3eb777285c1c7ffda83e272162dfe6a028b82e14
[platform/core/csapi/tizenfx.git] / src / Tizen.NUI / src / public / Animation.cs
1 /*
2  * Copyright(c) 2018 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 namespace Tizen.NUI
19 {
20     using System;
21     using System.ComponentModel;
22     using System.Runtime.InteropServices;
23     using Tizen.NUI.BaseComponents;
24
25     using System.Collections;
26     using System.Collections.Generic;
27     using System.Linq;
28     using System.Reflection;
29     using System.Xml;
30     using Tizen.NUI.Binding.Internals;
31     using Tizen.NUI.Binding;
32     using System.Globalization;
33     using Tizen.NUI.Xaml.Internals;
34
35     /// <summary>
36     /// Animation can be used to animate the properties of any number of objects, typically view.<br />
37     /// If the "Finished" event is connected to a member function of an object, it must be disconnected before the object is destroyed.<br />
38     /// This is typically done in the object destructor, and requires either the animation handle to be stored.<br />
39     /// The overall animation time is superseded by the values given in the animation time used when calling the AnimateTo(), AnimateBy(), AnimateBetween() and AnimatePath() methods.<br />
40     /// If any of the individual calls to those functions exceeds the overall animation time (Duration), then the overall animation time is automatically extended.<br />
41     /// </summary>
42     /// <since_tizen> 3 </since_tizen>
43     public class Animation : BaseHandle
44     {
45         private static bool? disableAnimation = null;
46
47         private global::System.Runtime.InteropServices.HandleRef swigCPtr;
48
49         private AnimationFinishedEventCallbackType _animationFinishedEventCallback;
50         private System.IntPtr _finishedCallbackOfNative;
51
52         private AnimationProgressReachedEventCallbackType _animationProgressReachedEventCallback;
53
54         private string[] _properties = null;
55         private string[] _destValue = null;
56         private int[] _startTime = null;
57         private int[] _endTime = null;
58
59         /// <summary>
60         /// Creates an initialized animation.<br />
61         /// The animation will not loop.<br />
62         /// The default end action is "Cancel".<br />
63         /// The default alpha function is linear.<br />
64         /// </summary>
65         /// <remarks>DurationmSeconds must be greater than zero.</remarks>
66         /// <param name="durationMilliSeconds">The duration in milliseconds.</param>
67         /// <since_tizen> 3 </since_tizen>
68         public Animation(int durationMilliSeconds) : this(Interop.Animation.Animation_New((float)durationMilliSeconds / 1000.0f), true)
69         {
70             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
71         }
72
73         internal Animation(global::System.IntPtr cPtr, bool cMemoryOwn) : base(Interop.Animation.Animation_SWIGUpcast(cPtr), cMemoryOwn)
74         {
75             swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
76
77             _animationFinishedEventCallback = OnFinished;
78             _finishedCallbackOfNative = System.Runtime.InteropServices.Marshal.GetFunctionPointerForDelegate<System.Delegate>(_animationFinishedEventCallback);
79         }
80
81         [UnmanagedFunctionPointer(CallingConvention.StdCall)]
82         private delegate void AnimationFinishedEventCallbackType(IntPtr data);
83
84         [UnmanagedFunctionPointer(CallingConvention.StdCall)]
85         private delegate void AnimationProgressReachedEventCallbackType(IntPtr data);
86
87         private event EventHandler _animationFinishedEventHandler;
88
89         /**
90         * @brief Event for the finished signal which can be used to subscribe or unsubscribe the event handler.
91         * The finished signal is emitted when an animation's animations have finished.
92         */
93         /// <since_tizen> 3 </since_tizen>
94         public event EventHandler Finished
95         {
96             add
97             {
98                 if (_animationFinishedEventHandler == null && disposed == false)
99                 {
100                     FinishedSignal().Connect(_finishedCallbackOfNative);
101                 }
102                 _animationFinishedEventHandler += value;
103             }
104             remove
105             {
106                 _animationFinishedEventHandler -= value;
107
108                 if (_animationFinishedEventHandler == null && FinishedSignal().Empty() == false)
109                 {
110                     FinishedSignal().Disconnect(_finishedCallbackOfNative);
111                 }
112             }
113         }
114
115         private event EventHandler _animationProgressReachedEventHandler;
116
117         /**
118        * @brief Event for the ProgressReached signal, which can be used to subscribe or unsubscribe the event handler.
119        * The ProgressReached signal is emitted when the animation has reached a given progress percentage, this is set in the api SetProgressNotification.
120        */
121         /// <since_tizen> 3 </since_tizen>
122         public event EventHandler ProgressReached
123         {
124             add
125             {
126                 if (_animationProgressReachedEventHandler == null)
127                 {
128                     _animationProgressReachedEventCallback = OnProgressReached;
129                     ProgressReachedSignal().Connect(_animationProgressReachedEventCallback);
130                 }
131
132                 _animationProgressReachedEventHandler += value;
133             }
134             remove
135             {
136                 _animationProgressReachedEventHandler -= value;
137
138                 if (_animationProgressReachedEventHandler == null && ProgressReachedSignal().Empty() == false)
139                 {
140                     ProgressReachedSignal().Disconnect(_animationProgressReachedEventCallback);
141                 }
142             }
143         }
144
145         /// <summary>
146         /// Enumeration for what to do when the animation ends, stopped, or destroyed.
147         /// </summary>
148         /// <since_tizen> 3 </since_tizen>
149         public enum EndActions
150         {
151             /// <summary>
152             /// When the animation ends, the animated property values are saved.
153             /// </summary>
154             Cancel,
155             /// <summary>
156             /// When the animation ends, the animated property values are forgotten.
157             /// </summary>
158             Discard,
159             /// <summary>
160             /// If the animation is stopped, the animated property values are saved as if the animation had run to completion, otherwise behaves like cancel.
161             /// </summary>
162             StopFinal
163         }
164
165         /// <summary>
166         /// Enumeration for what interpolation method to use on key-frame animations.
167         /// </summary>
168         /// <since_tizen> 3 </since_tizen>
169         public enum Interpolation
170         {
171             /// <summary>
172             /// Values in between key frames are interpolated using a linear polynomial. (Default)
173             /// </summary>
174             Linear,
175             /// <summary>
176             /// Values in between key frames are interpolated using a cubic polynomial.
