2014-02-27 |
Xiang, Haihao | Use the right parameters to initialize bit rate context |
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2014-02-27 |
Xiang, Haihao | Don't advertise CBR for MPEG-2 encoding |
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2014-02-27 |
Zhao, Halley | Fix vp8 partition offset set error |
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2014-02-27 |
Zhong Li | Fix vp8 p frame decode error issue. |
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2014-02-27 |
Zhao, Halley | vp8 dec: fix when bool_coder_ctx.count is 0 |
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2014-02-27 |
Zhao, Halley | vp8 dec: follows va_dec_vp8.h update |
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2014-02-27 |
Zhao Yakui | Remove the unnecessary sorting to simplify the DPB... |
commit | commitdiff | tree | snapshot |
2014-02-27 |
Zhao Yakui | Complain the warning instead of assert fault when slice... |
commit | commitdiff | tree | snapshot |
2014-02-27 |
Li Xiaowei | VPP: Correct return value of vpp gpe functions |
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2014-02-27 |
Xiang, Haihao | Remove the whitespace following trailing backslash... |
commit | commitdiff | tree | snapshot |
2014-02-27 |
Li Xiaowei | VPP: Enable sharpening feature on BDW |
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2014-02-27 |
Li Xiaowei | VPP: Refine code for sharpening on Haswell |
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2014-02-27 |
Xiang, Haihao | VEBOX/bdw: set downsample method |
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2014-02-27 |
Xiang, Haihao | VEBOX/bdw: DW0-DW8 are used for dndi parameters in... |
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2014-02-27 |
Zhao Yakui | Add one environment variable to check the benchmark... |
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2014-02-27 |
Xiang, Haihao | Render/BDW: Align each offset with 64 bytes |
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2014-02-27 |
Xiang, Haihao | Render/BDW: Initialize the blend_state for rendering |
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2014-02-27 |
Xiang, Haihao | Render/HSW: Fix the bug caused by merging code |
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2014-02-27 |
Zhao Yakui | Update the MFX_AVC_IMAGE_STATE to follow the spec |
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2014-02-27 |
Zhao Yakui | Fix the incorrect MV upper bound setting of MFC_IND_OBJ... |
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2014-02-27 |
Zhao Yakui | Fix the wrong VPP initialization function for Dn/DI... |
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2014-02-27 |
Zhao Yakui | Add the VPP shader of conversion between YUY2 and YUY2... |
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2014-02-27 |
Zhao Yakui | Use the pp_null_initialize function for the unsupported... |
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2014-02-27 |
Zhao Yakui | Fix the error for the VPP conversion of NV12->NV12... |
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2014-02-27 |
Zhao Yakui | Use the correct sub-context for VPP on BDW to avoid... |
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2014-02-27 |
Zhao Yakui | Add the support of querying the surface attributes... |
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2014-02-27 |
Zhao Yakui | Fix the wrong pitch of surface for Video post-processin... |
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2014-02-27 |
Zhao Yakui | Follow the spec to make the VPP media pipeline work... |
commit | commitdiff | tree | snapshot |
2014-02-27 |
Zhao Yakui | Fix the error of offset calculation for encoding on BDW |
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2014-02-27 |
Xiang, Haihao | VPP/bdw: Fix the initialize function used for NV12... |
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2014-02-27 |
Zhong Li | Add the ring supported for bdw vpp filters |
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2014-02-27 |
Zhong Li | Fix a bug of vp8 quant index calculation error |
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2014-02-27 |
Zhao Yakui | Remove the unused function of gen7_pp_rgbx_avs_initialize |
