Rearranging to get into the format needed to build
[adaptation/panda/libdrm.git] / intel / tests / gen4-3d.batch-ref.txt
1 0x12300000:      0x61040000: 3DSTATE_PIPELINE_SELECT
2 0x12300004:      0x79090000: 3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP
3 0x12300008:      0x00000000:    dword 1
4 0x1230000c:      0x61020000: STATE_SIP
5 0x12300010:      0x00000000:    dword 1
6 0x12300014:      0x780b0000: 3DSTATE_VF_STATISTICS
7 0x12300018:      0x61010004: STATE_BASE_ADDRESS
8 0x1230001c:      0x00000001:    general state base address 0x00000000
9 0x12300020:      0x00000001:    surface state base address 0x00000000
10 0x12300024:      0x00000001:    indirect state base address 0x00000000
11 0x12300028:      0x00000001:    general state upper bound disabled
12 0x1230002c:      0x00000001:    indirect state upper bound disabled
13 0x12300030:      0x78010004: 3DSTATE_BINDING_TABLE_POINTERS
14 0x12300034:      0x00007e20:    VS binding table
15 0x12300038:      0x00000000:    GS binding table
16 0x1230003c:      0x00000000:    Clip binding table
17 0x12300040:      0x00000000:    SF binding table
18 0x12300044:      0x00007e20:    WM binding table
19 0x12300048:      0x79010003: 3DSTATE_CONSTANT_COLOR
20 0x1230004c:      0x00000000:    dword 1
21 0x12300050:      0x00000000:    dword 2
22 0x12300054:      0x00000000:    dword 3
23 0x12300058:      0x00000000:    dword 4
24 0x1230005c:      0x79050003: 3DSTATE_DEPTH_BUFFER
25 0x12300060:      0x2c0805ff:    2D, z24s8, pitch = 1536 bytes, tiled
26 0x12300064:      0x00000000:    depth offset
27 0x12300068:      0x09584ac0:    300x300
28 0x1230006c:      0x00000000:    volume depth
29 0x12300070:      0x78000005: 3DSTATE_PIPELINED_POINTERS
30 0x12300074:      0x00007d60:    VS state
31 0x12300078:      0x00000000:    GS state
32 0x1230007c:      0x00007d21:    Clip state
33 0x12300080:      0x00007d80:    SF state
34 0x12300084:      0x00007de0:    WM state
35 0x12300088:      0x00007fc0:    CC state
36 0x1230008c:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
37 0x12300090:      0x0320a020:    vs fence: 32, clip_fence: 50, gs_fence: 40
38 0x12300094:      0x10000042:    sf fence: 66, vfe_fence: 0, cs_fence: 256
39 0x12300098:      0x60010000: CS_URB_STATE
40 0x1230009c:      0x00000024:    entry_size: 2 [192 bytes], n_entries: 4
41 0x123000a0:      0x79000002: 3DSTATE_DRAWING_RECTANGLE
42 0x123000a4:      0x00000000:    top left: 0,0
43 0x123000a8:      0x012b012b:    bottom right: 299,299
44 0x123000ac:      0x00000000:    origin: 0,0
45 0x123000b0:      0x78080003: 3DSTATE_VERTEX_BUFFERS
46 0x123000b4:      0x0000000c:    buffer 0: sequential, pitch 12b
47 0x123000b8:      0x00000000:    buffer address
48 0x123000bc:      0x00000000:    max index
49 0x123000c0:      0x00000000:    mbz
50 0x123000c4:      0x78090001: 3DSTATE_VERTEX_ELEMENTS
51 0x123000c8:      0x04400000:    buffer 0: valid, type 0x0040, src offset 0x0000 bytes
52 0x123000cc:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
53 0x123000d0:      0x60020100: CONSTANT_BUFFER: valid
54 0x123000d4:      0x00000001:    offset: 0x00000000, length: 128 bytes
55 0x123000d8:      0x7b001804: 3DPRIMITIVE: tri fan sequential
56 0x123000dc:      0x00000004:    vertex count
57 0x123000e0:      0x00000000:    start vertex
58 0x123000e4:      0x00000001:    instance count
59 0x123000e8:      0x00000000:    start instance
60 0x123000ec:      0x00000000:    index bias
