application sources from tizen_2.2 84/10484/1 tizen
authorPiotr Dabrowski <p.dabrowski2@samsung.com>
Wed, 2 Oct 2013 08:18:58 +0000 (10:18 +0200)
committerPiotr Dabrowski <p.dabrowski2@samsung.com>
Wed, 2 Oct 2013 08:18:58 +0000 (10:18 +0200)
Change-Id: I3f370188c4dbdc9060b609cb788b3b56b37d5526

26 files changed:
description.xml [new file with mode: 0755]
description.xsl [new file with mode: 0755]
project/.project [new file with mode: 0644]
project/AUTHORS [new file with mode: 0644]
project/LICENSE.Flora [new file with mode: 0644]
project/NOTICE [new file with mode: 0644]
project/config.xml [new file with mode: 0644]
project/css/style.css [new file with mode: 0644]
project/icon.png [new file with mode: 0644]
project/images/background1.jpg [new file with mode: 0644]
project/images/background1.png [new file with mode: 0644]
project/images/background2.jpg [new file with mode: 0644]
project/images/background2.png [new file with mode: 0644]
project/images/background3.jpg [new file with mode: 0644]
project/images/background3.png [new file with mode: 0644]
project/images/ball1.png [new file with mode: 0755]
project/images/balloon.png [new file with mode: 0755]
project/images/earth.png [new file with mode: 0755]
project/images/face.png [new file with mode: 0644]
project/images/sun.png [new file with mode: 0755]
project/index.html [new file with mode: 0644]
project/js/main.js [new file with mode: 0644]
sensorball-snapshot.png [new file with mode: 0644]
tizen-app-template.xml [new file with mode: 0755]
tizen_32.png [new file with mode: 0644]
tizen_64.png [new file with mode: 0644]

diff --git a/description.xml b/description.xml
new file mode 100755 (executable)
index 0000000..dca773e
--- /dev/null
@@ -0,0 +1,10 @@
+<?xml version="1.0" encoding="utf-8"?>\r
+<?xml-stylesheet type="text/xsl" href="description.xsl"?>\r
+<Overview version="1.0">\r
+  <SampleName>SensorBall</SampleName>\r
+  <SampleVersion>1.0.0</SampleVersion>\r
+  <Preview>sensorball-snapshot.png</Preview>\r
+  <Description>\r
+         A sample application demonstrating the tizen device API usage.\r
+  </Description>\r
+</Overview>\r
diff --git a/description.xsl b/description.xsl
new file mode 100755 (executable)
index 0000000..bb92b88
--- /dev/null
@@ -0,0 +1,97 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!--
+    This file provides a functionality to show template's description.xml in the project wizard.
+    Don't delete or move this file.
+ -->
+<xsl:stylesheet version="1.0"
+ xmlns:xsl="http://www.w3.org/1999/XSL/Transform">
+  <xsl:template match="/">
+    <html>
+      <head>
+        <style type="text/css">
+          html,body {
+          font-family:Arial;
+          margin: 0px;
+          }
+          td
+          {
+          font-size:13px;
+          }
+          .samplename
+          {
+          font-size:16px;
+          color:#ffffff;
+          height:26px;
+          background-color:#6d96ac;
+          }
+          .category
+          {
+          font-size:16px;
+          color:#ffffff;
+          height:30px;
+          background-color:#6d96ac;
+          }
+          .contents
+          {
+          padding: 6px 10px 14px 10px;
+          }
+          table#widgets td
+          {
+          border: solid 1px #6d96ac;
+          border-collapse: collapse;
+          }
+          .widgetname
+          {
+          font-weight: bold;
+          text-align: center;
+          width: 20%;
+          word-break:break-all;
+          }
+          table#references td
+          {
+          width: 100%;
+          border: 0px;
+          border-spacing: 0px;
+          padding: 5px;
+          }
+          .refname
+          {
+          width: 100%;
+          font-weight: bold;
+          }
+        </style>
+      </head>
+      <body>
+        <table width="400px" border="0" cellspacing="0">
+          <tr>
+            <td class="samplename" align="center">
+              <xsl:value-of select="Overview/SampleName"/>
+              <xsl:text disable-output-escaping="yes"><![CDATA[&nbsp;]]></xsl:text>
+                         <!--
+              <xsl:value-of select="Overview/SampleVersion"/>
+                         -->
+            </td>
+          </tr>