177             /// </summary>
178             Cubic
179         }
180
181         /// <summary>
182         /// Enumeration for what state the animation is in.
183         /// </summary>
184         /// <remarks>Calling Reset() on this class will not reset the animation. It will call the BaseHandle.Reset() which drops the object handle.</remarks>
185         /// <since_tizen> 3 </since_tizen>
186         public enum States
187         {
188             /// <summary>
189             /// The animation has stopped.
190             /// </summary>
191             Stopped,
192             /// <summary>
193             /// The animation is playing.
194             /// </summary>
195             Playing,
196             /// <summary>
197             /// The animation is paused.
198             /// </summary>
199             Paused
200         }
201
202         /// <summary>
203         /// Gets or sets the duration in milliseconds of the animation.
204         /// </summary>
205         /// <since_tizen> 3 </since_tizen>
206         public int Duration
207         {
208             set
209             {
210                 SetDuration(MilliSecondsToSeconds(value));
211             }
212             get
213             {
214                 return SecondsToMilliSeconds(GetDuration());
215             }
216         }
217
218         /// <summary>
219         ///  Gets or sets the default alpha function for the animation.
220         /// </summary>
221         /// <since_tizen> 3 </since_tizen>
222         public AlphaFunction DefaultAlphaFunction
223         {
224             set
225             {
226                 SetDefaultAlphaFunction(value);
227             }
228             get
229             {
230                 AlphaFunction ret = GetDefaultAlphaFunction();
231                 return ret;
232             }
233         }
234
235         /// <summary>
236         /// Queries the state of the animation.
237         /// </summary>
238         /// <since_tizen> 3 </since_tizen>
239         public States State
240         {
241             get
242             {
243                 return GetState();
244             }
245         }
246
247         /// <summary>
248         /// Set: Enables looping for a specified number of repeats. A zero is the same as Looping = true; i.e., repeat forever.<br />
249         /// This property resets the looping value and should not be used with the Looping property.<br />
250         /// Setting this parameter does not cause the animation to Play().<br />
251         /// Get: Gets the loop count. A zero is the same as Looping = true; i.e., repeat forever.<br />
252         /// The loop count is initially 1 for play once.<br />
253         /// </summary>
254         /// <since_tizen> 3 </since_tizen>
255         public int LoopCount
256         {
257             set
258             {
259                 SetLoopCount(value);
260             }
261             get
262             {
263                 int ret = GetLoopCount();
264                 return ret;
265             }
266         }
267
268         /// <summary>
269         /// Gets or sets the status of whether the animation will loop.<br />
270         /// This property resets the loop count and should not be used with the LoopCount property.<br />
271         /// Setting this parameter does not cause the animation to Play().<br />
272         /// </summary>
273         /// <since_tizen> 3 </since_tizen>
274         public bool Looping
275         {
276             set
277             {
278                 SetLooping(value);
279             }
280             get
281             {
282                 bool ret = IsLooping();
283                 return ret;
284             }
285         }
286
287
288         /// <summary>
289         /// Gets or sets the end action of the animation.<br />
290         /// This action is performed when the animation ends or if it is stopped.<br />
291         /// The default end action is cancel.<br />
292         /// </summary>
293         /// <since_tizen> 3 </since_tizen>
294         public EndActions EndAction
295         {
296             set
297             {
298                 SetEndAction(value);
299             }
300             get
301             {
302                 return GetEndAction();
303             }
304         }
305
306         /// <summary>
307         /// Gets the current loop count.<br />
308         /// A value 0 indicating the current loop count when looping.<br />
309         /// </summary>
310         /// <since_tizen> 3 </since_tizen>
311         public int CurrentLoop
312         {
313             get
314             {
315                 return GetCurrentLoop();
316             }
317         }
318
319         /// <summary>
320         /// Gets or sets the disconnect action.<br />
321         /// If any of the animated property owners are disconnected from the stage while the animation is being played, then this action is performed.<br />
322         /// The default action is cancel.<br />
323         /// </summary>
324         /// <since_tizen> 3 </since_tizen>
325         public EndActions DisconnectAction
326         {
327             set
328             {
329                 Interop.Animation.Animation_SetDisconnectAction(swigCPtr, (int)value);
330                 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
331             }
332             get
333             {
334                 Animation.EndActions ret = (Animation.EndActions)Interop.Animation.Animation_GetDisconnectAction(swigCPtr);
335                 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
336                 return ret;
337             }
338         }
339
340
341         /// <summary>
342         /// Gets or sets the progress of the animation.<br />
343         /// The animation will play (or continue playing) from this point.<br />
344         /// The progress must be in the 0-1 interval or in the play range interval if defined<br />
345         /// otherwise, it will be ignored.<br />
346         /// </summary>
347         /// <since_tizen> 3 </since_tizen>
348         public float CurrentProgress
349         {
350             set
351             {
352                 Interop.Animation.Animation_SetCurrentProgress(swigCPtr, value);
353                 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
354             }
355             get
356             {
357                 float ret = Interop.Animation.Animation_GetCurrentProgress(swigCPtr);
358                 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
359                 return ret;
360             }
361         }
362
363         /// <summary>
364         /// Gets or sets specificifications of a speed factor for the animation.<br />
365         /// The speed factor is a multiplier of the normal velocity of the animation.<br />
366         /// Values between [0, 1] will slow down the animation and values above one will speed up the animation.<br />
367         /// It is also possible to specify a negative multiplier to play the animation in reverse.<br />
368         /// </summary>
369         /// <since_tizen> 3 </since_tizen>
370         public float SpeedFactor
371         {
372             set
373             {
374                 Interop.Animation.Animation_SetSpeedFactor(swigCPtr, value);
375                 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
376             }
377             get
378             {
379                 float ret = Interop.Animation.Animation_GetSpeedFactor(swigCPtr);
380                 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
381                 return ret;
382             }
383         }
384
385         /// <summary>
386         /// Gets or sets the playing range.<br />
387         /// Animation will play between the values specified. Both values (range.x and range.y ) should be between 0-1,
388         /// otherwise they will be ignored. If the range provided is not in proper order (minimum, maximum ), it will be reordered.<br />
389         /// </summary>
390         /// <since_tizen> 3 </since_tizen>
391         public RelativeVector2 PlayRange
392         {
393             set
394             {
395                 Interop.Animation.Animation_SetPlayRange(swigCPtr, Vector2.getCPtr(value));
396                 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
397             }
398             get
399             {
400                 Vector2 ret = new Vector2(Interop.Animation.Animation_GetPlayRange(swigCPtr), true);
401                 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
402                 return ret;
403             }
404         }
405
406
407         /// <summary>
408         /// Gets or sets the progress notification marker which triggers the ProgressReachedSignal.<br />
409         /// Percentage of animation progress should be greater than 0 and less than 1, for example, 0.3 for 30% <br />
410         /// One notification can be set on each animation.
