tizen 2.4 release
[framework/graphics/coregl.git] / src / coregl_export_gl.c
1 #include "coregl_export.h"
2
3 void
4 coregl_api_glActiveTexture(GLenum texture)
5 {
6         ovr_glActiveTexture(texture);
7 }
8
9 void
10 coregl_api_glAttachShader(GLuint program, GLuint shader)
11 {
12         ovr_glAttachShader(program, shader);
13 }
14
15 void
16 coregl_api_glBindAttribLocation(GLuint program, GLuint index, const char* name)
17 {
18         ovr_glBindAttribLocation(program, index, name);
19 }
20
21 void
22 coregl_api_glBindBuffer(GLenum target, GLuint buffer)
23 {
24         ovr_glBindBuffer(target, buffer);
25 }
26
27 void
28 coregl_api_glBindFramebuffer(GLenum target, GLuint framebuffer)
29 {
30         ovr_glBindFramebuffer(target, framebuffer);
31 }
32
33 void
34 coregl_api_glBindRenderbuffer(GLenum target, GLuint renderbuffer)
35 {
36         ovr_glBindRenderbuffer(target, renderbuffer);
37 }
38
39 void
40 coregl_api_glBindTexture(GLenum target, GLuint texture)
41 {
42         ovr_glBindTexture(target, texture);
43 }
44
45 void
46 coregl_api_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
47 {
48         ovr_glBlendColor(red, green, blue, alpha);
49 }
50
51 void
52 coregl_api_glBlendEquation(GLenum mode)
53 {
54         ovr_glBlendEquation(mode);
55 }
56
57 void
58 coregl_api_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
59 {
60         ovr_glBlendEquationSeparate(modeRGB, modeAlpha);
61 }
62
63 void
64 coregl_api_glBlendFunc(GLenum sfactor, GLenum dfactor)
65 {
66         ovr_glBlendFunc(sfactor, dfactor);
67 }
68
69 void
70 coregl_api_glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
71 {
72         ovr_glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
73 }
74
75 void
76 coregl_api_glBufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage)
77 {
78         ovr_glBufferData(target, size, data, usage);
79 }
80
81 void
82 coregl_api_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data)
83 {
84         ovr_glBufferSubData(target, offset, size, data);
85 }
86
87 GLenum
88 coregl_api_glCheckFramebufferStatus(GLenum target)
89 {
90         return ovr_glCheckFramebufferStatus(target);
91 }
92
93 void
94 coregl_api_glClear(GLbitfield mask)
95 {
96         ovr_glClear(mask);
97 }
98
99 void
100 coregl_api_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
101 {
102         ovr_glClearColor(red, green, blue, alpha);
103 }
104
105 void
106 coregl_api_glClearDepthf(GLclampf depth)
107 {
108         ovr_glClearDepthf(depth);
109 }
110
111 void
112 coregl_api_glClearStencil(GLint s)
113 {
114         ovr_glClearStencil(s);
115 }
116
117 void
118 coregl_api_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
119 {
120         ovr_glColorMask(red, green, blue, alpha);
121 }
122
123 void
124 coregl_api_glCompileShader(GLuint shader)
125 {
126         ovr_glCompileShader(shader);
127 }
128
129 void
130 coregl_api_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data)
131 {
132         ovr_glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
133 }
134
135 void
136 coregl_api_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data)
137 {
138         ovr_glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
139 }
140
141 void
142 coregl_api_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
143 {
144         ovr_glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
145 }
146
147 void
148 coregl_api_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
149 {
150         ovr_glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
151 }
152
153 GLuint
154 coregl_api_glCreateProgram(void)
155 {
156         return ovr_glCreateProgram();
157 }
158
159 GLuint
160 coregl_api_glCreateShader(GLenum type)
161 {
162         return ovr_glCreateShader(type);
163 }
164
165 void
166 coregl_api_glCullFace(GLenum mode)
167 {
168         ovr_glCullFace(mode);
169 }
170
171 void
172 coregl_api_glDeleteBuffers(GLsizei n, const GLuint* buffers)
173 {
174         ovr_glDeleteBuffers(n, buffers);
175 }
176
177 void
178 coregl_api_glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
179 {
180         ovr_glDeleteFramebuffers(n, framebuffers);
181 }
182
183 void
184 coregl_api_glDeleteProgram(GLuint program)
185 {
186         ovr_glDeleteProgram(program);
187 }
188
189 void
190 coregl_api_glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
191 {
192         ovr_glDeleteRenderbuffers(n, renderbuffers);
193 }
194
195 void
196 coregl_api_glDeleteShader(GLuint shader)
197 {
198         ovr_glDeleteShader(shader);
199 }
200
201 void