+          <tr bgcolor="#FFFFFF">
+            <td class="contents">
+                         <strong>Type</strong>: JavaScript
+                         <p>
+              <xsl:value-of select="Overview/Description"/>
+                         </p>
+            </td>
+          </tr>
+          <tr>
+            <td align="center" bgcolor="#FFFFFF" height="260px">
+              <img>
+                <xsl:attribute name="src">
+                  <xsl:value-of select="Overview/Preview"/>
+                </xsl:attribute>
+              </img>
+            </td>
+          </tr>
+        </table>
+      </body>
+    </html>
+  </xsl:template>
+
+</xsl:stylesheet>
diff --git a/project/.project b/project/.project
new file mode 100644 (file)
index 0000000..7f6d88c
--- /dev/null
@@ -0,0 +1,57 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<projectDescription>
+       <name>SensorBall</name>
+       <comment></comment>
+       <projects>
+       </projects>
+       <buildSpec>
+               <buildCommand>
+                       <name>org.eclipse.wst.common.project.facet.core.builder</name>
+                       <arguments>
+                       </arguments>
+               </buildCommand>
+               <buildCommand>
+                       <name>org.eclipse.wst.jsdt.core.javascriptValidator</name>
+                       <arguments>
+                       </arguments>
+               </buildCommand>
+               <buildCommand>
+                       <name>json.validation.builder</name>
+                       <arguments>
+                       </arguments>
+               </buildCommand>
+               <buildCommand>
+                       <name>org.tizen.web.jslint.nature.JSLintBuilder</name>
+                       <arguments>
+                       </arguments>
+               </buildCommand>
+               <buildCommand>
+                       <name>org.tizen.web.css.nature.CSSBuilder</name>
+                       <arguments>
+                       </arguments>
+               </buildCommand>
+               <buildCommand>
+                       <name>org.eclipse.wst.validation.validationbuilder</name>
+                       <arguments>
+                       </arguments>
+               </buildCommand>
+               <buildCommand>
+                       <name>org.tizen.web.project.builder.WebBuilder</name>
+                       <arguments>
+                               <dictionary>
+                                       <key>usedLibraryType</key>
+                                       <value>WebUIFramework</value>
+                               </dictionary>
+                       </arguments>
+               </buildCommand>
+       </buildSpec>
+       <natures>
+               <nature>json.validation.nature</nature>
+               <nature>org.tizen.web.jslint.nature.JSLintNature</nature>
+               <nature>org.tizen.web.css.nature.CSSNature</nature>
+               <nature>org.eclipse.wst.jsdt.core.jsNature</nature>
+               <nature>org.eclipse.wst.common.project.facet.core.nature</nature>
+               <nature>org.eclipse.wst.common.modulecore.ModuleCoreNature</nature>
+               <nature>org.tizen.web.project.builder.WebNature</nature>
+       </natures>
+</projectDescription>
diff --git a/project/AUTHORS b/project/AUTHORS
new file mode 100644 (file)
index 0000000..16a09fc
--- /dev/null
@@ -0,0 +1,7 @@
+Tomasz Lukawski <t.lukawski at samsung dot com>
+Pawel Sierszen <p.sierszen at samsung dot com>
+Piotr Wronski <p.wronski at samsung dot com>
+Artur Kobylinski <a.kobylinski at samsung dot com>
+Aniela Rudy-Gawecka <a.rudy-gawec at samsung dot com>
+Tomasz Paciorek <t.paciorek at samsung dot com>
+Dariusz Paziewski <d.paziewski at samsung dot com>
diff --git a/project/LICENSE.Flora b/project/LICENSE.Flora
new file mode 100644 (file)
index 0000000..4a0af40
--- /dev/null
@@ -0,0 +1,206 @@
+Flora License
+
+Version 1.1, April, 2013
+
+http://floralicense.org/license/
+
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diff --git a/project/NOTICE b/project/NOTICE
new file mode 100644 (file)
index 0000000..092bc04
--- /dev/null
@@ -0,0 +1,4 @@
+Copyright (c) 2013 Samsung Electronics Co., Ltd. All rights reserved.
