2 * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
5 /*-------------------------------------------------------------------------
6 * Data type definitions
7 *-----------------------------------------------------------------------*/
13 typedef unsigned int GLenum;
14 typedef unsigned char GLboolean;
15 typedef unsigned int GLbitfield;
16 typedef khronos_int8_t GLbyte;
17 typedef short GLshort;
20 typedef khronos_uint8_t GLubyte;
21 typedef unsigned short GLushort;
22 typedef unsigned int GLuint;
23 typedef khronos_float_t GLfloat;
24 typedef khronos_float_t GLclampf;
25 typedef khronos_int32_t GLfixed;
26 typedef khronos_intptr_t GLintptr;
27 typedef khronos_ssize_t GLsizeiptr;
31 typedef unsigned short GLhalf;
32 typedef khronos_int64_t GLint64;
33 typedef khronos_uint64_t GLuint64;
34 typedef struct __GLsync *GLsync;
36 /*-------------------------------------------------------------------------
38 *-----------------------------------------------------------------------*/
40 /* OpenGL ES core versions */
41 #define GL_ES_VERSION_3_0 1
42 #define GL_ES_VERSION_2_0 1
47 #define GL_DEPTH_BUFFER_BIT 0x00000100
48 #define GL_STENCIL_BUFFER_BIT 0x00000400
49 #define GL_COLOR_BUFFER_BIT 0x00004000
56 #define GL_POINTS 0x0000
57 #define GL_LINES 0x0001
58 #define GL_LINE_LOOP 0x0002
59 #define GL_LINE_STRIP 0x0003
60 #define GL_TRIANGLES 0x0004
61 #define GL_TRIANGLE_STRIP 0x0005
62 #define GL_TRIANGLE_FAN 0x0006
64 /* BlendingFactorDest */
67 #define GL_SRC_COLOR 0x0300
68 #define GL_ONE_MINUS_SRC_COLOR 0x0301
69 #define GL_SRC_ALPHA 0x0302
70 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
71 #define GL_DST_ALPHA 0x0304
72 #define GL_ONE_MINUS_DST_ALPHA 0x0305
74 /* BlendingFactorSrc */
77 #define GL_DST_COLOR 0x0306
78 #define GL_ONE_MINUS_DST_COLOR 0x0307
79 #define GL_SRC_ALPHA_SATURATE 0x0308
81 /* GL_ONE_MINUS_SRC_ALPHA */
83 /* GL_ONE_MINUS_DST_ALPHA */
85 /* BlendEquationSeparate */
86 #define GL_FUNC_ADD 0x8006
87 #define GL_BLEND_EQUATION 0x8009
88 #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
89 #define GL_BLEND_EQUATION_ALPHA 0x883D
92 #define GL_FUNC_SUBTRACT 0x800A
93 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
95 /* Separate Blend Functions */
96 #define GL_BLEND_DST_RGB 0x80C8
97 #define GL_BLEND_SRC_RGB 0x80C9
98 #define GL_BLEND_DST_ALPHA 0x80CA
99 #define GL_BLEND_SRC_ALPHA 0x80CB
100 #define GL_CONSTANT_COLOR 0x8001
101 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
102 #define GL_CONSTANT_ALPHA 0x8003
103 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
104 #define GL_BLEND_COLOR 0x8005
107 #define GL_ARRAY_BUFFER 0x8892
108 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
109 #define GL_ARRAY_BUFFER_BINDING 0x8894
110 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
112 #define GL_STREAM_DRAW 0x88E0
113 #define GL_STATIC_DRAW 0x88E4
114 #define GL_DYNAMIC_DRAW 0x88E8
116 #define GL_BUFFER_SIZE 0x8764
117 #define GL_BUFFER_USAGE 0x8765
119 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
122 #define GL_FRONT 0x0404
123 #define GL_BACK 0x0405
124 #define GL_FRONT_AND_BACK 0x0408
137 #define GL_TEXTURE_2D 0x0DE1
138 #define GL_CULL_FACE 0x0B44
139 #define GL_BLEND 0x0BE2
140 #define GL_DITHER 0x0BD0
141 #define GL_STENCIL_TEST 0x0B90
142 #define GL_DEPTH_TEST 0x0B71
143 #define GL_SCISSOR_TEST 0x0C11
144 #define GL_POLYGON_OFFSET_FILL 0x8037
145 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
146 #define GL_SAMPLE_COVERAGE 0x80A0
149 #define GL_NO_ERROR 0
150 #define GL_INVALID_ENUM 0x0500
151 #define GL_INVALID_VALUE 0x0501
152 #define GL_INVALID_OPERATION 0x0502
153 #define GL_OUT_OF_MEMORY 0x0505
155 /* FrontFaceDirection */