202 coregl_api_glDeleteTextures(GLsizei n, const GLuint* textures)
203 {
204         ovr_glDeleteTextures(n, textures);
205 }
206
207 void
208 coregl_api_glDepthFunc(GLenum func)
209 {
210         ovr_glDepthFunc(func);
211 }
212
213 void
214 coregl_api_glDepthMask(GLboolean flag)
215 {
216         ovr_glDepthMask(flag);
217 }
218
219 void
220 coregl_api_glDepthRangef(GLclampf zNear, GLclampf zFar)
221 {
222         ovr_glDepthRangef(zNear, zFar);
223 }
224
225 void
226 coregl_api_glDetachShader(GLuint program, GLuint shader)
227 {
228         ovr_glDetachShader(program, shader);
229 }
230
231 void
232 coregl_api_glDisable(GLenum cap)
233 {
234         ovr_glDisable(cap);
235 }
236
237 void
238 coregl_api_glDisableVertexAttribArray(GLuint index)
239 {
240         ovr_glDisableVertexAttribArray(index);
241 }
242
243 void
244 coregl_api_glDrawArrays(GLenum mode, GLint first, GLsizei count)
245 {
246         ovr_glDrawArrays(mode, first, count);
247 }
248
249 void
250 coregl_api_glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices)
251 {
252         ovr_glDrawElements(mode, count, type, indices);
253 }
254
255 void
256 coregl_api_glEnable(GLenum cap)
257 {
258         ovr_glEnable(cap);
259 }
260
261 void
262 coregl_api_glEnableVertexAttribArray(GLuint index)
263 {
264         ovr_glEnableVertexAttribArray(index);
265 }
266
267 void
268 coregl_api_glFinish(void)
269 {
270         ovr_glFinish();
271 }
272
273 void
274 coregl_api_glFlush(void)
275 {
276         ovr_glFlush();
277 }
278
279 void
280 coregl_api_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
281 {
282         ovr_glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
283 }
284
285 void
286 coregl_api_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
287 {
288         ovr_glFramebufferTexture2D(target, attachment, textarget, texture, level);
289 }
290
291 void
292 coregl_api_glFrontFace(GLenum mode)
293 {
294         ovr_glFrontFace(mode);
295 }
296
297 void
298 coregl_api_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
299 {
300         ovr_glGetVertexAttribfv(index, pname, params);
301 }
302
303 void
304 coregl_api_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
305 {
306         ovr_glGetVertexAttribiv(index, pname, params);
307 }
308
309 void
310 coregl_api_glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer)
311 {
312         ovr_glGetVertexAttribPointerv(index, pname, pointer);
313 }
314
315 void
316 coregl_api_glHint(GLenum target, GLenum mode)
317 {
318         ovr_glHint(target, mode);
319 }
320
321 void
322 coregl_api_glGenBuffers(GLsizei n, GLuint* buffers)
323 {
324         ovr_glGenBuffers(n, buffers);
325 }
326
327 void
328 coregl_api_glGenerateMipmap(GLenum target)
329 {
330         ovr_glGenerateMipmap(target);
331 }
332
333 void
334 coregl_api_glGenFramebuffers(GLsizei n, GLuint* framebuffers)
335 {
336         ovr_glGenFramebuffers(n, framebuffers);
337 }
338
339 void
340 coregl_api_glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
341 {
342         ovr_glGenRenderbuffers(n, renderbuffers);
343 }
344
345 void
346 coregl_api_glGenTextures(GLsizei n, GLuint* textures)
347 {
348         ovr_glGenTextures(n, textures);
349 }
350
351 void
352 coregl_api_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
353 {
354         ovr_glGetActiveAttrib(program, index, bufsize, length, size, type, name);
355 }
356
357 void
358 coregl_api_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
359 {
360         ovr_glGetActiveUniform(program, index, bufsize, length, size, type, name);
361 }
362
363 void
364 coregl_api_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
365 {
366         ovr_glGetAttachedShaders(program, maxcount, count, shaders);
367 }
368
369 int
370 coregl_api_glGetAttribLocation(GLuint program, const char* name)
371 {
372         return ovr_glGetAttribLocation(program, name);
373 }
374
375 void
376 coregl_api_glGetBooleanv(GLenum pname, GLboolean* params)
377 {
378         ovr_glGetBooleanv(pname, params);
379 }
380
381 void
382 coregl_api_glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
383 {
384         ovr_glGetBufferParameteriv(target, pname, params);
385 }
386
387 GLenum
388 coregl_api_glGetError(void)
389 {
390         return ovr_glGetError();
391 }
392
393 void
394 coregl_api_glGetFloatv(GLenum pname, GLfloat* params)
395 {
396         ovr_glGetFloatv(pname, params);
397 }
398
399 void
400 coregl_api_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
401 {
402         ovr_glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
403 }
404
405 void
