2014-02-27 |
Xiang, Haihao | BDW doesn't support H.264 Baseline profile |
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2014-02-27 |
Zhao Yakui | Follow the spec to make the 3D pipeline work in 48... |
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2014-02-27 |
Zhao Yakui | follow the spec to fill the Vertex URB entry on BDW |
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2014-02-27 |
Zhao Yakui | Add the missing 3D pipeline command for rendering on BDW |
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2014-02-27 |
Zhao Yakui | Follow the spec to restrict the max number of PS thread |
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2014-02-27 |
Zhao Yakui | Enable the Intra-prediction for MPEG2 P-B frame on BDW |
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2014-02-27 |
Zhao Yakui | Fix incorrect MI_BATCH_BUFFER_START command for MPEG2... |
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2014-02-27 |
Zhao Yakui | Follow the spec to make BDW encoding media pipeline... |
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2014-02-27 |
Zhao Yakui | Fix the command error for MPEG2 encoding on BDW |
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2014-02-27 |
Zhao Yakui | Add the missing media pipeline command for encoding... |
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2014-02-27 |
Zhao Yakui | Update the pipe_control command on Gen8 to make media... |
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2014-02-27 |
Zhao Yakui | Fix one error of VME shader for MPEG2 encoding on BDW |
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2014-02-27 |
Zhao Yakui | Fix one error of VME shader for H264 encoding on BDW |
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2014-02-27 |
Zhong Li | VPP: add vebox motion compensation support on BDW |
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2014-02-27 |
Xiang, Haihao | Follow the input Picture/Slice parameters for SLICE_STA... |
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2014-02-27 |
Xiang, Haihao | Pass the reference frame index in List0/1 into the... |
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2014-02-27 |
Xiang, Haihao | Clean up for setting up reference surface state on BDW |
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2014-02-27 |
Xiang, Haihao | Fix refrence frame for list1 on BDW |
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2014-02-27 |
Xiang, Haihao | Check the reference surface id against VA_INVALID_SURFA... |
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2014-02-27 |
Xiang, Haihao | Indent the code of encoding on BDW |
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2014-02-27 |
Xiang, Haihao | VPP/bdw: a NULL shader for packed 4:2:2 to packed 4:2:2 |
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2014-02-27 |
Zhao Yakui | Remove the duplicated header file for mpeg2 encoding... |
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2014-02-27 |
Zhao Yakui | Remove unnecessary GPU binary shader of mpeg2 encoding... |
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2014-02-27 |
Zhao Yakui | Code cleanup about the media encoding on Gen8 |
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2014-02-27 |
Zhao Yakui | Optimize quantization rounding precision of MPEG2 encod... |
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2014-02-27 |
Zhao Yakui | Optimize the VME shader for MPEG2 encoding on Gen8 |
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2014-02-27 |
Zhao Yakui | Add the MVP in GPU shader to optimize mpeg2 encoding... |
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2014-02-27 |
Zhao Yakui | Rewrite the GPU VME shader for MPEG2 encoding on Gen8 |
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2014-02-27 |
Zhong Li | Bulid BDW vebox pipeline |
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2014-02-27 |
Zhao Yakui | PAK encoding uses the reference list parsed from slice_... |
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2014-02-27 |
Zhao Yakui | VME uses reference frame parsed from slice_param instea... |
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2014-02-27 |
Xiang, Haihao | VPP: add VPP Filters for BDW |
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2014-02-27 |
Zhao Yakui | Add the conversion from YUYV to NV12/I420 |
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2014-02-27 |
Zhao Yakui | Add the CSC conversion from NV12/I420 to YUYV |
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2014-02-27 |
Xiang, Haihao | New PCI IDs for BDW |
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2014-02-27 |
Zhong Li | Vp8 quant index converted to quant value on BDW |
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2014-02-27 |
Zhong Li | Enable loop-deblock of bdw vp8 decoder |
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2014-02-27 |
Zhong Li | Remove unnecessary asserts |
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2014-02-27 |
Zhong Li | Fix a vp8 decoder picture parameter error |
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2014-02-27 |
Zhao Yakui | Add the VPP shader of RGBX->NV12 conversion |
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2014-02-27 |
Zhao Yakui | Follow the bspec to workaround the NV12->RGBX conversio... |
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2014-02-27 |
Zhao Yakui | Add the VPP shader of NV12->RGBX conversion |
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2014-02-27 |
Zhao Yakui | Add the VPP shader of PL3 AVS conversion between YV12... |
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2014-02-27 |
Zhao Yakui | Add the VPP shader of YV12/I420->NV12 conversion |
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2014-02-27 |
Zhao Yakui | Add the VPP shader of NV12->YV12/I420 conversion |
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2014-02-27 |
Zhao Yakui | Handle the pitch when using RGBX surface in VPP for BDW |
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2014-02-27 |
Xiang, Haihao | Set BSP buffer for VP8 decoding |
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2014-02-27 |
Zhao Yakui | Use the horizontal/vertical alignment for VPP surface... |
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2014-02-27 |
Zhao Yakui | Create the image with aligned width/height on BDW |