411         /// </summary>
412         /// <since_tizen> 3 </since_tizen>
413         public float ProgressNotification
414         {
415             set
416             {
417                 Interop.Animation.Animation_SetProgressNotification(swigCPtr, value);
418                 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
419             }
420             get
421             {
422                 float ret = Interop.Animation.Animation_GetProgressNotification(swigCPtr);
423                 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
424                 return ret;
425             }
426         }
427
428         /// <summary>
429         /// Gets or sets the properties of the animation.
430         /// </summary>
431         public string[] Properties
432         {
433             get
434             {
435                 return _properties;
436             }
437             set
438             {
439                 _properties = value;
440             }
441         }
442
443         /// <summary>
444         /// Gets or sets the destination value for each property of the animation.
445         /// </summary>
446         public string[] DestValue
447         {
448             get
449             {
450                 return _destValue;
451             }
452             set
453             {
454                 _destValue = value;
455             }
456         }
457
458         /// <summary>
459         /// Gets or sets the start time for each property of the animation.
460         /// </summary>
461         public int[] StartTime
462         {
463             get
464             {
465                 return _startTime;
466             }
467             set
468             {
469                 _startTime = value;
470             }
471         }
472
473         /// <summary>
474         /// Gets or sets the end time for each property of the animation.
475         /// </summary>
476         public int[] EndTime
477         {
478             get
479             {
480                 return _endTime;
481             }
482             set
483             {
484                 _endTime = value;
485             }
486         }
487
488         private bool DisableAnimation
489         {
490             get
491             {
492                 if (disableAnimation.HasValue == false)
493                 {
494                     string type = Environment.GetEnvironmentVariable("PlatformSmartType");
495                     if (type == "Entry")
496                         disableAnimation = true;
497                     else
498                         disableAnimation = false;
499                 }
500                 return disableAnimation.Value;
501             }
502         }
503
504         /// <summary>
505         /// Downcasts a handle to animation handle.<br />
506         /// If handle points to an animation object, the downcast produces a valid handle.<br />
507         /// If not, the returned handle is left uninitialized.<br />
508         /// </summary>
509         /// <param name="handle">Handle to an object.</param>
510         /// <returns>Handle to an animation object or an uninitialized handle.</returns>
511         /// <since_tizen> 3 </since_tizen>
512         public static Animation DownCast(BaseHandle handle)
513         {
514             Animation ret = Registry.GetManagedBaseHandleFromNativePtr(handle) as Animation;
515             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
516             return ret;
517         }
518
519         /// <summary>
520         /// Stops the animation.
521         /// </summary>
522         /// <param name="action">The end action can be set.</param>
523         /// <since_tizen> 3 </since_tizen>
524         public void Stop(EndActions action = EndActions.Cancel)
525         {
526             SetEndAction(action);
527             Interop.Animation.Animation_Stop(swigCPtr);
528             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
529         }
530
531         /// <summary>
532         /// Animates a property value by a relative amount.<br />
533         /// </summary>
534         /// <param name="target">The target object to animate.</param>
535         /// <param name="property">The target property to animate.</param>
536         /// <param name="relativeValue">The property value will change by this amount.</param>
537         /// <param name="alphaFunction">The alpha function to apply.</param>
538         /// <since_tizen> 3 </since_tizen>
539         public void AnimateBy(View target, string property, object relativeValue, AlphaFunction alphaFunction = null)
540         {
541             Property _prop = PropertyHelper.GetPropertyFromString(target, property);
542
543             PropertyType propertyType = target.GetPropertyType(_prop.propertyIndex);
544             if (propertyType.Equals(PropertyType.Float))
545             {
546                 System.Type type = relativeValue.GetType();
547                 if (type.Equals(typeof(System.Int32)) || type.Equals(typeof(int)))
548                 {
549                     int num = (int)relativeValue;
550                     relativeValue = (float)num;
551                 }
552             }
553
554             PropertyValue val = PropertyValue.CreateFromObject(relativeValue);
555
556             if (alphaFunction != null)
557             {
558                 AnimateBy(_prop, val, alphaFunction);
559             }
560             else
561             {
562                 AnimateBy(_prop, val);
563             }
564         }
565
566         /// <summary>
567         /// Animates a property value by a relative amount.<br />
568         /// </summary>
569         /// <param name="target">The target object to animate.</param>
570         /// <param name="property">The target property to animate.</param>
571         /// <param name="relativeValue">The property value will change by this amount.</param>
572         /// <param name="startTime">The start time of the animation.</param>
573         /// <param name="endTime">The end time of the animation.</param>
574         /// <param name="alphaFunction">The alpha function to apply.</param>
575         /// <since_tizen> 3 </since_tizen>
576         public void AnimateBy(View target, string property, object relativeValue, int startTime, int endTime, AlphaFunction alphaFunction = null)
577         {
578             Property _prop = PropertyHelper.GetPropertyFromString(target, property);
579
580             PropertyType propertyType = target.GetPropertyType(_prop.propertyIndex);
581             if (propertyType.Equals(PropertyType.Float))
582             {
583                 System.Type type = relativeValue.GetType();
584                 if (type.Equals(typeof(System.Int32)) || type.Equals(typeof(int)))
585                 {
586                     int num = (int)relativeValue;
587                     relativeValue = (float)num;
588                 }
589             }
590
591             PropertyValue val = PropertyValue.CreateFromObject(relativeValue);
592
593             if (alphaFunction != null)
594             {
