+ AccessibleStateSet *obj2);
SPIBoolean
AccessibleStateSet_isEmpty (AccessibleStateSet *obj);