157 #define GL_CCW 0x0901
160 #define GL_LINE_WIDTH 0x0B21
161 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
162 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
163 #define GL_CULL_FACE_MODE 0x0B45
164 #define GL_FRONT_FACE 0x0B46
165 #define GL_DEPTH_RANGE 0x0B70
166 #define GL_DEPTH_WRITEMASK 0x0B72
167 #define GL_DEPTH_CLEAR_VALUE 0x0B73
168 #define GL_DEPTH_FUNC 0x0B74
169 #define GL_STENCIL_CLEAR_VALUE 0x0B91
170 #define GL_STENCIL_FUNC 0x0B92
171 #define GL_STENCIL_FAIL 0x0B94
172 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
173 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
174 #define GL_STENCIL_REF 0x0B97
175 #define GL_STENCIL_VALUE_MASK 0x0B93
176 #define GL_STENCIL_WRITEMASK 0x0B98
177 #define GL_STENCIL_BACK_FUNC 0x8800
178 #define GL_STENCIL_BACK_FAIL 0x8801
179 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
180 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
181 #define GL_STENCIL_BACK_REF 0x8CA3
182 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
183 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
184 #define GL_VIEWPORT 0x0BA2
185 #define GL_SCISSOR_BOX 0x0C10
186 /* GL_SCISSOR_TEST */
187 #define GL_COLOR_CLEAR_VALUE 0x0C22
188 #define GL_COLOR_WRITEMASK 0x0C23
189 #define GL_UNPACK_ALIGNMENT 0x0CF5
190 #define GL_PACK_ALIGNMENT 0x0D05
191 #define GL_MAX_TEXTURE_SIZE 0x0D33
192 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
193 #define GL_SUBPIXEL_BITS 0x0D50
194 #define GL_RED_BITS 0x0D52
195 #define GL_GREEN_BITS 0x0D53
196 #define GL_BLUE_BITS 0x0D54
197 #define GL_ALPHA_BITS 0x0D55
198 #define GL_DEPTH_BITS 0x0D56
199 #define GL_STENCIL_BITS 0x0D57
200 #define GL_POLYGON_OFFSET_UNITS 0x2A00
201 /* GL_POLYGON_OFFSET_FILL */
202 #define GL_POLYGON_OFFSET_FACTOR 0x8038
203 #define GL_TEXTURE_BINDING_2D 0x8069
204 #define GL_SAMPLE_BUFFERS 0x80A8
205 #define GL_SAMPLES 0x80A9
206 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
207 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
209 /* GetTextureParameter */
210 /* GL_TEXTURE_MAG_FILTER */
211 /* GL_TEXTURE_MIN_FILTER */
212 /* GL_TEXTURE_WRAP_S */
213 /* GL_TEXTURE_WRAP_T */
215 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
216 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
219 #define GL_DONT_CARE 0x1100
220 #define GL_FASTEST 0x1101
221 #define GL_NICEST 0x1102
224 #define GL_GENERATE_MIPMAP_HINT 0x8192
227 #define GL_BYTE 0x1400
228 #define GL_UNSIGNED_BYTE 0x1401
229 #define GL_SHORT 0x1402
230 #define GL_UNSIGNED_SHORT 0x1403
231 #define GL_INT 0x1404
232 #define GL_UNSIGNED_INT 0x1405
233 #define GL_FLOAT 0x1406
234 #define GL_FIXED 0x140C
237 #define GL_DEPTH_COMPONENT 0x1902
238 #define GL_ALPHA 0x1906
239 #define GL_RGB 0x1907
240 #define GL_RGBA 0x1908
241 #define GL_LUMINANCE 0x1909
242 #define GL_LUMINANCE_ALPHA 0x190A
245 /* GL_UNSIGNED_BYTE */
246 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
247 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
248 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
251 #define GL_FRAGMENT_SHADER 0x8B30
252 #define GL_VERTEX_SHADER 0x8B31
253 #define GL_MAX_VERTEX_ATTRIBS 0x8869
254 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
255 #define GL_MAX_VARYING_VECTORS 0x8DFC
256 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
257 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
258 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
259 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
260 #define GL_SHADER_TYPE 0x8B4F
261 #define GL_DELETE_STATUS 0x8B80
262 #define GL_LINK_STATUS 0x8B82
263 #define GL_VALIDATE_STATUS 0x8B83
264 #define GL_ATTACHED_SHADERS 0x8B85
265 #define GL_ACTIVE_UNIFORMS 0x8B86