595                 Tizen.NUI.TimePeriod time = new Tizen.NUI.TimePeriod(MilliSecondsToSeconds(startTime), MilliSecondsToSeconds(endTime - startTime));
596                 AnimateBy(_prop, val, alphaFunction, time);
597             }
598             else
599             {
600                 Tizen.NUI.TimePeriod time = new Tizen.NUI.TimePeriod(MilliSecondsToSeconds(startTime), MilliSecondsToSeconds(endTime - startTime));
601                 AnimateBy(_prop, val, time);
602             }
603         }
604
605         /// <summary>
606         /// Animates a property to a destination value.<br />
607         /// </summary>
608         /// <param name="target">The target object to animate.</param>
609         /// <param name="property">The target property to animate.</param>
610         /// <param name="destinationValue">The destination value.</param>
611         /// <param name="alphaFunction">The alpha function to apply.</param>
612         /// <since_tizen> 3 </since_tizen>
613         public void AnimateTo(View target, string property, object destinationValue, AlphaFunction alphaFunction = null)
614         {
615             Property _prop = PropertyHelper.GetPropertyFromString(target, property);
616
617             PropertyType propertyType = target.GetPropertyType(_prop.propertyIndex);
618             if (propertyType.Equals(PropertyType.Float))
619             {
620                 System.Type type = destinationValue.GetType();
621                 if (type.Equals(typeof(System.Int32)) || type.Equals(typeof(int)))
622                 {
623                     int num = (int)destinationValue;
624                     destinationValue = (float)num;
625                 }
626             }
627
628             PropertyValue val = PropertyValue.CreateFromObject(destinationValue);
629
630             if (alphaFunction != null)
631             {
632                 AnimateTo(_prop, val, alphaFunction);
633             }
634             else
635             {
636                 AnimateTo(_prop, val);
637             }
638         }
639
640         /// <summary>
641         /// Animates one or more properties to a destination value.<br />
642         /// </summary>
643         /// <param name="target">The target object to animate.</param>
644         public void PlayAnimateTo(View target)
645         {
646             Clear();
647             if (_properties.Length == _destValue.Length && _startTime.Length == _endTime.Length && _properties.Length == _startTime.Length)
648             {
649                 int length = _properties.Length;
650                 for (int index = 0; index < length; index++)
651                 {
652                     //object destinationValue = _destValue[index];
653                     var elementType = target.GetType();
654                     PropertyInfo propertyInfo = elementType.GetProperties().FirstOrDefault(fi => fi.Name == _properties[index]);
655                     //var propertyInfo = elementType.GetRuntimeProperties().FirstOrDefault(p => p.Name == localName);
656                     if (propertyInfo != null)
657                     {
658                         object destinationValue = ConvertTo(_destValue[index], propertyInfo.PropertyType);
659
660                         if (destinationValue != null)
661                         {
662                             AnimateTo(target, _properties[index], destinationValue, _startTime[index], _endTime[index]);
663                         }
664                     }
665                 }
666                 Play();
667             }
668         }
669
670         /// <summary>
671         /// Animates a property to a destination value.<br />
672         /// </summary>
673         /// <param name="target">The target object to animate.</param>
674         /// <param name="property">The target property to animate.</param>
675         /// <param name="destinationValue">The destination value.</param>
676         /// <param name="startTime">The start time of the animation.</param>
677         /// <param name="endTime">The end time of the animation.</param>
678         /// <param name="alphaFunction">The alpha function to apply.</param>
679         /// <since_tizen> 3 </since_tizen>
680         public void AnimateTo(View target, string property, object destinationValue, int startTime, int endTime, AlphaFunction alphaFunction = null)
681         {
682             Property _prop = PropertyHelper.GetPropertyFromString(target, property);
683
684             PropertyType propertyType = target.GetPropertyType(_prop.propertyIndex);
685             if (propertyType.Equals(PropertyType.Float))
686             {
687                 System.Type type = destinationValue.GetType();
688                 if (type.Equals(typeof(System.Int32)) || type.Equals(typeof(int)))
689                 {
690                     int num = (int)destinationValue;
691                     destinationValue = (float)num;
692                 }
693             }
694
695             PropertyValue val = PropertyValue.CreateFromObject(destinationValue);
696
697             if (alphaFunction != null)
698             {
699                 Tizen.NUI.TimePeriod time = new Tizen.NUI.TimePeriod(MilliSecondsToSeconds(startTime), MilliSecondsToSeconds(endTime - startTime));
700                 AnimateTo(_prop, val, alphaFunction, time);
701             }
702             else
703             {
704                 Tizen.NUI.TimePeriod time = new Tizen.NUI.TimePeriod(MilliSecondsToSeconds(startTime), MilliSecondsToSeconds(endTime - startTime));
705                 AnimateTo(_prop, val, time);
706             }
707         }
708
709         /// <summary>
710         /// Animates a property between keyframes.
711         /// </summary>
712         /// <param name="target">The target object to animate.</param>
713         /// <param name="property">The target property to animate.</param>
714         /// <param name="keyFrames">The set of time or value pairs between which to animate.</param>
715         /// <param name="interpolation">The method used to interpolate between values.</param>
716         /// <param name="alphaFunction">The alpha function to apply.</param>
717         /// <since_tizen> 3 </since_tizen>
718         public void AnimateBetween(View target, string property, KeyFrames keyFrames, Interpolation interpolation = Interpolation.Linear, AlphaFunction alphaFunction = null)
719         {
720             Property _prop = PropertyHelper.GetPropertyFromString(target, property);
721
722             if (_prop.propertyIndex == Property.INVALID_INDEX)
723             {
724                 throw new System.ArgumentException("second argument string property is invalid parameter!");
725             }
726
727             if (alphaFunction != null)
728             {
729                 AnimateBetween(_prop, keyFrames, alphaFunction, interpolation);
730             }
731             else
732             {
733                 AnimateBetween(_prop, keyFrames, interpolation);
734             }
735         }
736
737         /// <summary>
738         /// Animates a property between keyframes.