406 coregl_api_glGetIntegerv(GLenum pname, GLint* params)
407 {
408         ovr_glGetIntegerv(pname, params);
409 }
410
411 void
412 coregl_api_glGetProgramiv(GLuint program, GLenum pname, GLint* params)
413 {
414         ovr_glGetProgramiv(program, pname, params);
415 }
416
417 void
418 coregl_api_glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)
419 {
420         ovr_glGetProgramInfoLog(program, bufsize, length, infolog);
421 }
422
423 void
424 coregl_api_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
425 {
426         ovr_glGetRenderbufferParameteriv(target, pname, params);
427 }
428
429 void
430 coregl_api_glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
431 {
432         ovr_glGetShaderiv(shader, pname, params);
433 }
434
435 void
436 coregl_api_glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)
437 {
438         ovr_glGetShaderInfoLog(shader, bufsize, length, infolog);
439 }
440
441 void
442 coregl_api_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
443 {
444         ovr_glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
445 }
446
447 void
448 coregl_api_glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
449 {
450         ovr_glGetShaderSource(shader, bufsize, length, source);
451 }
452
453 const GLubyte *
454 coregl_api_glGetString(GLenum name)
455 {
456         return ovr_glGetString(name);
457 }
458
459 void
460 coregl_api_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
461 {
462         ovr_glGetTexParameterfv(target, pname, params);
463 }
464
465 void
466 coregl_api_glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
467 {
468         ovr_glGetTexParameteriv(target, pname, params);
469 }
470
471 void
472 coregl_api_glGetUniformfv(GLuint program, GLint location, GLfloat* params)
473 {
474         ovr_glGetUniformfv(program, location, params);
475 }
476
477 void
478 coregl_api_glGetUniformiv(GLuint program, GLint location, GLint* params)
479 {
480         ovr_glGetUniformiv(program, location, params);
481 }
482
483 int
484 coregl_api_glGetUniformLocation(GLuint program, const char* name)
485 {
486         return ovr_glGetUniformLocation(program, name);
487 }
488
489 GLboolean
490 coregl_api_glIsBuffer(GLuint buffer)
491 {
492         return ovr_glIsBuffer(buffer);
493 }
494
495 GLboolean
496 coregl_api_glIsEnabled(GLenum cap)
497 {
498         return ovr_glIsEnabled(cap);
499 }
500
501 GLboolean
502 coregl_api_glIsFramebuffer(GLuint framebuffer)
503 {
504         return ovr_glIsFramebuffer(framebuffer);
505 }
506
507 GLboolean
508 coregl_api_glIsProgram(GLuint program)
509 {
510         return ovr_glIsProgram(program);
511 }
512
513 GLboolean
514 coregl_api_glIsRenderbuffer(GLuint renderbuffer)
515 {
516         return ovr_glIsRenderbuffer(renderbuffer);
517 }
518
519 GLboolean
520 coregl_api_glIsShader(GLuint shader)
521 {
522         return ovr_glIsShader(shader);
523 }
524
525 GLboolean
526 coregl_api_glIsTexture(GLuint texture)
527 {
528         return ovr_glIsTexture(texture);
529 }
530
531 void
532 coregl_api_glLineWidth(GLfloat width)
533 {
534         ovr_glLineWidth(width);
535 }
536
537 void
538 coregl_api_glLinkProgram(GLuint program)
539 {
540         ovr_glLinkProgram(program);
541 }
542
543 void
544 coregl_api_glPixelStorei(GLenum pname, GLint param)
545 {
546         ovr_glPixelStorei(pname, param);
547 }
548
549 void
550 coregl_api_glPolygonOffset(GLfloat factor, GLfloat units)
551 {
552         ovr_glPolygonOffset(factor, units);
553 }
554
555 void
556 coregl_api_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels)
557 {
558         ovr_glReadPixels(x, y, width, height, format, type, pixels);
559 }
560
561 void
562 coregl_api_glReleaseShaderCompiler(void)
563 {
564         ovr_glReleaseShaderCompiler();
565 }
566
567 void
568 coregl_api_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
569 {
570         ovr_glRenderbufferStorage(target, internalformat, width, height);
571 }
572
573 void
574 coregl_api_glSampleCoverage(GLclampf value, GLboolean invert)
575 {
576         ovr_glSampleCoverage(value, invert);
577 }
578
579 void
580 coregl_api_glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
581 {
582         ovr_glScissor(x, y, width, height);
583 }
584
585 void
586 coregl_api_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length)
587 {
588         ovr_glShaderBinary(n, shaders, binaryformat, binary, length);
589 }
590
591 void
592 coregl_api_glShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length)
593 {
594         ovr_glShaderSource(shader, count, string, length);
595 }
596
597 void