61 0x123000f0:      0x78010004: 3DSTATE_BINDING_TABLE_POINTERS
62 0x123000f4:      0x00007b40:    VS binding table
63 0x123000f8:      0x00000000:    GS binding table
64 0x123000fc:      0x00000000:    Clip binding table
65 0x12300100:      0x00000000:    SF binding table
66 0x12300104:      0x00007b40:    WM binding table
67 0x12300108:      0x78000005: 3DSTATE_PIPELINED_POINTERS
68 0x1230010c:      0x00007aa0:    VS state
69 0x12300110:      0x00007a41:    GS state
70 0x12300114:      0x00007a61:    Clip state
71 0x12300118:      0x00007ac0:    SF state
72 0x1230011c:      0x00007b00:    WM state
73 0x12300120:      0x00007cc0:    CC state
74 0x12300124:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
75 0x12300128:      0x0320a020:    vs fence: 32, clip_fence: 50, gs_fence: 40
76 0x1230012c:      0x10000042:    sf fence: 66, vfe_fence: 0, cs_fence: 256
77 0x12300130:      0x78080003: 3DSTATE_VERTEX_BUFFERS
78 0x12300134:      0x0000000c:    buffer 0: sequential, pitch 12b
79 0x12300138:      0x00000000:    buffer address
80 0x1230013c:      0x00000000:    max index
81 0x12300140:      0x00000000:    mbz
82 0x12300144:      0x60020100: CONSTANT_BUFFER: valid
83 0x12300148:      0x00000082:    offset: 0x00000080, length: 192 bytes
84 0x1230014c:      0x7b002004: 3DPRIMITIVE: quad strip sequential
85 0x12300150:      0x00000052:    vertex count
86 0x12300154:      0x00000000:    start vertex
87 0x12300158:      0x00000001:    instance count
88 0x1230015c:      0x00000000:    start instance
89 0x12300160:      0x00000000:    index bias
90 0x12300164:      0x78000005: 3DSTATE_PIPELINED_POINTERS
91 0x12300168:      0x00007aa0:    VS state
92 0x1230016c:      0x00007a21:    GS state
93 0x12300170:      0x00007a61:    Clip state
94 0x12300174:      0x00007ac0:    SF state
95 0x12300178:      0x00007b00:    WM state
96 0x1230017c:      0x00007cc0:    CC state
97 0x12300180:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
98 0x12300184:      0x0320a020:    vs fence: 32, clip_fence: 50, gs_fence: 40
99 0x12300188:      0x10000042:    sf fence: 66, vfe_fence: 0, cs_fence: 256
100 0x1230018c:      0x60020100: CONSTANT_BUFFER: valid
101 0x12300190:      0x00000082:    offset: 0x00000080, length: 192 bytes
102 0x12300194:      0x7b001c04: 3DPRIMITIVE: quad list sequential
103 0x12300198:      0x00000050:    vertex count
104 0x1230019c:      0x00000052:    start vertex
105 0x123001a0:      0x00000001:    instance count
106 0x123001a4:      0x00000000:    start instance
107 0x123001a8:      0x00000000:    index bias
108 0x123001ac:      0x78000005: 3DSTATE_PIPELINED_POINTERS
109 0x123001b0:      0x00007aa0:    VS state
110 0x123001b4:      0x00007a01:    GS state
111 0x123001b8:      0x00007a61:    Clip state
112 0x123001bc:      0x00007ac0:    SF state
113 0x123001c0:      0x00007b00:    WM state
114 0x123001c4:      0x00007cc0:    CC state
115 0x123001c8:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
116 0x123001cc:      0x0320a020:    vs fence: 32, clip_fence: 50, gs_fence: 40
117 0x123001d0:      0x10000042:    sf fence: 66, vfe_fence: 0, cs_fence: 256
118 0x123001d4:      0x60020100: CONSTANT_BUFFER: valid
119 0x123001d8:      0x00000142:    offset: 0x00000140, length: 192 bytes
120 0x123001dc:      0x7b002004: 3DPRIMITIVE: quad strip sequential
121 0x123001e0:      0x00000052:    vertex count
122 0x123001e4:      0x000000a2:    start vertex