739         /// </summary>
740         /// <param name="target">The target object to animate</param>
741         /// <param name="property">The target property to animate</param>
742         /// <param name="keyFrames">The set of time/value pairs between which to animate</param>
743         /// <param name="startTime">The start time of animation in milliseconds.</param>
744         /// <param name="endTime">The end time of animation in milliseconds.</param>
745         /// <param name="interpolation">The method used to interpolate between values.</param>
746         /// <param name="alphaFunction">The alpha function to apply.</param>
747         /// <since_tizen> 3 </since_tizen>
748         public void AnimateBetween(View target, string property, KeyFrames keyFrames, int startTime, int endTime, Interpolation interpolation = Interpolation.Linear, AlphaFunction alphaFunction = null)
749         {
750             Property _prop = PropertyHelper.GetPropertyFromString(target, property);
751
752             Tizen.NUI.TimePeriod time = new Tizen.NUI.TimePeriod(MilliSecondsToSeconds(startTime), MilliSecondsToSeconds(endTime - startTime));
753             if (alphaFunction != null)
754             {
755                 AnimateBetween(_prop, keyFrames, alphaFunction, time, interpolation);
756             }
757             else
758             {
759                 AnimateBetween(_prop, keyFrames, time, interpolation);
760             }
761         }
762
763         /// <summary>
764         /// Animates the view's position and orientation through a predefined path.<br />
765         /// The view will rotate to orient the supplied forward vector with the path's tangent.<br />
766         /// If forward is the zero vector then no rotation will happen.<br />
767         /// </summary>
768         /// <param name="view">The view to animate.</param>
769         /// <param name="path">It defines position and orientation.</param>
770         /// <param name="forward">The vector (in local space coordinate system) will be oriented with the path's tangent direction.</param>
771         /// <param name="alphaFunction">The alpha function to apply.</param>
772         /// <since_tizen> 3 </since_tizen>
773         public void AnimatePath(View view, Path path, Vector3 forward, AlphaFunction alphaFunction = null)
774         {
775             if (alphaFunction == null)
776             {
777                 Animate(view, path, forward);
778             }
779             else
780             {
781                 Animate(view, path, forward, alphaFunction);
782             }
783         }
784
785         /// <summary>
786         /// Animates the view's position and orientation through a predefined path.<br />
787         /// The view will rotate to orient the supplied forward vector with the path's tangent.<br />
788         /// If forward is the zero vector then no rotation will happen.<br />
789         /// </summary>
790         /// <param name="view">The view to animate.</param>
791         /// <param name="path">It defines position and orientation.</param>
792         /// <param name="forward">The vector (in local space coordinate system) will be oriented with the path's tangent direction.</param>
793         /// <param name="startTime">The start time of the animation.</param>
794         /// <param name="endTime">The end time of the animation.</param>
795         /// <param name="alphaFunction">The alpha function to apply.</param>
796         /// <since_tizen> 3 </since_tizen>
797         public void AnimatePath(View view, Path path, Vector3 forward, int startTime, int endTime, AlphaFunction alphaFunction = null)
798         {
799             TimePeriod time = new TimePeriod(MilliSecondsToSeconds(startTime), MilliSecondsToSeconds(endTime - startTime));
800             if (alphaFunction == null)
801             {
802                 Animate(view, path, forward, time);
803             }
804             else
805             {
806                 Animate(view, path, forward, alphaFunction, time);
807             }
808         }
809
810         /// <summary>
811         /// Creates an initialized animation.<br />
812         /// The animation will not loop.<br />
813         /// The default end action is "Cancel".<br />
814         /// The default alpha function is linear.<br />
815         /// </summary>
816         /// <since_tizen> 3 </since_tizen>
817         public Animation() : this(Interop.Animation.Animation_New(0.0f), true)
818         {
819             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
820         }
821
822         /// <summary>
823         /// Plays the animation.
824         /// </summary>
825         /// <since_tizen> 3 </since_tizen>
826         public void Play()
827         {
828             Interop.Animation.Animation_Play(swigCPtr);
829             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
830
831             if (DisableAnimation == true)
832                 Stop(EndActions.StopFinal);
833         }
834
835         /// <summary>
836         /// Plays the animation from a given point.<br />
837         /// The progress must be in the 0-1 interval or in the play range interval if defined,
838         /// otherwise, it will be ignored.<br />
839         /// </summary>
840         /// <param name="progress">A value between [0,1], or between the play range if specified, from where the animation should start playing.</param>
841         /// <since_tizen> 3 </since_tizen>
842         public void PlayFrom(float progress)
843         {
844             Interop.Animation.Animation_PlayFrom(swigCPtr, progress);
845             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
846         }
847
848         /// <summary>
849         /// Plays the animation after a given delay time.<br/>
850         /// The delay time is not included in the looping time.<br/>
851         /// When the delay time is a negative value, it would treat as play immediately.<br/>
852         /// </summary>
853         /// <param name="delayMilliseconds">The delay time.</param>
854         /// <since_tizen> 4 </since_tizen>
855         public void PlayAfter(int delayMilliseconds)
856         {
857             Interop.Animation.Animation_PlayAfter(swigCPtr, MilliSecondsToSeconds(delayMilliseconds));
858             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
859         }
860
861         /// <summary>
862         /// Pauses the animation.
863         /// </summary>
864         /// <since_tizen> 3 </since_tizen>
865         public void Pause()
866         {
867             Interop.Animation.Animation_Pause(swigCPtr);
868             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
869         }
870
871         /// <summary>
872         /// Stops the animation.
