[0.6.37] do not set acquired flag to true in case of focus callback for resumption 93/120293/1
authorSangchul Lee <sc11.lee@samsung.com>
Wed, 22 Mar 2017 08:19:52 +0000 (17:19 +0900)
committerSangchul Lee <sc11.lee@samsung.com>
Wed, 22 Mar 2017 08:23:57 +0000 (17:23 +0900)
That flag(player->sound_focus.acquired) will be set when start/resume player.
Fill ext_info parameter when acquiring/releasing internal focus.

Change-Id: I9eaf04da5c378157a87af607a409546bcc841845
Signed-off-by: Sangchul Lee <sc11.lee@samsung.com>
packaging/libmm-player.spec
src/mm_player_priv.c
src/mm_player_sound_focus.c

index 7be12bd..a64f63c 100644 (file)
@@ -1,6 +1,6 @@
 Name:       libmm-player
 Summary:    Multimedia Framework Player Library
-Version:    0.6.36
+Version:    0.6.37
 Release:    0
 Group:      Multimedia/Libraries
 License:    Apache-2.0
index 63a78c5..0e4e5b0 100644 (file)
@@ -8379,7 +8379,6 @@ __mmplayer_sound_focus_callback(int id, mm_sound_focus_type_e focus_type, mm_sou
                }
        } else if (focus_state == FOCUS_IS_ACQUIRED) {
                LOGW("FOCUS_IS_ACQUIRED: Got msg from asm to resume");
-               player->sound_focus.acquired = TRUE;
                player->sound_focus.antishock = TRUE;
                player->sound_focus.by_asm_cb = FALSE;
 
index d38414c..5088a76 100644 (file)
@@ -132,7 +132,7 @@ _mmplayer_sound_acquire_focus(MMPlayerSoundFocus* sound_focus)
 
        if (_mmplayer_is_using_internal_sound_focus(sound_focus)) {
 
-               ret = mm_sound_acquire_focus(sound_focus->focus_id, FOCUS_FOR_BOTH, NULL);
+               ret = mm_sound_acquire_focus(sound_focus->focus_id, FOCUS_FOR_BOTH, "mm-player acquire focus");
                if (ret != MM_ERROR_NONE) {
                        LOGE("failed to acquire sound focus\n");
                        return ret;
@@ -163,7 +163,7 @@ _mmplayer_sound_release_focus(MMPlayerSoundFocus* sound_focus)
        }
 
        if (_mmplayer_is_using_internal_sound_focus(sound_focus)) {
-               ret = mm_sound_release_focus(sound_focus->focus_id, FOCUS_FOR_BOTH, NULL);
+               ret = mm_sound_release_focus(sound_focus->focus_id, FOCUS_FOR_BOTH, "mm-player release focus");
                if (ret != MM_ERROR_NONE) {
                        LOGE("failed to release sound focus\n");
                        return ret;