123 0x123001e8:      0x00000001:    instance count
124 0x123001ec:      0x00000000:    start instance
125 0x123001f0:      0x00000000:    index bias
126 0x123001f4:      0x78000005: 3DSTATE_PIPELINED_POINTERS
127 0x123001f8:      0x00007aa0:    VS state
128 0x123001fc:      0x000079e1:    GS state
129 0x12300200:      0x00007a61:    Clip state
130 0x12300204:      0x00007ac0:    SF state
131 0x12300208:      0x00007b00:    WM state
132 0x1230020c:      0x00007cc0:    CC state
133 0x12300210:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
134 0x12300214:      0x0320a020:    vs fence: 32, clip_fence: 50, gs_fence: 40
135 0x12300218:      0x10000042:    sf fence: 66, vfe_fence: 0, cs_fence: 256
136 0x1230021c:      0x60020100: CONSTANT_BUFFER: valid
137 0x12300220:      0x00000142:    offset: 0x00000140, length: 192 bytes
138 0x12300224:      0x7b001c04: 3DPRIMITIVE: quad list sequential
139 0x12300228:      0x00000050:    vertex count
140 0x1230022c:      0x000000f4:    start vertex
141 0x12300230:      0x00000001:    instance count
142 0x12300234:      0x00000000:    start instance
143 0x12300238:      0x00000000:    index bias
144 0x1230023c:      0x78000005: 3DSTATE_PIPELINED_POINTERS
145 0x12300240:      0x00007aa0:    VS state
146 0x12300244:      0x000079c1:    GS state
147 0x12300248:      0x00007a61:    Clip state
148 0x1230024c:      0x00007ac0:    SF state
149 0x12300250:      0x00007b00:    WM state
150 0x12300254:      0x00007cc0:    CC state
151 0x12300258:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
152 0x1230025c:      0x0320a020:    vs fence: 32, clip_fence: 50, gs_fence: 40
153 0x12300260:      0x10000042:    sf fence: 66, vfe_fence: 0, cs_fence: 256
154 0x12300264:      0x60020100: CONSTANT_BUFFER: valid
155 0x12300268:      0x00000142:    offset: 0x00000140, length: 192 bytes
156 0x1230026c:      0x78000005: 3DSTATE_PIPELINED_POINTERS
157 0x12300270:      0x000079a0:    VS state
158 0x12300274:      0x000079c1:    GS state
159 0x12300278:      0x00007a61:    Clip state
160 0x1230027c:      0x00007ac0:    SF state
161 0x12300280:      0x00007b00:    WM state
162 0x12300284:      0x00007cc0:    CC state
163 0x12300288:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
164 0x1230028c:      0x0320a020:    vs fence: 32, clip_fence: 50, gs_fence: 40
165 0x12300290:      0x10000042:    sf fence: 66, vfe_fence: 0, cs_fence: 256
166 0x12300294:      0x78080003: 3DSTATE_VERTEX_BUFFERS
167 0x12300298:      0x00000018:    buffer 0: sequential, pitch 24b
168 0x1230029c:      0x00000f48:    buffer address
169 0x123002a0:      0x00000000:    max index
170 0x123002a4:      0x00000000:    mbz
171 0x123002a8:      0x78090003: 3DSTATE_VERTEX_ELEMENTS
172 0x123002ac:      0x04400000:    buffer 0: valid, type 0x0040, src offset 0x0000 bytes
173 0x123002b0:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
174 0x123002b4:      0x0440000c:    buffer 0: valid, type 0x0040, src offset 0x000c bytes
175 0x123002b8:      0x11130004:    (X, Y, Z, 1.0), dst offset 0x10 bytes
176 0x123002bc:      0x60020100: CONSTANT_BUFFER: valid
177 0x123002c0:      0x00000202:    offset: 0x00000200, length: 192 bytes
178 0x123002c4:      0x7b002004: 3DPRIMITIVE: quad strip sequential
179 0x123002c8:      0x000000a2:    vertex count
180 0x123002cc:      0x00000000:    start vertex
181 0x123002d0:      0x00000001:    instance count
182 0x123002d4:      0x00000000:    start instance
