2 #error GLUE_STATE_NOT_DEFINED
5 #ifndef _COREGL_START_API
6 #define _COREGL_START_API(version)
9 #ifndef _COREGL_END_API
10 #define _COREGL_END_API(version)
14 #define SET_1(v1) value[0] = v1;
15 #define SET_2(v1, v2) value[0] = v1; value[1] = v2;
16 #define SET_3(v1, v2, v3) value[0] = v1; value[1] = v2; value[2] = v3;
17 #define SET_4(v1, v2, v3, v4) value[0] = v1; value[1] = v2; value[2] = v3; value[3] = v4;
18 #define SET_N(n, inc, stmt) \
21 for (i = 0; i < n; i++) \
28 GLUE_STATE(GLuint, gl_num_draw_buffers, 1, 1,
29 _sym_glGetIntegerv(GL_MAX_DRAW_BUFFERS, (GLint *)value); /* DEFAULT NOT EFFECT */,
30 _sym_glGetIntegerv(GL_MAX_DRAW_BUFFERS, (GLint *)value);)
32 GLUE_STATE(GLuint, gl_num_tex_units, 1, 1,
33 _sym_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (GLint *)value); /* DEFAULT NOT EFFECT */,
34 _sym_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (GLint *)value);)
36 GLUE_STATE(GLuint, gl_num_vertex_attribs, 1, 1,
37 _sym_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, (GLint *)value); /* DEFAULT NOT EFFECT */,
38 _sym_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, (GLint *)value);)
40 GLUE_STATE(GLuint, gl_num_transform_feedback_separate_attribs, 1, 1,
41 _sym_glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, (GLint *)value); /* DEFAULT NOT EFFECT */,
42 _sym_glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, (GLint *)value);)
44 GLUE_STATE(GLuint, gl_num_uniform_buffer_bindings, 1, 1,
45 _sym_glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, (GLint *)value); /* DEFAULT NOT EFFECT */,
46 _sym_glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, (GLint *)value);)
48 GLUE_STATE(GLuint, gl_array_buffer_binding, 1, 1, SET_1(0), _sym_glGetIntegerv(GL_ARRAY_BUFFER_BINDING, (GLint *)value);)
49 GLUE_STATE(GLuint, gl_copy_read_buffer_binding, 1, 1, SET_1(0), _sym_glGetIntegerv(GL_COPY_READ_BUFFER_BINDING, (GLint *)value);)
50 GLUE_STATE(GLuint, gl_copy_write_buffer_binding, 1, 1, SET_1(0), _sym_glGetIntegerv(GL_COPY_WRITE_BUFFER_BINDING, (GLint *)value);)
51 GLUE_STATE(GLuint, gl_element_array_buffer_binding, 1, 1, SET_1(0), _sym_glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, (GLint *)value);)
52 GLUE_STATE(GLuint, gl_pixel_pack_buffer_binding, 1, 1, SET_1(0), _sym_glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, (GLint *)value);)
53 GLUE_STATE(GLuint, gl_pixel_unpack_buffer_binding, 1, 1, SET_1(0), _sym_glGetIntegerv(GL_PIXEL_UNPACK_BUFFER_BINDING, (GLint *)value);)
54 GLUE_STATE(GLuint, gl_transform_feedback_buffer_binding, 1, 1, SET_1(0), _sym_glGetIntegerv(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, (GLint *)value);)
55 GLUE_STATE(GLuint, gl_uniform_buffer_binding, 1, 1, SET_1(0), _sym_glGetIntegerv(GL_UNIFORM_BUFFER_BINDING, (GLint *)value);)