598 coregl_api_glStencilFunc(GLenum func, GLint ref, GLuint mask)
599 {
600         ovr_glStencilFunc(func, ref, mask);
601 }
602
603 void
604 coregl_api_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
605 {
606         ovr_glStencilFuncSeparate(face, func, ref, mask);
607 }
608
609 void
610 coregl_api_glStencilMask(GLuint mask)
611 {
612         ovr_glStencilMask(mask);
613 }
614
615 void
616 coregl_api_glStencilMaskSeparate(GLenum face, GLuint mask)
617 {
618         ovr_glStencilMaskSeparate(face, mask);
619 }
620
621 void
622 coregl_api_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
623 {
624         ovr_glStencilOp(fail, zfail, zpass);
625 }
626
627 void
628 coregl_api_glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
629 {
630         ovr_glStencilOpSeparate(face, fail, zfail, zpass);
631 }
632
633 void
634 coregl_api_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels)
635 {
636         ovr_glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
637 }
638
639 void
640 coregl_api_glTexParameterf(GLenum target, GLenum pname, GLfloat param)
641 {
642         ovr_glTexParameterf(target, pname, param);
643 }
644
645 void
646 coregl_api_glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
647 {
648         ovr_glTexParameterfv(target, pname, params);
649 }
650
651 void
652 coregl_api_glTexParameteri(GLenum target, GLenum pname, GLint param)
653 {
654         ovr_glTexParameteri(target, pname, param);
655 }
656
657 void
658 coregl_api_glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
659 {
660         ovr_glTexParameteriv(target, pname, params);
661 }
662
663 void
664 coregl_api_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels)
665 {
666         ovr_glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
667 }
668
669 void
670 coregl_api_glUniform1f(GLint location, GLfloat x)
671 {
672         ovr_glUniform1f(location, x);
673 }
674
675 void
676 coregl_api_glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
677 {
678         ovr_glUniform1fv(location, count, v);
679 }
680
681 void
682 coregl_api_glUniform1i(GLint location, GLint x)
683 {
684         ovr_glUniform1i(location, x);
685 }
686
687 void
688 coregl_api_glUniform1iv(GLint location, GLsizei count, const GLint* v)
689 {
690         ovr_glUniform1iv(location, count, v);
691 }
692
693 void
694 coregl_api_glUniform2f(GLint location, GLfloat x, GLfloat y)
695 {
696         ovr_glUniform2f(location, x, y);
697 }
698
699 void
700 coregl_api_glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
701 {
702         ovr_glUniform2fv(location, count, v);
703 }
704
705 void
706 coregl_api_glUniform2i(GLint location, GLint x, GLint y)
707 {
708         ovr_glUniform2i(location, x, y);
709 }
710
711 void
712 coregl_api_glUniform2iv(GLint location, GLsizei count, const GLint* v)
713 {
714         ovr_glUniform2iv(location, count, v);
715 }
716
717 void
718 coregl_api_glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
719 {
720         ovr_glUniform3f(location, x, y, z);
721 }
722
723 void
724 coregl_api_glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
725 {
726         ovr_glUniform3fv(location, count, v);
727 }
728
729 void
730 coregl_api_glUniform3i(GLint location, GLint x, GLint y, GLint z)
731 {
732         ovr_glUniform3i(location, x, y, z);
733 }
734
735 void
736 coregl_api_glUniform3iv(GLint location, GLsizei count, const GLint* v)
737 {
738         ovr_glUniform3iv(location, count, v);
739 }
740
741 void
742 coregl_api_glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
743 {
744         ovr_glUniform4f(location, x, y, z, w);
745 }
746
747 void
748 coregl_api_glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
749 {
750         ovr_glUniform4fv(location, count, v);
751 }
752
753 void
754 coregl_api_glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
755 {
756         ovr_glUniform4i(location, x, y, z, w);
757 }
758
759 void
760 coregl_api_glUniform4iv(GLint location, GLsizei count, const GLint* v)
761 {
762         ovr_glUniform4iv(location, count, v);
763 }
764
765 void
766 coregl_api_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
767 {
768         ovr_glUniformMatrix2fv(location, count, transpose, value);
769 }
770
771 void
772 coregl_api_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
773 {
774         ovr_glUniformMatrix3fv(location, count, transpose, value);
775 }
776
777 void
778 coregl_api_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
779 {
780         ovr_glUniformMatrix4fv(location, count, transpose, value);
781 }
782
783 void