266 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
267 #define GL_ACTIVE_ATTRIBUTES 0x8B89
268 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
269 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
270 #define GL_CURRENT_PROGRAM 0x8B8D
272 /* StencilFunction */
273 #define GL_NEVER 0x0200
274 #define GL_LESS 0x0201
275 #define GL_EQUAL 0x0202
276 #define GL_LEQUAL 0x0203
277 #define GL_GREATER 0x0204
278 #define GL_NOTEQUAL 0x0205
279 #define GL_GEQUAL 0x0206
280 #define GL_ALWAYS 0x0207
284 #define GL_KEEP 0x1E00
285 #define GL_REPLACE 0x1E01
286 #define GL_INCR 0x1E02
287 #define GL_DECR 0x1E03
288 #define GL_INVERT 0x150A
289 #define GL_INCR_WRAP 0x8507
290 #define GL_DECR_WRAP 0x8508
293 #define GL_VENDOR 0x1F00
294 #define GL_RENDERER 0x1F01
295 #define GL_VERSION 0x1F02
296 #define GL_EXTENSIONS 0x1F03
298 /* TextureMagFilter */
299 #define GL_NEAREST 0x2600
300 #define GL_LINEAR 0x2601
302 /* TextureMinFilter */
305 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
306 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
307 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
308 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
310 /* TextureParameterName */
311 #define GL_TEXTURE_MAG_FILTER 0x2800
312 #define GL_TEXTURE_MIN_FILTER 0x2801
313 #define GL_TEXTURE_WRAP_S 0x2802
314 #define GL_TEXTURE_WRAP_T 0x2803
318 #define GL_TEXTURE 0x1702
320 #define GL_TEXTURE_CUBE_MAP 0x8513
321 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
322 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
323 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
324 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
325 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
326 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
327 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
328 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
331 #define GL_TEXTURE0 0x84C0
332 #define GL_TEXTURE1 0x84C1
333 #define GL_TEXTURE2 0x84C2
334 #define GL_TEXTURE3 0x84C3
335 #define GL_TEXTURE4 0x84C4
336 #define GL_TEXTURE5 0x84C5
337 #define GL_TEXTURE6 0x84C6
338 #define GL_TEXTURE7 0x84C7
339 #define GL_TEXTURE8 0x84C8
340 #define GL_TEXTURE9 0x84C9
341 #define GL_TEXTURE10 0x84CA
342 #define GL_TEXTURE11 0x84CB
343 #define GL_TEXTURE12 0x84CC
344 #define GL_TEXTURE13 0x84CD
345 #define GL_TEXTURE14 0x84CE
346 #define GL_TEXTURE15 0x84CF
347 #define GL_TEXTURE16 0x84D0
348 #define GL_TEXTURE17 0x84D1
349 #define GL_TEXTURE18 0x84D2
350 #define GL_TEXTURE19 0x84D3
351 #define GL_TEXTURE20 0x84D4
352 #define GL_TEXTURE21 0x84D5
353 #define GL_TEXTURE22 0x84D6
354 #define GL_TEXTURE23 0x84D7
355 #define GL_TEXTURE24 0x84D8
356 #define GL_TEXTURE25 0x84D9
357 #define GL_TEXTURE26 0x84DA
358 #define GL_TEXTURE27 0x84DB
359 #define GL_TEXTURE28 0x84DC
360 #define GL_TEXTURE29 0x84DD
361 #define GL_TEXTURE30 0x84DE
362 #define GL_TEXTURE31 0x84DF
363 #define GL_ACTIVE_TEXTURE 0x84E0
365 /* TextureWrapMode */
366 #define GL_REPEAT 0x2901
367 #define GL_CLAMP_TO_EDGE 0x812F
368 #define GL_MIRRORED_REPEAT 0x8370
371 #define GL_FLOAT_VEC2 0x8B50
372 #define GL_FLOAT_VEC3 0x8B51
373 #define GL_FLOAT_VEC4 0x8B52
374 #define GL_INT_VEC2 0x8B53
375 #define GL_INT_VEC3 0x8B54
376 #define GL_INT_VEC4 0x8B55
377 #define GL_BOOL 0x8B56
378 #define GL_BOOL_VEC2 0x8B57
379 #define GL_BOOL_VEC3 0x8B58
380 #define GL_BOOL_VEC4 0x8B59
381 #define GL_FLOAT_MAT2 0x8B5A
382 #define GL_FLOAT_MAT3 0x8B5B
383 #define GL_FLOAT_MAT4 0x8B5C
384 #define GL_SAMPLER_2D 0x8B5E
385 #define GL_SAMPLER_CUBE 0x8B60
388 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
389 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