57 _COREGL_START_API(COREGL_GLAPI_3)
58 GLUE_STATE(GLuint, gl_transform_feedback_buffer_binding_array, INITIAL_CTX->gl_num_transform_feedback_separate_attribs[0], MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
59 _state_get_transform_feedback_buffer_bindings(value); /* DEFAULT NOT EFFECT */,
60 _state_get_transform_feedback_buffer_bindings(value);)
62 GLUE_STATE(GLintptr, gl_transform_feedback_buffer_binding_array_offset, INITIAL_CTX->gl_num_transform_feedback_separate_attribs[0], MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
63 _state_get_transform_feedback_buffer_bindings_offset(value); /* DEFAULT NOT EFFECT */,
64 _state_get_transform_feedback_buffer_bindings_offset(value);)
66 GLUE_STATE(GLsizeiptr, gl_transform_feedback_buffer_binding_array_size, INITIAL_CTX->gl_num_transform_feedback_separate_attribs[0], MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
67 _state_get_transform_feedback_buffer_bindings_size(value); /* DEFAULT NOT EFFECT */,
68 _state_get_transform_feedback_buffer_bindings_size(value);)
70 GLUE_STATE(GLuint, gl_uniform_buffer_binding_array, INITIAL_CTX->gl_num_uniform_buffer_bindings[0], MAX_UNIFORM_BUFFER_BINDINGS,
71 _state_get_uniform_buffer_bindings(value); /* DEFAULT NOT EFFECT */,
72 _state_get_uniform_buffer_bindings(value);)
74 GLUE_STATE(GLintptr, gl_uniform_buffer_binding_array_offset, INITIAL_CTX->gl_num_uniform_buffer_bindings[0], MAX_UNIFORM_BUFFER_BINDINGS,
75 _state_get_uniform_buffer_bindings_offset(value); /* DEFAULT NOT EFFECT */,
76 _state_get_uniform_buffer_bindings_offset(value);)
78 GLUE_STATE(GLsizeiptr, gl_uniform_buffer_binding_array_size, INITIAL_CTX->gl_num_uniform_buffer_bindings[0], MAX_UNIFORM_BUFFER_BINDINGS,
79 _state_get_uniform_buffer_bindings_size(value); /* DEFAULT NOT EFFECT */,
80 _state_get_uniform_buffer_bindings_size(value);)
81 _COREGL_END_API(COREGL_GLAPI_3)
83 GLUE_STATE(GLuint, gl_framebuffer_binding, 1, 1, SET_1(0), _sym_glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint *)value);)
84 GLUE_STATE(GLuint, gl_framebuffer_binding_read, 1, 1, SET_1(0), _sym_glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING_ANGLE, (GLint *)value);)
85 GLUE_STATE(GLuint, gl_framebuffer_binding_draw, 1, 1, SET_1(0), _sym_glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING_ANGLE, (GLint *)value);)
86 GLUE_STATE(GLuint, gl_renderbuffer_binding, 1, 1, SET_1(0), _sym_glGetIntegerv(GL_RENDERBUFFER_BINDING, (GLint *)value);)
88 GLUE_STATE(GLboolean, gl_blend, 1, 1, SET_1(GL_FALSE), _sym_glGetBooleanv(GL_BLEND, (GLboolean *)value);)
89 GLUE_STATE(GLboolean, gl_cull_face, 1, 1, SET_1(GL_FALSE), _sym_glGetBooleanv(GL_CULL_FACE, (GLboolean *)value);)
90 GLUE_STATE(GLboolean, gl_depth_test, 1, 1, SET_1(GL_FALSE), _sym_glGetBooleanv(GL_DEPTH_TEST, (GLboolean *)value);)