183 0x123002d8:      0x00000000:    index bias
184 0x123002dc:      0x78000005: 3DSTATE_PIPELINED_POINTERS
185 0x123002e0:      0x000079a0:    VS state
186 0x123002e4:      0x00000000:    GS state
187 0x123002e8:      0x00007901:    Clip state
188 0x123002ec:      0x00007940:    SF state
189 0x123002f0:      0x00007960:    WM state
190 0x123002f4:      0x00007cc0:    CC state
191 0x123002f8:      0x00000000: MI_NOOP
192 0x123002fc:      0x00000000: MI_NOOP
193 0x12300300:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
194 0x12300304:      0x0320a020:    vs fence: 32, clip_fence: 50, gs_fence: 40
195 0x12300308:      0x10000042:    sf fence: 66, vfe_fence: 0, cs_fence: 256
196 0x1230030c:      0x60020100: CONSTANT_BUFFER: valid
197 0x12300310:      0x00000202:    offset: 0x00000200, length: 192 bytes
198 0x12300314:      0x7b001404: 3DPRIMITIVE: tri strip sequential
199 0x12300318:      0x0000002a:    vertex count
200 0x1230031c:      0x000000a2:    start vertex
201 0x12300320:      0x00000001:    instance count
202 0x12300324:      0x00000000:    start instance
203 0x12300328:      0x00000000:    index bias
204 0x1230032c:      0x78000005: 3DSTATE_PIPELINED_POINTERS
205 0x12300330:      0x00007860:    VS state
206 0x12300334:      0x00007801:    GS state
207 0x12300338:      0x00007821:    Clip state
208 0x1230033c:      0x00007880:    SF state
209 0x12300340:      0x000078a0:    WM state
210 0x12300344:      0x00007cc0:    CC state
211 0x12300348:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
212 0x1230034c:      0x0320a020:    vs fence: 32, clip_fence: 50, gs_fence: 40
213 0x12300350:      0x10000042:    sf fence: 66, vfe_fence: 0, cs_fence: 256
214 0x12300354:      0x78080003: 3DSTATE_VERTEX_BUFFERS
215 0x12300358:      0x0000000c:    buffer 0: sequential, pitch 12b
216 0x1230035c:      0x00002268:    buffer address
217 0x12300360:      0x00000000:    max index
218 0x12300364:      0x00000000:    mbz
219 0x12300368:      0x78090001: 3DSTATE_VERTEX_ELEMENTS
220 0x1230036c:      0x04400000:    buffer 0: valid, type 0x0040, src offset 0x0000 bytes
221 0x12300370:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
222 0x12300374:      0x60020100: CONSTANT_BUFFER: valid
223 0x12300378:      0x000002c2:    offset: 0x000002c0, length: 192 bytes
224 0x1230037c:      0x7b002004: 3DPRIMITIVE: quad strip sequential
225 0x12300380:      0x0000002a:    vertex count
226 0x12300384:      0x00000000:    start vertex
227 0x12300388:      0x00000001:    instance count
228 0x1230038c:      0x00000000:    start instance
229 0x12300390:      0x00000000:    index bias
230 0x12300394:      0x78000005: 3DSTATE_PIPELINED_POINTERS
231 0x12300398:      0x00007860:    VS state
232 0x1230039c:      0x000077e1:    GS state
233 0x123003a0:      0x00007821:    Clip state
234 0x123003a4:      0x00007880:    SF state
235 0x123003a8:      0x000078a0:    WM state
236 0x123003ac:      0x00007cc0:    CC state
237 0x123003b0:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
238 0x123003b4:      0x0320a020:    vs fence: 32, clip_fence: 50, gs_fence: 40
239 0x123003b8:      0x10000042:    sf fence: 66, vfe_fence: 0, cs_fence: 256
240 0x123003bc:      0x60020100: CONSTANT_BUFFER: valid
241 0x123003c0:      0x000002c2:    offset: 0x000002c0, length: 192 bytes
242 0x123003c4:      0x7b001c04: 3DPRIMITIVE: quad list sequential
243 0x123003c8:      0x00000028:    vertex count