390 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
391 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
392 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
393 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
394 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
397 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
398 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
401 #define GL_COMPILE_STATUS 0x8B81
402 #define GL_INFO_LOG_LENGTH 0x8B84
403 #define GL_SHADER_SOURCE_LENGTH 0x8B88
404 #define GL_SHADER_COMPILER 0x8DFA
407 #define GL_SHADER_BINARY_FORMATS 0x8DF8
408 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
410 /* Shader Precision-Specified Types */
411 #define GL_LOW_FLOAT 0x8DF0
412 #define GL_MEDIUM_FLOAT 0x8DF1
413 #define GL_HIGH_FLOAT 0x8DF2
414 #define GL_LOW_INT 0x8DF3
415 #define GL_MEDIUM_INT 0x8DF4
416 #define GL_HIGH_INT 0x8DF5
418 /* Framebuffer Object. */
419 #define GL_FRAMEBUFFER 0x8D40
420 #define GL_RENDERBUFFER 0x8D41
422 #define GL_RGBA4 0x8056
423 #define GL_RGB5_A1 0x8057
424 #define GL_RGB565 0x8D62
425 #define GL_DEPTH_COMPONENT16 0x81A5
426 #define GL_STENCIL_INDEX8 0x8D48
428 #define GL_RENDERBUFFER_WIDTH 0x8D42
429 #define GL_RENDERBUFFER_HEIGHT 0x8D43
430 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
431 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
432 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
433 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
434 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
435 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
436 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
438 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
439 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
440 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
441 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
443 #define GL_COLOR_ATTACHMENT0 0x8CE0
444 #define GL_DEPTH_ATTACHMENT 0x8D00
445 #define GL_STENCIL_ATTACHMENT 0x8D20
449 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
450 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
451 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
452 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
453 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
455 #define GL_FRAMEBUFFER_BINDING 0x8CA6
456 #define GL_RENDERBUFFER_BINDING 0x8CA7
457 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
459 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
463 #define GL_READ_BUFFER 0x0C02
464 #define GL_UNPACK_ROW_LENGTH 0x0CF2
465 #define GL_UNPACK_SKIP_ROWS 0x0CF3
466 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
467 #define GL_PACK_ROW_LENGTH 0x0D02
468 #define GL_PACK_SKIP_ROWS 0x0D03
469 #define GL_PACK_SKIP_PIXELS 0x0D04
470 #define GL_COLOR 0x1800
471 #define GL_DEPTH 0x1801
472 #define GL_STENCIL 0x1802
473 #define GL_RED 0x1903
474 #define GL_RGB8 0x8051
475 #define GL_RGBA8 0x8058
476 #define GL_RGB10_A2 0x8059
477 #define GL_TEXTURE_BINDING_3D 0x806A
478 #define GL_UNPACK_SKIP_IMAGES 0x806D
479 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
480 #define GL_TEXTURE_3D 0x806F
481 #define GL_TEXTURE_WRAP_R 0x8072
482 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
483 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
484 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
485 #define GL_MAX_ELEMENTS_INDICES 0x80E9
486 #define GL_TEXTURE_MIN_LOD 0x813A
487 #define GL_TEXTURE_MAX_LOD 0x813B
488 #define GL_TEXTURE_BASE_LEVEL 0x813C
489 #define GL_TEXTURE_MAX_LEVEL 0x813D
490 #define GL_MIN 0x8007
491 #define GL_MAX 0x8008
492 #define GL_DEPTH_COMPONENT24 0x81A6