+Except as noted, this software is licensed under Flora License, Version 1.1
+Please, see the LICENSE.Flora file for Flora License, Version 1.1 terms and conditions.
+
diff --git a/project/config.xml b/project/config.xml
new file mode 100644 (file)
index 0000000..6ba265a
--- /dev/null
@@ -0,0 +1,10 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<widget xmlns="http://www.w3.org/ns/widgets" xmlns:tizen="http://tizen.org/ns/widgets" id="http://sample-web-application.tizen.org/SensorBall" version="2.2.0" viewmodes="fullscreen">
+       <tizen:application id="RiIuG1b0CV.SensorBall" package="RiIuG1b0CV" required_version="2.2"/>
+       <content src="index.html"/>
+       <icon src="icon.png"/>
+       <name>Sensor Ball</name>
+       <feature name="http://tizen.org/feature/screen.size.normal.720.1280"/>
+       <tizen:privilege name="http://tizen.org/privilege/application.launch"/>
+       <tizen:setting screen-orientation="portrait" context-menu="disable" background-support="disable" encryption="disable" install-location="auto"/>
+</widget>
diff --git a/project/css/style.css b/project/css/style.css
new file mode 100644 (file)
index 0000000..9146e9b
--- /dev/null
@@ -0,0 +1,52 @@
+html, body {
+       margin: 0px;
+       padding: 0px;
+}
+
+body {
+       overflow: hidden;
+}
+
+.ui-content{
+       background-size: 100%;
+}
+
+.background1 {
+       background-image: url('../images/background1.jpg');
+}
+
+.background2 {
+       background-image: url('../images/background2.jpg');
+}
+
+.background3 {
+       background-image: url('../images/background3.jpg');
+       background-color: #000;
+       overflow: hidden;
+}
+
+.ball {
+       position: absolute;
+       left: 0px;
+       top: 0px;
+       width: 86px;
+       height: 86px;
+}
+
+.sun {
+       position: absolute;
+       width: 86px;
+       height: 86px;
+       left: 0px;
+       top: 0px;
+       z-index:50;
+}
+
+#main {
+       width: 100%;
+       height: 100%;
+}
+
+.ui-tabbar-margin-back {
+       margin-right:0 !important;
+}
diff --git a/project/icon.png b/project/icon.png
new file mode 100644 (file)
index 0000000..5934757
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diff --git a/project/images/background1.jpg b/project/images/background1.jpg
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diff --git a/project/images/background1.png b/project/images/background1.png
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index 0000000..aa234d3
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diff --git a/project/images/background2.jpg b/project/images/background2.jpg
new file mode 100644 (file)
index 0000000..dd4fa6b
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diff --git a/project/images/background2.png b/project/images/background2.png
new file mode 100644 (file)
index 0000000..4dddfc1
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diff --git a/project/images/background3.jpg b/project/images/background3.jpg
new file mode 100644 (file)
index 0000000..1348b1d
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diff --git a/project/images/background3.png b/project/images/background3.png
new file mode 100644 (file)
index 0000000..45a5c59
Binary files /dev/null and b/project/images/background3.png differ
diff --git a/project/images/ball1.png b/project/images/ball1.png
new file mode 100755 (executable)
index 0000000..d5113c0
Binary files /dev/null and b/project/images/ball1.png differ
diff --git a/project/images/balloon.png b/project/images/balloon.png
new file mode 100755 (executable)
index 0000000..d371669
Binary files /dev/null and b/project/images/balloon.png differ
diff --git a/project/images/earth.png b/project/images/earth.png
new file mode 100755 (executable)
index 0000000..0cd0d5b
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diff --git a/project/images/face.png b/project/images/face.png
new file mode 100644 (file)
index 0000000..7bdd43c
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diff --git a/project/images/sun.png b/project/images/sun.png
new file mode 100755 (executable)
index 0000000..5b737f6
Binary files /dev/null and b/project/images/sun.png differ
diff --git a/project/index.html b/project/index.html
new file mode 100644 (file)
index 0000000..56db864
--- /dev/null
@@ -0,0 +1,45 @@
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8" />
+<meta name="viewport" content="user-scalable=no" id="viewport_meta" />
+<script type="text/javascript">