244 0x123003cc:      0x0000002a:    start vertex
245 0x123003d0:      0x00000001:    instance count
246 0x123003d4:      0x00000000:    start instance
247 0x123003d8:      0x00000000:    index bias
248 0x123003dc:      0x78000005: 3DSTATE_PIPELINED_POINTERS
249 0x123003e0:      0x00007860:    VS state
250 0x123003e4:      0x000077c1:    GS state
251 0x123003e8:      0x00007821:    Clip state
252 0x123003ec:      0x00007880:    SF state
253 0x123003f0:      0x000078a0:    WM state
254 0x123003f4:      0x00007cc0:    CC state
255 0x123003f8:      0x00000000: MI_NOOP
256 0x123003fc:      0x00000000: MI_NOOP
257 0x12300400:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
258 0x12300404:      0x0320a020:    vs fence: 32, clip_fence: 50, gs_fence: 40
259 0x12300408:      0x10000042:    sf fence: 66, vfe_fence: 0, cs_fence: 256
260 0x1230040c:      0x60020100: CONSTANT_BUFFER: valid
261 0x12300410:      0x00000382:    offset: 0x00000380, length: 192 bytes
262 0x12300414:      0x7b002004: 3DPRIMITIVE: quad strip sequential
263 0x12300418:      0x0000002a:    vertex count
264 0x1230041c:      0x00000052:    start vertex
265 0x12300420:      0x00000001:    instance count
266 0x12300424:      0x00000000:    start instance
267 0x12300428:      0x00000000:    index bias
268 0x1230042c:      0x78000005: 3DSTATE_PIPELINED_POINTERS
269 0x12300430:      0x00007860:    VS state
270 0x12300434:      0x000077a1:    GS state
271 0x12300438:      0x00007821:    Clip state
272 0x1230043c:      0x00007880:    SF state
273 0x12300440:      0x000078a0:    WM state
274 0x12300444:      0x00007cc0:    CC state
275 0x12300448:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
276 0x1230044c:      0x0320a020:    vs fence: 32, clip_fence: 50, gs_fence: 40
277 0x12300450:      0x10000042:    sf fence: 66, vfe_fence: 0, cs_fence: 256
278 0x12300454:      0x60020100: CONSTANT_BUFFER: valid
279 0x12300458:      0x00000382:    offset: 0x00000380, length: 192 bytes
280 0x1230045c:      0x7b001c04: 3DPRIMITIVE: quad list sequential
281 0x12300460:      0x00000028:    vertex count
282 0x12300464:      0x0000007c:    start vertex
283 0x12300468:      0x00000001:    instance count
284 0x1230046c:      0x00000000:    start instance
285 0x12300470:      0x00000000:    index bias
286 0x12300474:      0x78000005: 3DSTATE_PIPELINED_POINTERS
287 0x12300478:      0x00007860:    VS state
288 0x1230047c:      0x00007781:    GS state
289 0x12300480:      0x00007821:    Clip state
290 0x12300484:      0x00007880:    SF state
291 0x12300488:      0x000078a0:    WM state
292 0x1230048c:      0x00007cc0:    CC state
293 0x12300490:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
294 0x12300494:      0x0320a020:    vs fence: 32, clip_fence: 50, gs_fence: 40
295 0x12300498:      0x10000042:    sf fence: 66, vfe_fence: 0, cs_fence: 256
296 0x1230049c:      0x60020100: CONSTANT_BUFFER: valid
297 0x123004a0:      0x00000382:    offset: 0x00000380, length: 192 bytes
298 0x123004a4:      0x78000005: 3DSTATE_PIPELINED_POINTERS
299 0x123004a8:      0x00007760:    VS state
300 0x123004ac:      0x00007781:    GS state
301 0x123004b0:      0x00007821:    Clip state
302 0x123004b4:      0x00007880:    SF state
303 0x123004b8:      0x000078a0:    WM state
304 0x123004bc:      0x00007cc0:    CC state
305 0x123004c0:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
306 0x123004c4:      0x0320a020:    vs fence: 32, clip_fence: 50, gs_fence: 40
