bd->client.illume.win_state.state =
ecore_x_e_illume_window_state_get(bd->client.win);
bd->client.illume.win_state.fetch.state = 0;
+#ifdef _F_ZONE_WINDOW_ROTATION_
+ /* E should rotate the window if the property "win_state" of window is
+ * changed to "ECORE_X_ILLUME_WINDOW_STATE_NORMAL".
+ * FIXME: To move below code into illume seems to better.
+ */
+ if (e_config->wm_win_rotation)
+ {
+ if (bd->client.illume.win_state.state == ECORE_X_ILLUME_WINDOW_STATE_NORMAL)
+ {
+ bd->client.e.state.rot.type = E_BORDER_ROTATION_TYPE_NORMAL;
+ need_rotation_set = EINA_TRUE;
+ }
+ }
+#endif
}
if (bd->changes.shape)
{