493 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
494 #define GL_TEXTURE_COMPARE_MODE 0x884C
495 #define GL_TEXTURE_COMPARE_FUNC 0x884D
496 #define GL_CURRENT_QUERY 0x8865
497 #define GL_QUERY_RESULT 0x8866
498 #define GL_QUERY_RESULT_AVAILABLE 0x8867
499 #define GL_BUFFER_MAPPED 0x88BC
500 #define GL_BUFFER_MAP_POINTER 0x88BD
501 #define GL_STREAM_READ 0x88E1
502 #define GL_STREAM_COPY 0x88E2
503 #define GL_STATIC_READ 0x88E5
504 #define GL_STATIC_COPY 0x88E6
505 #define GL_DYNAMIC_READ 0x88E9
506 #define GL_DYNAMIC_COPY 0x88EA
507 #define GL_MAX_DRAW_BUFFERS 0x8824
508 #define GL_DRAW_BUFFER0 0x8825
509 #define GL_DRAW_BUFFER1 0x8826
510 #define GL_DRAW_BUFFER2 0x8827
511 #define GL_DRAW_BUFFER3 0x8828
512 #define GL_DRAW_BUFFER4 0x8829
513 #define GL_DRAW_BUFFER5 0x882A
514 #define GL_DRAW_BUFFER6 0x882B
515 #define GL_DRAW_BUFFER7 0x882C
516 #define GL_DRAW_BUFFER8 0x882D
517 #define GL_DRAW_BUFFER9 0x882E
518 #define GL_DRAW_BUFFER10 0x882F
519 #define GL_DRAW_BUFFER11 0x8830
520 #define GL_DRAW_BUFFER12 0x8831
521 #define GL_DRAW_BUFFER13 0x8832
522 #define GL_DRAW_BUFFER14 0x8833
523 #define GL_DRAW_BUFFER15 0x8834
524 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
525 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
526 #define GL_SAMPLER_3D 0x8B5F
527 #define GL_SAMPLER_2D_SHADOW 0x8B62
528 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
529 #define GL_PIXEL_PACK_BUFFER 0x88EB
530 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
531 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
532 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
533 #define GL_FLOAT_MAT2x3 0x8B65
534 #define GL_FLOAT_MAT2x4 0x8B66
535 #define GL_FLOAT_MAT3x2 0x8B67
536 #define GL_FLOAT_MAT3x4 0x8B68
537 #define GL_FLOAT_MAT4x2 0x8B69
538 #define GL_FLOAT_MAT4x3 0x8B6A
539 #define GL_SRGB 0x8C40
540 #define GL_SRGB8 0x8C41
541 #define GL_SRGB8_ALPHA8 0x8C43
542 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
543 #define GL_MAJOR_VERSION 0x821B
544 #define GL_MINOR_VERSION 0x821C
545 #define GL_NUM_EXTENSIONS 0x821D
546 #define GL_RGBA32F 0x8814
547 #define GL_RGB32F 0x8815
548 #define GL_RGBA16F 0x881A
549 #define GL_RGB16F 0x881B
550 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
551 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
552 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
553 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
554 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
555 #define GL_TEXTURE_2D_ARRAY 0x8C1A
556 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
557 #define GL_R11F_G11F_B10F 0x8C3A
558 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
559 #define GL_RGB9_E5 0x8C3D
560 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
561 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
562 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
563 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
564 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
565 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
566 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
567 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
568 #define GL_RASTERIZER_DISCARD 0x8C89
569 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
570 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
571 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
572 #define GL_SEPARATE_ATTRIBS 0x8C8D
573 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
574 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
575 #define GL_RGBA32UI 0x8D70
576 #define GL_RGB32UI 0x8D71
577 #define GL_RGBA16UI 0x8D76
578 #define GL_RGB16UI 0x8D77
579 #define GL_RGBA8UI 0x8D7C