307 0x123004c8:      0x10000042:    sf fence: 66, vfe_fence: 0, cs_fence: 256
308 0x123004cc:      0x78080003: 3DSTATE_VERTEX_BUFFERS
309 0x123004d0:      0x00000018:    buffer 0: sequential, pitch 24b
310 0x123004d4:      0x00002a30:    buffer address
311 0x123004d8:      0x00000000:    max index
312 0x123004dc:      0x00000000:    mbz
313 0x123004e0:      0x78090003: 3DSTATE_VERTEX_ELEMENTS
314 0x123004e4:      0x04400000:    buffer 0: valid, type 0x0040, src offset 0x0000 bytes
315 0x123004e8:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
316 0x123004ec:      0x0440000c:    buffer 0: valid, type 0x0040, src offset 0x000c bytes
317 0x123004f0:      0x11130004:    (X, Y, Z, 1.0), dst offset 0x10 bytes
318 0x123004f4:      0x60020100: CONSTANT_BUFFER: valid
319 0x123004f8:      0x00000442:    offset: 0x00000440, length: 192 bytes
320 0x123004fc:      0x7b002004: 3DPRIMITIVE: quad strip sequential
321 0x12300500:      0x00000052:    vertex count
322 0x12300504:      0x00000000:    start vertex
323 0x12300508:      0x00000001:    instance count
324 0x1230050c:      0x00000000:    start instance
325 0x12300510:      0x00000000:    index bias
326 0x12300514:      0x78000005: 3DSTATE_PIPELINED_POINTERS
327 0x12300518:      0x00007760:    VS state
328 0x1230051c:      0x00000000:    GS state
329 0x12300520:      0x000076c1:    Clip state
330 0x12300524:      0x00007700:    SF state
331 0x12300528:      0x00007720:    WM state
332 0x1230052c:      0x00007cc0:    CC state
333 0x12300530:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
334 0x12300534:      0x0320a020:    vs fence: 32, clip_fence: 50, gs_fence: 40
335 0x12300538:      0x10000042:    sf fence: 66, vfe_fence: 0, cs_fence: 256
336 0x1230053c:      0x60020100: CONSTANT_BUFFER: valid
337 0x12300540:      0x00000442:    offset: 0x00000440, length: 192 bytes
338 0x12300544:      0x7b001404: 3DPRIMITIVE: tri strip sequential
339 0x12300548:      0x00000016:    vertex count
340 0x1230054c:      0x00000052:    start vertex
341 0x12300550:      0x00000001:    instance count
342 0x12300554:      0x00000000:    start instance
343 0x12300558:      0x00000000:    index bias
344 0x1230055c:      0x78000005: 3DSTATE_PIPELINED_POINTERS
345 0x12300560:      0x00007620:    VS state
346 0x12300564:      0x000075c1:    GS state
347 0x12300568:      0x000075e1:    Clip state
348 0x1230056c:      0x00007640:    SF state
349 0x12300570:      0x00007660:    WM state
350 0x12300574:      0x00007cc0:    CC state
351 0x12300578:      0x00000000: MI_NOOP
352 0x1230057c:      0x00000000: MI_NOOP
353 0x12300580:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
354 0x12300584:      0x0320a020:    vs fence: 32, clip_fence: 50, gs_fence: 40
355 0x12300588:      0x10000042:    sf fence: 66, vfe_fence: 0, cs_fence: 256
356 0x1230058c:      0x78080003: 3DSTATE_VERTEX_BUFFERS
357 0x12300590:      0x0000000c:    buffer 0: sequential, pitch 12b
358 0x12300594:      0x000033f0:    buffer address
359 0x12300598:      0x00000000:    max index
360 0x1230059c:      0x00000000:    mbz
361 0x123005a0:      0x78090001: 3DSTATE_VERTEX_ELEMENTS
362 0x123005a4:      0x04400000:    buffer 0: valid, type 0x0040, src offset 0x0000 bytes
363 0x123005a8:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
364 0x123005ac:      0x60020100: CONSTANT_BUFFER: valid
365 0x123005b0:      0x00000502:    offset: 0x00000500, length: 192 bytes
