2 * Copyright(c) 2018 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
21 using System.ComponentModel;
22 using System.Runtime.InteropServices;
23 using Tizen.NUI.BaseComponents;
25 using System.Collections;
26 using System.Collections.Generic;
28 using System.Reflection;
30 using Tizen.NUI.Binding.Internals;
31 using Tizen.NUI.Binding;
32 using System.Globalization;
33 using Tizen.NUI.Xaml.Internals;
36 /// Animation can be used to animate the properties of any number of objects, typically view.<br />
37 /// If the "Finished" event is connected to a member function of an object, it must be disconnected before the object is destroyed.<br />
38 /// This is typically done in the object destructor, and requires either the animation handle to be stored.<br />
39 /// The overall animation time is superseded by the values given in the animation time used when calling the AnimateTo(), AnimateBy(), AnimateBetween() and AnimatePath() methods.<br />
40 /// If any of the individual calls to those functions exceeds the overall animation time (Duration), then the overall animation time is automatically extended.<br />
42 /// <since_tizen> 3 </since_tizen>
43 public class Animation : BaseHandle
45 private static bool? disableAnimation = null;
47 private global::System.Runtime.InteropServices.HandleRef swigCPtr;
49 private AnimationFinishedEventCallbackType _animationFinishedEventCallback;
50 private System.IntPtr _finishedCallbackOfNative;
52 private AnimationProgressReachedEventCallbackType _animationProgressReachedEventCallback;
54 private string[] _properties = null;
55 private string[] _destValue = null;
56 private int[] _startTime = null;
57 private int[] _endTime = null;
60 /// Creates an initialized animation.<br />
61 /// The animation will not loop.<br />
62 /// The default end action is "Cancel".<br />
63 /// The default alpha function is linear.<br />
65 /// <remarks>DurationmSeconds must be greater than zero.</remarks>
66 /// <param name="durationMilliSeconds">The duration in milliseconds.</param>
67 /// <since_tizen> 3 </since_tizen>
68 public Animation(int durationMilliSeconds) : this(Interop.Animation.Animation_New((float)durationMilliSeconds / 1000.0f), true)
70 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
73 internal Animation(global::System.IntPtr cPtr, bool cMemoryOwn) : base(Interop.Animation.Animation_SWIGUpcast(cPtr), cMemoryOwn)
75 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
77 _animationFinishedEventCallback = OnFinished;
78 _finishedCallbackOfNative = System.Runtime.InteropServices.Marshal.GetFunctionPointerForDelegate<System.Delegate>(_animationFinishedEventCallback);
81 [UnmanagedFunctionPointer(CallingConvention.StdCall)]
82 private delegate void AnimationFinishedEventCallbackType(IntPtr data);
84 [UnmanagedFunctionPointer(CallingConvention.StdCall)]
85 private delegate void AnimationProgressReachedEventCallbackType(IntPtr data);
87 private event EventHandler _animationFinishedEventHandler;
90 * @brief Event for the finished signal which can be used to subscribe or unsubscribe the event handler.
91 * The finished signal is emitted when an animation's animations have finished.
93 /// <since_tizen> 3 </since_tizen>
94 public event EventHandler Finished
98 if (_animationFinishedEventHandler == null && disposed == false)
100 FinishedSignal().Connect(_finishedCallbackOfNative);
102 _animationFinishedEventHandler += value;
106 _animationFinishedEventHandler -= value;
108 if (_animationFinishedEventHandler == null && FinishedSignal().Empty() == false)
110 FinishedSignal().Disconnect(_finishedCallbackOfNative);
115 private event EventHandler _animationProgressReachedEventHandler;
118 * @brief Event for the ProgressReached signal, which can be used to subscribe or unsubscribe the event handler.
119 * The ProgressReached signal is emitted when the animation has reached a given progress percentage, this is set in the api SetProgressNotification.
121 /// <since_tizen> 3 </since_tizen>
122 public event EventHandler ProgressReached
126 if (_animationProgressReachedEventHandler == null)
128 _animationProgressReachedEventCallback = OnProgressReached;
129 ProgressReachedSignal().Connect(_animationProgressReachedEventCallback);
132 _animationProgressReachedEventHandler += value;
136 _animationProgressReachedEventHandler -= value;
138 if (_animationProgressReachedEventHandler == null && ProgressReachedSignal().Empty() == false)
140 ProgressReachedSignal().Disconnect(_animationProgressReachedEventCallback);
146 /// Enumeration for what to do when the animation ends, stopped, or destroyed.
148 /// <since_tizen> 3 </since_tizen>
149 public enum EndActions
152 /// When the animation ends, the animated property values are saved.
156 /// When the animation ends, the animated property values are forgotten.
160 /// If the animation is stopped, the animated property values are saved as if the animation had run to completion, otherwise behaves like cancel.
166 /// Enumeration for what interpolation method to use on key-frame animations.
168 /// <since_tizen> 3 </since_tizen>
169 public enum Interpolation
172 /// Values in between key frames are interpolated using a linear polynomial. (Default)
176 /// Values in between key frames are interpolated using a cubic polynomial.
