+ if (direction == HandleMovingDirectionNormal) {
+ if (comparePositions(position->deepEquivalent(), extent) < 0) {
+ frameSelection->setBase(*position);
+ result = HandleMovingDirectionNormal;
+ } else if (comparePositions(position->deepEquivalent(), extent) > 0) {
+ frameSelection->setExtent(*position);
+ frameSelection->setBase(extent);
+ result = HandleMovingDirectionReverse;
+ }
+ } else if (direction == HandleMovingDirectionReverse) {
+ if (comparePositions(position->deepEquivalent(), base) > 0) {
+ frameSelection->setExtent(*position);
+ result = HandleMovingDirectionReverse;
+ } else if (comparePositions(position->deepEquivalent(), base) < 0) {
+ frameSelection->setBase(*position);
+ frameSelection->setExtent(base);
+ result = HandleMovingDirectionNormal;
+ }
+ }