+       var viewport_meta = document.getElementById('viewport_meta');
+       var w = screen.availWidth;
+       var h = screen.availHeight;
+       viewport_meta.setAttribute('content', 'width=' + w + ', height=' + h + ',user-scalable=no');
+</script>
+<title>Sensor ball</title>
+<script src="tizen-web-ui-fw/latest/js/jquery.min.js"></script>
+<script
+       src="tizen-web-ui-fw/latest/js/tizen-web-ui-fw-libs.min.js"></script>
+<script
+       src="tizen-web-ui-fw/latest/js/tizen-web-ui-fw.min.js"
+       data-framework-theme="tizen-white"
+       data-framework-viewport-scale="false"></script>
+<link rel="stylesheet" href="./css/style.css" />
+<script type="text/javascript" src="./js/main.js"></script>
+</head>
+<body>
+       <div data-role="page" id="mainPage">
+               <div data-role="header" data-position="fixed">
+                       <h1>Sensor ball</h1>
+               </div>
+               <div data-role="content" class="background background1"
+                       data-scroll="none">
+                       <div id="main">
+                               <img id="image1" class="ball" src="./images/ball1.png" />
+                       </div>
+               </div>
+               <div data-role="footer" data-position="fixed">
+                       <div data-role="tabbar" data-style="toolbar" id="footerControls">
+                               <ul>
+                                       <li><a href="#" id="btnBall" class="ui-btn-active">BALL</a></li>
+                                       <li><a href="#" id="btnSky">SKY</a></li>
+                                       <li><a href="#" id="btnSpace">SPACE</a></li>
+                               </ul>
+                       </div>
+               </div>
+       </div>
+</body>
+</html>
\ No newline at end of file
diff --git a/project/js/main.js b/project/js/main.js
new file mode 100644 (file)
index 0000000..df5b632
--- /dev/null
@@ -0,0 +1,532 @@
+/*
+ *      Copyright 2013  Samsung Electronics Co., Ltd
+ *
+ *      Licensed under the Flora License, Version 1.1 (the "License");
+ *      you may not use this file except in compliance with the License.
+ *      You may obtain a copy of the License at
+ *
+ *              http://floralicense.org/license/
+ *
+ *      Unless required by applicable law or agreed to in writing, software
+ *      distributed under the License is distributed on an "AS IS" BASIS,
+ *      WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ *      See the License for the specific language governing permissions and
+ *      limitations under the License.
+ */
+
+/*global $: false, tizen: false, navigator: false, app: true*/
+
+var app = {
+       sensor: null,
+       R: 2000.0, // // gravity constant * m * M
+
+       gameWidth: 0,
+       gameHeight: 0,
+       ballWidth: 0,
+       ballHeight: 0,
+       sunWidth: 0,
+       sunHeight: 0,
+       ballX: 0,
+       ballY: 0,
+       dX: 0,
+       dY: 0,
+       sunX: 0,
+       sunY: 0,
+
+       backgroundWidth: 0,
+       backgroundHeight: 0,
+       backgroundTop: 0,
+       backgroundLeft: 0,
+
+       resistance: 0.98, // air
+       friction: 0.90, // bounce
+       sideFriction: 0.95,
+       frictionC: 0.002,
+       repulse: 0.6,
+       cdd: -0.3,
+
+       timeout: null,
+       current: 'ball',
+       event: null,
+       animationInterval: 40,
+
+       /**
+        * Draw earth background position
+        * @param {int} x current x earth position
+        * @param {int} y current y earth position
+        */
+       earthUpdateBackgroundPosition: function earthUpdateBackgroundPosition(x, y) {
+               "use strict";
+               var rX, rY,
+                       cX, cY,
+                       tX, tY,
+                       bdX, bdY,
+                       br;
+
+               rX = -30.0;
+               rY = -30.0;
+
+               cX = (this.gameWidth - this.backgroundWidth) / 2;
+               cY = (this.gameHeight - this.backgroundHeight) / 2;
+
+               tX = cX + (-x * rX);
+               tY = cY + (y * rY);
+
+               bdX = tX - this.backgroundLeft;
+               bdY = tY - this.backgroundTop;
+
+               br = 0.2;
+
+               this.backgroundLeft += bdX * br;
+               this.backgroundTop += bdY * br;
+
+               $('.background').css('background-position', (this.backgroundLeft - 330) + 'px ' + (this.backgroundTop - 330) + 'px');
+       },
+
+       /**
+        * Draw sun position