182 /// Enumeration for what state the animation is in.
184 /// <remarks>Calling Reset() on this class will not reset the animation. It will call the BaseHandle.Reset() which drops the object handle.</remarks>
185 /// <since_tizen> 3 </since_tizen>
189 /// The animation has stopped.
193 /// The animation is playing.
197 /// The animation is paused.
203 /// Gets or sets the duration in milliseconds of the animation.
205 /// <since_tizen> 3 </since_tizen>
210 SetDuration(MilliSecondsToSeconds(value));
214 return SecondsToMilliSeconds(GetDuration());
219 /// Gets or sets the default alpha function for the animation.
221 /// <since_tizen> 3 </since_tizen>
222 public AlphaFunction DefaultAlphaFunction
226 SetDefaultAlphaFunction(value);
230 AlphaFunction ret = GetDefaultAlphaFunction();
236 /// Queries the state of the animation.
238 /// <since_tizen> 3 </since_tizen>
248 /// Set: Enables looping for a specified number of repeats. A zero is the same as Looping = true; i.e., repeat forever.<br />
249 /// This property resets the looping value and should not be used with the Looping property.<br />
250 /// Setting this parameter does not cause the animation to Play().<br />
251 /// Get: Gets the loop count. A zero is the same as Looping = true; i.e., repeat forever.<br />
252 /// The loop count is initially 1 for play once.<br />
254 /// <since_tizen> 3 </since_tizen>
263 int ret = GetLoopCount();
269 /// Gets or sets the status of whether the animation will loop.<br />
270 /// This property resets the loop count and should not be used with the LoopCount property.<br />
271 /// Setting this parameter does not cause the animation to Play().<br />
273 /// <since_tizen> 3 </since_tizen>
282 bool ret = IsLooping();
289 /// Gets or sets the end action of the animation.<br />
290 /// This action is performed when the animation ends or if it is stopped.<br />
291 /// The default end action is cancel.<br />
293 /// <since_tizen> 3 </since_tizen>
294 public EndActions EndAction
302 return GetEndAction();
307 /// Gets the current loop count.<br />
308 /// A value 0 indicating the current loop count when looping.<br />
310 /// <since_tizen> 3 </since_tizen>
311 public int CurrentLoop
315 return GetCurrentLoop();
320 /// Gets or sets the disconnect action.<br />
321 /// If any of the animated property owners are disconnected from the stage while the animation is being played, then this action is performed.<br />
322 /// The default action is cancel.<br />
324 /// <since_tizen> 3 </since_tizen>
325 public EndActions DisconnectAction
329 Interop.Animation.Animation_SetDisconnectAction(swigCPtr, (int)value);
330 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
334 Animation.EndActions ret = (Animation.EndActions)Interop.Animation.Animation_GetDisconnectAction(swigCPtr);
335 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
342 /// Gets or sets the progress of the animation.<br />
343 /// The animation will play (or continue playing) from this point.<br />
344 /// The progress must be in the 0-1 interval or in the play range interval if defined<br />
345 /// otherwise, it will be ignored.<br />
347 /// <since_tizen> 3 </since_tizen>
348 public float CurrentProgress
352 Interop.Animation.Animation_SetCurrentProgress(swigCPtr, value);
353 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
357 float ret = Interop.Animation.Animation_GetCurrentProgress(swigCPtr);
358 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
364 /// Gets or sets specificifications of a speed factor for the animation.<br />
365 /// The speed factor is a multiplier of the normal velocity of the animation.<br />
366 /// Values between [0, 1] will slow down the animation and values above one will speed up the animation.<br />
367 /// It is also possible to specify a negative multiplier to play the animation in reverse.<br />
369 /// <since_tizen> 3 </since_tizen>
370 public float SpeedFactor
374 Interop.Animation.Animation_SetSpeedFactor(swigCPtr, value);
375 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
379 float ret = Interop.Animation.Animation_GetSpeedFactor(swigCPtr);
380 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
386 /// Gets or sets the playing range.<br />
387 /// Animation will play between the values specified. Both values (range.x and range.y ) should be between 0-1,
388 /// otherwise they will be ignored. If the range provided is not in proper order (minimum, maximum ), it will be reordered.<br />
390 /// <since_tizen> 3 </since_tizen>
391 public RelativeVector2 PlayRange
395 Interop.Animation.Animation_SetPlayRange(swigCPtr, Vector2.getCPtr(value));
396 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
400 Vector2 ret = new Vector2(Interop.Animation.Animation_GetPlayRange(swigCPtr), true);
401 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
408 /// Gets or sets the progress notification marker which triggers the ProgressReachedSignal.<br />
409 /// Percentage of animation progress should be greater than 0 and less than 1, for example, 0.3 for 30% <br />
410 /// One notification can be set on each animation.
412 /// <since_tizen> 3 </since_tizen>
413 public float ProgressNotification
417 Interop.Animation.Animation_SetProgressNotification(swigCPtr, value);
418 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
422 float ret = Interop.Animation.Animation_GetProgressNotification(swigCPtr);
423 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
429 /// Gets or sets the properties of the animation.