366 0x123005b4:      0x7b002004: 3DPRIMITIVE: quad strip sequential
367 0x123005b8:      0x0000002a:    vertex count
368 0x123005bc:      0x00000000:    start vertex
369 0x123005c0:      0x00000001:    instance count
370 0x123005c4:      0x00000000:    start instance
371 0x123005c8:      0x00000000:    index bias
372 0x123005cc:      0x78000005: 3DSTATE_PIPELINED_POINTERS
373 0x123005d0:      0x00007620:    VS state
374 0x123005d4:      0x000075a1:    GS state
375 0x123005d8:      0x000075e1:    Clip state
376 0x123005dc:      0x00007640:    SF state
377 0x123005e0:      0x00007660:    WM state
378 0x123005e4:      0x00007cc0:    CC state
379 0x123005e8:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
380 0x123005ec:      0x0320a020:    vs fence: 32, clip_fence: 50, gs_fence: 40
381 0x123005f0:      0x10000042:    sf fence: 66, vfe_fence: 0, cs_fence: 256
382 0x123005f4:      0x60020100: CONSTANT_BUFFER: valid
383 0x123005f8:      0x00000502:    offset: 0x00000500, length: 192 bytes
384 0x123005fc:      0x7b001c04: 3DPRIMITIVE: quad list sequential
385 0x12300600:      0x00000028:    vertex count
386 0x12300604:      0x0000002a:    start vertex
387 0x12300608:      0x00000001:    instance count
388 0x1230060c:      0x00000000:    start instance
389 0x12300610:      0x00000000:    index bias
390 0x12300614:      0x78000005: 3DSTATE_PIPELINED_POINTERS
391 0x12300618:      0x00007620:    VS state
392 0x1230061c:      0x00007581:    GS state
393 0x12300620:      0x000075e1:    Clip state
394 0x12300624:      0x00007640:    SF state
395 0x12300628:      0x00007660:    WM state
396 0x1230062c:      0x00007cc0:    CC state
397 0x12300630:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
398 0x12300634:      0x0320a020:    vs fence: 32, clip_fence: 50, gs_fence: 40
399 0x12300638:      0x10000042:    sf fence: 66, vfe_fence: 0, cs_fence: 256
400 0x1230063c:      0x60020100: CONSTANT_BUFFER: valid
401 0x12300640:      0x000005c2:    offset: 0x000005c0, length: 192 bytes
402 0x12300644:      0x7b002004: 3DPRIMITIVE: quad strip sequential
403 0x12300648:      0x0000002a:    vertex count
404 0x1230064c:      0x00000052:    start vertex
405 0x12300650:      0x00000001:    instance count
406 0x12300654:      0x00000000:    start instance
407 0x12300658:      0x00000000:    index bias
408 0x1230065c:      0x78000005: 3DSTATE_PIPELINED_POINTERS
409 0x12300660:      0x00007620:    VS state
410 0x12300664:      0x00007561:    GS state
411 0x12300668:      0x000075e1:    Clip state
412 0x1230066c:      0x00007640:    SF state
413 0x12300670:      0x00007660:    WM state
414 0x12300674:      0x00007cc0:    CC state
415 0x12300678:      0x00000000: MI_NOOP
416 0x1230067c:      0x00000000: MI_NOOP
417 0x12300680:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
418 0x12300684:      0x0320a020:    vs fence: 32, clip_fence: 50, gs_fence: 40
419 0x12300688:      0x10000042:    sf fence: 66, vfe_fence: 0, cs_fence: 256
420 0x1230068c:      0x60020100: CONSTANT_BUFFER: valid
421 0x12300690:      0x000005c2:    offset: 0x000005c0, length: 192 bytes
422 0x12300694:      0x7b001c04: 3DPRIMITIVE: quad list sequential
423 0x12300698:      0x00000028:    vertex count
424 0x1230069c:      0x0000007c:    start vertex
425 0x123006a0:      0x00000001:    instance count
426 0x123006a4:      0x00000000:    start instance
427 0x123006a8:      0x00000000:    index bias
428 0x123006ac:      0x78000005: 3DSTATE_PIPELINED_POINTERS
429 0x123006b0:      0x00007620:    VS state
430 0x123006b4:      0x00007541:    GS state
431 0x123006b8:      0x000075e1:    Clip state
432 0x123006bc:      0x00007640:    SF state
433 0x123006c0:      0x00007660:    WM state
434 0x123006c4:      0x00007cc0:    CC state
435 0x123006c8:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
436 0x123006cc:      0x0320a020:    vs fence: 32, clip_fence: 50, gs_fence: 40
437 0x123006d0:      0x10000042:    sf fence: 66, vfe_fence: 0, cs_fence: 256
438 0x123006d4:      0x60020100: CONSTANT_BUFFER: valid
439 0x123006d8:      0x000005c2:    offset: 0x000005c0, length: 192 bytes
440 0x123006dc:      0x78000005: 3DSTATE_PIPELINED_POINTERS
441 0x123006e0:      0x00007520:    VS state
442 0x123006e4:      0x00007541:    GS state
443 0x123006e8:      0x000075e1:    Clip state
444 0x123006ec:      0x00007640:    SF state
445 0x123006f0:      0x00007660:    WM state
446 0x123006f4:      0x00007cc0:    CC state
447 0x123006f8:      0x00000000: MI_NOOP
448 0x123006fc:      0x00000000: MI_NOOP
449 0x12300700:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
450 0x12300704:      0x0320a020:    vs fence: 32, clip_fence: 50, gs_fence: 40
451 0x12300708:      0x10000042:    sf fence: 66, vfe_fence: 0, cs_fence: 256
452 0x1230070c:      0x78080003: 3DSTATE_VERTEX_BUFFERS
453 0x12300710:      0x00000018:    buffer 0: sequential, pitch 24b
454 0x12300714:      0x00003bb8:    buffer address
455 0x12300718:      0x00000000:    max index
456 0x1230071c:      0x00000000:    mbz
457 0x12300720:      0x78090003: 3DSTATE_VERTEX_ELEMENTS
458 0x12300724:      0x04400000:    buffer 0: valid, type 0x0040, src offset 0x0000 bytes
459 0x12300728:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
460 0x1230072c:      0x0440000c:    buffer 0: valid, type 0x0040, src offset 0x000c bytes
461 0x12300730:      0x11130004:    (X, Y, Z, 1.0), dst offset 0x10 bytes
462 0x12300734:      0x60020100: CONSTANT_BUFFER: valid
463 0x12300738:      0x00000682:    offset: 0x00000680, length: 192 bytes
464 0x1230073c:      0x7b002004: 3DPRIMITIVE: quad strip sequential
465 0x12300740:      0x00000052:    vertex count
466 0x12300744:      0x00000000:    start vertex
467 0x12300748:      0x00000001:    instance count
468 0x1230074c:      0x00000000:    start instance
469 0x12300750:      0x00000000:    index bias
470 0x12300754:      0x78000005: 3DSTATE_PIPELINED_POINTERS
471 0x12300758:      0x00007520:    VS state
472 0x1230075c:      0x00000000:    GS state
473 0x12300760:      0x00007481:    Clip state
474 0x12300764:      0x000074c0:    SF state
475 0x12300768:      0x000074e0:    WM state
476 0x1230076c:      0x00007cc0:    CC state
477 0x12300770:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
478 0x12300774:      0x0320a020:    vs fence: 32, clip_fence: 50, gs_fence: 40
479 0x12300778:      0x10000042:    sf fence: 66, vfe_fence: 0, cs_fence: 256
480 0x1230077c:      0x60020100: CONSTANT_BUFFER: valid
481 0x12300780:      0x00000682:    offset: 0x00000680, length: 192 bytes
482 0x12300784:      0x7b001404: 3DPRIMITIVE: tri strip sequential
483 0x12300788:      0x00000016:    vertex count
484 0x1230078c:      0x00000052:    start vertex
485 0x12300790:      0x00000001:    instance count
486 0x12300794:      0x00000000:    start instance
487 0x12300798:      0x00000000:    index bias
488 0x1230079c:      0x05000000: MI_BATCH_BUFFER_END