+        * @param {int} x current x earth position
+        * @param {int} y current y earth position
+        */
+       earthUpdateSunPosition: function earthUpdateSunPosition(x, y) {
+               "use strict";
+               var rX, rY,
+                       cX, cY,
+                       tX, tY,
+                       bdX, bdY,
+                       br;
+
+               rX = -8.0;
+               rY = -8.0;
+
+               cX = (this.gameWidth - this.sunWidth) / 2;
+               cY = (this.gameHeight - this.sunHeight) / 2;
+
+               tX = cX + (-x * rX);
+               tY = cY + (y * rY);
+
+               bdX = tX - this.sunX;
+               bdY = tY - this.sunY;
+
+               br = 0.2;
+
+               this.sunX += bdX * br;
+               this.sunY += bdY * br;
+
+               $('#sun').css('left', this.sunX + 'px');
+               $('#sun').css('top', this.sunY + 'px');
+               $('#sun').show();
+       },
+
+       /**
+        * Deceleration - used when the earth leaves the Sun's gravitation
+        */
+       deceleration: function deceleration() {
+               "use strict";
+               this.dX *= 0.6;
+               this.dY *= 0.6;
+       },
+
+       /**
+        * Draw the next animation frame for the 'earth' tab
+        */
+       earthEvents: function earthEvents() {
+               "use strict";
+
+               var event, borderTolerance,
+                       x, y,
+                       dXl, dYl,
+                       d,
+                       d2,
+                       ddx, ddy,
+                       ratio;
+
+               event = this.event;
+               borderTolerance = 30;   // when Earth reach a border, then Earth is "moving"
+
+               x = -event.accelerationIncludingGravity.x;
+               y = -event.accelerationIncludingGravity.y;
+
+               // calculate X and Y distances between the Sun and Earth
+               dXl = (this.sunX + this.sunWidth / 2 - (this.ballX + (this.ballWidth / 2))); // x distance
+               dYl = (this.sunY + this.sunHeight / 2 - (this.ballY + (this.ballHeight / 2))); // y distance
+
+               if (Math.abs(dXl) < 1) {
+                       dXl = dXl < 0 ? -1 : 1; // round to 1 * sign
+               }
+               if (Math.abs(dYl) < 1) {
+                       dYl = dYl < 0 ? -1 : 1; // round to 1 * sign
+               }
+
+               // distance squared
+               d2 = Math.pow(dXl, 2) + Math.pow(dYl, 2);
+               // distance
+               d = Math.sqrt(d2);
+
+               // acceleration is proportional to 1/d2 [a=GM/r^2]
+               // X component is also proportional to dXl / d
+               ddx = (this.R * dXl) / (d2 * d);
+               ddy = (this.R * dYl) / (d2 * d);
+
+               // apply acceleration to speed
+               this.dX += ddx;
+               this.dY += ddy;
+
+               ratio = Math.sqrt(Math.pow(this.dX, 2) + Math.pow(this.dY, 2)) / 25; // max speed
+               if (ratio > 1) { // speed limit achieved
+                       this.dX /= ratio;
+                       this.dY /= ratio;
+               }
+
+               // apply speed to Earth position
+               this.ballX += this.dX;
+               this.ballY += this.dY;
+
+               // What do it when the earth leaves gravitation of the Sun?;
+               if (this.ballX > (this.gameWidth + borderTolerance)) {
+                       this.ballX = -borderTolerance; this.deceleration();
+               }
+               if (this.ballY > (this.gameHeight + borderTolerance)) {
+                       this.ballY = -borderTolerance; this.deceleration();
+               }
+               if (this.ballX < -borderTolerance) {
+                       this.ballX = this.gameWidth + borderTolerance; this.deceleration();
+               }
+               if (this.ballY < -borderTolerance) {
+                       this.ballY = this.gameHeight + borderTolerance; this.deceleration();
+               }
+
+               // update Earth position
+               $('.ball').css('left', this.ballX + 'px');
+               $('.ball').css('top', this.ballY + 'px');
+
+               // relative depth Sun / Earth
+               if (this.dY > 0) {
+                       $('.ball').css('z-index', 100);
+               } else {
+                       $('.ball').css('z-index', 20);
+               }
+