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2014-02-27 |
Zhao Yakui | Configure VPP parameter for RGBX input so that Haswell... |
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2014-02-27 |
Zhao Yakui | Update the supported render target format and pixel... |
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2014-02-27 |
Zhao Yakui | Add the support of color BT709/SMPTE240M for color... |
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2014-02-27 |
Zhao Yakui | Add the support of brightness/contrast/hue/saturation... |
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2014-02-27 |
Zhao Yakui | Fix the error in render shader for subpicture |
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2014-02-27 |
Zhao Yakui | Fix the error in render shader for BDW |
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2014-02-27 |
Zhao Yakui | Explicitly declare the color blend operation for subpic... |
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2014-02-27 |
Zhao Yakui | Fix the incorrect setting for subpicture on BDW |
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2014-02-27 |
Zhao Yakui | BDW encoding reuses aux_batchbuffer instead of allocati... |
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2014-02-27 |
Zhao Yakui | Calculate required space of batch buffer to avoid buffe... |
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2014-02-27 |
Zhao Yakui | Handle the aux_batchbuffer correctly for H264 encoding... |
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2014-02-27 |
Zhao Yakui | Follow spec to update the URB entry/size setting for... |
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2014-02-27 |
Xiang, Haihao | Rendering/bdw: fix push constant buffer for PS |
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2014-02-27 |
Xiang, Haihao | BDW doesn't support H.264 Baseline profile |
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2014-02-27 |
Zhao Yakui | Follow the spec to make the 3D pipeline work in 48... |
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2014-02-27 |
Zhao Yakui | follow the spec to fill the Vertex URB entry on BDW |
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2014-02-27 |
Zhao Yakui | Add the missing 3D pipeline command for rendering on BDW |
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2014-02-27 |
Zhao Yakui | Follow the spec to restrict the max number of PS thread |
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2014-02-27 |
Zhao Yakui | Enable the Intra-prediction for MPEG2 P-B frame on BDW |
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2014-02-27 |
Zhao Yakui | Fix incorrect MI_BATCH_BUFFER_START command for MPEG2... |
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2014-02-27 |
Zhao Yakui | Follow the spec to make BDW encoding media pipeline... |
commit | commitdiff | tree | snapshot |
2014-02-27 |
Zhao Yakui | Fix the command error for MPEG2 encoding on BDW |
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2014-02-27 |
Zhao Yakui | Add the missing media pipeline command for encoding... |
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2014-02-27 |
Zhao Yakui | Update the pipe_control command on Gen8 to make media... |
commit | commitdiff | tree | snapshot |
2014-02-27 |
Zhao Yakui | Fix one error of VME shader for MPEG2 encoding on BDW |
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2014-02-27 |
Zhao Yakui | Fix one error of VME shader for H264 encoding on BDW |
commit | commitdiff | tree | snapshot |
2014-02-27 |
Zhong Li | VPP: add vebox motion compensation support on BDW |
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2014-02-27 |
Xiang, Haihao | Follow the input Picture/Slice parameters for SLICE_STA... |
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2014-02-27 |
Xiang, Haihao | Pass the reference frame index in List0/1 into the... |
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2014-02-27 |
Xiang, Haihao | Clean up for setting up reference surface state on BDW |
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2014-02-27 |
Xiang, Haihao | Fix refrence frame for list1 on BDW |
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2014-02-27 |
