platform/upstream/libva-intel-driver.git
2014-02-27 Xiang, HaihaoUse the right parameters to initialize bit rate context
2014-02-27 Xiang, HaihaoDon't advertise CBR for MPEG-2 encoding
2014-02-27 Zhao, HalleyFix vp8 partition offset set error
2014-02-27 Zhong LiFix vp8 p frame decode error issue.
2014-02-27 Zhao, Halleyvp8 dec: fix when bool_coder_ctx.count is 0
2014-02-27 Zhao, Halleyvp8 dec: follows va_dec_vp8.h update
2014-02-27 Zhao YakuiRemove the unnecessary sorting to simplify the DPB...
2014-02-27 Zhao YakuiComplain the warning instead of assert fault when slice...
2014-02-27 Li XiaoweiVPP: Correct return value of vpp gpe functions
2014-02-27 Xiang, HaihaoRemove the whitespace following trailing backslash...
2014-02-27 Li XiaoweiVPP: Enable sharpening feature on BDW
2014-02-27 Li XiaoweiVPP: Refine code for sharpening on Haswell
2014-02-27 Xiang, HaihaoVEBOX/bdw: set downsample method
2014-02-27 Xiang, HaihaoVEBOX/bdw: DW0-DW8 are used for dndi parameters in...
2014-02-27 Zhao YakuiAdd one environment variable to check the benchmark...
2014-02-27 Xiang, HaihaoRender/BDW: Align each offset with 64 bytes
2014-02-27 Xiang, HaihaoRender/BDW: Initialize the blend_state for rendering
2014-02-27 Xiang, HaihaoRender/HSW: Fix the bug caused by merging code
2014-02-27 Zhao YakuiUpdate the MFX_AVC_IMAGE_STATE to follow the spec
2014-02-27 Zhao YakuiFix the incorrect MV upper bound setting of MFC_IND_OBJ...
2014-02-27 Zhao YakuiFix the wrong VPP initialization function for Dn/DI...
2014-02-27 Zhao YakuiAdd the VPP shader of conversion between YUY2 and YUY2...
2014-02-27 Zhao YakuiUse the pp_null_initialize function for the unsupported...
2014-02-27 Zhao YakuiFix the error for the VPP conversion of NV12->NV12...
2014-02-27 Zhao YakuiUse the correct sub-context for VPP on BDW to avoid...
2014-02-27 Zhao YakuiAdd the support of querying the surface attributes...
2014-02-27 Zhao YakuiFix the wrong pitch of surface for Video post-processin...
2014-02-27 Zhao YakuiFollow the spec to make the VPP media pipeline work...
2014-02-27 Zhao YakuiFix the error of offset calculation for encoding on BDW
2014-02-27 Xiang, HaihaoVPP/bdw: Fix the initialize function used for NV12...
2014-02-27 Zhong LiAdd the ring supported for bdw vpp filters
2014-02-27 Zhong LiFix a bug of vp8 quant index calculation error
2014-02-27 Zhao YakuiRemove the unused function of gen7_pp_rgbx_avs_initialize
2014-02-27 Zhao YakuiConfigure VPP parameter for RGBX input so that Haswell...
2014-02-27 Zhao YakuiUpdate the supported render target format and pixel...
2014-02-27 Zhao YakuiAdd the support of color BT709/SMPTE240M for color...
2014-02-27 Zhao YakuiAdd the support of brightness/contrast/hue/saturation...
2014-02-27 Zhao YakuiFix the error in render shader for subpicture
2014-02-27 Zhao YakuiFix the error in render shader for BDW
2014-02-27 Zhao YakuiExplicitly declare the color blend operation for subpic...
2014-02-27 Zhao YakuiFix the incorrect setting for subpicture on BDW
2014-02-27 Zhao YakuiBDW encoding reuses aux_batchbuffer instead of allocati...
2014-02-27 Zhao YakuiCalculate required space of batch buffer to avoid buffe...
2014-02-27 Zhao YakuiHandle the aux_batchbuffer correctly for H264 encoding...
2014-02-27 Zhao YakuiFollow spec to update the URB entry/size setting for...
2014-02-27 Xiang, HaihaoRendering/bdw: fix push constant buffer for PS
2014-02-27 Xiang, HaihaoBDW doesn't support H.264 Baseline profile
2014-02-27 Zhao YakuiFollow the spec to make the 3D pipeline work in 48...