431 public string[] Properties
444 /// Gets or sets the destination value for each property of the animation.
446 public string[] DestValue
459 /// Gets or sets the start time for each property of the animation.
461 public int[] StartTime
474 /// Gets or sets the end time for each property of the animation.
488 private bool DisableAnimation
492 if (disableAnimation.HasValue == false)
494 string type = Environment.GetEnvironmentVariable("PlatformSmartType");
496 disableAnimation = true;
498 disableAnimation = false;
500 return disableAnimation.Value;
505 /// Downcasts a handle to animation handle.<br />
506 /// If handle points to an animation object, the downcast produces a valid handle.<br />
507 /// If not, the returned handle is left uninitialized.<br />
509 /// <param name="handle">Handle to an object.</param>
510 /// <returns>Handle to an animation object or an uninitialized handle.</returns>
511 /// <since_tizen> 3 </since_tizen>
512 public static Animation DownCast(BaseHandle handle)
514 Animation ret = Registry.GetManagedBaseHandleFromNativePtr(handle) as Animation;
515 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
520 /// Stops the animation.
522 /// <param name="action">The end action can be set.</param>
523 /// <since_tizen> 3 </since_tizen>
524 public void Stop(EndActions action = EndActions.Cancel)
526 SetEndAction(action);
527 Interop.Animation.Animation_Stop(swigCPtr);
528 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
532 /// Animates a property value by a relative amount.<br />
534 /// <param name="target">The target object to animate.</param>
535 /// <param name="property">The target property to animate.</param>
536 /// <param name="relativeValue">The property value will change by this amount.</param>
537 /// <param name="alphaFunction">The alpha function to apply.</param>
538 /// <since_tizen> 3 </since_tizen>
539 public void AnimateBy(View target, string property, object relativeValue, AlphaFunction alphaFunction = null)
541 Property _prop = PropertyHelper.GetPropertyFromString(target, property);
543 PropertyType propertyType = target.GetPropertyType(_prop.propertyIndex);
544 if (propertyType.Equals(PropertyType.Float))
546 System.Type type = relativeValue.GetType();
547 if (type.Equals(typeof(System.Int32)) || type.Equals(typeof(int)))
549 int num = (int)relativeValue;
550 relativeValue = (float)num;
554 PropertyValue val = PropertyValue.CreateFromObject(relativeValue);
556 if (alphaFunction != null)
558 AnimateBy(_prop, val, alphaFunction);
562 AnimateBy(_prop, val);
567 /// Animates a property value by a relative amount.<br />
569 /// <param name="target">The target object to animate.</param>
570 /// <param name="property">The target property to animate.</param>
571 /// <param name="relativeValue">The property value will change by this amount.</param>
572 /// <param name="startTime">The start time of the animation.</param>
573 /// <param name="endTime">The end time of the animation.</param>
574 /// <param name="alphaFunction">The alpha function to apply.</param>
575 /// <since_tizen> 3 </since_tizen>
576 public void AnimateBy(View target, string property, object relativeValue, int startTime, int endTime, AlphaFunction alphaFunction = null)
578 Property _prop = PropertyHelper.GetPropertyFromString(target, property);
580 PropertyType propertyType = target.GetPropertyType(_prop.propertyIndex);
581 if (propertyType.Equals(PropertyType.Float))
583 System.Type type = relativeValue.GetType();
584 if (type.Equals(typeof(System.Int32)) || type.Equals(typeof(int)))
586 int num = (int)relativeValue;
587 relativeValue = (float)num;
591 PropertyValue val = PropertyValue.CreateFromObject(relativeValue);
593 if (alphaFunction != null)
595 Tizen.NUI.TimePeriod time = new Tizen.NUI.TimePeriod(MilliSecondsToSeconds(startTime), MilliSecondsToSeconds(endTime - startTime));
596 AnimateBy(_prop, val, alphaFunction, time);
600 Tizen.NUI.TimePeriod time = new Tizen.NUI.TimePeriod(MilliSecondsToSeconds(startTime), MilliSecondsToSeconds(endTime - startTime));
601 AnimateBy(_prop, val, time);
606 /// Animates a property to a destination value.<br />
608 /// <param name="target">The target object to animate.</param>
609 /// <param name="property">The target property to animate.</param>
610 /// <param name="destinationValue">The destination value.</param>