Xiang, Haihao | Check the reference surface id against VA_INVALID_SURFA... |
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2014-02-27 |
Xiang, Haihao | Indent the code of encoding on BDW |
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2014-02-27 |
Xiang, Haihao | VPP/bdw: a NULL shader for packed 4:2:2 to packed 4:2:2 |
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2014-02-27 |
Zhao Yakui | Remove the duplicated header file for mpeg2 encoding... |
commit | commitdiff | tree | snapshot |
2014-02-27 |
Zhao Yakui | Remove unnecessary GPU binary shader of mpeg2 encoding... |
commit | commitdiff | tree | snapshot |
2014-02-27 |
Zhao Yakui | Code cleanup about the media encoding on Gen8 |
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2014-02-27 |
Zhao Yakui | Optimize quantization rounding precision of MPEG2 encod... |
commit | commitdiff | tree | snapshot |
2014-02-27 |
Zhao Yakui | Optimize the VME shader for MPEG2 encoding on Gen8 |
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2014-02-27 |
Zhao Yakui | Add the MVP in GPU shader to optimize mpeg2 encoding... |
commit | commitdiff | tree | snapshot |
2014-02-27 |
Zhao Yakui | Rewrite the GPU VME shader for MPEG2 encoding on Gen8 |
commit | commitdiff | tree | snapshot |
2014-02-27 |
Zhong Li | Bulid BDW vebox pipeline |
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2014-02-27 |
Zhao Yakui | PAK encoding uses the reference list parsed from slice_... |
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2014-02-27 |
Zhao Yakui | VME uses reference frame parsed from slice_param instea... |
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2014-02-27 |
Xiang, Haihao | VPP: add VPP Filters for BDW |
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2014-02-27 |
Zhao Yakui | Add the conversion from YUYV to NV12/I420 |
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2014-02-27 |
Zhao Yakui | Add the CSC conversion from NV12/I420 to YUYV |
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2014-02-27 |
Xiang, Haihao | New PCI IDs for BDW |
commit | commitdiff | tree | snapshot |
2014-02-27 |
Zhong Li | Vp8 quant index converted to quant value on BDW |
commit | commitdiff | tree | snapshot |
2014-02-27 |
Zhong Li | Enable loop-deblock of bdw vp8 decoder |
commit | commitdiff | tree | snapshot |
2014-02-27 |
Zhong Li | Remove unnecessary asserts |
commit | commitdiff | tree | snapshot |
2014-02-27 |
Zhong Li | Fix a vp8 decoder picture parameter error |
commit | commitdiff | tree | snapshot |
2014-02-27 |
Zhao Yakui | Add the VPP shader of RGBX->NV12 conversion |
commit | commitdiff | tree | snapshot |
2014-02-27 |
Zhao Yakui | Follow the bspec to workaround the NV12->RGBX conversio... |
commit | commitdiff | tree | snapshot |
2014-02-27 |
Zhao Yakui | Add the VPP shader of NV12->RGBX conversion |
commit | commitdiff | tree | snapshot |
2014-02-27 |
Zhao Yakui | Add the VPP shader of PL3 AVS conversion between YV12... |
commit | commitdiff | tree | snapshot |
2014-02-27 |
Zhao Yakui | Add the VPP shader of YV12/I420->NV12 conversion |
commit | commitdiff | tree | snapshot |
2014-02-27 |
Zhao Yakui | Add the VPP shader of NV12->YV12/I420 conversion |
commit | commitdiff | tree | snapshot |
2014-02-27 |
Zhao Yakui | Handle the pitch when using RGBX surface in VPP for BDW |
commit | commitdiff | tree | snapshot |
2014-02-27 |
Xiang, Haihao | Set BSP buffer for VP8 decoding |
commit | commitdiff | tree | snapshot |
2014-02-27 |
Zhao Yakui | Use the horizontal/vertical alignment for VPP surface... |
commit | commitdiff | tree | snapshot |
2014-02-27 |
Zhao Yakui | Create the image with aligned width/height on BDW |
commit | commitdiff | tree | snapshot |
2014-02-27 |
Zhao Yakui | Add the NV12 scaling shader for BDW |
commit | commitdiff | tree | snapshot |
2014-02-27 |
Zhao Yakui | Initialize the 8x8 sampler for AVS on BDW |
commit | commitdiff | tree | snapshot |
2014-02-27 |
Zhao Yakui | Add the 8x8 sampler for BDW |
commit | commitdiff | tree | snapshot |
2014-02-27 |
Zhao Yakui | Upload the constant buffer on Gen6+ |
commit | commitdiff | tree | snapshot |
2014-02-27 |
Xiang, Haihao | Update states for VP8 decoding on BDW |
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