+               this.earthUpdateBackgroundPosition(x, y);
+               this.earthUpdateSunPosition(x, y);
+       },
+
+       /**
+        *  Checks if the ball already was on the edge in the previous step
+        *
+        *  If so, this is not a 'real' bounce - the ball is just laying on the edge
+        *  Uses globals: ballX, ballY, ballWidth, ballHeight, gameWidth, gameHeight
+        *
+        *  @return {Object}
+        */
+       shouldVibrateIfHitsEdge: function shouldVibrateIfHitsEdge() {
+               "use strict";
+               var ret = {
+                       x: true,
+                       y: true
+               };
+
+               if (this.ballX <= 0) {
+                       ret.x = false;
+               } else if ((this.ballX + this.ballWidth) >= this.gameWidth) {
+                       ret.x = false;
+               }
+               if (this.ballY <= 0) {
+                       ret.y = false;
+               } else if ((this.ballY + this.ballHeight) >= this.gameHeight) {
+                       ret.y = false;
+               }
+
+               return ret;
+       },
+
+       /**
+        * Draw the next animation frame for the 'ball' tab
+        */
+       ballEvents: function ballEvents() {
+               "use strict";
+               var event,
+                       x,
+                       y,
+                       stickTop = 0,
+                       stickLeft = 0,
+                       stickBottom = 0,
+                       stickRight = 0,
+                       rX,
+                       rY,
+                       ddx,
+                       ddy,
+                       shouldVibrate = null,
+                       isHittingEdge = null;
+
+               event = this.event;
+
+               x = -event.accelerationIncludingGravity.x;
+               y = -event.accelerationIncludingGravity.y;
+
+               stickTop = 0;
+               stickLeft = 0;
+               stickBottom = 0;
+               stickRight = 0;
+
+               rX = this.ballX;
+               rY = this.ballY;
+               ddx = x * -this.cdd;
+               ddy = y * this.cdd;
+               this.dX += ddx;
+               this.dY += ddy;
+               this.dX *= this.resistance;
+               this.dY *= this.resistance;
+
+               shouldVibrate = this.shouldVibrateIfHitsEdge();
+
+               this.ballX += this.dX;
+               this.ballY += this.dY;
+
+               if (this.ballX < 0) {
+                       this.ballX = 0;
+                       this.dX = Math.abs(this.dX) * this.friction - this.frictionC;
+                       this.dY *= this.sideFriction;
+                       stickLeft = 1;
+               } else if ((this.ballX + this.ballWidth) > this.gameWidth) {
+                       this.ballX = this.gameWidth - this.ballWidth;
+                       this.dX = -Math.abs(this.dX) * this.friction + this.frictionC;
+                       this.dY *= this.sideFriction;
+                       stickRight = 1;
+                       if (this.ballX < 0) {
+                               this.ballX = 0;
+                       }
+               }
+
+               if (this.ballY < 0) {
+                       this.ballY = 0;
+                       this.dY = Math.abs(this.dY) * this.friction - this.frictionC;
+                       this.dX *= this.sideFriction;
+                       stickTop = 1;
+               } else if ((this.ballY + this.ballHeight) > this.gameHeight) {
+                       this.ballY = this.gameHeight - this.ballHeight;
+                       this.dY = -Math.abs(this.dY) * this.friction + this.frictionC;
+                       this.dX *= this.sideFriction;
+                       stickBottom = 1;
+                       if (this.ballY < 0) {
+                               this.ballY = 0;
+                       }
+               }
+
+               isHittingEdge = {
+                       x: (stickLeft || stickRight) && Math.abs(this.dX) > 1,
+                       y: (stickTop || stickBottom) && Math.abs(this.dY) > 1
+               };
+
+               // if on the edge and the hitting speed is high enough
+               if ((shouldVibrate.x && isHittingEdge.x) || (shouldVibrate.y && isHittingEdge.y)) {
+                       if (typeof navigator.webkitVibrate === 'function') {
+                               navigator.webkitVibrate(100);
+                       } else {
+                               navigator.vibrate(100);