2014-02-27 Zhao Yakuifollow the spec to fill the Vertex URB entry on BDW
2014-02-27 Zhao YakuiAdd the missing 3D pipeline command for rendering on BDW
2014-02-27 Zhao YakuiFollow the spec to restrict the max number of PS thread
2014-02-27 Zhao YakuiEnable the Intra-prediction for MPEG2 P-B frame on BDW
2014-02-27 Zhao YakuiFix incorrect MI_BATCH_BUFFER_START command for MPEG2...
2014-02-27 Zhao YakuiFollow the spec to make BDW encoding media pipeline...
2014-02-27 Zhao YakuiFix the command error for MPEG2 encoding on BDW
2014-02-27 Zhao YakuiAdd the missing media pipeline command for encoding...
2014-02-27 Zhao YakuiUpdate the pipe_control command on Gen8 to make media...
2014-02-27 Zhao YakuiFix one error of VME shader for MPEG2 encoding on BDW
2014-02-27 Zhao YakuiFix one error of VME shader for H264 encoding on BDW
2014-02-27 Zhong LiVPP: add vebox motion compensation support on BDW
2014-02-27 Xiang, HaihaoFollow the input Picture/Slice parameters for SLICE_STA...
2014-02-27 Xiang, HaihaoPass the reference frame index in List0/1 into the...
2014-02-27 Xiang, HaihaoClean up for setting up reference surface state on BDW
2014-02-27 Xiang, HaihaoFix refrence frame for list1 on BDW
2014-02-27 Xiang, HaihaoCheck the reference surface id against VA_INVALID_SURFA...
2014-02-27 Xiang, HaihaoIndent the code of encoding on BDW
2014-02-27 Xiang, HaihaoVPP/bdw: a NULL shader for packed 4:2:2 to packed 4:2:2
2014-02-27 Zhao YakuiRemove the duplicated header file for mpeg2 encoding...
2014-02-27 Zhao YakuiRemove unnecessary GPU binary shader of mpeg2 encoding...
2014-02-27 Zhao YakuiCode cleanup about the media encoding on Gen8
2014-02-27 Zhao YakuiOptimize quantization rounding precision of MPEG2 encod...
2014-02-27 Zhao YakuiOptimize the VME shader for MPEG2 encoding on Gen8
2014-02-27 Zhao YakuiAdd the MVP in GPU shader to optimize mpeg2 encoding...
2014-02-27 Zhao YakuiRewrite the GPU VME shader for MPEG2 encoding on Gen8
2014-02-27 Zhong LiBulid BDW vebox pipeline
2014-02-27 Zhao YakuiPAK encoding uses the reference list parsed from slice_...
2014-02-27 Zhao YakuiVME uses reference frame parsed from slice_param instea...
2014-02-27 Xiang, HaihaoVPP: add VPP Filters for BDW
2014-02-27 Zhao YakuiAdd the conversion from YUYV to NV12/I420
2014-02-27 Zhao YakuiAdd the CSC conversion from NV12/I420 to YUYV
2014-02-27 Xiang, HaihaoNew PCI IDs for BDW
2014-02-27 Zhong LiVp8 quant index converted to quant value on BDW
2014-02-27 Zhong LiEnable loop-deblock of bdw vp8 decoder
2014-02-27 Zhong LiRemove unnecessary asserts
2014-02-27 Zhong LiFix a vp8 decoder picture parameter error
2014-02-27 Zhao YakuiAdd the VPP shader of RGBX->NV12 conversion
2014-02-27 Zhao YakuiFollow the bspec to workaround the NV12->RGBX conversio...
2014-02-27 Zhao YakuiAdd the VPP shader of NV12->RGBX conversion
2014-02-27 Zhao YakuiAdd the VPP shader of PL3 AVS conversion between YV12...
2014-02-27 Zhao YakuiAdd the VPP shader of YV12/I420->NV12 conversion
2014-02-27 Zhao YakuiAdd the VPP shader of NV12->YV12/I420 conversion
2014-02-27 Zhao YakuiHandle the pitch when using RGBX surface in VPP for BDW
2014-02-27 Xiang, HaihaoSet BSP buffer for VP8 decoding
2014-02-27 Zhao YakuiUse the horizontal/vertical alignment for VPP surface...
2014-02-27 Zhao YakuiCreate the image with aligned width/height on BDW
2014-02-27 Zhao YakuiAdd the NV12 scaling shader for BDW
2014-02-27 Zhao YakuiInitialize the 8x8 sampler for AVS on BDW
2014-02-27 Zhao YakuiAdd the 8x8 sampler for BDW
2014-02-27 Zhao YakuiUpload the constant buffer on Gen6+
2014-02-27 Xiang, HaihaoUpdate states for VP8 decoding on BDW
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