580 #define GL_RGB8UI 0x8D7D
581 #define GL_RGBA32I 0x8D82
582 #define GL_RGB32I 0x8D83
583 #define GL_RGBA16I 0x8D88
584 #define GL_RGB16I 0x8D89
585 #define GL_RGBA8I 0x8D8E
586 #define GL_RGB8I 0x8D8F
587 #define GL_RED_INTEGER 0x8D94
588 #define GL_RGB_INTEGER 0x8D98
589 #define GL_RGBA_INTEGER 0x8D99
590 #define GL_SAMPLER_2D_ARRAY 0x8DC1
591 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
592 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
593 #define GL_UNSIGNED_INT_VEC2 0x8DC6
594 #define GL_UNSIGNED_INT_VEC3 0x8DC7
595 #define GL_UNSIGNED_INT_VEC4 0x8DC8
596 #define GL_INT_SAMPLER_2D 0x8DCA
597 #define GL_INT_SAMPLER_3D 0x8DCB
598 #define GL_INT_SAMPLER_CUBE 0x8DCC
599 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
600 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
601 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
602 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
603 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
604 #define GL_BUFFER_ACCESS_FLAGS 0x911F
605 #define GL_BUFFER_MAP_LENGTH 0x9120
606 #define GL_BUFFER_MAP_OFFSET 0x9121
607 #define GL_DEPTH_COMPONENT32F 0x8CAC
608 #define GL_DEPTH32F_STENCIL8 0x8CAD
609 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
610 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
611 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
612 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
613 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
614 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
615 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
616 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
617 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
618 #define GL_FRAMEBUFFER_DEFAULT 0x8218
619 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
620 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
621 #define GL_DEPTH_STENCIL 0x84F9
622 #define GL_UNSIGNED_INT_24_8 0x84FA
623 #define GL_DEPTH24_STENCIL8 0x88F0
624 #define GL_UNSIGNED_NORMALIZED 0x8C17
625 #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
626 #define GL_READ_FRAMEBUFFER 0x8CA8
627 #define GL_DRAW_FRAMEBUFFER 0x8CA9
628 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
629 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
630 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
631 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
632 #define GL_COLOR_ATTACHMENT1 0x8CE1
633 #define GL_COLOR_ATTACHMENT2 0x8CE2
634 #define GL_COLOR_ATTACHMENT3 0x8CE3
635 #define GL_COLOR_ATTACHMENT4 0x8CE4
636 #define GL_COLOR_ATTACHMENT5 0x8CE5
637 #define GL_COLOR_ATTACHMENT6 0x8CE6
638 #define GL_COLOR_ATTACHMENT7 0x8CE7
639 #define GL_COLOR_ATTACHMENT8 0x8CE8
640 #define GL_COLOR_ATTACHMENT9 0x8CE9
641 #define GL_COLOR_ATTACHMENT10 0x8CEA
642 #define GL_COLOR_ATTACHMENT11 0x8CEB
643 #define GL_COLOR_ATTACHMENT12 0x8CEC
644 #define GL_COLOR_ATTACHMENT13 0x8CED
645 #define GL_COLOR_ATTACHMENT14 0x8CEE
646 #define GL_COLOR_ATTACHMENT15 0x8CEF
647 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
648 #define GL_MAX_SAMPLES 0x8D57
649 #define GL_HALF_FLOAT 0x140B
650 #define GL_MAP_READ_BIT 0x0001
651 #define GL_MAP_WRITE_BIT 0x0002
652 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
653 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
654 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
655 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
657 #define GL_RG_INTEGER 0x8228
659 #define GL_RG8 0x822B
660 #define GL_R16F 0x822D
661 #define GL_R32F 0x822E
662 #define GL_RG16F 0x822F
663 #define GL_RG32F 0x8230
664 #define GL_R8I 0x8231
665 #define GL_R8UI 0x8232
666 #define GL_R16I 0x8233
