v4l: vsp1: wpf: Simplify cast to pipeline structure
authorLaurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Tue, 27 May 2014 23:35:36 +0000 (20:35 -0300)
committerSimon Horman <horms@verge.net.au>
Fri, 5 Dec 2014 00:24:30 +0000 (09:24 +0900)
Use the subdev pointer directly to_vsp1_pipeline() macro instead of
casting from the subdev to the wpf object and back to the subdev.

Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
(cherry picked from commit 5aeb01adbea81e858318072097d98fc44578c7be)
Signed-off-by: Simon Horman <horms+renesas@verge.net.au>
drivers/media/platform/vsp1/vsp1_wpf.c

index 36c4793..591f09c 100644 (file)
@@ -44,9 +44,8 @@ static inline void vsp1_wpf_write(struct vsp1_rwpf *wpf, u32 reg, u32 data)
 
 static int wpf_s_stream(struct v4l2_subdev *subdev, int enable)
 {
+       struct vsp1_pipeline *pipe = to_vsp1_pipeline(&subdev->entity);
        struct vsp1_rwpf *wpf = to_rwpf(subdev);
-       struct vsp1_pipeline *pipe =
-               to_vsp1_pipeline(&wpf->entity.subdev.entity);
        struct vsp1_device *vsp1 = wpf->entity.vsp1;
        const struct v4l2_rect *crop = &wpf->crop;
        unsigned int i;