784 coregl_api_glUseProgram(GLuint program)
785 {
786         ovr_glUseProgram(program);
787 }
788
789 void
790 coregl_api_glValidateProgram(GLuint program)
791 {
792         ovr_glValidateProgram(program);
793 }
794
795 void
796 coregl_api_glVertexAttrib1f(GLuint index, GLfloat x)
797 {
798         ovr_glVertexAttrib1f(index, x);
799 }
800
801 void
802 coregl_api_glVertexAttrib1fv(GLuint index, const GLfloat* values)
803 {
804         ovr_glVertexAttrib1fv(index, values);
805 }
806
807 void
808 coregl_api_glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
809 {
810         ovr_glVertexAttrib2f(index, x, y);
811 }
812
813 void
814 coregl_api_glVertexAttrib2fv(GLuint index, const GLfloat* values)
815 {
816         ovr_glVertexAttrib2fv(index, values);
817 }
818
819 void
820 coregl_api_glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
821 {
822         ovr_glVertexAttrib3f(index, x, y, z);
823 }
824
825 void
826 coregl_api_glVertexAttrib3fv(GLuint index, const GLfloat* values)
827 {
828         ovr_glVertexAttrib3fv(index, values);
829 }
830
831 void
832 coregl_api_glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
833 {
834         ovr_glVertexAttrib4f(index, x, y, z, w);
835 }
836
837 void
838 coregl_api_glVertexAttrib4fv(GLuint index, const GLfloat* values)
839 {
840         ovr_glVertexAttrib4fv(index, values);
841 }
842
843 void
844 coregl_api_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer)
845 {
846         ovr_glVertexAttribPointer(index, size, type, normalized, stride, pointer);
847 }
848
849 void
850 coregl_api_glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
851 {
852         ovr_glViewport(x, y, width, height);
853 }
854
855 /* OpenGL ES 3.0 */
856 void
857 coregl_api_glReadBuffer(GLenum mode)
858 {
859         ovr_glReadBuffer(mode);
860 }
861
862 void
863 coregl_api_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
864 {
865         ovr_glDrawRangeElements(mode, start, end, count, type, indices);
866 }
867
868 void
869 coregl_api_glTexImage3D(GLenum target, GLint level, GLint GLinternalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
870 {
871         ovr_glTexImage3D(target, level, GLinternalFormat, width, height, depth, border, format, type, pixels);
872 }
873
874 void
875 coregl_api_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
876 {
877         ovr_glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
878 }
879
880 void
881 coregl_api_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
882 {
883         ovr_glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
884 }
885
886 void
887 coregl_api_glCompressedTexImage3D(GLenum target, GLint level, GLenum GLinternalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
888 {
889         ovr_glCompressedTexImage3D(target, level, GLinternalformat, width, height, depth, border, imageSize, data);
890 }
891
892 void
893 coregl_api_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
894 {
895         ovr_glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
896 }
897
898 void
899 coregl_api_glGenQueries(GLsizei n, GLuint* ids)
900 {
901         ovr_glGenQueries(n, ids);
902 }
903
904 void
905 coregl_api_glDeleteQueries(GLsizei n, const GLuint* ids)
906 {
907         ovr_glDeleteQueries(n, ids);
908 }
909
910 GLboolean
911 coregl_api_glIsQuery(GLuint id)
912 {
913         return ovr_glIsQuery(id);
914 }
915
916 void
917 coregl_api_glBeginQuery(GLenum target, GLuint id)
918 {
919         ovr_glBeginQuery(target, id);
920 }
921
922 void
923 coregl_api_glEndQuery(GLenum target)
924 {
925         ovr_glEndQuery(target);
926 }
927
928 void
929 coregl_api_glGetQueryiv(GLenum target, GLenum pname, GLint* params)
930 {
931         ovr_glGetQueryiv(target, pname, params);
932 }
933
934 void
935 coregl_api_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params)
936 {
937         ovr_glGetQueryObjectuiv(id, pname, params);
938 }
939
940 GLboolean
941 coregl_api_glUnmapBuffer(GLenum target)
942 {
943         return ovr_glUnmapBuffer(target);
944 }
945
946 void
947 coregl_api_glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params)
948 {
949         ovr_glGetBufferPointerv(target, pname, params);
950 }
951
952 void
953 coregl_api_glDrawBuffers(GLsizei n, const GLenum* bufs)
954 {
955         ovr_glDrawBuffers(n, bufs);
956 }
957
958 void
959 coregl_api_glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
960 {
961         ovr_glUniformMatrix2x3fv(location, count, transpose, value);
962 }
963
964 void
965 coregl_api_glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