667 #define GL_R16UI 0x8234
668 #define GL_R32I 0x8235
669 #define GL_R32UI 0x8236
670 #define GL_RG8I 0x8237
671 #define GL_RG8UI 0x8238
672 #define GL_RG16I 0x8239
673 #define GL_RG16UI 0x823A
674 #define GL_RG32I 0x823B
675 #define GL_RG32UI 0x823C
676 #define GL_VERTEX_ARRAY_BINDING 0x85B5
677 #define GL_R8_SNORM 0x8F94
678 #define GL_RG8_SNORM 0x8F95
679 #define GL_RGB8_SNORM 0x8F96
680 #define GL_RGBA8_SNORM 0x8F97
681 #define GL_SIGNED_NORMALIZED 0x8F9C
682 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
683 #define GL_COPY_READ_BUFFER 0x8F36
684 #define GL_COPY_WRITE_BUFFER 0x8F37
685 #define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER
686 #define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER
687 #define GL_UNIFORM_BUFFER 0x8A11
688 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
689 #define GL_UNIFORM_BUFFER_START 0x8A29
690 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
691 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
692 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
693 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
694 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
695 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
696 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
697 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
698 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
699 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
700 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
701 #define GL_UNIFORM_TYPE 0x8A37
702 #define GL_UNIFORM_SIZE 0x8A38
703 #define GL_UNIFORM_NAME_LENGTH 0x8A39
704 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
705 #define GL_UNIFORM_OFFSET 0x8A3B
706 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
707 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
708 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
709 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
710 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
711 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
712 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
713 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
714 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
715 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
716 #define GL_INVALID_INDEX 0xFFFFFFFFu
717 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
718 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
719 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
720 #define GL_OBJECT_TYPE 0x9112
721 #define GL_SYNC_CONDITION 0x9113
722 #define GL_SYNC_STATUS 0x9114
723 #define GL_SYNC_FLAGS 0x9115
724 #define GL_SYNC_FENCE 0x9116
725 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
726 #define GL_UNSIGNALED 0x9118
727 #define GL_SIGNALED 0x9119
728 #define GL_ALREADY_SIGNALED 0x911A
729 #define GL_TIMEOUT_EXPIRED 0x911B
730 #define GL_CONDITION_SATISFIED 0x911C
731 #define GL_WAIT_FAILED 0x911D
732 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
733 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
734 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
735 #define GL_ANY_SAMPLES_PASSED 0x8C2F
736 #define GL_TEXTURE_EXTERNAL_OES 0x8D65
737 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
738 #define GL_SAMPLER_BINDING 0x8919
739 #define GL_RGB10_A2UI 0x906F
740 #define GL_TEXTURE_SWIZZLE_R 0x8E42
741 #define GL_TEXTURE_SWIZZLE_G 0x8E43
742 #define GL_TEXTURE_SWIZZLE_B 0x8E44
743 #define GL_TEXTURE_SWIZZLE_A 0x8E45
744 #define GL_GREEN 0x1904
745 #define GL_BLUE 0x1905
746 #define GL_INT_2_10_10_10_REV 0x8D9F
747 #define GL_TRANSFORM_FEEDBACK 0x8E22
748 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