611 /// <param name="alphaFunction">The alpha function to apply.</param>
612 /// <since_tizen> 3 </since_tizen>
613 public void AnimateTo(View target, string property, object destinationValue, AlphaFunction alphaFunction = null)
615 Property _prop = PropertyHelper.GetPropertyFromString(target, property);
617 PropertyType propertyType = target.GetPropertyType(_prop.propertyIndex);
618 if (propertyType.Equals(PropertyType.Float))
620 System.Type type = destinationValue.GetType();
621 if (type.Equals(typeof(System.Int32)) || type.Equals(typeof(int)))
623 int num = (int)destinationValue;
624 destinationValue = (float)num;
628 PropertyValue val = PropertyValue.CreateFromObject(destinationValue);
630 if (alphaFunction != null)
632 AnimateTo(_prop, val, alphaFunction);
636 AnimateTo(_prop, val);
641 /// Animates one or more properties to a destination value.<br />
643 /// <param name="target">The target object to animate.</param>
644 public void PlayAnimateTo(View target)
647 if (_properties.Length == _destValue.Length && _startTime.Length == _endTime.Length && _properties.Length == _startTime.Length)
649 int length = _properties.Length;
650 for (int index = 0; index < length; index++)
652 //object destinationValue = _destValue[index];
653 var elementType = target.GetType();
654 PropertyInfo propertyInfo = elementType.GetProperties().FirstOrDefault(fi => fi.Name == _properties[index]);
655 //var propertyInfo = elementType.GetRuntimeProperties().FirstOrDefault(p => p.Name == localName);
656 if (propertyInfo != null)
658 object destinationValue = ConvertTo(_destValue[index], propertyInfo.PropertyType);
660 if (destinationValue != null)
662 AnimateTo(target, _properties[index], destinationValue, _startTime[index], _endTime[index]);
671 /// Animates a property to a destination value.<br />
673 /// <param name="target">The target object to animate.</param>
674 /// <param name="property">The target property to animate.</param>
675 /// <param name="destinationValue">The destination value.</param>
676 /// <param name="startTime">The start time of the animation.</param>
677 /// <param name="endTime">The end time of the animation.</param>
678 /// <param name="alphaFunction">The alpha function to apply.</param>
679 /// <since_tizen> 3 </since_tizen>
680 public void AnimateTo(View target, string property, object destinationValue, int startTime, int endTime, AlphaFunction alphaFunction = null)
682 Property _prop = PropertyHelper.GetPropertyFromString(target, property);
684 PropertyType propertyType = target.GetPropertyType(_prop.propertyIndex);
685 if (propertyType.Equals(PropertyType.Float))
687 System.Type type = destinationValue.GetType();
688 if (type.Equals(typeof(System.Int32)) || type.Equals(typeof(int)))
690 int num = (int)destinationValue;
691 destinationValue = (float)num;
695 PropertyValue val = PropertyValue.CreateFromObject(destinationValue);
697 if (alphaFunction != null)
699 Tizen.NUI.TimePeriod time = new Tizen.NUI.TimePeriod(MilliSecondsToSeconds(startTime), MilliSecondsToSeconds(endTime - startTime));
700 AnimateTo(_prop, val, alphaFunction, time);
704 Tizen.NUI.TimePeriod time = new Tizen.NUI.TimePeriod(MilliSecondsToSeconds(startTime), MilliSecondsToSeconds(endTime - startTime));
705 AnimateTo(_prop, val, time);
710 /// Animates a property between keyframes.
712 /// <param name="target">The target object to animate.</param>
713 /// <param name="property">The target property to animate.</param>
714 /// <param name="keyFrames">The set of time or value pairs between which to animate.</param>
715 /// <param name="interpolation">The method used to interpolate between values.</param>
716 /// <param name="alphaFunction">The alpha function to apply.</param>
717 /// <since_tizen> 3 </since_tizen>
718 public void AnimateBetween(View target, string property, KeyFrames keyFrames, Interpolation interpolation = Interpolation.Linear, AlphaFunction alphaFunction = null)
720 Property _prop = PropertyHelper.GetPropertyFromString(target, property);
722 if (_prop.propertyIndex == Property.INVALID_INDEX)
724 throw new System.ArgumentException("second argument string property is invalid parameter!");
727 if (alphaFunction != null)
729 AnimateBetween(_prop, keyFrames, alphaFunction, interpolation);
733 AnimateBetween(_prop, keyFrames, interpolation);
738 /// Animates a property between keyframes.
740 /// <param name="target">The target object to animate</param>
741 /// <param name="property">The target property to animate</param>
742 /// <param name="keyFrames">The set of time/value pairs between which to animate</param>
743 /// <param name="startTime">The start time of animation in milliseconds.</param>
744 /// <param name="endTime">The end time of animation in milliseconds.</param>
745 /// <param name="interpolation">The method used to interpolate between values.</param>
746 /// <param name="alphaFunction">The alpha function to apply.</param>
747 /// <since_tizen> 3 </since_tizen>
748 public void AnimateBetween(View target, string property, KeyFrames keyFrames, int startTime, int endTime, Interpolation interpolation = Interpolation.Linear, AlphaFunction alphaFunction = null)
750 Property _prop = PropertyHelper.GetPropertyFromString(target, property);
752 Tizen.NUI.TimePeriod time = new Tizen.NUI.TimePeriod(MilliSecondsToSeconds(startTime), MilliSecondsToSeconds(endTime - startTime));
753 if (alphaFunction != null)
755 AnimateBetween(_prop, keyFrames, alphaFunction, time, interpolation);
759 AnimateBetween(_prop, keyFrames, time, interpolation);
764 /// Animates the view's position and orientation through a predefined path.<br />
765 /// The view will rotate to orient the supplied forward vector with the path's tangent.<br />
766 /// If forward is the zero vector then no rotation will happen.<br />
768 /// <param name="view">The view to animate.</param>
769 /// <param name="path">It defines position and orientation.</param>
770 /// <param name="forward">The vector (in local space coordinate system) will be oriented with the path's tangent direction.</param>
771 /// <param name="alphaFunction">The alpha function to apply.</param>
772 /// <since_tizen> 3 </since_tizen>
773 public void AnimatePath(View view, Path path, Vector3 forward, AlphaFunction alphaFunction = null)
775 if (alphaFunction == null)
777 Animate(view, path, forward);
781 Animate(view, path, forward, alphaFunction);
786 /// Animates the view's position and orientation through a predefined path.<br />
787 /// The view will rotate to orient the supplied forward vector with the path's tangent.<br />
788 /// If forward is the zero vector then no rotation will happen.<br />
790 /// <param name="view">The view to animate.</param>
791 /// <param name="path">It defines position and orientation.</param>
792 /// <param name="forward">The vector (in local space coordinate system) will be oriented with the path's tangent direction.</param>
793 /// <param name="startTime">The start time of the animation.</param>
794 /// <param name="endTime">The end time of the animation.</param>
795 /// <param name="alphaFunction">The alpha function to apply.</param>
796 /// <since_tizen> 3 </since_tizen>
797 public void AnimatePath(View view, Path path, Vector3 forward, int startTime, int endTime, AlphaFunction alphaFunction = null)
799 TimePeriod time = new TimePeriod(MilliSecondsToSeconds(startTime), MilliSecondsToSeconds(endTime - startTime));
800 if (alphaFunction == null)
802 Animate(view, path, forward, time);
806 Animate(view, path, forward, alphaFunction, time);
811 /// Creates an initialized animation.<br />
812 /// The animation will not loop.<br />
813 /// The default end action is "Cancel".<br />
814 /// The default alpha function is linear.<br />
816 /// <since_tizen> 3 </since_tizen>
817 public Animation() : this(Interop.Animation.Animation_New(0.0f), true)
819 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
823 /// Plays the animation.
825 /// <since_tizen> 3 </since_tizen>
828 Interop.Animation.Animation_Play(swigCPtr);
829 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
831 if (DisableAnimation == true)
832 Stop(EndActions.StopFinal);
836 /// Plays the animation from a given point.<br />
837 /// The progress must be in the 0-1 interval or in the play range interval if defined,
838 /// otherwise, it will be ignored.<br />
840 /// <param name="progress">A value between [0,1], or between the play range if specified, from where the animation should start playing.</param>
841 /// <since_tizen> 3 </since_tizen>
842 public void PlayFrom(float progress)
844 Interop.Animation.Animation_PlayFrom(swigCPtr, progress);
845 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
849 /// Plays the animation after a given delay time.<br/>
850 /// The delay time is not included in the looping time.<br/>
851 /// When the delay time is a negative value, it would treat as play immediately.<br/>
853 /// <param name="delayMilliseconds">The delay time.</param>
854 /// <since_tizen> 4 </since_tizen>
855 public void PlayAfter(int delayMilliseconds)
857 Interop.Animation.Animation_PlayAfter(swigCPtr, MilliSecondsToSeconds(delayMilliseconds));
858 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
862 /// Pauses the animation.
864 /// <since_tizen> 3 </since_tizen>
867 Interop.Animation.Animation_Pause(swigCPtr);
868 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
872 /// Stops the animation.
874 /// <since_tizen> 3 </since_tizen>
877 Interop.Animation.Animation_Stop(swigCPtr);
878 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
882 /// Clears the animation.<br />
883 /// This disconnects any objects that were being animated, effectively stopping the animation.<br />
885 /// <since_tizen> 3 </since_tizen>
888 Interop.Animation.Animation_Clear(swigCPtr);
889 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
892 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(Animation obj)
894 return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
897 internal object ConvertTo(object value, Type toType)
899 Func<object> getConverter = () =>
901 string converterTypeName = GetTypeConverterTypeName(toType.GetTypeInfo().CustomAttributes);
902 if (converterTypeName == null)
905 Type convertertype = Type.GetType(converterTypeName);
906 return Activator.CreateInstance(convertertype);
909 return ConvertTo(value, toType, getConverter);
912 internal object ConvertTo(object value, Type toType, Func<object> getConverter)
917 var str = value as string;
920 //If there's a [TypeConverter], use it
921 object converter = getConverter?.Invoke();
922 var xfTypeConverter = converter as Tizen.NUI.Binding.TypeConverter;
923 if (xfTypeConverter != null)
924 return value = xfTypeConverter.ConvertFromInvariantString(str);
925 var converterType = converter?.GetType();
926 if (converterType != null)
928 var convertFromStringInvariant = converterType.GetRuntimeMethod("ConvertFromInvariantString",
929 new[] { typeof(string) });
930 if (convertFromStringInvariant != null)
931 return value = convertFromStringInvariant.Invoke(converter, new object[] { str });
934 //If the type is nullable, as the value is not null, it's safe to assume we want the built-in conversion
935 if (toType.GetTypeInfo().IsGenericType && toType.GetGenericTypeDefinition() == typeof(Nullable<>))
936 toType = Nullable.GetUnderlyingType(toType);
938 //Obvious Built-in conversions
939 if (toType.GetTypeInfo().IsEnum)
940 return Enum.Parse(toType, str, true);
941 if (toType == typeof(SByte))
942 return SByte.Parse(str, CultureInfo.InvariantCulture);
943 if (toType == typeof(Int16))
944 return Int16.Parse(str, CultureInfo.InvariantCulture);
945 if (toType == typeof(Int32))
946 return Int32.Parse(str, CultureInfo.InvariantCulture);
947 if (toType == typeof(Int64))
948 return Int64.Parse(str, CultureInfo.InvariantCulture);
949 if (toType == typeof(Byte))
950 return Byte.Parse(str, CultureInfo.InvariantCulture);
951 if (toType == typeof(UInt16))
952 return UInt16.Parse(str, CultureInfo.InvariantCulture);
953 if (toType == typeof(UInt32))
954 return UInt32.Parse(str, CultureInfo.InvariantCulture);
955 if (toType == typeof(UInt64))
956 return UInt64.Parse(str, CultureInfo.InvariantCulture);
957 if (toType == typeof(Single))
958 return Single.Parse(str, CultureInfo.InvariantCulture);
959 if (toType == typeof(Double))
960 return Double.Parse(str, CultureInfo.InvariantCulture);
961 if (toType == typeof(Boolean))
962 return Boolean.Parse(str);
963 if (toType == typeof(TimeSpan))
964 return TimeSpan.Parse(str, CultureInfo.InvariantCulture);
965 if (toType == typeof(DateTime))
966 return DateTime.Parse(str, CultureInfo.InvariantCulture);
967 if (toType == typeof(Char))
970 Char.TryParse(str, out c);
973 if (toType == typeof(String) && str.StartsWith("{}", StringComparison.Ordinal))
974 return str.Substring(2);
975 if (toType == typeof(String))
977 if (toType == typeof(Decimal))
978 return Decimal.Parse(str, CultureInfo.InvariantCulture);
981 //if the value is not assignable and there's an implicit conversion, convert
982 if (value != null && !toType.IsAssignableFrom(value.GetType()))
984 var opImplicit = GetImplicitConversionOperator(value.GetType(), value.GetType(), toType)
985 ?? GetImplicitConversionOperator(toType, value.GetType(), toType);
986 //var opImplicit = value.GetType().GetImplicitConversionOperator(fromType: value.GetType(), toType: toType)
987 // ?? toType.GetImplicitConversionOperator(fromType: value.GetType(), toType: toType);
989 if (opImplicit != null)
991 value = opImplicit.Invoke(null, new[] { value });
999 internal string GetTypeConverterTypeName(IEnumerable<CustomAttributeData> attributes)
1001 var converterAttribute =
1002 attributes.FirstOrDefault(cad => Tizen.NUI.Binding.TypeConverterAttribute.TypeConvertersType.Contains(cad.AttributeType.FullName));
1003 if (converterAttribute == null)
1005 if (converterAttribute.ConstructorArguments[0].ArgumentType == typeof(string))
1006 return (string)converterAttribute.ConstructorArguments[0].Value;
1007 if (converterAttribute.ConstructorArguments[0].ArgumentType == typeof(Type))
1008 return ((Type)converterAttribute.ConstructorArguments[0].Value).AssemblyQualifiedName;
1012 internal MethodInfo GetImplicitConversionOperator(Type onType, Type fromType, Type toType)
1015 var mi = onType.GetRuntimeMethod("op_Implicit", new[] { fromType });
1017 var bindingFlags = BindingFlags.Public | BindingFlags.Static | BindingFlags.FlattenHierarchy;
1018 var mi = onType.GetMethod("op_Implicit", bindingFlags, null, new[] { fromType }, null);
1020 if (mi == null) return null;
1021 if (!mi.IsSpecialName) return null;
1022 if (!mi.IsPublic) return null;
1023 if (!mi.IsStatic) return null;
1024 if (!toType.IsAssignableFrom(mi.ReturnType)) return null;
1029 internal Animation(float durationSeconds) : this(Interop.Animation.Animation_New(durationSeconds), true)
1031 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1035 internal Animation(Animation handle) : this(Interop.Animation.new_Animation__SWIG_1(Animation.getCPtr(handle)), true)
1037 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1040 internal Animation Assign(Animation rhs)
1042 Animation ret = new Animation(Interop.Animation.Animation_Assign(swigCPtr, Animation.getCPtr(rhs)), false);
1043 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1047 internal void SetDuration(float seconds)
1049 Interop.Animation.Animation_SetDuration(swigCPtr, seconds);
1050 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1053 internal float GetDuration()
1055 float ret = Interop.Animation.Animation_GetDuration(swigCPtr);
1056 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1060 internal void SetLooping(bool looping)
1062 Interop.Animation.Animation_SetLooping(swigCPtr, looping);
1063 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1066 internal void SetLoopCount(int count)
1068 Interop.Animation.Animation_SetLoopCount(swigCPtr, count);