966 {
967         ovr_glUniformMatrix3x2fv(location, count, transpose, value);
968 }
969
970 void
971 coregl_api_glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
972 {
973         ovr_glUniformMatrix2x4fv(location, count, transpose, value);
974 }
975
976 void
977 coregl_api_glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
978 {
979         ovr_glUniformMatrix4x2fv(location, count, transpose, value);
980 }
981
982 void
983 coregl_api_glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
984 {
985         ovr_glUniformMatrix3x4fv(location, count, transpose, value);
986 }
987
988 void
989 coregl_api_glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
990 {
991         ovr_glUniformMatrix4x3fv(location, count, transpose, value);
992 }
993
994 void
995 coregl_api_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
996 {
997         ovr_glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
998 }
999
1000 void
1001 coregl_api_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1002 {
1003         ovr_glRenderbufferStorageMultisample(target, samples, internalformat, width, height);
1004 }
1005
1006 void
1007 coregl_api_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1008 {
1009         ovr_glFramebufferTextureLayer(target, attachment, texture, level, layer);
1010 }
1011
1012 GLvoid*
1013 coregl_api_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1014 {
1015         return ovr_glMapBufferRange(target, offset, length, access);
1016 }
1017
1018 void
1019 coregl_api_glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1020 {
1021         ovr_glFlushMappedBufferRange(target, offset, length);
1022 }
1023
1024 void
1025 coregl_api_glBindVertexArray(GLuint array)
1026 {
1027         ovr_glBindVertexArray(array);
1028 }
1029
1030 void
1031 coregl_api_glDeleteVertexArrays(GLsizei n, const GLuint* arrays)
1032 {
1033         ovr_glDeleteVertexArrays(n, arrays);
1034 }
1035
1036 void
1037 coregl_api_glGenVertexArrays(GLsizei n, GLuint* arrays)
1038 {
1039         ovr_glGenVertexArrays(n, arrays);
1040 }
1041
1042 GLboolean
1043 coregl_api_glIsVertexArray(GLuint array)
1044 {
1045         return ovr_glIsVertexArray(array);
1046 }
1047
1048 void
1049 coregl_api_glGetIntegeri_v(GLenum target, GLuint index, GLint* data)
1050 {
1051         ovr_glGetIntegeri_v(target, index, data);
1052 }
1053
1054 void
1055 coregl_api_glBeginTransformFeedback(GLenum primitiveMode)
1056 {
1057         ovr_glBeginTransformFeedback(primitiveMode);
1058 }
1059
1060 void
1061 coregl_api_glEndTransformFeedback()
1062 {
1063         ovr_glEndTransformFeedback();
1064 }
1065
1066 void
1067 coregl_api_glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
1068 {
1069         ovr_glBindBufferRange(target, index, buffer, offset, size);
1070 }
1071
1072 void
1073 coregl_api_glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
1074 {
1075         ovr_glBindBufferBase(target, index, buffer);
1076 }
1077
1078 void
1079 coregl_api_glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
1080 {
1081         ovr_glTransformFeedbackVaryings(program, count, varyings, bufferMode);
1082 }
1083
1084 void
1085 coregl_api_glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
1086 {
1087         ovr_glGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
1088 }
1089
1090 void
1091 coregl_api_glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
1092 {
1093         ovr_glVertexAttribIPointer(index, size, type, stride, pointer);
1094 }
1095
1096 void
1097 coregl_api_glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
1098 {
1099         ovr_glGetVertexAttribIiv(index, pname, params);
1100 }
1101
1102 void
1103 coregl_api_glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
1104 {
1105         ovr_glGetVertexAttribIuiv(index, pname, params);
1106 }
1107
1108 void
1109 coregl_api_glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
1110 {
1111         ovr_glVertexAttribI4i(index, x, y, z, w);
1112 }
1113
1114 void
1115 coregl_api_glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
1116 {
1117         ovr_glVertexAttribI4ui(index, x, y, z, w);
1118 }
1119
1120 void
1121 coregl_api_glVertexAttribI4iv(GLuint index, const GLint* v)
1122 {
1123         ovr_glVertexAttribI4iv(index, v);
1124 }
1125
1126 void
1127 coregl_api_glVertexAttribI4uiv(GLuint index, const GLuint* v)
1128 {
1129         ovr_glVertexAttribI4uiv(index, v);
1130 }
1131
1132 void
1133 coregl_api_glGetUniformuiv(GLuint program, GLint location, GLuint* params)
1134 {
1135         ovr_glGetUniformuiv(program, location, params);