749 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
750 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
751 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
752 #define GL_PROGRAM_BINARY_LENGTH 0x8741
753 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
754 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
755 #define GL_COMPRESSED_R11_EAC 0x9270
756 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
757 #define GL_COMPRESSED_RG11_EAC 0x9272
758 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
759 #define GL_COMPRESSED_RGB8_ETC2 0x9274
760 #define GL_COMPRESSED_SRGB8_ETC2 0x9275
761 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
762 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
763 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
764 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
765 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
766 #define GL_MAX_ELEMENT_INDEX 0x8D6B
767 #define GL_NUM_SAMPLE_COUNTS 0x9380
768 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
770 //---------------------------//
771 // GLES extension defines
772 /* GL_OES_EGL_image */
773 #ifndef GL_OES_EGL_image
774 typedef void* GLeglImageOES;
777 #ifndef EGL_SEC_image_map
778 #define EGL_SEC_image_map 1
779 #define EGL_MAP_GL_TEXTURE_2D_SEC 0x3201 /* eglCreateImageKHR target */
780 #define EGL_MAP_GL_TEXTURE_HEIGHT_SEC 0x3202 /* eglCreateImageKHR attribute */
781 #define EGL_MAP_GL_TEXTURE_WIDTH_SEC 0x3203 /* eglCreateImageKHR attribute */
782 #define EGL_MAP_GL_TEXTURE_FORMAT_SEC 0x3204 /* eglCreateImageKHR attribute, Specifies the number of color components in the mapped texture. */
783 #define EGL_MAP_GL_TEXTURE_RGB_SEC 0x3205 /* More config attribute value, for EGL_MAP_GL_TEXTURE_FORMAT_SEC */
784 #define EGL_MAP_GL_TEXTURE_RGBA_SEC 0x3206 /* More config attribute value, for EGL_MAP_GL_TEXTURE_FORMAT_SEC */
785 #define EGL_MAP_GL_TEXTURE_BGRA_SEC 0x3207 /* More config attribute value, for EGL_MAP_GL_TEXTURE_FORMAT_SEC */
786 #define EGL_MAP_GL_TEXTURE_LUMINANCE_SEC 0x3208 /* More config attribute value, for EGL_MAP_GL_TEXTURE_FORMAT_SEC */
787 #define EGL_MAP_GL_TEXTURE_LUMINANCE_ALPHA_SEC 0x3209 /* More config attribute value, for EGL_MAP_GL_TEXTURE_FORMAT_SEC */
788 #define EGL_MAP_GL_TEXTURE_PIXEL_TYPE_SEC 0x320a /* eglCreateImageKHR attribute, Specifies the data type of the pixel data. */
789 #define EGL_MAP_GL_TEXTURE_UNSIGNED_BYTE_SEC 0x320b /* More config attribute value, for EGL_MAP_GL_TEXTURE_PIXEL_TYPE_SEC */
790 #define EGL_MAP_GL_TEXTURE_STRIDE_IN_BYTES_SEC 0x320c /* GetImageAttribSEC target */
794 /* GL_OES_get_program_binary */
795 #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
796 #define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
797 #define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
799 /* GL_EXT_read_format_bgra */
800 #define GL_BGRA_EXT 0x80E1
801 #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
802 #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
804 /* GL_EXT_texture_filter_anisotropic */
805 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
806 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
808 /* GL_EXT_texture_format_BGRA8888 */
809 #define GL_BGRA_EXT 0x80E1
811 /* GL_OES_standard_derivatives */
812 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
814 /* GL_ANGLE_framebuffer_blit */
815 #ifndef GL_ANGLE_framebuffer_blit
816 #define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
817 #define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
819 #define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
820 #define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA