d8c0052637d631eb0bf1864f17693c873fb2671b
[apps/native/sample/adventure.git] / chun / main.c
1 #include <Elementary.h>
2
3 #define SCRN_W 480
4 #define SCRN_H 800
5
6 int
7 elm_main(int argc, char **argv)
8 {
9    elm_config_accel_preference_set("3d");
10    elm_policy_set(ELM_POLICY_QUIT, ELM_POLICY_QUIT_LAST_WINDOW_CLOSED);
11
12    //create a main window
13    Evas_Object *win = elm_win_util_standard_add("Momentic", "Momentic");
14    elm_win_autodel_set(win, EINA_TRUE);
15
16    //create a overlay
17    Evas_Object *main_layout = elm_layout_add(win);
18    elm_layout_file_set(main_layout, "main.edj", "main");
19    evas_object_size_hint_weight_set(main_layout, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
20    evas_object_show(main_layout);
21    elm_win_resize_object_add(win, main_layout);
22
23    evas_object_resize(win, SCRN_W, SCRN_H);
24    evas_object_show(win);
25
26    elm_run();
27    elm_shutdown();
28
29    return 0;
30 }
31 ELM_MAIN()