+                       }
+               }
+
+               $('.ball').css('left', this.ballX + 'px');
+               $('.ball').css('top', this.ballY + 'px');
+
+               rX = this.ballX - rX;
+               rY = this.ballY - rY;
+
+       },
+
+       /**
+        * Draw the next animation frame
+        */
+       fun: function fun() {
+               "use strict";
+               if (this.event) {
+                       switch (this.current) {
+                       case 'ball':
+                               this.ballEvents();
+                               break;
+                       case 'earth':
+                               this.earthEvents();
+                               break;
+                       case 'baloon':
+                               this.ballEvents();
+                               break;
+                       default:
+                               console.warn("Incorrect current mode");
+                               this.ballEvents();
+                       }
+               }
+
+               // animation - go to next step;
+               if (this.timeout !== null) {
+                       clearTimeout(this.timeout);
+               }
+               this.timeout = setTimeout(this.fun.bind(this), this.animationInterval);
+       },
+
+       /**
+        * Switch to the 'ball' tab
+        */
+       startBall: function startBall() {
+               "use strict";
+
+               $('.ui-content').removeClass('background1 background2 background3').addClass('background1');
+               $(':jqmData(role="controlbar")').find('.ui-btn').removeClass('ui-btn-hover-s ui-btn-down-s');
+               this.gameHeight = $('.background').outerHeight();
+
+               this.cdd = -0.3;
+               this.resistance = 0.98;
+               this.friction = 0.90;
+               this.sideFriction = 0.95;
+               this.frictionC = 0.002;
+
+               this.current = 'ball';
+
+               $('#sun').remove();
+               $('.ball').attr('src', './images/ball1.png');
+               $('.ball').css('width', '86px');
+               $('.ball').css('height', '86px');
+
+               $('.background').css('background-position', '0px -90px');
+
+               this.ballWidth = parseInt($('.ball').css('width'), 10);
+               this.ballHeight = parseInt($('.ball').css('height'), 10);
+       },
+
+       /**
+        * Switch to the 'sky' tab
+        */
+       startSky: function startSky() {
+               "use strict";
+               $('.ui-content').removeClass('background1 background2 background3').addClass('background2');
+               $(':jqmData(role="controlbar")').find('.ui-btn').removeClass('ui-btn-hover-s ui-btn-down-s');
+               this.gameHeight = $('.background').outerHeight();
+
+               this.cdd = 0.05;
+               this.resistance = 0.90;
+               this.friction = 0.98;
+               this.sideFriction = 0.95;
+               this.frictionC = 0.002;
+
+               this.current = 'baloon';
+
+               $('#sun').remove();
+               $('.ball').attr('src', './images/balloon.png');
+               $('.ball').css('width', '100px');
+               $('.ball').css('height', '100px');
+
+               $('.background').css('background-position', '0px -80px');
+
+               this.ballWidth = parseInt($('.ball').css('width'), 10);
+               this.ballHeight = parseInt($('.ball').css('height'), 10);
+       },
+
+       /**
+        * Switch to the 'space' tab
+        */
+       startSpace: function startSpace() {
+               "use strict";
+               var backgroundPosition, arrayPos;
+
+               $('.ui-content').removeClass('background1 background2 background3').addClass('background3');
+               $(':jqmData(role="controlbar")').find('.ui-btn').removeClass('ui-btn-hover-s ui-btn-down-s');
+
+               this.gameHeight = $('.background').outerHeight();
+
+               this.friction = 0.60; // bounce
+               this.sideFriction = 0.95;
+               this.frictionC = 0.0;
+
+               this.current = 'earth';
+
+               $('.ball').attr('src', './images/earth.png');
+               $('#main').append('<img id="sun" class="sun" src="./images/sun.png" style="display: none;"></img>');
+
+               this.sunX = (this.gameWidth - parseInt($('#sun').css('width'), 10)) / 2;