1069 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1072 internal int GetLoopCount()
1074 int ret = Interop.Animation.Animation_GetLoopCount(swigCPtr);
1075 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1079 internal int GetCurrentLoop()
1081 int ret = Interop.Animation.Animation_GetCurrentLoop(swigCPtr);
1082 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1086 internal bool IsLooping()
1088 bool ret = Interop.Animation.Animation_IsLooping(swigCPtr);
1089 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1093 internal void SetEndAction(Animation.EndActions action)
1095 Interop.Animation.Animation_SetEndAction(swigCPtr, (int)action);
1096 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1099 internal Animation.EndActions GetEndAction()
1101 Animation.EndActions ret = (Animation.EndActions)Interop.Animation.Animation_GetEndAction(swigCPtr);
1102 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1106 internal void SetDisconnectAction(Animation.EndActions disconnectAction)
1108 Interop.Animation.Animation_SetDisconnectAction(swigCPtr, (int)disconnectAction);
1109 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1112 internal Animation.EndActions GetDisconnectAction()
1114 Animation.EndActions ret = (Animation.EndActions)Interop.Animation.Animation_GetDisconnectAction(swigCPtr);
1115 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1119 internal void SetDefaultAlphaFunction(AlphaFunction alpha)
1121 Interop.Animation.Animation_SetDefaultAlphaFunction(swigCPtr, AlphaFunction.getCPtr(alpha));
1122 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1125 internal AlphaFunction GetDefaultAlphaFunction()
1127 AlphaFunction ret = new AlphaFunction(Interop.Animation.Animation_GetDefaultAlphaFunction(swigCPtr), true);
1128 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1132 internal void SetCurrentProgress(float progress)
1134 Interop.Animation.Animation_SetCurrentProgress(swigCPtr, progress);
1135 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1138 internal float GetCurrentProgress()
1140 float ret = Interop.Animation.Animation_GetCurrentProgress(swigCPtr);
1141 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1145 internal void SetSpeedFactor(float factor)
1147 Interop.Animation.Animation_SetSpeedFactor(swigCPtr, factor);
1148 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1151 internal float GetSpeedFactor()
1153 float ret = Interop.Animation.Animation_GetSpeedFactor(swigCPtr);
1154 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1158 internal void SetPlayRange(Vector2 range)
1160 Interop.Animation.Animation_SetPlayRange(swigCPtr, Vector2.getCPtr(range));
1161 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1164 internal Vector2 GetPlayRange()
1166 Vector2 ret = new Vector2(Interop.Animation.Animation_GetPlayRange(swigCPtr), true);
1167 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1171 internal Animation.States GetState()
1173 Animation.States ret = (Animation.States)Interop.Animation.Animation_GetState(swigCPtr);
1174 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1178 internal AnimationSignal FinishedSignal()
1180 AnimationSignal ret = new AnimationSignal(Interop.Animation.Animation_FinishedSignal(swigCPtr), false);
1181 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1185 internal AnimationSignal ProgressReachedSignal()
1187 AnimationSignal ret = new AnimationSignal(Interop.Animation.Animation_ProgressReachedSignal(swigCPtr), false);
1188 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1192 internal void AnimateBy(Property target, PropertyValue relativeValue)
1194 Interop.Animation.Animation_AnimateBy__SWIG_0(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(relativeValue));
1195 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1198 internal void AnimateBy(Property target, PropertyValue relativeValue, AlphaFunction alpha)
1200 Interop.Animation.Animation_AnimateBy__SWIG_1(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(relativeValue), AlphaFunction.getCPtr(alpha));
1201 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1204 internal void AnimateBy(Property target, PropertyValue relativeValue, TimePeriod period)
1206 Interop.Animation.Animation_AnimateBy__SWIG_2(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(relativeValue), TimePeriod.getCPtr(period));
1207 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1210 internal void AnimateBy(Property target, PropertyValue relativeValue, AlphaFunction alpha, TimePeriod period)
1212 Interop.Animation.Animation_AnimateBy__SWIG_3(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(relativeValue), AlphaFunction.getCPtr(alpha), TimePeriod.getCPtr(period));
1213 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1216 internal void AnimateTo(Property target, PropertyValue destinationValue)
1218 Interop.Animation.Animation_AnimateTo__SWIG_0(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(destinationValue));
1219 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1222 internal void AnimateTo(Property target, PropertyValue destinationValue, AlphaFunction alpha)
1224 Interop.Animation.Animation_AnimateTo__SWIG_1(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(destinationValue), AlphaFunction.getCPtr(alpha));
1225 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1228 internal void AnimateTo(Property target, PropertyValue destinationValue, TimePeriod period)
1230 Interop.Animation.Animation_AnimateTo__SWIG_2(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(destinationValue), TimePeriod.getCPtr(period));
1231 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1234 internal void AnimateTo(Property target, PropertyValue destinationValue, AlphaFunction alpha, TimePeriod period)