1136 }
1137
1138 GLint
1139 coregl_api_glGetFragDataLocation(GLuint program, const GLchar *name)
1140 {
1141         return ovr_glGetFragDataLocation(program, name);
1142 }
1143
1144 void
1145 coregl_api_glUniform1ui(GLint location, GLuint v0)
1146 {
1147         ovr_glUniform1ui(location, v0);
1148 }
1149
1150 void
1151 coregl_api_glUniform2ui(GLint location, GLuint v0, GLuint v1)
1152 {
1153         ovr_glUniform2ui(location, v0, v1);
1154 }
1155
1156 void
1157 coregl_api_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
1158 {
1159         ovr_glUniform3ui(location, v0, v1, v2);
1160 }
1161
1162 void
1163 coregl_api_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
1164 {
1165         ovr_glUniform4ui(location, v0, v1, v2, v3);
1166 }
1167
1168 void
1169 coregl_api_glUniform1uiv(GLint location, GLsizei count, const GLuint* value)
1170 {
1171         ovr_glUniform1uiv(location, count, value);
1172 }
1173
1174 void
1175 coregl_api_glUniform2uiv(GLint location, GLsizei count, const GLuint* value)
1176 {
1177         ovr_glUniform2uiv(location, count, value);
1178 }
1179
1180 void
1181 coregl_api_glUniform3uiv(GLint location, GLsizei count, const GLuint* value)
1182 {
1183         ovr_glUniform3uiv(location, count, value);
1184 }
1185
1186 void
1187 coregl_api_glUniform4uiv(GLint location, GLsizei count, const GLuint* value)
1188 {
1189         ovr_glUniform4uiv(location, count, value);
1190 }
1191
1192 void
1193 coregl_api_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value)
1194 {
1195         ovr_glClearBufferiv(buffer, drawbuffer, value);
1196 }
1197
1198 void
1199 coregl_api_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value)
1200 {
1201         ovr_glClearBufferuiv(buffer, drawbuffer, value);
1202 }
1203
1204 void
1205 coregl_api_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value)
1206 {
1207         ovr_glClearBufferfv(buffer, drawbuffer, value);
1208 }
1209
1210 void
1211 coregl_api_glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
1212 {
1213         ovr_glClearBufferfi(buffer, drawbuffer, depth, stencil);
1214 }
1215
1216 const GLubyte*
1217 coregl_api_glGetStringi(GLenum name, GLuint index)
1218 {
1219         return ovr_glGetStringi(name, index);
1220 }
1221
1222 void
1223 coregl_api_glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
1224 {
1225         ovr_glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
1226 }
1227
1228 void
1229 coregl_api_glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices)
1230 {
1231         ovr_glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
1232 }
1233
1234 void
1235 coregl_api_glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
1236 {
1237         ovr_glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
1238 }
1239
1240 GLuint
1241 coregl_api_glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName)
1242 {
1243         return ovr_glGetUniformBlockIndex(program, uniformBlockName);
1244 }
1245
1246 void
1247 coregl_api_glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
1248 {
1249         ovr_glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
1250 }
1251
1252 void
1253 coregl_api_glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
1254 {
1255         ovr_glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
1256 }
1257
1258 void
1259 coregl_api_glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
1260 {
1261         ovr_glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
1262 }
1263
1264 void
1265 coregl_api_glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
1266 {
1267         ovr_glDrawArraysInstanced(mode, first, count, instanceCount);
1268 }
1269
1270 void
1271 coregl_api_glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount)
1272 {
1273         ovr_glDrawElementsInstanced(mode, count, type, indices, instanceCount);
1274 }
1275
1276 GLsync
1277 coregl_api_glFenceSync(GLenum condition, GLbitfield flags)
1278 {
1279         return ovr_glFenceSync(condition, flags);
1280 }
1281
1282 GLboolean
1283 coregl_api_glIsSync(GLsync sync)
1284 {
1285         return ovr_glIsSync(sync);
1286 }
1287
1288 void
1289 coregl_api_glDeleteSync(GLsync sync)
1290 {
1291         ovr_glDeleteSync(sync);
1292 }
1293
1294 GLenum
1295 coregl_api_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
1296 {
1297         return ovr_glClientWaitSync(sync, flags, timeout);
1298 }
1299
1300 void
1301 coregl_api_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
1302 {
1303         ovr_glWaitSync(sync, flags, timeout);
1304 }
1305
1306 void