91 GLUE_STATE(GLboolean, gl_dither, 1, 1, SET_1(GL_TRUE), _sym_glGetBooleanv(GL_DITHER, (GLboolean *)value);)
93 GLUE_STATE(GLboolean, gl_polygon_offset_fill, 1, 1, SET_1(GL_FALSE), _sym_glGetBooleanv(GL_POLYGON_OFFSET_FILL, (GLboolean *)value);)
94 GLUE_STATE(GLboolean, gl_sample_alpha_to_coverage, 1, 1, SET_1(GL_FALSE), _sym_glGetBooleanv(GL_SAMPLE_ALPHA_TO_COVERAGE, (GLboolean *)value);)
95 GLUE_STATE(GLboolean, gl_sample_coverage, 1, 1, SET_1(GL_FALSE), _sym_glGetBooleanv(GL_SAMPLE_COVERAGE, (GLboolean *)value);)
96 GLUE_STATE(GLboolean, gl_scissor_test, 1, 1, SET_1(GL_FALSE), _sym_glGetBooleanv(GL_SCISSOR_TEST, (GLboolean *)value);)
97 GLUE_STATE(GLboolean, gl_stencil_test, 1, 1, SET_1(GL_FALSE), _sym_glGetBooleanv(GL_STENCIL_TEST, (GLboolean *)value);)
99 GLUE_STATE(GLboolean, gl_primitive_restart_fixed_index, 1, 1, SET_1(GL_FALSE), _sym_glGetBooleanv(GL_PRIMITIVE_RESTART_FIXED_INDEX, (GLboolean *)value);)
100 GLUE_STATE(GLboolean, gl_rasterizer_discard, 1, 1, SET_1(GL_FALSE), _sym_glGetBooleanv(GL_RASTERIZER_DISCARD, (GLboolean *)value);)
102 GLUE_STATE(GLint, gl_viewport, 4, 4,
103 _sym_glGetIntegerv(GL_VIEWPORT, (GLint *)value); /* DEFAULT NOT EFFECT */,
104 _sym_glGetIntegerv(GL_VIEWPORT, (GLint *)value);)
106 GLUE_STATE(GLuint, gl_current_program, 1, 1, SET_1(0), _sym_glGetIntegerv(GL_CURRENT_PROGRAM, (GLint *)value);)
107 GLUE_STATE(GLclampf, gl_color_clear_value, 4, 4, SET_4(0.0f, 0.0f, 0.0f, 0.0f), _sym_glGetFloatv(GL_COLOR_CLEAR_VALUE, (GLfloat *)value);)
109 GLUE_STATE(GLboolean, gl_color_writemask, 4, 4, SET_4(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE), _sym_glGetBooleanv(GL_COLOR_WRITEMASK, (GLboolean *)value);)
110 GLUE_STATE(GLclampf, gl_depth_range, 2, 2, SET_2(0.0f, 1.0f), _sym_glGetFloatv(GL_DEPTH_RANGE, (GLfloat *)value);)
111 GLUE_STATE(GLclampf, gl_depth_clear_value, 1, 1, SET_1(1.0f), _sym_glGetFloatv(GL_DEPTH_CLEAR_VALUE, (GLfloat *)value);)
112 GLUE_STATE(GLenum, gl_depth_func, 1, 1, SET_1(GL_LESS), _sym_glGetIntegerv(GL_DEPTH_FUNC, (GLint *)value);)
113 GLUE_STATE(GLboolean, gl_depth_writemask, 1, 1, SET_1(GL_TRUE), _sym_glGetBooleanv(GL_DEPTH_WRITEMASK, (GLboolean *)value);)
114 GLUE_STATE(GLenum, gl_cull_face_mode, 1, 1, SET_1(GL_BACK), _sym_glGetIntegerv(GL_CULL_FACE_MODE, (GLint *)value);)
116 GLUE_STATE(GLuint, gl_tex_2d_state, INITIAL_CTX->gl_num_tex_units[0], MAX_TEXTURE_UNITS,
117 SET_N(INITIAL_CTX->gl_num_tex_units[0], 1, SET_1(0)),
118 _state_get_texture_states(GL_TEXTURE_BINDING_2D, (GLint *)value);)
119 GLUE_STATE(GLuint, gl_tex_3d_state, INITIAL_CTX->gl_num_tex_units[0], MAX_TEXTURE_UNITS,
120 SET_N(INITIAL_CTX->gl_num_tex_units[0], 1, SET_1(0)),
121 _state_get_texture_states(GL_TEXTURE_BINDING_3D, (GLint *)value);)
122 GLUE_STATE(GLuint, gl_tex_2d_array_state, INITIAL_CTX->gl_num_tex_units[0], MAX_TEXTURE_UNITS,