873         /// </summary>
874         /// <since_tizen> 3 </since_tizen>
875         public void Stop()
876         {
877             Interop.Animation.Animation_Stop(swigCPtr);
878             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
879         }
880
881         /// <summary>
882         /// Clears the animation.<br />
883         /// This disconnects any objects that were being animated, effectively stopping the animation.<br />
884         /// </summary>
885         /// <since_tizen> 3 </since_tizen>
886         public void Clear()
887         {
888             Interop.Animation.Animation_Clear(swigCPtr);
889             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
890         }
891
892         internal static global::System.Runtime.InteropServices.HandleRef getCPtr(Animation obj)
893         {
894             return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
895         }
896
897         internal object ConvertTo(object value, Type toType)
898         {
899             Func<object> getConverter = () =>
900             {
901                 string converterTypeName = GetTypeConverterTypeName(toType.GetTypeInfo().CustomAttributes);
902                 if (converterTypeName == null)
903                     return null;
904
905                 Type convertertype = Type.GetType(converterTypeName);
906                 return Activator.CreateInstance(convertertype);
907             };
908
909             return ConvertTo(value, toType, getConverter);
910         }
911
912         internal object ConvertTo(object value, Type toType, Func<object> getConverter)
913         {
914             if (value == null)
915                 return null;
916
917             var str = value as string;
918             if (str != null)
919             {
920                 //If there's a [TypeConverter], use it
921                 object converter = getConverter?.Invoke();
922                 var xfTypeConverter = converter as Tizen.NUI.Binding.TypeConverter;
923                 if (xfTypeConverter != null)
924                     return value = xfTypeConverter.ConvertFromInvariantString(str);
925                 var converterType = converter?.GetType();
926                 if (converterType != null)
927                 {
928                     var convertFromStringInvariant = converterType.GetRuntimeMethod("ConvertFromInvariantString",
929                         new[] { typeof(string) });
930                     if (convertFromStringInvariant != null)
931                         return value = convertFromStringInvariant.Invoke(converter, new object[] { str });
932                 }
933
934                 //If the type is nullable, as the value is not null, it's safe to assume we want the built-in conversion
935                 if (toType.GetTypeInfo().IsGenericType && toType.GetGenericTypeDefinition() == typeof(Nullable<>))
936                     toType = Nullable.GetUnderlyingType(toType);
937
938                 //Obvious Built-in conversions
939                 if (toType.GetTypeInfo().IsEnum)
940                     return Enum.Parse(toType, str, true);
941                 if (toType == typeof(SByte))
942                     return SByte.Parse(str, CultureInfo.InvariantCulture);
943                 if (toType == typeof(Int16))
944                     return Int16.Parse(str, CultureInfo.InvariantCulture);
945                 if (toType == typeof(Int32))
946                     return Int32.Parse(str, CultureInfo.InvariantCulture);
947                 if (toType == typeof(Int64))
948                     return Int64.Parse(str, CultureInfo.InvariantCulture);
949                 if (toType == typeof(Byte))
950                     return Byte.Parse(str, CultureInfo.InvariantCulture);
951                 if (toType == typeof(UInt16))
952                     return UInt16.Parse(str, CultureInfo.InvariantCulture);
953                 if (toType == typeof(UInt32))
954                     return UInt32.Parse(str, CultureInfo.InvariantCulture);
955                 if (toType == typeof(UInt64))
956                     return UInt64.Parse(str, CultureInfo.InvariantCulture);
957                 if (toType == typeof(Single))
958                     return Single.Parse(str, CultureInfo.InvariantCulture);
959                 if (toType == typeof(Double))
960                     return Double.Parse(str, CultureInfo.InvariantCulture);
961                 if (toType == typeof(Boolean))
962                     return Boolean.Parse(str);
963                 if (toType == typeof(TimeSpan))
964                     return TimeSpan.Parse(str, CultureInfo.InvariantCulture);
965                 if (toType == typeof(DateTime))
966                     return DateTime.Parse(str, CultureInfo.InvariantCulture);
967                 if (toType == typeof(Char))
968                 {
969                     char c = '\0';
970                     Char.TryParse(str, out c);
971                     return c;
972                 }
973                 if (toType == typeof(String) && str.StartsWith("{}", StringComparison.Ordinal))
974                     return str.Substring(2);
975                 if (toType == typeof(String))
976                     return value;
977                 if (toType == typeof(Decimal))
978                     return Decimal.Parse(str, CultureInfo.InvariantCulture);
979             }
980
981             //if the value is not assignable and there's an implicit conversion, convert
982             if (value != null && !toType.IsAssignableFrom(value.GetType()))
983             {
984                 var opImplicit = GetImplicitConversionOperator(value.GetType(), value.GetType(), toType)
985                                  ?? GetImplicitConversionOperator(toType, value.GetType(), toType);
986                 //var opImplicit = value.GetType().GetImplicitConversionOperator(fromType: value.GetType(), toType: toType)
987                 //                ?? toType.GetImplicitConversionOperator(fromType: value.GetType(), toType: toType);
988
989                 if (opImplicit != null)
990                 {
991                     value = opImplicit.Invoke(null, new[] { value });
992                     return value;
993                 }
994             }
995
996             return value;
997         }
998
999         internal string GetTypeConverterTypeName(IEnumerable<CustomAttributeData> attributes)
1000         {
1001             var converterAttribute =
1002                 attributes.FirstOrDefault(cad => Tizen.NUI.Binding.TypeConverterAttribute.TypeConvertersType.Contains(cad.AttributeType.FullName));
1003             if (converterAttribute == null)
1004                 return null;
1005             if (converterAttribute.ConstructorArguments[0].ArgumentType == typeof(string))
1006                 return (string)converterAttribute.ConstructorArguments[0].Value;
1007             if (converterAttribute.ConstructorArguments[0].ArgumentType == typeof(Type))
1008                 return ((Type)converterAttribute.ConstructorArguments[0].Value).AssemblyQualifiedName;
1009             return null;
1010         }
1011
1012         internal MethodInfo GetImplicitConversionOperator(Type onType, Type fromType, Type toType)
1013         {
1014 #if NETSTANDARD1_0
1015             var mi = onType.GetRuntimeMethod("op_Implicit", new[] { fromType });
1016 #else
1017             var bindingFlags = BindingFlags.Public | BindingFlags.Static | BindingFlags.FlattenHierarchy;
1018             var mi = onType.GetMethod("op_Implicit", bindingFlags, null, new[] { fromType }, null);
1019 #endif
1020             if (mi == null) return null;
1021             if (!mi.IsSpecialName) return null;
1022             if (!mi.IsPublic) return null;
1023             if (!mi.IsStatic) return null;
1024             if (!toType.IsAssignableFrom(mi.ReturnType)) return null;
1025
1026             return mi;
1027         }
1028
1029         internal Animation(float durationSeconds) : this(Interop.Animation.Animation_New(durationSeconds), true)
1030         {
1031             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1032
1033         }
1034
1035         internal Animation(Animation handle) : this(Interop.Animation.new_Animation__SWIG_1(Animation.getCPtr(handle)), true)
1036         {
1037             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1038         }
1039
1040         internal Animation Assign(Animation rhs)
1041         {
1042             Animation ret = new Animation(Interop.Animation.Animation_Assign(swigCPtr, Animation.getCPtr(rhs)), false);