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2014-02-27 |
Zhao Yakui | Add the NV12 scaling shader for BDW |
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2014-02-27 |
Zhao Yakui | Initialize the 8x8 sampler for AVS on BDW |
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2014-02-27 |
Zhao Yakui | Add the 8x8 sampler for BDW |
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2014-02-27 |
Zhao Yakui | Upload the constant buffer on Gen6+ |
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2014-02-27 |
Xiang, Haihao | Update states for VP8 decoding on BDW |
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2014-02-27 |
Zhao Yakui | Redefine the VPP vfe_state on Gen6+ |
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2014-02-27 |
Zhao Yakui | Fix the MV offset for MPEG2 on BDW |
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2014-02-27 |
Zhao Yakui | Handle the bit length of last dword for INSERT_OBJECT... |
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2014-02-27 |
Zhao Yakui | Rewrite the VME shader for encoding on BDW |
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2014-02-27 |
Zhao Yakui | Set render surface alignment on BDW |
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2014-02-27 |
Zhao Yakui | Set the force bits to read URB offset/length for SF... |
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2014-02-27 |
Zhao Yakui | Update the pixel shader of subpic function for BDW |
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2014-02-27 |
Zhao Yakui | Update the pixel shader for BDW rendering function |
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2014-02-27 |
Zhao Yakui | Add the support of subpic for BDW |
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2014-02-27 |
Zhao Yakui | Implement the rendering CSC conversion for BDW |
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2014-02-27 |
Zhao Yakui | Set the max thread num for PS thread on BDW |
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2014-02-27 |
Zhao Yakui | Update the MI_BATCH_BUFFER_START for BDW |
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2014-02-27 |
Zhao Yakui | Fix the VPP error during porting patch from master... |
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2014-02-27 |
Xiang, Haihao | Setup VP8 decoding pipeline |
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2014-02-27 |
Xiang, Haihao | New macros for Gen8 |
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2014-02-27 |
Xiang, Haihao | Add support for VAProbabilityBufferType |
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2014-02-27 |
Xiang, Haihao | Temporarily remove assert() to make vainfo happy |
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2014-02-27 |
Xiang, Haihao | Advertise VP8 decoding on Gen8 |
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2014-02-27 |
Xiang, Haihao | Surface fourcc format on Gen8 |
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2014-02-27 |
Xiang, Haihao | Configuration for VP8 decoding/encoding |
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2014-02-27 |
Xiang, Haihao | Enlarge deblocking filter row store on BDW |
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2014-02-27 |
Xiang, Haihao | No workaround for JPEG decoding on BDW |
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2014-02-27 |
Zhao Yakui | Use the BDW surface/sampler state and memory address... |
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2014-02-27 |
Zhao Yakui | Update the BDW surface/sampler state and media command... |
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2014-02-27 |
Zhao Yakui | Avoid the duplicated macro-definition of surface size |
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2014-02-27 |
Zhao Yakui | Use the updated structure/command for VPP on BDW |
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2014-02-27 |
Zhao Yakui | Add the BDW idrt/surface/sampler state definition |
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2014-02-27 |
Zhao Yakui | Add the separated media encoding/decoding files for BDW |
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2014-02-27 |
Zhao Yakui | Add the initial support for GEN8 |
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2014-02-27 |
Zhao Yakui | Add the PCI ids for BDW |
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2013-12-30 |
Xiang, Haihao | Render: Adjust the default value for contrast/saturation |
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2013-12-30 |
Xiang, Haihao | Bump version for development |
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2013-12-16 |
Xiang, Haihao | Intel driver 1.2.2 1.2.2 |
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2013-12-11 |
Xiang, Haihao | 1.2.2.pre2 |
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2013-12-11 |
Xiang, Haihao | VPP: Use the right top/bottom field flag used for DI |
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2013-12-03 |
Xiang, Haihao | H.264: Support Constrained Baseline profile instead... |
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2013-12-03 |
Zhao Yakui | Upload the constant buffer on ILK/CTG so that subpictur... |
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2013-12-03 |
Zhao Yakui | Support the smpte240m color standard for conversion... |
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2013-12-03 |
Zhao Yakui | Support the BT709 color standard for conversion from... |
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2013-12-03 |
Zhao Yakui | Constant buffer passes YUV2RGB CSC matrix instead of... |
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2013-12-03 |
Zhao Yakui | Increase the size of constant buffer for PS thread... |
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2013-12-03 |
Zhao Yakui | Fix the error in render shader on Ivy/Haswell |
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2013-12-03 |
Xiang, Haihao | Enlarge the size of array misc_param |
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2013-12-03 |
Xiang, Haihao | dec/mpeg2: ignore slices which aren't in raster scan... |
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2013-11-26 |
Xiang, Haihao | SNB doesn't support MPEG-2 encoding |
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2013-11-13 |
Xiang, Haihao | Workaround for SNB |
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