123 SET_N(INITIAL_CTX->gl_num_tex_units[0], 1, SET_1(0)),
124 _state_get_texture_states(GL_TEXTURE_BINDING_2D_ARRAY, (GLint *)value);)
125 GLUE_STATE(GLuint, gl_tex_cube_state, INITIAL_CTX->gl_num_tex_units[0], MAX_TEXTURE_UNITS,
126 SET_N(INITIAL_CTX->gl_num_tex_units[0], 1, SET_1(0)),
127 _state_get_texture_states(GL_TEXTURE_BINDING_CUBE_MAP, (GLint *)value);)
128 GLUE_STATE(GLuint, gl_tex_external_oes_state, INITIAL_CTX->gl_num_tex_units[0], MAX_TEXTURE_UNITS,
129 SET_N(INITIAL_CTX->gl_num_tex_units[0], 1, SET_1(0)),
130 _state_get_texture_states(GL_TEXTURE_EXTERNAL_OES, (GLint *)value);)
132 GLUE_STATE(GLenum, gl_active_texture, 1, 1, SET_1(GL_TEXTURE0), _sym_glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint *)value))
133 GLUE_STATE(GLenum, gl_generate_mipmap_hint, 1, 1, SET_1(GL_DONT_CARE), _sym_glGetIntegerv(GL_GENERATE_MIPMAP_HINT, (GLint *)value))
135 GLUE_STATE(GLclampf, gl_blend_color, 4, 4, SET_4(0.0f, 0.0f, 0.0f, 0.0f), _sym_glGetFloatv(GL_BLEND_COLOR, (GLfloat *)value);)
136 GLUE_STATE(GLenum, gl_blend_src_rgb, 1, 1, SET_1(GL_ONE), _sym_glGetIntegerv(GL_BLEND_SRC_RGB, (GLint *)value);)
137 GLUE_STATE(GLenum, gl_blend_src_alpha, 1, 1, SET_1(GL_ONE), _sym_glGetIntegerv(GL_BLEND_SRC_ALPHA, (GLint *)value);)
138 GLUE_STATE(GLenum, gl_blend_dst_rgb, 1, 1, SET_1(GL_ZERO), _sym_glGetIntegerv(GL_BLEND_DST_RGB, (GLint *)value);)
139 GLUE_STATE(GLenum, gl_blend_dst_alpha, 1, 1, SET_1(GL_ZERO), _sym_glGetIntegerv(GL_BLEND_DST_ALPHA, (GLint *)value);)
140 GLUE_STATE(GLenum, gl_blend_equation_rgb, 1, 1, SET_1(GL_FUNC_ADD), _sym_glGetIntegerv(GL_BLEND_EQUATION_RGB, (GLint *)value);)
141 GLUE_STATE(GLenum, gl_blend_equation_alpha, 1, 1, SET_1(GL_FUNC_ADD), _sym_glGetIntegerv(GL_BLEND_EQUATION_ALPHA, (GLint *)value);)
144 GLUE_STATE(GLenum, gl_stencil_func, 1, 1, SET_1(GL_ALWAYS), _sym_glGetIntegerv(GL_STENCIL_FUNC, (GLint *)value);)
145 GLUE_STATE(GLint, gl_stencil_ref, 1, 1, SET_1(0), _sym_glGetIntegerv(GL_STENCIL_REF, (GLint *)value);)
146 GLUE_STATE(GLuintmask, gl_stencil_value_mask, 1, 1,
147 _sym_glGetIntegerv(GL_STENCIL_VALUE_MASK, (GLint *)value); /* DEFAULT NOT EFFECT */,
148 _sym_glGetIntegerv(GL_STENCIL_VALUE_MASK, (GLint *)value);)
149 GLUE_STATE(GLenum, gl_stencil_fail, 1, 1, SET_1(GL_KEEP), _sym_glGetIntegerv(GL_STENCIL_FAIL, (GLint *)value);)
150 GLUE_STATE(GLenum, gl_stencil_pass_depth_fail, 1, 1, SET_1(GL_KEEP), _sym_glGetIntegerv(GL_STENCIL_PASS_DEPTH_FAIL, (GLint *)value);)
151 GLUE_STATE(GLenum, gl_stencil_pass_depth_pass, 1, 1, SET_1(GL_KEEP), _sym_glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS, (GLint *)value);)
152 GLUE_STATE(GLuintmask, gl_stencil_writemask, 1, 1,
153 _sym_glGetIntegerv(GL_STENCIL_WRITEMASK, (GLint *)value); /* DEFAULT NOT EFFECT */,
154 _sym_glGetIntegerv(GL_STENCIL_WRITEMASK, (GLint *)value);)
156 GLUE_STATE(GLenum, gl_stencil_back_func, 1, 1, SET_1(GL_ALWAYS), _sym_glGetIntegerv(GL_STENCIL_BACK_FUNC, (GLint *)value);)
157 GLUE_STATE(GLint, gl_stencil_back_ref, 1, 1, SET_1(0), _sym_glGetIntegerv(GL_STENCIL_BACK_REF, (GLint *)value);)
158 GLUE_STATE(GLuintmask, gl_stencil_back_value_mask, 1, 1,
159 _sym_glGetIntegerv(GL_STENCIL_BACK_VALUE_MASK, (GLint *)value); /* DEFAULT NOT EFFECT */,
160 _sym_glGetIntegerv(GL_STENCIL_BACK_VALUE_MASK, (GLint *)value);)
161 GLUE_STATE(GLenum, gl_stencil_back_fail, 1, 1, SET_1(GL_KEEP), _sym_glGetIntegerv(GL_STENCIL_BACK_FAIL, (GLint *)value);)
162 GLUE_STATE(GLenum, gl_stencil_back_pass_depth_fail, 1, 1, SET_1(GL_KEEP), _sym_glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_FAIL, (GLint *)value);)
163 GLUE_STATE(GLenum, gl_stencil_back_pass_depth_pass, 1, 1, SET_1(GL_KEEP), _sym_glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_PASS, (GLint *)value);)
164 GLUE_STATE(GLuintmask, gl_stencil_back_writemask, 1, 1,
165 _sym_glGetIntegerv(GL_STENCIL_BACK_WRITEMASK, (GLint *)value); /* DEFAULT NOT EFFECT */,
166 _sym_glGetIntegerv(GL_STENCIL_BACK_WRITEMASK, (GLint *)value);)
168 GLUE_STATE(GLint, gl_stencil_clear_value, 1, 1, SET_1(0), _sym_glGetIntegerv(GL_STENCIL_CLEAR_VALUE, (GLint *)value);)
171 GLUE_STATE(GLint, gl_pack_row_length, 1, 1, SET_1(0), _sym_glGetIntegerv(GL_PACK_ROW_LENGTH, (GLint *)value);)
172 GLUE_STATE(GLint, gl_pack_skip_rows, 1, 1, SET_1(0), _sym_glGetIntegerv(GL_PACK_SKIP_ROWS, (GLint *)value);)
173 GLUE_STATE(GLint, gl_pack_skip_pixels, 1, 1, SET_1(0), _sym_glGetIntegerv(GL_PACK_SKIP_PIXELS, (GLint *)value);)
174 GLUE_STATE(GLint, gl_pack_alignment, 1, 1, SET_1(4), _sym_glGetIntegerv(GL_PACK_ALIGNMENT, (GLint *)value);)
177 GLUE_STATE(GLint, gl_unpack_row_length, 1, 1, SET_1(0), _sym_glGetIntegerv(GL_UNPACK_ROW_LENGTH, (GLint *)value);)
178 GLUE_STATE(GLint, gl_unpack_skip_rows, 1, 1, SET_1(0), _sym_glGetIntegerv(GL_UNPACK_SKIP_ROWS, (GLint *)value);)
179 GLUE_STATE(GLint, gl_unpack_skip_pixels, 1, 1, SET_1(0), _sym_glGetIntegerv(GL_UNPACK_SKIP_PIXELS, (GLint *)value);)
180 GLUE_STATE(GLint, gl_unpack_alignment, 1, 1, SET_1(4), _sym_glGetIntegerv(GL_UNPACK_ALIGNMENT, (GLint *)value);)
181 GLUE_STATE(GLint, gl_unpack_image_height, 1, 1, SET_1(0), _sym_glGetIntegerv(GL_UNPACK_IMAGE_HEIGHT, (GLint *)value);)
182 GLUE_STATE(GLint, gl_unpack_skip_images, 1, 1, SET_1(0), _sym_glGetIntegerv(GL_UNPACK_SKIP_IMAGES, (GLint *)value);)
185 GLUE_STATE(GLenum, gl_front_face, 1, 1, SET_1(GL_CCW), _sym_glGetIntegerv(GL_FRONT_FACE, (GLint *)value);)
186 GLUE_STATE(GLfloat, gl_line_width, 1, 1, SET_1(1.0f), _sym_glGetFloatv(GL_LINE_WIDTH, (GLfloat *)value);)
187 GLUE_STATE(GLfloat, gl_polygon_offset_factor, 1, 1, SET_1(0.0f), _sym_glGetFloatv(GL_POLYGON_OFFSET_FACTOR, (GLfloat *)value);)
188 GLUE_STATE(GLfloat, gl_polygon_offset_units, 1, 1, SET_1(0.0f), _sym_glGetFloatv(GL_POLYGON_OFFSET_UNITS, (GLfloat *)value);)
189 GLUE_STATE(GLclampf, gl_sample_coverage_value, 1, 1, SET_1(1.0f), _sym_glGetFloatv(GL_SAMPLE_COVERAGE_VALUE, (GLfloat *)value);)
190 GLUE_STATE(GLboolean, gl_sample_coverage_invert, 1, 1, SET_1(GL_FALSE), _sym_glGetBooleanv(GL_SAMPLE_COVERAGE_INVERT, (GLboolean *)value);)
191 GLUE_STATE(GLenum, gl_fragment_shader_derivative_hint, 1, 1, SET_1(GL_DONT_CARE), _sym_glGetIntegerv(GL_FRAGMENT_SHADER_DERIVATIVE_HINT, (GLint *)value);)
194 GLUE_STATE(GLint, gl_scissor_box, 4, 4,
195 _sym_glGetIntegerv(GL_SCISSOR_BOX, (GLint *)value); /* DEFAULT NOT EFFECT */,
196 _sym_glGetIntegerv(GL_SCISSOR_BOX, (GLint *)value);)
198 GLUE_STATE(GLuint, gl_vertex_array_buf_id, INITIAL_CTX->gl_num_vertex_attribs[0], MAX_VERTEX_ATTRIBS,
199 SET_N(INITIAL_CTX->gl_num_vertex_attribs[0], 1, SET_1(0)),
200 SET_N(INITIAL_CTX->gl_num_vertex_attribs[0], 1, _sym_glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, (GLint *)value);))
201 GLUE_STATE(GLboolean, gl_vertex_array_enabled, INITIAL_CTX->gl_num_vertex_attribs[0], MAX_VERTEX_ATTRIBS,
202 SET_N(INITIAL_CTX->gl_num_vertex_attribs[0], 1, SET_1(GL_FALSE)),
203 SET_N(INITIAL_CTX->gl_num_vertex_attribs[0], 1, _sym_glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_ENABLED, (GLint *)value);))
204 GLUE_STATE(GLint, gl_vertex_array_size, INITIAL_CTX->gl_num_vertex_attribs[0], MAX_VERTEX_ATTRIBS,
205 SET_N(INITIAL_CTX->gl_num_vertex_attribs[0], 1, SET_1(4)),
206 SET_N(INITIAL_CTX->gl_num_vertex_attribs[0], 1, _sym_glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_SIZE, (GLint *)value);))
207 GLUE_STATE(GLsizei, gl_vertex_array_stride, INITIAL_CTX->gl_num_vertex_attribs[0], MAX_VERTEX_ATTRIBS,
208 SET_N(INITIAL_CTX->gl_num_vertex_attribs[0], 1, SET_1(GL_FALSE)),
209 SET_N(INITIAL_CTX->gl_num_vertex_attribs[0], 1, _sym_glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_STRIDE, (GLint *)value);))
210 GLUE_STATE(GLenum, gl_vertex_array_type, INITIAL_CTX->gl_num_vertex_attribs[0], MAX_VERTEX_ATTRIBS,
211 SET_N(INITIAL_CTX->gl_num_vertex_attribs[0], 1, SET_1(GL_FLOAT)),
212 SET_N(INITIAL_CTX->gl_num_vertex_attribs[0], 1, _sym_glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_TYPE, (GLint *)value);))
213 GLUE_STATE(GLboolean, gl_vertex_array_normalized, INITIAL_CTX->gl_num_vertex_attribs[0], MAX_VERTEX_ATTRIBS,
214 SET_N(INITIAL_CTX->gl_num_vertex_attribs[0], 1, SET_1(GL_FALSE)),
215 SET_N(INITIAL_CTX->gl_num_vertex_attribs[0], 1, _sym_glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, (GLint *)value);))
216 GLUE_STATE(GLboolean, gl_vertex_array_integer, INITIAL_CTX->gl_num_vertex_attribs[0], MAX_VERTEX_ATTRIBS,