+               this.sunY = (this.gameHeight - parseInt($('#sun').css('height'), 10)) / 2;
+               $('.ball').css('width', '50px');
+               $('.ball').css('height', '50px');
+
+               $('.background').css('background-position', '0px 0px');
+
+               this.ballWidth = parseInt($('.ball').css('width'), 10);
+               this.ballHeight = parseInt($('.ball').css('height'), 10);
+               this.sunWidth = parseInt($('#sun').css('width'), 10);
+               this.sunHeight = parseInt($('#sun').css('height'), 10);
+
+               backgroundPosition = $('.background').css('background-position');
+
+               arrayPos = backgroundPosition.split(' ');
+               this.backgroundTop = parseInt(arrayPos[0], 10);
+               this.backgroundLeft = parseInt(arrayPos[1], 10);
+               this.backgroundWidth = parseInt($('.background').css('width'), 10);
+               this.backgroundHeight = parseInt($('.background').css('height'), 10);
+       },
+
+       saveSensorData: function saveSensorData(event) {
+               "use strict";
+               this.event = event;
+       }
+};
+
+$(document).ready(function () {
+       "use strict";
+       var img,
+               contentHeight = screen.availHeight - $('div[data-role="header"]').outerHeight() - $('div[data-role="footer"]').outerHeight();
+
+       $('div[data-role="content"]').css('height', contentHeight - 33);
+       app.gameWidth = screen.availWidth;
+       app.ballWidth = parseInt($('.ball').css('width'), 10);
+       app.ballHeight = parseInt($('.ball').css('height'), 10);
+
+       window.addEventListener('devicemotion', app.saveSensorData.bind(app), false);
+
+       app.fun();
+
+       $(window).on('tizenhwkey', function (e) {
+               if (e.originalEvent.keyName === "back") {
+                       tizen.application.getCurrentApplication().exit();
+               }
+       });
+
+       $('#btnBall').bind('click', function (event) {
+               preventSecClick(this);
+               app.startBall();
+       });
+
+       $('#btnSky').bind('click', function (event) {
+               preventSecClick(this);
+               app.startSky();
+       });
+
+       $('#btnSpace').bind('click', function () {
+               preventSecClick(this);
+               app.startSpace();
+       });
+
+       function preventSecClick(current) {
+               $('#sun').remove();
+               $("#footerControls li a.ui-disabled").removeClass('ui-disabled');
+               $(current).addClass("ui-disabled");
+       }
+
+       $('#mainPage').on('pageshow', function () {
+               app.startBall();
+       });
+
+       document.addEventListener('webkitvisibilitychange', function (event) {
+               if (document.webkitVisibilityState === 'visible') {
+                       app.fun();
+               }
+       });
+
+       // Preload backgrounds;
+       img = $('<img>').hide();
+       img.attr('src', 'images/background1.png');
+});
+
+$(window).resize(function () {
+       'use strict';
+       app.gameWidth = screen.availWidth;
+       app.gameHeight = $('.background').outerHeight();
+});
diff --git a/sensorball-snapshot.png b/sensorball-snapshot.png
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index 0000000..a08c7cb
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diff --git a/tizen-app-template.xml b/tizen-app-template.xml
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index 0000000..b74421c
--- /dev/null
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
+<tizen-app-template xmlns="http://www.tizen.org/tizen-app-template" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" template-version="" sdk-version="" icon32="tizen_32.png" icon64="tizen_64.png" xsi:schemaLocation="http://www.tizen.org/tizen-app-template tizen-app-template.xsd ">
+    <template-name>SensorBall</template-name>
+    <widget-type>TIZEN</widget-type>
+    <build-property key="usedLibraryType" value="WebUIFramework"/>
+    <description-file-name>description.xml</description-file-name>
+    <options>
+        <supportLibraries>
+          <library name="Tizen Web UI Framework"/>
+        </supportLibraries>
+    </options>
+</tizen-app-template>
diff --git a/tizen_32.png b/tizen_32.png
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diff --git a/tizen_64.png b/tizen_64.png
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index 0000000..b188083
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