auto surface = static_cast<Surface*>(malloc(sizeof(Surface)));
surface->buffer = (uint32_t*)(image);
- surface->stride = w;
- surface->w = w;
- surface->h = h;
+ surface->stride = static_cast<uint32_t>(w);
+ surface->w = static_cast<uint32_t>(w);
+ surface->h = static_cast<uint32_t>(h);
surface->cs = SwCanvas::ARGB8888;
return unique_ptr<Surface>(surface);
// Tables and macro used to fully decode the DPCM differences.
static const int s_extend_test[16] = { 0, 0x0001, 0x0002, 0x0004, 0x0008, 0x0010, 0x0020, 0x0040, 0x0080, 0x0100, 0x0200, 0x0400, 0x0800, 0x1000, 0x2000, 0x4000 };
-static const unsigned int s_extend_offset[16] = { 0, ((-1u)<<1) + 1, ((-1u)<<2) + 1, ((-1u)<<3) + 1, ((-1u)<<4) + 1, ((-1u)<<5) + 1, ((-1u)<<6) + 1, ((-1u)<<7) + 1, ((-1u)<<8) + 1, ((-1u)<<9) + 1, ((-1u)<<10) + 1, ((-1u)<<11) + 1, ((-1u)<<12) + 1, ((-1u)<<13) + 1, ((-1u)<<14) + 1, ((-1u)<<15) + 1 };
+static const unsigned int s_extend_offset[16] = { 0, ((~0u)<<1) + 1, ((~0u)<<2) + 1, ((~0u)<<3) + 1, ((~0u)<<4) + 1, ((~0u)<<5) + 1, ((~0u)<<6) + 1, ((~0u)<<7) + 1, ((~0u)<<8) + 1, ((~0u)<<9) + 1, ((~0u)<<10) + 1, ((~0u)<<11) + 1, ((~0u)<<12) + 1, ((~0u)<<13) + 1, ((~0u)<<14) + 1, ((~0u)<<15) + 1 };
// The logical AND's in this macro are to shut up static code analysis (aren't really necessary - couldn't find another way to do this)
#define JPGD_HUFF_EXTEND(x, s) (((x) < s_extend_test[s & 15]) ? ((x) + s_extend_offset[s & 15]) : (x))
auto surface = static_cast<Surface*>(malloc(sizeof(Surface)));
surface->buffer = (uint32_t*)(image);
- surface->stride = w;
- surface->w = w;
- surface->h = h;
+ surface->stride = static_cast<uint32_t>(w);
+ surface->w = static_cast<uint32_t>(w);
+ surface->h = static_cast<uint32_t>(h);
surface->cs = SwCanvas::ARGB8888;
return unique_ptr<Surface>(surface);
REQUIRE(scene);
//Pushing Paints
- REQUIRE(scene->push(move(Shape::gen())) == Result::Success);
- REQUIRE(scene->push(move(Picture::gen())) == Result::Success);
- REQUIRE(scene->push(move(Scene::gen())) == Result::Success);
+ REQUIRE(scene->push(Shape::gen()) == Result::Success);
+ REQUIRE(scene->push(Picture::gen()) == Result::Success);
+ REQUIRE(scene->push(Scene::gen()) == Result::Success);
//Pushing Null Pointer
REQUIRE(scene->push(nullptr) == Result::MemoryCorruption);
auto scene = Scene::gen();
REQUIRE(scene);
- REQUIRE(scene->push(move(Shape::gen())) == Result::Success);
+ REQUIRE(scene->push(Shape::gen()) == Result::Success);
REQUIRE(scene->clear() == Result::Success);
}
REQUIRE(canvas2->mempool(SwCanvas::MempoolPolicy::Shareable) == Result::Success);
REQUIRE(canvas2->mempool(SwCanvas::MempoolPolicy::Shareable) == Result::Success);
- REQUIRE(canvas2->push(move(Shape::gen())) == Result::Success);
+ REQUIRE(canvas2->push(Shape::gen()) == Result::Success);
REQUIRE(canvas2->mempool(SwCanvas::MempoolPolicy::Individual) == Result::InsufficientCondition);
REQUIRE(Initializer::term(CanvasEngine::Sw) == Result::Success);
REQUIRE(canvas->target(buffer, 100, 100, 100, SwCanvas::Colorspace::ARGB8888) == Result::Success);
//Try all types of paints.
- REQUIRE(canvas->push(move(Shape::gen())) == Result::Success);
- REQUIRE(canvas->push(move(Picture::gen())) == Result::Success);
- REQUIRE(canvas->push(move(Scene::gen())) == Result::Success);
+ REQUIRE(canvas->push(Shape::gen()) == Result::Success);
+ REQUIRE(canvas->push(Picture::gen()) == Result::Success);
+ REQUIRE(canvas->push(Scene::gen()) == Result::Success);
//Cases by contexts.
REQUIRE(canvas->update() == Result::Success);
- REQUIRE(canvas->push(move(Shape::gen())) == Result::Success);
- REQUIRE(canvas->push(move(Shape::gen())) == Result::Success);
+ REQUIRE(canvas->push(Shape::gen()) == Result::Success);
+ REQUIRE(canvas->push(Shape::gen()) == Result::Success);
REQUIRE(canvas->clear() == Result::Success);
- REQUIRE(canvas->push(move(Shape::gen())) == Result::Success);
+ REQUIRE(canvas->push(Shape::gen()) == Result::Success);
//Negative case 1
REQUIRE(canvas->push(nullptr) == Result::MemoryCorruption);
REQUIRE(canvas->push(move(shape6)) == Result::MemoryCorruption);
//Negative case 3
- REQUIRE(canvas->push(move(Shape::gen())) == Result::Success);
+ REQUIRE(canvas->push(Shape::gen()) == Result::Success);
REQUIRE(canvas->draw() == Result::Success);
- REQUIRE(canvas->push(move(Shape::gen())) == Result::InsufficientCondition);
+ REQUIRE(canvas->push(Shape::gen()) == Result::InsufficientCondition);
REQUIRE(Initializer::term(CanvasEngine::Sw) == Result::Success);
}
//Try 1: Push -> Clear
for (int i = 0; i < 5; ++i) {
- REQUIRE(canvas->push(move(Shape::gen())) == Result::Success);
+ REQUIRE(canvas->push(Shape::gen()) == Result::Success);
auto shape2 = Shape::gen();
REQUIRE(shape2);
//Try 2: Push -> Update -> Clear
for (int i = 0; i < 5; ++i) {
- REQUIRE(canvas->push(move(Shape::gen())) == Result::Success);
+ REQUIRE(canvas->push(Shape::gen()) == Result::Success);
auto shape2 = Shape::gen();
REQUIRE(shape2);
REQUIRE(canvas->update() == Result::InsufficientCondition);
- REQUIRE(canvas->push(move(Shape::gen())) == Result::Success);
+ REQUIRE(canvas->push(Shape::gen()) == Result::Success);
//No pushed shape
auto shape = Shape::gen();