1307 coregl_api_glGetInteger64v(GLenum pname, GLint64* params)
1308 {
1309         ovr_glGetInteger64v(pname, params);
1310 }
1311
1312 void
1313 coregl_api_glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
1314 {
1315         ovr_glGetSynciv(sync, pname, bufSize, length, values);
1316 }
1317
1318 void
1319 coregl_api_glGetInteger64i_v(GLenum target, GLuint index, GLint64* data)
1320 {
1321         ovr_glGetInteger64i_v(target, index, data);
1322 }
1323
1324 void
1325 coregl_api_glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params)
1326 {
1327         ovr_glGetBufferParameteri64v(target, pname, params);
1328 }
1329
1330 void
1331 coregl_api_glGenSamplers(GLsizei n, GLuint* samplers)
1332 {
1333         ovr_glGenSamplers(n, samplers);
1334 }
1335
1336 void
1337 coregl_api_glDeleteSamplers(GLsizei n, const GLuint* samplers)
1338 {
1339         ovr_glDeleteSamplers(n, samplers);
1340 }
1341
1342 GLboolean
1343 coregl_api_glIsSampler(GLuint sampler)
1344 {
1345         return ovr_glIsSampler(sampler);
1346 }
1347
1348 void
1349 coregl_api_glBindSampler(GLuint unit, GLuint sampler)
1350 {
1351         ovr_glBindSampler(unit, sampler);
1352 }
1353
1354 void
1355 coregl_api_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
1356 {
1357         ovr_glSamplerParameteri(sampler, pname, param);
1358 }
1359
1360 void
1361 coregl_api_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param)
1362 {
1363         ovr_glSamplerParameteriv(sampler, pname, param);
1364 }
1365
1366 void
1367 coregl_api_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
1368 {
1369         ovr_glSamplerParameterf(sampler, pname, param);
1370 }
1371
1372 void
1373 coregl_api_glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param)
1374 {
1375         ovr_glSamplerParameterfv(sampler, pname, param);
1376 }
1377
1378 void
1379 coregl_api_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
1380 {
1381         ovr_glGetSamplerParameteriv(sampler, pname, params);
1382 }
1383
1384 void
1385 coregl_api_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
1386 {
1387         ovr_glGetSamplerParameterfv(sampler, pname, params);
1388 }
1389
1390 void
1391 coregl_api_glVertexAttribDivisor(GLuint index, GLuint divisor)
1392 {
1393         ovr_glVertexAttribDivisor(index, divisor);
1394 }
1395
1396 void
1397 coregl_api_glBindTransformFeedback(GLenum target, GLuint id)
1398 {
1399         ovr_glBindTransformFeedback(target, id);
1400 }
1401
1402 void
1403 coregl_api_glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids)
1404 {
1405         ovr_glDeleteTransformFeedbacks(n, ids);
1406 }
1407
1408 void
1409 coregl_api_glGenTransformFeedbacks(GLsizei n, GLuint* ids)
1410 {
1411         ovr_glGenTransformFeedbacks(n, ids);
1412 }
1413
1414 GLboolean
1415 coregl_api_glIsTransformFeedback(GLuint id)
1416 {
1417         return ovr_glIsTransformFeedback(id);
1418 }
1419
1420 void
1421 coregl_api_glPauseTransformFeedback()
1422 {
1423         ovr_glPauseTransformFeedback();
1424 }
1425
1426 void
1427 coregl_api_glResumeTransformFeedback()
1428 {
1429         ovr_glResumeTransformFeedback();
1430 }
1431
1432 void
1433 coregl_api_glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
1434 {
1435         ovr_glGetProgramBinary(program, bufSize, length, binaryFormat, binary);
1436 }
1437
1438 void
1439 coregl_api_glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
1440 {
1441         ovr_glProgramBinary(program, binaryFormat, binary, length);
1442 }
1443
1444 void
1445 coregl_api_glProgramParameteri(GLuint program, GLenum pname, GLint value)
1446 {
1447         ovr_glProgramParameteri(program, pname, value);
1448 }
1449
1450 void
1451 coregl_api_glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments)
1452 {
1453         ovr_glInvalidateFramebuffer(target, numAttachments, attachments);
1454 }
1455
1456 void
1457 coregl_api_glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
1458 {
1459         ovr_glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
1460 }
1461
1462 void
1463 coregl_api_glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
1464 {
1465         ovr_glTexStorage2D(target, levels, internalformat, width, height);
1466 }
1467
1468 void
1469 coregl_api_glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
1470 {
1471         ovr_glTexStorage3D(target, levels, internalformat, width, height, depth);
1472 }
1473
1474 void
1475 coregl_api_glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
1476 {
1477         ovr_glGetInternalformativ(target, internalformat, pname, bufSize, params);
1478 }
1479
1480