1236 Interop.Animation.Animation_AnimateTo__SWIG_3(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(destinationValue), AlphaFunction.getCPtr(alpha), TimePeriod.getCPtr(period));
1237 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1240 internal void AnimateBetween(Property target, KeyFrames keyFrames)
1242 Interop.Animation.Animation_AnimateBetween__SWIG_0(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames));
1243 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1246 internal void AnimateBetween(Property target, KeyFrames keyFrames, Animation.Interpolation interpolation)
1248 Interop.Animation.Animation_AnimateBetween__SWIG_1(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames), (int)interpolation);
1249 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1252 internal void AnimateBetween(Property target, KeyFrames keyFrames, AlphaFunction alpha)
1254 Interop.Animation.Animation_AnimateBetween__SWIG_2(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames), AlphaFunction.getCPtr(alpha));
1255 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1258 internal void AnimateBetween(Property target, KeyFrames keyFrames, AlphaFunction alpha, Animation.Interpolation interpolation)
1260 Interop.Animation.Animation_AnimateBetween__SWIG_3(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames), AlphaFunction.getCPtr(alpha), (int)interpolation);
1261 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1264 internal void AnimateBetween(Property target, KeyFrames keyFrames, TimePeriod period)
1266 Interop.Animation.Animation_AnimateBetween__SWIG_4(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames), TimePeriod.getCPtr(period));
1267 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1270 internal void AnimateBetween(Property target, KeyFrames keyFrames, TimePeriod period, Animation.Interpolation interpolation)
1272 Interop.Animation.Animation_AnimateBetween__SWIG_5(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames), TimePeriod.getCPtr(period), (int)interpolation);
1273 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1276 internal void AnimateBetween(Property target, KeyFrames keyFrames, AlphaFunction alpha, TimePeriod period)
1278 Interop.Animation.Animation_AnimateBetween__SWIG_6(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames), AlphaFunction.getCPtr(alpha), TimePeriod.getCPtr(period));
1279 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1282 internal void AnimateBetween(Property target, KeyFrames keyFrames, AlphaFunction alpha, TimePeriod period, Animation.Interpolation interpolation)
1284 Interop.Animation.Animation_AnimateBetween__SWIG_7(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames), AlphaFunction.getCPtr(alpha), TimePeriod.getCPtr(period), (int)interpolation);
1285 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1288 internal void Animate(View view, Path path, Vector3 forward)
1290 Interop.Animation.Animation_Animate__SWIG_0(swigCPtr, View.getCPtr(view), Path.getCPtr(path), Vector3.getCPtr(forward));
1291 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1294 internal void Animate(View view, Path path, Vector3 forward, AlphaFunction alpha)
1296 Interop.Animation.Animation_Animate__SWIG_1(swigCPtr, View.getCPtr(view), Path.getCPtr(path), Vector3.getCPtr(forward), AlphaFunction.getCPtr(alpha));
1297 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1300 internal void Animate(View view, Path path, Vector3 forward, TimePeriod period)
1302 Interop.Animation.Animation_Animate__SWIG_2(swigCPtr, View.getCPtr(view), Path.getCPtr(path), Vector3.getCPtr(forward), TimePeriod.getCPtr(period));
1303 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1306 internal void Animate(View view, Path path, Vector3 forward, AlphaFunction alpha, TimePeriod period)
1308 Interop.Animation.Animation_Animate__SWIG_3(swigCPtr, View.getCPtr(view), Path.getCPtr(path), Vector3.getCPtr(forward), AlphaFunction.getCPtr(alpha), TimePeriod.getCPtr(period));
1309 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1312 internal void Show(View view, float delaySeconds)
1314 Interop.Animation.Animation_Show(swigCPtr, View.getCPtr(view), delaySeconds);
1315 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1318 internal void Hide(View view, float delaySeconds)
1320 Interop.Animation.Animation_Hide(swigCPtr, View.getCPtr(view), delaySeconds);
1321 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1325 /// To make animation instance be disposed.
1327 /// <since_tizen> 3 </since_tizen>
1328 protected override void Dispose(DisposeTypes type)
1332 if (_animationFinishedEventCallback != null)
1334 FinishedSignal().Disconnect(_finishedCallbackOfNative);
1337 if (_animationProgressReachedEventCallback != null)
1340 ProgressReachedSignal().Disconnect(_animationProgressReachedEventCallback);
1354 //Release your own unmanaged resources here.
1355 //You should not access any managed member here except static instance.
1356 //because the execution order of Finalizes is non-deterministic.
1358 if (swigCPtr.Handle != global::System.IntPtr.Zero)
1362 swigCMemOwn = false;
1363 Interop.Animation.delete_Animation(swigCPtr);
1365 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
1371 private void OnFinished(IntPtr data)
1373 if (_animationFinishedEventHandler != null)
1375 //here we send all data to user event handlers
1376 _animationFinishedEventHandler(this, null);
1380 private void OnProgressReached(IntPtr data)
1382 if (_animationProgressReachedEventHandler != null)
1384 //here we send all data to user event handlers
1385 _animationProgressReachedEventHandler(this, null);
1389 private float MilliSecondsToSeconds(int millisec)
1391 return (float)millisec / 1000.0f;
1394 private int SecondsToMilliSeconds(float sec)
1396 return (int)(sec * 1000);