1043             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1044             return ret;
1045         }
1046
1047         internal void SetDuration(float seconds)
1048         {
1049             Interop.Animation.Animation_SetDuration(swigCPtr, seconds);
1050             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1051         }
1052
1053         internal float GetDuration()
1054         {
1055             float ret = Interop.Animation.Animation_GetDuration(swigCPtr);
1056             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1057             return ret;
1058         }
1059
1060         internal void SetLooping(bool looping)
1061         {
1062             Interop.Animation.Animation_SetLooping(swigCPtr, looping);
1063             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1064         }
1065
1066         internal void SetLoopCount(int count)
1067         {
1068             Interop.Animation.Animation_SetLoopCount(swigCPtr, count);
1069             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1070         }
1071
1072         internal int GetLoopCount()
1073         {
1074             int ret = Interop.Animation.Animation_GetLoopCount(swigCPtr);
1075             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1076             return ret;
1077         }
1078
1079         internal int GetCurrentLoop()
1080         {
1081             int ret = Interop.Animation.Animation_GetCurrentLoop(swigCPtr);
1082             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1083             return ret;
1084         }
1085
1086         internal bool IsLooping()
1087         {
1088             bool ret = Interop.Animation.Animation_IsLooping(swigCPtr);
1089             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1090             return ret;
1091         }
1092
1093         internal void SetEndAction(Animation.EndActions action)
1094         {
1095             Interop.Animation.Animation_SetEndAction(swigCPtr, (int)action);
1096             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1097         }
1098
1099         internal Animation.EndActions GetEndAction()
1100         {
1101             Animation.EndActions ret = (Animation.EndActions)Interop.Animation.Animation_GetEndAction(swigCPtr);
1102             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1103             return ret;
1104         }
1105
1106         internal void SetDisconnectAction(Animation.EndActions disconnectAction)
1107         {
1108             Interop.Animation.Animation_SetDisconnectAction(swigCPtr, (int)disconnectAction);
1109             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1110         }
1111
1112         internal Animation.EndActions GetDisconnectAction()
1113         {
1114             Animation.EndActions ret = (Animation.EndActions)Interop.Animation.Animation_GetDisconnectAction(swigCPtr);
1115             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1116             return ret;
1117         }
1118
1119         internal void SetDefaultAlphaFunction(AlphaFunction alpha)
1120         {
1121             Interop.Animation.Animation_SetDefaultAlphaFunction(swigCPtr, AlphaFunction.getCPtr(alpha));
1122             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1123         }
1124
1125         internal AlphaFunction GetDefaultAlphaFunction()
1126         {
1127             AlphaFunction ret = new AlphaFunction(Interop.Animation.Animation_GetDefaultAlphaFunction(swigCPtr), true);
1128             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1129             return ret;
1130         }
1131
1132         internal void SetCurrentProgress(float progress)
1133         {
1134             Interop.Animation.Animation_SetCurrentProgress(swigCPtr, progress);
1135             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1136         }
1137
1138         internal float GetCurrentProgress()
1139         {
1140             float ret = Interop.Animation.Animation_GetCurrentProgress(swigCPtr);
1141             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1142             return ret;
1143         }
1144
1145         internal void SetSpeedFactor(float factor)
1146         {
1147             Interop.Animation.Animation_SetSpeedFactor(swigCPtr, factor);
1148             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1149         }
1150
1151         internal float GetSpeedFactor()
1152         {
1153             float ret = Interop.Animation.Animation_GetSpeedFactor(swigCPtr);
1154             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1155             return ret;
1156         }
1157
1158         internal void SetPlayRange(Vector2 range)
1159         {
1160             Interop.Animation.Animation_SetPlayRange(swigCPtr, Vector2.getCPtr(range));
1161             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1162         }
1163
1164         internal Vector2 GetPlayRange()
1165         {
1166             Vector2 ret = new Vector2(Interop.Animation.Animation_GetPlayRange(swigCPtr), true);
1167             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1168             return ret;
1169         }
1170
1171         internal Animation.States GetState()
1172         {
1173             Animation.States ret = (Animation.States)Interop.Animation.Animation_GetState(swigCPtr);
1174             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1175             return ret;
1176         }
1177
1178         internal AnimationSignal FinishedSignal()
1179         {
1180             AnimationSignal ret = new AnimationSignal(Interop.Animation.Animation_FinishedSignal(swigCPtr), false);
1181             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1182             return ret;
1183         }
1184
1185         internal AnimationSignal ProgressReachedSignal()
1186         {
1187             AnimationSignal ret = new AnimationSignal(Interop.Animation.Animation_ProgressReachedSignal(swigCPtr), false);
1188             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1189             return ret;
1190         }
1191
1192         internal void AnimateBy(Property target, PropertyValue relativeValue)
1193         {
1194             Interop.Animation.Animation_AnimateBy__SWIG_0(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(relativeValue));
1195             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1196         }
1197
1198         internal void AnimateBy(Property target, PropertyValue relativeValue, AlphaFunction alpha)
1199         {
1200             Interop.Animation.Animation_AnimateBy__SWIG_1(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(relativeValue), AlphaFunction.getCPtr(alpha));
1201             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1202         }
1203
1204         internal void AnimateBy(Property target, PropertyValue relativeValue, TimePeriod period)
1205         {
1206             Interop.Animation.Animation_AnimateBy__SWIG_2(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(relativeValue), TimePeriod.getCPtr(period));
1207             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1208         }
1209
1210         internal void AnimateBy(Property target, PropertyValue relativeValue, AlphaFunction alpha, TimePeriod period)
1211         {
1212             Interop.Animation.Animation_AnimateBy__SWIG_3(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(relativeValue), AlphaFunction.getCPtr(alpha), TimePeriod.getCPtr(period));
1213             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1214         }
1215
1216         internal void AnimateTo(Property target, PropertyValue destinationValue)
1217         {
1218             Interop.Animation.Animation_AnimateTo__SWIG_0(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(destinationValue));
1219             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1220         }
1221
1222         internal void AnimateTo(Property target, PropertyValue destinationValue, AlphaFunction alpha)
1223         {
1224             Interop.Animation.Animation_AnimateTo__SWIG_1(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(destinationValue), AlphaFunction.getCPtr(alpha));
1225             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1226         }
1227
1228         internal void AnimateTo(Property target, PropertyValue destinationValue, TimePeriod period)
1229         {
1230             Interop.Animation.Animation_AnimateTo__SWIG_2(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(destinationValue), TimePeriod.getCPtr(period));