217 SET_N(INITIAL_CTX->gl_num_vertex_attribs[0], 1, SET_1(GL_FALSE)),
218 SET_N(INITIAL_CTX->gl_num_vertex_attribs[0], 1, _sym_glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_INTEGER, (GLint *)value);))
219 GLUE_STATE(GLuint, gl_vertex_array_divisor, INITIAL_CTX->gl_num_vertex_attribs[0], MAX_VERTEX_ATTRIBS,
220 SET_N(INITIAL_CTX->gl_num_vertex_attribs[0], 1, SET_1(GL_FALSE)),
221 SET_N(INITIAL_CTX->gl_num_vertex_attribs[0], 1, _sym_glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, (GLint *)value);))
222 GLUE_STATE(GLvoidptr, gl_vertex_array_pointer, INITIAL_CTX->gl_num_vertex_attribs[0], MAX_VERTEX_ATTRIBS,
223 SET_N(INITIAL_CTX->gl_num_vertex_attribs[0], 1, SET_1(NULL)),
224 SET_N(INITIAL_CTX->gl_num_vertex_attribs[0], 1, _sym_glGetVertexAttribPointerv(i, GL_VERTEX_ATTRIB_ARRAY_POINTER, (GLvoidptr *)value);))
225 GLUE_STATE(GLfloat, gl_vertex_attrib_value, 4 * INITIAL_CTX->gl_num_vertex_attribs[0], MAX_VERTEX_ATTRIBS,
226 SET_N(INITIAL_CTX->gl_num_vertex_attribs[0], 4, SET_4(0, 0, 0, 1)),
227 SET_N(INITIAL_CTX->gl_num_vertex_attribs[0], 4, _sym_glGetVertexAttribfv(i, GL_CURRENT_VERTEX_ATTRIB, (GLfloat *)value);))
229 _COREGL_START_API(COREGL_GLAPI_3)
230 GLUE_STATE(GLint, gl_vertex_attrib_value_integer, 4 * INITIAL_CTX->gl_num_vertex_attribs[0], MAX_VERTEX_ATTRIBS,
231 SET_N(INITIAL_CTX->gl_num_vertex_attribs[0], 4, SET_4(0, 0, 0, GET_INT_FROM_FLOAT(1.0f))),
232 SET_N(INITIAL_CTX->gl_num_vertex_attribs[0], 4, _sym_glGetVertexAttribIiv(i, GL_CURRENT_VERTEX_ATTRIB, (GLint *)value);))
233 GLUE_STATE(GLuint, gl_vertex_attrib_value_unsigned_integer, 4 * INITIAL_CTX->gl_num_vertex_attribs[0], MAX_VERTEX_ATTRIBS,
234 SET_N(INITIAL_CTX->gl_num_vertex_attribs[0], 4, SET_4(0, 0, 0, GET_UINT_FROM_FLOAT(1.0f))),
235 SET_N(INITIAL_CTX->gl_num_vertex_attribs[0], 4, _sym_glGetVertexAttribIuiv(i, GL_CURRENT_VERTEX_ATTRIB, (GLuint *)value);))
238 GLUE_STATE(GLenum, gl_read_buffer, 1, 1, SET_1(GL_BACK), _sym_glGetIntegerv(GL_READ_BUFFER, (GLint *)value);)
239 GLUE_STATE(GLenum, gl_draw_buffers, INITIAL_CTX->gl_num_draw_buffers[0], 16,
240 SET_1(GL_BACK); value++; SET_N(INITIAL_CTX->gl_num_draw_buffers[0] - 1, 1, SET_1(GL_NONE)),
241 _state_get_draw_buffers(value);)
242 GLUE_STATE(GLuint, gl_vertex_array_binding, 1, 1, SET_1(0), _sym_glGetIntegerv(GL_VERTEX_ARRAY_BINDING, (GLint *)value);)
243 GLUE_STATE(GLuint, gl_transform_feedback_binding, 1, 1, SET_1(0), _sym_glGetIntegerv(GL_TRANSFORM_FEEDBACK_BINDING, (GLint *)value);)
244 GLUE_STATE(GLboolean, gl_transform_feedback_active, 1, 1, SET_1(0), _sym_glGetBooleanv(GL_TRANSFORM_FEEDBACK_ACTIVE, (GLboolean *)value);)
245 GLUE_STATE(GLboolean, gl_transform_feedback_paused, 1, 1, SET_1(0), _sym_glGetBooleanv(GL_TRANSFORM_FEEDBACK_PAUSED, (GLboolean *)value);)
246 _COREGL_END_API(COREGL_GLAPI_3)