1 /****************************************************************************
3 ** Copyright (C) 2014 Kurt Pattyn <pattyn.kurt@gmail.com>.
4 ** Contact: http://www.qt-project.org/legal
6 ** This file is part of the QtWebSockets module of the Qt Toolkit.
8 ** $QT_BEGIN_LICENSE:LGPL$
9 ** Commercial License Usage
10 ** Licensees holding valid commercial Qt licenses may use this file in
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15 ** use the contact form at http://qt.digia.com/contact-us.
17 ** GNU Lesser General Public License Usage
18 ** Alternatively, this file may be used under the terms of the GNU Lesser
19 ** General Public License version 2.1 as published by the Free Software
20 ** Foundation and appearing in the file LICENSE.LGPL included in the
21 ** packaging of this file. Please review the following information to
22 ** ensure the GNU Lesser General Public License version 2.1 requirements
23 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
25 ** In addition, as a special exception, Digia gives you certain additional
26 ** rights. These rights are described in the Digia Qt LGPL Exception
27 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
29 ** GNU General Public License Usage
30 ** Alternatively, this file may be used under the terms of the GNU
31 ** General Public License version 3.0 as published by the Free Software
32 ** Foundation and appearing in the file LICENSE.GPL included in the
33 ** packaging of this file. Please review the following information to
34 ** ensure the GNU General Public License version 3.0 requirements will be
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40 ****************************************************************************/
42 import Qt.WebSockets 1.0
50 url: "ws://echo.websocket.org"
51 onTextMessageReceived: {
52 messageBox.text = messageBox.text + "\nReceived message: " + message
54 onStatusChanged: if (socket.status == WebSocket.Error) {
55 console.log("Error: " + socket.errorString)
56 } else if (socket.status == WebSocket.Open) {
57 socket.sendTextMessage("Hello World")
58 } else if (socket.status == WebSocket.Closed) {
59 messageBox.text += "\nSocket closed"
66 url: "wss://echo.websocket.org"
67 onTextMessageReceived: {
68 messageBox.text = messageBox.text + "\nReceived secure message: " + message
70 onStatusChanged: if (secureWebSocket.status == WebSocket.Error) {
71 console.log("Error: " + secureWebSocket.errorString)
72 } else if (secureWebSocket.status == WebSocket.Open) {
73 secureWebSocket.sendTextMessage("Hello Secure World")
74 } else if (secureWebSocket.status == WebSocket.Closed) {
75 messageBox.text += "\nSecure socket closed"
81 text: socket.status == WebSocket.Open ? qsTr("Sending...") : qsTr("Welcome!")
82 anchors.centerIn: parent
88 socket.active = !socket.active
89 secureWebSocket.active = !secureWebSocket.active;