1231             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1232         }
1233
1234         internal void AnimateTo(Property target, PropertyValue destinationValue, AlphaFunction alpha, TimePeriod period)
1235         {
1236             Interop.Animation.Animation_AnimateTo__SWIG_3(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(destinationValue), AlphaFunction.getCPtr(alpha), TimePeriod.getCPtr(period));
1237             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1238         }
1239
1240         internal void AnimateBetween(Property target, KeyFrames keyFrames)
1241         {
1242             Interop.Animation.Animation_AnimateBetween__SWIG_0(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames));
1243             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1244         }
1245
1246         internal void AnimateBetween(Property target, KeyFrames keyFrames, Animation.Interpolation interpolation)
1247         {
1248             Interop.Animation.Animation_AnimateBetween__SWIG_1(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames), (int)interpolation);
1249             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1250         }
1251
1252         internal void AnimateBetween(Property target, KeyFrames keyFrames, AlphaFunction alpha)
1253         {
1254             Interop.Animation.Animation_AnimateBetween__SWIG_2(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames), AlphaFunction.getCPtr(alpha));
1255             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1256         }
1257
1258         internal void AnimateBetween(Property target, KeyFrames keyFrames, AlphaFunction alpha, Animation.Interpolation interpolation)
1259         {
1260             Interop.Animation.Animation_AnimateBetween__SWIG_3(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames), AlphaFunction.getCPtr(alpha), (int)interpolation);
1261             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1262         }
1263
1264         internal void AnimateBetween(Property target, KeyFrames keyFrames, TimePeriod period)
1265         {
1266             Interop.Animation.Animation_AnimateBetween__SWIG_4(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames), TimePeriod.getCPtr(period));
1267             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1268         }
1269
1270         internal void AnimateBetween(Property target, KeyFrames keyFrames, TimePeriod period, Animation.Interpolation interpolation)
1271         {
1272             Interop.Animation.Animation_AnimateBetween__SWIG_5(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames), TimePeriod.getCPtr(period), (int)interpolation);
1273             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1274         }
1275
1276         internal void AnimateBetween(Property target, KeyFrames keyFrames, AlphaFunction alpha, TimePeriod period)
1277         {
1278             Interop.Animation.Animation_AnimateBetween__SWIG_6(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames), AlphaFunction.getCPtr(alpha), TimePeriod.getCPtr(period));
1279             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1280         }
1281
1282         internal void AnimateBetween(Property target, KeyFrames keyFrames, AlphaFunction alpha, TimePeriod period, Animation.Interpolation interpolation)
1283         {
1284             Interop.Animation.Animation_AnimateBetween__SWIG_7(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames), AlphaFunction.getCPtr(alpha), TimePeriod.getCPtr(period), (int)interpolation);
1285             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1286         }
1287
1288         internal void Animate(View view, Path path, Vector3 forward)
1289         {
1290             Interop.Animation.Animation_Animate__SWIG_0(swigCPtr, View.getCPtr(view), Path.getCPtr(path), Vector3.getCPtr(forward));
1291             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1292         }
1293
1294         internal void Animate(View view, Path path, Vector3 forward, AlphaFunction alpha)
1295         {
1296             Interop.Animation.Animation_Animate__SWIG_1(swigCPtr, View.getCPtr(view), Path.getCPtr(path), Vector3.getCPtr(forward), AlphaFunction.getCPtr(alpha));
1297             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1298         }
1299
1300         internal void Animate(View view, Path path, Vector3 forward, TimePeriod period)
1301         {
1302             Interop.Animation.Animation_Animate__SWIG_2(swigCPtr, View.getCPtr(view), Path.getCPtr(path), Vector3.getCPtr(forward), TimePeriod.getCPtr(period));
1303             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1304         }
1305
1306         internal void Animate(View view, Path path, Vector3 forward, AlphaFunction alpha, TimePeriod period)
1307         {
1308             Interop.Animation.Animation_Animate__SWIG_3(swigCPtr, View.getCPtr(view), Path.getCPtr(path), Vector3.getCPtr(forward), AlphaFunction.getCPtr(alpha), TimePeriod.getCPtr(period));
1309             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1310         }
1311
1312         internal void Show(View view, float delaySeconds)
1313         {
1314             Interop.Animation.Animation_Show(swigCPtr, View.getCPtr(view), delaySeconds);
1315             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1316         }
1317
1318         internal void Hide(View view, float delaySeconds)
1319         {
1320             Interop.Animation.Animation_Hide(swigCPtr, View.getCPtr(view), delaySeconds);
1321             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1322         }
1323
1324         /// <summary>
1325         /// To make animation instance be disposed.
1326         /// </summary>
1327         /// <since_tizen> 3 </since_tizen>
1328         protected override void Dispose(DisposeTypes type)
1329         {
1330             if (this != null)
1331             {
1332                 if (_animationFinishedEventCallback != null)
1333                 {
1334                     FinishedSignal().Disconnect(_finishedCallbackOfNative);
1335                 }
1336
1337                 if (_animationProgressReachedEventCallback != null)
1338                 {
1339
1340                     ProgressReachedSignal().Disconnect(_animationProgressReachedEventCallback);
1341                 }
1342             }
1343
1344             if(disposed)
1345             {
1346                 return;
1347             }
1348             if(type == DisposeTypes.Explicit)
1349             {
1350                 //Called by User
1351                 //Release your own managed resources here.
1352                 //You should release all of your own disposable objects here.
1353
1354             }
1355             else if(type == DisposeTypes.Implicit)
1356             {
1357
1358             }
1359
1360             if (this != null)
1361             {
1362                 this.Clear();
1363             }
1364
1365             //Release your own unmanaged resources here.
1366             //You should not access any managed member here except static instance.
1367             //because the execution order of Finalizes is non-deterministic.
1368
1369             if (swigCPtr.Handle != global::System.IntPtr.Zero)
1370             {
1371                 if (swigCMemOwn)
1372                 {
1373                     swigCMemOwn = false;
1374                     Interop.Animation.delete_Animation(swigCPtr);
1375                 }
1376                 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
1377             }
1378
1379             base.Dispose(type);
1380         }
1381
1382         private void OnFinished(IntPtr data)
1383         {
1384             if (_animationFinishedEventHandler != null)
1385             {
1386                 //here we send all data to user event handlers
1387                 _animationFinishedEventHandler(this, null);
1388             }
1389         }
1390
1391         private void OnProgressReached(IntPtr data)
1392         {
1393             if (_animationProgressReachedEventHandler != null)
1394             {
1395                 //here we send all data to user event handlers
1396                 _animationProgressReachedEventHandler(this, null);
1397             }
1398         }
1399
1400         private float MilliSecondsToSeconds(int millisec)
1401         {
1402             return (float)millisec / 1000.0f;
1403         }
1404
1405         private int SecondsToMilliSeconds(float sec)
1406         {
1407             return (int)(sec * 1000);
1408         }
1409
1410     }
1411
1412 }