image_data_argb_alpha.c \
image_data_ycbcr601pl.c \
image_data_ycbcr601pl_wide_stride.c \
+image_data_ycbcr601pl_map_solid_rotate.c \
+image_data_ycbcr601pl_map_nearest_solid_rotate.c \
image_crossfade.c \
text_basic.c \
text_styles.c \
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME image_data_ycbcr601pl_map_nearest_solid_rotate_start
+#define NAME "Image Data YCbCr 601 Pointer List Map Nearest Solid Rotate"
+#define ICON "data.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+
+/* private data */
+static Evas_Object *o_images[1];
+static unsigned char *yp = NULL, *up = NULL, *vp = NULL;
+
+/* setup */
+static void _setup(void)
+{
+ int i, y;
+ FILE *f;
+ unsigned char **data, **lp;
+ Evas_Object *o;
+ for (i = 0; i < 1; i++)
+ {
+ o = evas_object_image_add(evas);
+ o_images[i] = o;
+ evas_object_image_content_hint_set(o, EVAS_IMAGE_CONTENT_HINT_DYNAMIC);
+ evas_object_image_colorspace_set(o, EVAS_COLORSPACE_YCBCR422P601_PL);
+ evas_object_image_size_set(o, 640, 480);
+ evas_object_image_alpha_set(o, 0);
+ evas_object_image_fill_set(o, 0, 0, 640, 480);
+ evas_object_resize(o, 640, 480);
+ evas_object_image_smooth_scale_set(o, 0);
+ evas_object_show(o);
+ yp = malloc(640 * 480);
+ up = malloc(320 * 240);
+ vp = malloc(320 * 240);
+ f = fopen(build_path("tp.yuv"), "rb");
+ if (f)
+ {
+ fread(yp, 640 * 480, 1, f);
+ fread(up, 320 * 240, 1, f);
+ fread(vp, 320 * 240, 1, f);
+ fclose(f);
+ }
+ data = evas_object_image_data_get(o_images[i], 1);
+ lp = data;
+ for (y = 0; y < 480; y++)
+ {
+ *lp = yp + (y * 640);
+ lp++;
+ }
+ for (y = 0; y < 240; y++)
+ {
+ *lp = up + (y * 320);
+ lp++;
+ }
+ for (y = 0; y < 240; y++)
+ {
+ *lp = vp + (y * 320);
+ lp++;
+ }
+ evas_object_image_data_set(o_images[i], data);
+ }
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < 1; i++) evas_object_del(o_images[i]);
+ free(yp);
+ free(up);
+ free(vp);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Map *m;
+ Evas_Coord x, y, w, h;
+ m = evas_map_new(4);
+ evas_map_smooth_set(m, 0);
+ for (i = 0; i < 1; i++)
+ {
+ w = 640;
+ h = 480;
+ x = (win_w / 2) - (w / 2);
+ y = (win_h / 2) - (h / 2);
+
+ evas_map_util_points_populate_from_geometry(m, x, y, w, h, 0);
+
+ evas_map_util_rotate(m, f, x + (w / 2), y + (h / 2));
+
+ evas_object_map_enable_set(o_images[i], 1);
+ evas_object_map_set(o_images[i], m);
+ }
+ evas_map_free(m);
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME image_data_ycbcr601pl_map_solid_rotate_start
+#define NAME "Image Data YCbCr 601 Pointer List Map Solid Rotate"
+#define ICON "data.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+
+/* private data */
+static Evas_Object *o_images[1];
+static unsigned char *yp = NULL, *up = NULL, *vp = NULL;
+
+/* setup */
+static void _setup(void)
+{
+ int i, y;
+ FILE *f;
+ unsigned char **data, **lp;
+ Evas_Object *o;
+ for (i = 0; i < 1; i++)
+ {
+ o = evas_object_image_add(evas);
+ o_images[i] = o;
+ evas_object_image_content_hint_set(o, EVAS_IMAGE_CONTENT_HINT_DYNAMIC);
+ evas_object_image_colorspace_set(o, EVAS_COLORSPACE_YCBCR422P601_PL);
+ evas_object_image_size_set(o, 640, 480);
+ evas_object_image_alpha_set(o, 0);
+ evas_object_image_fill_set(o, 0, 0, 640, 480);
+ evas_object_resize(o, 640, 480);
+ evas_object_show(o);
+ yp = malloc(640 * 480);
+ up = malloc(320 * 240);
+ vp = malloc(320 * 240);
+ f = fopen(build_path("tp.yuv"), "rb");
+ if (f)
+ {
+ fread(yp, 640 * 480, 1, f);
+ fread(up, 320 * 240, 1, f);
+ fread(vp, 320 * 240, 1, f);
+ fclose(f);
+ }
+ data = evas_object_image_data_get(o_images[i], 1);
+ lp = data;
+ for (y = 0; y < 480; y++)
+ {
+ *lp = yp + (y * 640);
+ lp++;
+ }
+ for (y = 0; y < 240; y++)
+ {
+ *lp = up + (y * 320);
+ lp++;
+ }
+ for (y = 0; y < 240; y++)
+ {
+ *lp = vp + (y * 320);
+ lp++;
+ }
+ evas_object_image_data_set(o_images[i], data);
+ }
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < 1; i++) evas_object_del(o_images[i]);
+ free(yp);
+ free(up);
+ free(vp);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Map *m;
+ Evas_Coord x, y, w, h;
+ m = evas_map_new(4);
+ for (i = 0; i < 1; i++)
+ {
+ w = 640;
+ h = 480;
+ x = (win_w / 2) - (w / 2);
+ y = (win_h / 2) - (h / 2);
+
+ evas_map_util_points_populate_from_geometry(m, x, y, w, h, 0);
+
+ evas_map_util_rotate(m, f, x + (w / 2), y + (h / 2));
+
+ evas_object_map_enable_set(o_images[i], 1);
+ evas_object_map_set(o_images[i], m);
+ }
+ evas_map_free(m);
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
#include "image_data_argb_alpha.c"
#include "image_data_ycbcr601pl.c"
#include "image_data_ycbcr601pl_wide_stride.c"
+#include "image_data_ycbcr601pl_map_solid_rotate.c"
+#include "image_data_ycbcr601pl_map_nearest_solid_rotate.c"
#include "image_crossfade.c"
#include "text_basic.c"
#include "text_styles.c"
23.4462,
14.7573,
36.5261,
+ 5.0000,
+ 5.0000,
24.3482,
10.4611,
86.0290,
22.0342,
38.2952,
5.5560,
-
- 0.0 // no final test - add a 0 at the end anyway to pad
+ 0.5000,
+
+ 0.0, // no final test - add a 0 at the end anyway to pad
+ 0.0,
+ 0.0,
+ 0.0
};
static void