Fix the wrong pitch of surface for Video post-processing on BDW
authorZhao Yakui <yakui.zhao@intel.com>
Fri, 27 Dec 2013 07:05:44 +0000 (15:05 +0800)
committerXiang, Haihao <haihao.xiang@intel.com>
Thu, 27 Feb 2014 02:30:07 +0000 (10:30 +0800)
commit0a085bed9c16dabcb2f338bfdfed90e29f32cd97
tree522842929091fe5454a5d55db35d8ec54a1946f3
parent74a47c2cd3b45c3616bb7e4f3a47a295869c8b09
Fix the wrong pitch of surface for Video post-processing on BDW

Now the object surface already contains the pitch after the object surface
structure is reworked in the commit f886f24eaaacba9544fa5f6405b7382c686f3a1f.
So it is unnecessary to calculate the pitch based on the width.

Signed-off-by: Zhao Yakui <yakui.zhao@intel.com>
src/i965_post_processing.c